Baltimore
Revision as of 17:53, 6 July 2018 | Revision as of 01:07, 10 October 2020 | |||
15 intermediate revisions by 9 users not shown | ||||
Line 3: | Line 3: | |||
|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
? | Designed after the treaty limitations had been lifted and built using the experience gained in World War II. Greater dimensions of the cruiser improved her survivability owing to a reinforced armor deck and enhanced protection for the propulsion. In addition to the main battery guns, the ship received dual-purpose artillery mounts.<br><br>{{Model3DViewer|97f049aa18924f8b9d277e892f549705}} | + | Designed after the treaty limitations had been lifted and built using the experience gained in World War II. Greater dimensions of the cruiser improved her survivability owing to a reinforced armor deck and enhanced protection for the propulsion. In addition to the main battery guns, the ship received dual-purpose artillery mounts.<br><!-- <br>{{Model3DViewer|97f049aa18924f8b9d277e892f549705}}--> | |
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
? | Following on the heels of ''[[New Orleans]]'' at Tier VII, Tier VIII's ''{{#var:ship_name}}'' represents the new era of cruisers from the United States Navy. Not only was the firepower and protection improved, but in-game she also gets access to the {{Surveillance Radar}} which makes her a strong team player. The armor-piercing shells get a very special taste, as she is the first cruiser in the branch to have the famous super-heavy AP shells that | + | Following on the heels of ''[[New Orleans]]'' at Tier VII, Tier VIII's ''{{#var:ship_name}}'' represents the new era of cruisers from the United States Navy. Not only was the firepower and protection improved, but in-game she also gets access to the {{Surveillance Radar}} which makes her a strong team player. ''{{#var:ship_name}}'' cannot, however, single handedly deal with destroyers lit up by her radar due to a 10 second reload. Team play and focusing targets is a must. The armor-piercing shells get a very special taste, as she is the first cruiser in the branch to have the famous super-heavy AP shells that retain great penetration even at range. As a trade-off these shells are slower however, and require more lead than the shells used on preceding 203mm armed ships. | |
? | Her play style focuses around the objectives and island cover. Captains should stay close behind an island and be a threat to anyone approaching their position thanks to {{Surveillance Radar}}, {{Defensive AA Fire}}, and ''{{#var:ship_name}}''’s shell arcs. It is important that a central position is | + | Her play style focuses around the objectives and island cover. Captains should stay close behind an island and be a threat to anyone approaching their position thanks to {{Surveillance Radar}}, {{Defensive AA Fire}}, and ''{{#var:ship_name}}''’s shell arcs. It is important that a central position is chosen in order to maximize her impact on the match; captains should avoid long range, open-water combat under most circumstances, as her low shell velocity will make it easy for opponents to evade incoming fire while ''{{#var:ship_name}}'' is unlikely to do the same. Played effectively, ''{{#var:ship_name}}'' can be an excellent cruiser and destroyer killer. | |
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * Strong main battery firepower in an AB-X layout that allows her to use the majority of | + | * Strong main battery firepower in an AB-X layout that allows her to use the majority of her firepower while remaining heavily angled. | |
? | * Excellent | + | * Excellent AP shells combined with 10 second reload time on her main battery. Very potent against broadside battleships and cruisers at medium ranges. | |
? | * | + | * Shells actually do not have quite as high of an arc as her sister ship ''[[Cleveland]]'', making aiming at range a bit easier. | |
? | * | + | * Among the best in terms of AA firepower at Tier VIII. | |
? | * Excellent support ship | + | * Excellent support ship with utility tools like {{Surveillance Radar}} and {{Defensive AA Fire}}. | |
? | * High shell arcs allow '' | + | * High shell arcs allow ''{{#var:ship_name}}'' to use islands as cover. | |
? | * | + | * Added resistance against 380/381mm AP shells thanks to her 27mm plating, a common caliber for many same-tier battleships. | |
? | * Armor belt is the thickest of any Tier VIII cruiser. | + | * Armor belt of 152mm is the thickest of any Tier VIII cruiser. | |
+ | * Effectively no citadel under turrets, plus its low positioning and unusual shape, make ''{{#var:ship_name}}'' quite difficult to citadel when angled. | |||
+ | * With a full concealment build, the detection range of ''Baltimore'' becomes a touch smaller than the range of her {{Surveillance Radar}}. | |||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Relatively high shell arcs, plus slower shells, mean ''Baltimore'' still has to lead targets almost as much as ''[[Cleveland]]'', and makes island cover very important. | |
? | + | * Ship has a high freeboard, which makes ''Baltimore'' a much bigger target for incoming fire compared to Japanese cruisers, for example. Extremely vulnerable against high-DPM HE spam, heavy HE, or overmatching battleship AP. | ||
? | + | * Has no torpedoes nor other means of high burst damage against battleships at close range, making ''Baltimore'' susceptible to battleship rushes if position isn't supported by teammates. | ||
? | * | + | * Arguably tied for second slowest of all tier 8 cruisers with her CL cousin ''[[Cleveland]]''. ''[[Charles Martel]]'', while also having a top speed of 32.5 knots, has {{Engine Boost}}. | |
? | * | + | ||
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
Line 32: | Line 33: | |||
* '''Gun Fire Control System:''' Upgrade to Mk8 mod. 2 for an extra 10% range on the main battery. | * '''Gun Fire Control System:''' Upgrade to Mk8 mod. 2 for an extra 10% range on the main battery. | |||
? | + | The Gun Fire Control System is recommended for the first upgrade for most captains. While 14.3km of range is sufficient for tier 8 battles if used correctly, 15.8km is necessary if up-tiered. In a very skilled player's hand however, the Hull upgrade may be more useful if he is able to only pick favorable, close range fights. Get the other upgrade once you have accumulated enough XP. | ||
|Upgrades=<!-- write text about best upgrades below --> | |Upgrades=<!-- write text about best upgrades below --> | |||
The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | |||
*'''Slot 1''': {{Main Armaments Modification 1}} keeps her guns active and firing. | *'''Slot 1''': {{Main Armaments Modification 1}} keeps her guns active and firing. | |||
? | *'''Slot 2''': {{Damage Control System Modification 1}} lessens the fire damage taken. | + | *'''Slot 2''': {{Damage Control System Modification 1}} lessens the fire damage taken. {{Surveillance Radar Modification 1}} is also an option for those willing to invest the coal. | |
? | *'''Slot 3''': {{ | + | *'''Slot 3''': {{Aiming Systems Modification 1}} improves her accuracy. Alternatively, {{AA Guns Modification 1}} improves her outer AA envelope. | |
? | *'''Slot 4''': {{ | + | *'''Slot 4''': {{Propulsion Modification 1}} improves her acceleration performance. | |
*'''Slot 5''': {{Concealment System Modification 1}} reduces her surface detectablilty. | *'''Slot 5''': {{Concealment System Modification 1}} reduces her surface detectablilty. | |||
? | ||||
? | ||||
'''Generalist Build:''' Captains focusing on making ''{{#var:ship_name}}'' a more well-rounded ship will opt for {{Main Armaments Modification 1}} in '''Slot 1''' and {{Aiming Systems Modification 1}} in '''Slot 3''' to increase her accuracy. This is especially useful when firing at destroyers detected during the short period that {{Surveillance Radar}} is active. ''{{#var:ship_name}}''’s base AA is still quite powerful without any AA-specific upgrades. | '''Generalist Build:''' Captains focusing on making ''{{#var:ship_name}}'' a more well-rounded ship will opt for {{Main Armaments Modification 1}} in '''Slot 1''' and {{Aiming Systems Modification 1}} in '''Slot 3''' to increase her accuracy. This is especially useful when firing at destroyers detected during the short period that {{Surveillance Radar}} is active. ''{{#var:ship_name}}''’s base AA is still quite powerful without any AA-specific upgrades. | |||
+ | ||||
+ | '''Anti-Aircraft Build:''' A popular build for this ship, captains focusing on improving ''{{#var:ship_name}}''’s AA will opt for {{Auxiliary Armaments Modification 1}} in '''Slot 1''' to increase her anti-aircraft armament durability, and {{AA Guns Modification 1}} in '''Slot 3''' to increase her medium- and long-range AA power. Although her AA is a powerful deterrent, its usefulness depends on whether there is a carrier in the game. To ensure these upgrades aren't wasted, consider divisioning with a Tier VIII carrier. | |||
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
? | {{Commander Skills | + | {{Commander Skills 2 | |
? | | | + | <!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. --> | |
? | | | + | | rating11 = 3 <!-- Priority Target --> | |
? | | | + | | rating12 = 2 <!-- Preventive Maint --> | |
? | | | + | | rating13 = 2 <!-- Expert Loader --> | |
? | | Direction Center for | + | | rating14 = 0 <!-- Air Supremacy --> | |
? | | | + | | rating15 = <!-- Direction Center for Fighters --> | |
? | | Incoming Fire Alert | + | | rating16 = 0 <!-- Improved Engine Boost --> | |
? | | | + | | rating17 = 1 <!-- Incoming Fire Alert --> | |
+ | | rating18 = 0 <!-- Last Gasp --> | |||
? | | | + | | rating21 = 1 <!-- High Alert --> | |
? | | Jack of All Trades | + | | rating22 = 2 <!-- Jack of All Trades --> | |
? | | Expert Marksman | + | | rating23 = 2 <!-- Expert Marksman --> | |
? | | Torpedo Acceleration | + | | rating24 = 0 <!-- Torpedo Acceleration --> | |
? | | Smoke Screen Expert | + | | rating25 = 0 <!-- Smoke Screen Expert --> | |
? | | | + | | rating26 = 0 <!-- Improved Engines --> | |
? | | Adrenaline Rush | + | | rating27 = 3 <!-- Adrenaline Rush --> | |
? | | Last Stand | + | | rating28 = <!-- Last Stand --> | |
? | | | + | | rating31 = 1 <!-- Basics of Survivability --> | |
? | + | | rating32 = 1 <!-- Survivability Expert--> | ||
? | | Torpedo Armament Expertise | + | | rating33 = 0 <!-- Torpedo Armament Expertise--> | |
? | | | + | | rating34 = 0 <!-- Aircraft Armor --> | |
? | | Basic Firing Training | + | | rating35 = 2 <!-- Basic Firing Training --> | |
? | | | + | | rating36 = 2 <!-- Superintendent --> | |
? | | | + | | rating37 = 3 <!-- Demolition Expert --> | |
? | | | + | | rating38 = 1 <!-- Vigilance --> | |
? | | Manual Fire Control for Secondary Armament | + | | rating41 = <!-- Manual Fire Control for Secondary Armament --> | |
? | | Fire Prevention | + | | rating42 = 1 <!-- Fire Prevention --> | |
? | | Inertia Fuse for HE Shells | + | | rating43 = <!-- Inertia Fuse for HE Shells --> | |
? | | | + | | rating44 = 0 <!-- Sight Stabilization --> | |
? | | Advanced Firing Training = | + | | rating45 = 3 <!-- Advanced Firing Training --> | |
? | | | + | | rating46 = <!-- Massive AA Fire --> | |
? | + | | rating47 = 2 <!-- Radio Position Finding --> | ||
? | | Concealment Expert | + | | rating48 = 3 <!-- Concealment Expert --> | |
}} | }} | |||
Line 91: | Line 93: | |||
* '''Slot 2:''' {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}} | * '''Slot 2:''' {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}} | |||
* '''Slot 3:''' {{Catapult Fighter}} '''or''' {{Surveillance Radar}} | * '''Slot 3:''' {{Catapult Fighter}} '''or''' {{Surveillance Radar}} | |||
? | ||||
? | ||||
? | ||||
? | ||||
|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
Line 113: | Line 111: | |||
| November Foxtrot = 2 | | November Foxtrot = 2 | |||
| Sierra Mike = 2 | | Sierra Mike = 2 | |||
? | | India Delta = | + | | India Delta = | |
| Juliet Yankee Bissotwo = 1 | | Juliet Yankee Bissotwo = 1 | |||
| India Yankee = 2 | | India Yankee = 2 | |||
Line 210: | Line 208: | |||
|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
+ | # [https://en.wikipedia.org/wiki/USS_Baltimore_(CA-68) USS ''Baltimore'' (CA-68) - Wikipedia] | |||
+ | # [https://en.wikipedia.org/wiki/Baltimore-class_cruiser ''Baltimore''-class cruiser - Wikipedia] | |||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Revision as of 01:07, 10 October 2020
203 mm/55 Mk.15 in a turret3 х 3 pcs. |
Rate of Fire6 shots/min. |
Reload Time10 sec. |
Rotation Speed6 deg./sec. |
180 Degree Turn Time30 sec. |
Firing Range14.39 km. |
Maximum Dispersion132 m. |
HE Shell203 mm HE/HC Mk25 |
Maximum HE Shell Damage2,800 |
Chance of Fire on Target Caused by HE Shell14 % |
Initial HE Shell Velocity823 m./s. |
HE Shell Weight118 kg. |
AP Shell203 mm AP Mk21 |
Maximum AP Shell Damage5,000 |
Initial AP Shell Velocity762 m./s. |
AP Shell Weight152 kg. |
127 mm/38 Mk.12 on a Mk.32 mount6 х 2 pcs. |
Firing Range6.6 km. |
Rate of Fire10 shots/min. |
Reload Time6 sec. |
HE Shell127 mm HE Mk32 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity792 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
127 mm/38 Mk.12 on a Mk.32 mount6 х 2 pcs. |
. . . Average Damage per Second90.6 |
. . . Firing Range5.01 km. |
20 mm Oerlikon on a Mk.4 mount23 х 1 pcs. |
. . . Average Damage per Second82.8 |
. . . Firing Range2.01 km. |
40 mm/56 Bofors on a Mk.1 mount12 х 2 pcs. |
. . . Average Damage per Second135.6 |
. . . Firing Range3.51 km. |
Maximum Speed32.5 knot |
Turning Circle Radius730 m. |
Rudder Shift Time10.2 sec. |
Surface Detectability Range12.22 km. |
Air Detectability Range7.26 km. |
Baltimore — American Tier VIII cruiser.
Designed after the treaty limitations had been lifted and built using the experience gained in World War II. Greater dimensions of the cruiser improved her survivability owing to a reinforced armor deck and enhanced protection for the propulsion. In addition to the main battery guns, the ship received dual-purpose artillery mounts.
Modules
Compatible Upgrades
Slot 1 |
|||||
---|---|---|---|---|---|
Slot 2 |
|||||
Slot 3 |
|||||
Slot 4 |
|||||
Slot 5 |
Player Opinion
Performance
Following on the heels of New Orleans at Tier VII, Tier VIII's Baltimore represents the new era of cruisers from the United States Navy. Not only was the firepower and protection improved, but in-game she also gets access to the Surveillance Radar which makes her a strong team player. Baltimore cannot, however, single handedly deal with destroyers lit up by her radar due to a 10 second reload. Team play and focusing targets is a must. The armor-piercing shells get a very special taste, as she is the first cruiser in the branch to have the famous super-heavy AP shells that retain great penetration even at range. As a trade-off these shells are slower however, and require more lead than the shells used on preceding 203mm armed ships.
Her play style focuses around the objectives and island cover. Captains should stay close behind an island and be a threat to anyone approaching their position thanks to Surveillance Radar , Defensive AA Fire , and Baltimore’s shell arcs. It is important that a central position is chosen in order to maximize her impact on the match; captains should avoid long range, open-water combat under most circumstances, as her low shell velocity will make it easy for opponents to evade incoming fire while Baltimore is unlikely to do the same. Played effectively, Baltimore can be an excellent cruiser and destroyer killer.Pros:
- Strong main battery firepower in an AB-X layout that allows her to use the majority of her firepower while remaining heavily angled.
- Excellent AP shells combined with 10 second reload time on her main battery. Very potent against broadside battleships and cruisers at medium ranges.
- Shells actually do not have quite as high of an arc as her sister ship Cleveland, making aiming at range a bit easier.
- Among the best in terms of AA firepower at Tier VIII.
- Excellent support ship with utility tools like Surveillance Radar and Defensive AA Fire .
- High shell arcs allow Baltimore to use islands as cover.
- Added resistance against 380/381mm AP shells thanks to her 27mm plating, a common caliber for many same-tier battleships.
- Armor belt of 152mm is the thickest of any Tier VIII cruiser.
- Effectively no citadel under turrets, plus its low positioning and unusual shape, make Baltimore quite difficult to citadel when angled.
- With a full concealment build, the detection range of Baltimore becomes a touch smaller than the range of her Surveillance Radar .
Cons:
- Relatively high shell arcs, plus slower shells, mean Baltimore still has to lead targets almost as much as Cleveland, and makes island cover very important.
- Ship has a high freeboard, which makes Baltimore a much bigger target for incoming fire compared to Japanese cruisers, for example. Extremely vulnerable against high-DPM HE spam, heavy HE, or overmatching battleship AP.
- Has no torpedoes nor other means of high burst damage against battleships at close range, making Baltimore susceptible to battleship rushes if position isn't supported by teammates.
- Arguably tied for second slowest of all tier 8 cruisers with her CL cousin Cleveland. Charles Martel, while also having a top speed of 32.5 knots, has Engine Boost .
Research
Availability of researchable upgrades for Baltimore is as follows:
- Hull: Upgrade to Hull (B) for a big boost in hit points, an upgraded AA suite, and improved rudder shift time. Research of this module unlocks progression to Buffalo.
- Gun Fire Control System: Upgrade to Mk8 mod. 2 for an extra 10% range on the main battery.
Optimal Configuration
Upgrades
The recommended upgrades for Baltimore are as follows:
- Slot 1: Main Armaments Modification 1 keeps her guns active and firing.
- Slot 2: Damage Control System Modification 1 lessens the fire damage taken. Surveillance Radar Modification 1 is also an option for those willing to invest the coal.
- Slot 3: Aiming Systems Modification 1 improves her accuracy. Alternatively, AA Guns Modification 1 improves her outer AA envelope.
- Slot 4: Propulsion Modification 1 improves her acceleration performance.
- Slot 5: Concealment System Modification 1 reduces her surface detectablilty.
Generalist Build: Captains focusing on making Baltimore a more well-rounded ship will opt for Main Armaments Modification 1 in Slot 1 and Aiming Systems Modification 1 in Slot 3 to increase her accuracy. This is especially useful when firing at destroyers detected during the short period that Surveillance Radar is active. Baltimore’s base AA is still quite powerful without any AA-specific upgrades.
Anti-Aircraft Build: A popular build for this ship, captains focusing on improving Baltimore’s AA will opt for Auxiliary Armaments Modification 1 in Slot 1 to increase her anti-aircraft armament durability, and AA Guns Modification 1 in Slot 3 to increase her medium- and long-range AA power. Although her AA is a powerful deterrent, its usefulness depends on whether there is a carrier in the game. To ensure these upgrades aren't wasted, consider divisioning with a Tier VIII carrier.
Commander Skills
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★ |
★★ |
Χ |
|
Χ |
★ |
Χ |
2 |
★ |
★★ |
★★ |
Χ |
Χ |
Χ |
★★★ |
|
3 |
★ |
★ |
Χ |
Χ |
★★ |
★★ |
★★★ |
★ |
4 |
|
★ |
|
Χ |
★★★ |
|
★★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Baltimore can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Defensive AA Fire or Hydroacoustic Search
- Slot 3: Catapult Fighter or Surveillance Radar
Camouflage
Type 1, 2, or 5 camouflage can be equipped for Credits; Types 1 or 5 are recommended at a minimum to reduce detection range.
Players who wish to spend doubloons can equip Baltimore with Type 18 camouflage that lowers her detection range, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★★ |
★ |
★★ |
★ |
★★★ |
★★★ |
|
|
★★★ |
★★ |
★★ |
|
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.