Baltimore
Revision as of 04:13, 25 July 2017 Reverted the article to a fairer take on the ship as a whole, and bringing back the anecdotes about the ships reputation. I don't intend on stealing any work or claiming it as my own. | Revision as of 15:51, 9 August 2017 Edited the Research page to better reflect the current game situation | |||
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|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
? | + | What you should research depends on how you want to play. | ||
+ | *If you liked the style of New Orleans at Tier 8, then you should research the Gun Fire Control System first, saving the new guns for last. Keep in mind, however, that this will not train you to use the guns on Des Moines well | |||
+ | *If you want to unlock the full DPM and AP penetration potential of this ship, it is highly recommended to rush the upgraded guns. This will not only train you in how to use the Des Moines' guns later in the tree, it also turns what was an uptiered New Orleans into a DPM monster. | |||
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> |
Revision as of 15:51, 9 August 2017
203 mm/55 Mk.15 in a turret3 х 3 pcs. |
Rate of Fire6 shots/min. |
Reload Time10 sec. |
Rotation Speed6 deg./sec. |
180 Degree Turn Time30 sec. |
Firing Range14.39 km. |
Maximum Dispersion132 m. |
HE Shell203 mm HE/HC Mk25 |
Maximum HE Shell Damage2,800 |
Chance of Fire on Target Caused by HE Shell14 % |
Initial HE Shell Velocity823 m./s. |
HE Shell Weight118 kg. |
AP Shell203 mm AP Mk21 |
Maximum AP Shell Damage5,000 |
Initial AP Shell Velocity762 m./s. |
AP Shell Weight152 kg. |
127 mm/38 Mk.12 on a Mk.32 mount6 х 2 pcs. |
Firing Range6.6 km. |
Rate of Fire10 shots/min. |
Reload Time6 sec. |
HE Shell127 mm HE Mk32 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity792 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
127 mm/38 Mk.12 on a Mk.32 mount6 х 2 pcs. |
. . . Average Damage per Second90.6 |
. . . Firing Range5.01 km. |
20 mm Oerlikon on a Mk.4 mount23 х 1 pcs. |
. . . Average Damage per Second82.8 |
. . . Firing Range2.01 km. |
40 mm/56 Bofors on a Mk.1 mount12 х 2 pcs. |
. . . Average Damage per Second135.6 |
. . . Firing Range3.51 km. |
Maximum Speed32.5 knot |
Turning Circle Radius730 m. |
Rudder Shift Time10.2 sec. |
Surface Detectability Range12.22 km. |
Air Detectability Range7.26 km. |
Baltimore — American Tier VIII cruiser.
With the beginning of World War II, restrictions on building heavy cruisers were lifted. A new ship was based on USS Wichita, but it was decided to go for a more substantial change in the design, strengthening the anti-aircraft armament. USS Baltimore took part in fire support and covering missions in support of such operations as the Kwajalein invasion, the raid on Truk, the Eniwetok seizure, and the Mariana and Palau Islands attacks. She fought in the Battle of the Philippine Sea and participated in the invasion of Okinawa and Iwo Jima.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
Player Opinion
Performance
Amusingly called the "Baltimoist", "BaltiMOAR" and "tier 9 CIWS", the Baltimore is the first shift of the 'modern' heavy cruiser within the United States Navy. While New Orleans was the beginning of that iteration, Baltimore and later her successors Oregon City and the vaunted Des Moines came to be using her design. In most cases, Baltimore is a good all rounder cruiser with decent concealment, good set of guns and ergonomics that may feel a bit 'sticky' in first handling in her stock configs, but once you fully kit the heavy cruiser, she can be something to be a force to ponder. While she does not have the broadside weight of her Japanese counterpart Ibuki or the unique A-XY layout and load time of her German counterpart Roon or even the stocky guns of her Russian counterpart Dmitri Donskoi, she does have her merits understood into one single quote: "you can throw predicaments against a Baltimore but you can never throw off her adaptability". Her guns are very reasonable for her load time which can be lessened at the cost of turret traverse speed and she can surprisingly take a beating unlike her peers, and most of all, while she does not have torpedoes unlike her colleagues, she makes up for it with her borderline absurd AA suite which is enough for aircraft screening duties whenever ships that do not possess a good AA suite are not present in the lineup.
While not on the level of Des Moines in anti-surface capability, the Baltimore proves herself with her heavy AP shells which her successor also uses that can deal damage even against bigger targets like a battleship as well as deal severe damage to her peers and her HE is decent enough to cause problems to the receiving end, although it requires shelling the target more often in order to achieve good results. Adding to the fact that Baltimore has the radar scanner consumable which she can perform destroyer screens with more lethality. When in combat, remember the quote mentioned as the Baltimore neither has an edge nor is deficit in the hands of a skilled player.
It is something to note, however, that Baltimore can choose between two guns at her disposal: the stock guns which have better shell speed at the cost of typical cruiser reload time of 15 seconds at her tier or the upgraded guns which load faster and fires the same AP shell Des Moines uses at the cost of reduced shell speed.
As of the current iteration, Baltimore received a reload buff which gives her top guns an astounding 10 seconds of load time which enables her to be a pummeling fire support as needed.Pros:
- very powerful AA suite if kitted as an AA cruiser
- can mount the plotting room equipment should the top 15.8km range not suffice
- surprising AP shells
- effective jack of all trades
- Very friendly ergonomics
- same concealment rating as her colleague Ibuki
- Decent HE shells
- reasonable load time
- Can choose between guns that are oriented to accurately beading fast ships or guns that deal heavier damage at the cost of shell speed
Cons:
- shell arc and speed on top guns leave much to be desired
- turret traverse is slightly slow
- AP shells will ONLY be devastating if the cruiser gets close enough
- durability is questionable
- stock grind will be a sizable bump in the road
Research
What you should research depends on how you want to play.
- If you liked the style of New Orleans at Tier 8, then you should research the Gun Fire Control System first, saving the new guns for last. Keep in mind, however, that this will not train you to use the guns on Des Moines well
- If you want to unlock the full DPM and AP penetration potential of this ship, it is highly recommended to rush the upgraded guns. This will not only train you in how to use the Des Moines' guns later in the tree, it also turns what was an uptiered New Orleans into a DPM monster.
Optimal Configuration
Commander Skills
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★ |
★ |
|
|
|
★★ |
|
2 |
★ |
★★ |
★★★ |
|
|
|
★★ |
|
3 |
★ |
★ |
|
|
★★ |
★★★ |
★★★ |
★★ |
4 |
|
★ |
|
|
★★★ |
|
★★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Gallery
Historical Info
Historical Gallery