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Bajie

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Revision as of 15:00, 12 May 2020
removed mentions of premium consumables in preparation of update 0.9.4
Revision as of 00:25, 3 August 2022
0.11.6
9 intermediate revisions by 7 users not shown
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 {{WoWs_Ship {{WoWs_Ship
 |Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)--> |Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
?''{{#var:ship_name}}'' first became available as a mission reward for the 2020 Lunar New Year event.+''{{#var:ship_name}}'' first became available as a mission reward on 24 January 2020 for the Lunar New Year event.
  
 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?<!-- <br><br>{{Model3DViewer|XXXX}} --> 
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?<!--+{{AA Sidebar Warning Insert}}
?PERFORMANCE SECTION GUIDELINES+ 
?1. Write a brief intro paragraph of 1-3 sentences.+
?2. Write 1-3 paragraphs of "meat". Talk about what the ship does well, what it doesn't, how it compares to same tier ships of the same type, how it compares to the previous ship in the tech tree, whatever. Try to avoid quoting vital statistics to players unless it is really relevant (i.e. concealment); they can see those in the sidebar on the right and don't need them read back. +
?3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above.+
?-->+
 ''{{#var:ship_name}}'' is a Tier IX Pan-Asian premium battleship in World of Warships, and enjoys being the first battleship to enter the game under the Pan-Asian banner. ''{{#var:ship_name}}'' is a Tier IX Pan-Asian premium battleship in World of Warships, and enjoys being the first battleship to enter the game under the Pan-Asian banner.
  
 ''{{#var:ship_name}}'''s main armament consists of nine high velocity 410mm guns, featuring good penetration, the typical Japanese battleship dispersion pattern which enjoys an advantage over that of other battleships at long range and long range. Over her sister ''Izumo'' she can boast a slightly improved shell grouping and slightly longer range, in exchange for a slower reload and worse turret traverse. However, just like with ''Izumo'', the awkward turret arrangement will feel uncomfortable when trying to get all three turrets on target. ''{{#var:ship_name}}'''s main armament consists of nine high velocity 410mm guns, featuring good penetration, the typical Japanese battleship dispersion pattern which enjoys an advantage over that of other battleships at long range and long range. Over her sister ''Izumo'' she can boast a slightly improved shell grouping and slightly longer range, in exchange for a slower reload and worse turret traverse. However, just like with ''Izumo'', the awkward turret arrangement will feel uncomfortable when trying to get all three turrets on target.
  
?The survivability of ''{{#var:ship_name}}'' is identical to that of her sister. A reasonably thick armor belt, a turtleback for additional protection and the 57mm main deck are strengths of her when encountering shellfire. At the same time however, large 32mm sections around her bow and her general size leave her vulnerable to sustained HE fire, making light cruisers particularly dangerous.+The survivability of ''{{#var:ship_name}}'' is identical to that of her sister. A reasonably thick armor belt, a turtleback for additional protection and the 57mm main deck are strengths of her when encountering shellfire. At the same time however, large 32mm sections around her bow and her general size leave her vulnerable to sustained HE fire, making light cruisers particularly dangerous. Fair warning, she is exceptionally flammable even with the appropriate captain's skills equipped.
  
 Being very similar to ''[[Izumo]]'', she shares the general playstyle of her sister. Using AP to punish enemy broadsides, in particular those of battleships, while being mobile to avoid getting locked into a position. The biggest threat to ''{{#var:ship_name}}'' are aircraft, as she lacks the AA fire or maneuverability to mitigate damage coming from above. Destroyers also pose a serious threat to her, as ''{{#var:ship_name}}'' will struggle to dodge torpedoes with her slugglish maneuverability while also lacking a powerful secondary armament like ''[[Friedrich der Große]]'' carries. Being very similar to ''[[Izumo]]'', she shares the general playstyle of her sister. Using AP to punish enemy broadsides, in particular those of battleships, while being mobile to avoid getting locked into a position. The biggest threat to ''{{#var:ship_name}}'' are aircraft, as she lacks the AA fire or maneuverability to mitigate damage coming from above. Destroyers also pose a serious threat to her, as ''{{#var:ship_name}}'' will struggle to dodge torpedoes with her slugglish maneuverability while also lacking a powerful secondary armament like ''[[Friedrich der Große]]'' carries.
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 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Poor maneuverability, making torpedoes a serious thread+* Poor maneuverability, making torpedoes a serious threat
 * Slower gun reload and turret rotation compared to Izumo. * Slower gun reload and turret rotation compared to Izumo.
 * Poor AA defenses * Poor AA defenses
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 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?<!--Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows:  
?* '''Main Battery:'''  
?* '''Hull:''' Upgrade to Hull (B) for XXX. Research of this module unlocks progression to YYY. 
?* '''Torpedoes:'''  
?* '''Gun Fire Control System:''' Upgrade to XXX for an extra 10% range on the main battery.  
?* '''Propulsion:'''  
?--> 
  
?<!-- FOR PREMIUM SHIPS:+<!-- FOR PREMIUM SHIPS: -->
?As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research.-->+As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research.
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
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 |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
  
?<!--The recommended upgrades for ''{{#var:ship_name}}'' are as follows:+The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
?* '''Slot 1''': +* '''Slot 1''': {{Main Armaments Modification 1}}
?* '''Slot 2''': +* '''Slot 2''': {{Damage Control System Modification 1}}
?* '''Slot 3''': +* '''Slot 3''': {{Aiming Systems Modification 1}}
?* '''Slot 4''': +* '''Slot 4''': {{Damage Control System Modification 2}}
?* '''Slot 5''': +* '''Slot 5''': {{Concealment System Modification 1}}
?* '''Slot 6''': +* '''Slot 6''': {{Main Battery Modification 3}}
?-->+
  
 |CommanderSkills= |CommanderSkills=
 <!-- write text about best set of Commander Skills --> <!-- write text about best set of Commander Skills -->
  
?{{Commander Skills 2+{{Commander Skills 3 BB
?<!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. -->+| rating11 = 2 <!-- Gun Feeder -->
?| rating11 = 2 <!-- Priority Target -->+| rating12 = <!-- Pyrotechnician -->
?| rating12 = 2 <!-- Preventive Maint -->+| rating13 = <!-- Consumables Specialist -->
?| rating13 = <!-- Expert Loader -->+| rating14 = 2 <!-- Emergency Repair Specialist -->
?| rating14 = 0 <!-- Air Supremacy -->+| rating15 = <!-- Incoming Fire Alert -->
?| rating15 = <!-- Direction Center for Fighters -->+| rating16 = 2 <!-- Preventive Maintenance -->
?| rating16 = 0 <!-- Improved Engine Boost -->+
?| rating17 = <!-- Incoming Fire Alert -->+
?| rating18 = 0 <!-- Last Gasp -->+
  
?| rating21 = 2 <!-- High Alert -->+| rating21 = 3 <!-- Grease the Gears -->
?| rating22 = 1 <!-- Jack of All Trades -->+| rating22 = <!-- Inertial Fuse for HE Shells -->
?| rating23 = 3 <!-- Expert Marksman -->+| rating23 = <!-- Consumables Enhancements -->
?| rating24 = 0 <!-- Torpedo Acceleration -->+| rating24 = 1 <!-- Vigilance -->
?| rating25 = 0 <!-- Smoke Screen Expert -->+| rating25 = 2 <!-- Priority Target -->
?| rating26 = 0 <!-- Improved Engines -->+| rating26 = <!-- AA Gunner -->
?| rating27 = 3 <!-- Adrenaline Rush -->+
?| rating28 = <!-- Last Stand -->+
  
?| rating31 = 3 <!-- Basics of Survivability -->+| rating31 = <!-- Super-Heavy AP Shells -->
?| rating32 = <!-- Survivability Expert-->+| rating32 = <!-- Long-Range Secondary Battery Shells -->
?| rating33 = 0 <!-- Torpedo Armament Expertise-->+| rating33 = 3 <!-- Adrenaline Rush -->
?| rating34 = 0 <!-- Aircraft Armor -->+| rating34 = 2 <!-- Basics of Survivability -->
?| rating35 = 1 <!-- Basic Firing Training -->+| rating35 = 1 <!-- Enhanced Anti-Torpedo Protection -->
?| rating36 = 3 <!-- Superintendent -->+| rating36 = <!-- Expert AA Marksman -->
?| rating37 = <!-- Demolition Expert -->+
?| rating38 = 2 <!-- Vigilance -->+
  
?| rating41 = <!-- Manual Fire Control for Secondary Armament -->+| rating41 = <!-- Swift in Silence -->
?| rating42 = 3 <!-- Fire Prevention -->+| rating42 = <!-- Improved Secondary Battery Aiming -->
?| rating43 = <!-- Inertia Fuse for HE Shells -->+| rating43 = <!-- Close Quarters Combat -->
?| rating44 = 0 <!-- Sight Stabilization -->+| rating44 = 2 <!-- Emergency Repair Expert -->
?| rating45 = <!-- Advanced Firing Training -->+| rating45 = 3 <!-- Concealment Expert -->
?| rating46 = <!-- Massive AA Fire -->+| rating46 = 2 <!-- Fire Prevention Expert -->
?| rating47 = <!-- Radio Position Finding -->+
?| rating48 = 3 <!-- Concealment Expert -->+
 }} }}
  
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 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
?<!-- FOR TECH TREE SHIPS+{{Prem Ship Camo Insert|shiptier=9}}
?[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; +
? +
?Choose one and append after semicolon above:+
?Types 1 or 5 are recommended at a minimum to reduce detectability range.+
?Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.+
? +
?Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type XX camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.+
?-->+
? +
?<!--FOR PREMIUM SHIPS -->+
?As a premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type XX camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. +
  
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
  
?<!-- {{Signal Flags+{{Signal Flags
?| November Echo Setteseven = +| November Echo Setteseven = 1
?| Mike Yankee Soxisix = +| Mike Yankee Soxisix = 1
?| India X-Ray = +| India X-Ray = 1
 | Juliet Whiskey Unaone =  | Juliet Whiskey Unaone =
?| Victor Lima = +| Victor Lima = 1
?| Hotel Yankee = +| Hotel Yankee = 1
  
?| November Foxtrot = +| November Foxtrot = 3
?| Sierra Mike = +| Sierra Mike = 3
?| India Delta = +| India Delta = 3
?| Juliet Yankee Bissotwo = +| Juliet Yankee Bissotwo = 3
?| India Yankee = +| India Yankee = 3
?| Juliet Charlie = +| Juliet Charlie = 2
  
?| Zulu = +| X-Ray Papa Unaone =
?| India Bravo Terrathree = +| Sierra Bravo =
?| Equal Speed Charlie London = +
?| Zulu Hotel = +
?| Papa Papa = +
  
?| Wyvern = +}}
?| Red Dragon = +
?| Dragon Flag = +
?| Ouroboros = +
?| Hydra = +
?| Basilisk = +
? +
?| Leviathan = +
?| Scylla = +
?}} -->+
  
 |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
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 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +<references />
  
 +{{WoWS Ship Changelog Insert|1=
 +*Available for testing by supertesters in the game starting from Update 0.8.11.
 +{{WoWS Ship Testing Changes Insert|1=
 +*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/dutjby/st_new_german_commander_and_test_ships/ Nov 11, 2019]</span>:
 +**Preliminary characteristics.
 +}}
 +*First became available to players at the end of January 2020 in "Journey to the West" containers.
 +*Update 0.9.1:
 +**Fixed armoring of the conning tower.
 +*Update 0.9.2:
 +**Updated model and textures.
 +*Update 0.9.3:
 +**Minor fixes to textures and ship model.
 +*Update 0.9.5:
 +**Small changes to geometry and textures.
 +*Update 0.10.0:
 +**The firing range of the secondary battery was increased to 6.95 km.
 +*Update 0.10.5:
 +**Fixed geometry and textures of the ship.
 +}}
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 00:25, 3 August 2022

Bajie
Bajie_wows_main.jpg
Battleship | Pan-Asia | Tier IX
Tech Tree Position
Bajie_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points78,900 
Main Battery
410 mm/50 10th Year Type in a triple turret3 х 3 pcs.
Rate of Fire1.88 shots/min.
Reload Time32 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time45 sec.
Firing Range25.41 km.
Maximum Dispersion266 m.
HE Shell410 mm HE Type0 
Maximum HE Shell Damage6,500 
Chance of Fire on Target Caused by HE Shell30 %
Initial HE Shell Velocity869 m./s.
HE Shell Weight938.5 kg.
AP Shell410 mm AP/APC Type91 
Maximum AP Shell Damage12,900 
Initial AP Shell Velocity870 m./s.
AP Shell Weight1020 kg.
Secondary Armament #1
127 mm/40 Type 89 on a Model A1 Mod.3 mount12 х 2 pcs.
Firing Rangekm.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Type0 
Maximum HE Shell Damage2,100 
Initial HE Shell Velocity725 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
155 mm/60 3rd Year Type in a triple turret1 х 3 pcs.
Firing Rangekm.
Rate of Fireshots/min.
Reload Time12 sec.
HE Shell155 mm HE Type0 
Maximum HE Shell Damage2,600 
Initial HE Shell Velocity925 m./s.
Chance of Fire on Target Caused by HE Shell10 %
AA Defense
127 mm/40 Type 89 on a Model A1 Mod.3 mount12 х 2 pcs.
. . . Average Damage per Second121.2 
. . . Firing Range5.01 km.
25 mm/60 Type 96 on a single mount24 х 1 pcs.
. . . Average Damage per Second43.2 
. . . Firing Range2.49 km.
25 mm/60 Type 96 on a triple mount28 х 3 pcs.
. . . Average Damage per Second92.4 
. . . Firing Range2.49 km.
Maneuverability
Maximum Speed28 knot
Turning Circle Radius890 m.
Rudder Shift Time19.7 sec.
Concealment
Surface Detectability Range16.67 km.
Air Detectability Range12.53 km.
Battle Levels
12345678910
Wows_anno_flag_pan_asia.png
IX
Ship_PZSB509_Izumo_Bajie.png
Special

Bajie — Pan-Asian special premium Tier IX battleship.

Bajie is half-man, half-pig, and one of the main mythological characters in Chinese culture. A wizard who achieved immortality, but was later expelled from the heavens to walk the earth as a punishment for his human passions.

Bajie first became available as a mission reward on 24 January 2020 for the Lunar New Year event.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
410 mm/50 10th Year Type in a triple turret1.9452666,5003012,900 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Bajie78,90019508312/124/28/12 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type9 mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 135,000 hp28 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.


Bajie is a Tier IX Pan-Asian premium battleship in World of Warships, and enjoys being the first battleship to enter the game under the Pan-Asian banner.

Bajie's main armament consists of nine high velocity 410mm guns, featuring good penetration, the typical Japanese battleship dispersion pattern which enjoys an advantage over that of other battleships at long range and long range. Over her sister Izumo she can boast a slightly improved shell grouping and slightly longer range, in exchange for a slower reload and worse turret traverse. However, just like with Izumo, the awkward turret arrangement will feel uncomfortable when trying to get all three turrets on target.

The survivability of Bajie is identical to that of her sister. A reasonably thick armor belt, a turtleback for additional protection and the 57mm main deck are strengths of her when encountering shellfire. At the same time however, large 32mm sections around her bow and her general size leave her vulnerable to sustained HE fire, making light cruisers particularly dangerous. Fair warning, she is exceptionally flammable even with the appropriate captain's skills equipped.

Being very similar to Izumo, she shares the general playstyle of her sister. Using AP to punish enemy broadsides, in particular those of battleships, while being mobile to avoid getting locked into a position. The biggest threat to Bajie are aircraft, as she lacks the AA fire or maneuverability to mitigate damage coming from above. Destroyers also pose a serious threat to her, as Bajie will struggle to dodge torpedoes with her slugglish maneuverability while also lacking a powerful secondary armament like Friedrich der Große carries.


Pros:

  • Improved range and precision compared to Izumo
  • Thick armor belt and turtleback with respectable thickness around her magazines, making citadel hits difficult
  • Comfortable ballistics and hard hitting AP shells

Cons:

  • Poor maneuverability, making torpedoes a serious threat
  • Slower gun reload and turret rotation compared to Izumo.
  • Poor AA defenses
  • At close range the high velocity can be a burden, resulting in a lot of overpenetrations on thinly armored targets.

Research

As a premium ship, Bajie doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Bajie are as follows:

Commander Skills

Consumables

Bajie can equip the following consumables:

Camouflage

As a premium ship, Bajie comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Gallery

References


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.8.11.

Testing Changes

  • First became available to players at the end of January 2020 in "Journey to the West" containers.
  • Update 0.9.1:
    • Fixed armoring of the conning tower.
  • Update 0.9.2:
    • Updated model and textures.
  • Update 0.9.3:
    • Minor fixes to textures and ship model.
  • Update 0.9.5:
    • Small changes to geometry and textures.
  • Update 0.10.0:
    • The firing range of the secondary battery was increased to 6.95 km.
  • Update 0.10.5:
    • Fixed geometry and textures of the ship.

Ships of Pan-Asia
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Cruisers  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan 
Battleships  IX BajieDoubloons • IX WujingDoubloons • IX Sun Yat-SenDoubloons • IX LouchuanDoubloons 
Aircraft Carriers  VIII SanzangDoubloons
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U.S.S.R.  III Knyaz Suvorov • IV Imperator Nikolai IDoubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya RevolutsiyaDoubloons • VI Izmail • VI NovorossiyskDoubloons • VII Sinop • VII PoltavaDoubloons • VIII Vladivostok • VIII LeninDoubloons • VIII BorodinoDoubloons • IX Sovetsky Soyuz • IX NavarinDoubloons • IX AL Sov. RossiyaDoubloons • X Kremlin • X SlavaDoubloons •  Admiral Ushakov 
U.S.A.  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia '41Doubloons • VII Colorado • VII FloridaDoubloons • VII West Virginia '44Doubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII ConstellationDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • VIII North Carolina CLRDoubloons • IX Iowa • IX Minnesota • IX Delaware • IX MissouriDoubloons • IX KearsargeDoubloons • IX IllinoisDoubloons • IX Kearsarge BDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X Louisiana • X OhioDoubloons • X Rhode Island • X Wisconsin •  Maine 
Germany  III Nassau • III Von der Tann • III König AlbertDoubloons • IV Kaiser • IV Moltke • V König • V Derfflinger • VI Bayern • VI Mackensen • VI Prinz Eitel FriedrichDoubloons • VII Gneisenau • VII Prinz Heinrich • VII ScharnhorstDoubloons • VII AL Prinz HeinrichDoubloons • VII Scharnhorst BDoubloons • VII Scharnhorst '43Doubloons • VIII TirpitzDoubloons • VIII Bismarck • VIII Zieten • VIII OdinDoubloons • VIII BrandenburgDoubloons • VIII AnhaltDoubloons • VIII Brandenburg BDoubloons • VIII Tirpitz BDoubloons • IX Friedrich der Grosse • IX Prinz Rupprecht • IX PommernDoubloons • IX Pommern BDoubloons • X Grosser KurfürstDoubloons • X Schlieffen • X Preussen • X MecklenburgDoubloons •  Hannover 
Pan-Asia  IX BajieDoubloons • IX WujingDoubloons • IX Sun Yat-SenDoubloons • IX LouchuanDoubloons 
Spain  IX Victoria 
Europe  V Viribus UnitisDoubloons • IX Karl XIV JohanDoubloons 
Netherlands  
Italy  IV Dante Alighieri • V Conte di Cavour • V Giulio CesareDoubloons • VI Andrea Doria • VII Francesco Caracciolo • VIII Vittorio Veneto • VIII RomaDoubloons • VIII AL LittorioDoubloons • IX Lepanto • IX Marco PoloDoubloons • IX Giuseppe VerdiDoubloons • X Cristoforo Colombo • X Ruggiero di Lauria • X Sicilia 
Commonwealth  VII YukonDoubloons 
Pan-America  V Rio de JaneiroDoubloons • VIII AtlânticoDoubloons