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Baltimore

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Revision as of 01:07, 10 October 2020
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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?Designed after the treaty limitations had been lifted and built using the experience gained in World War II. Greater dimensions of the cruiser improved her survivability owing to a reinforced armor deck and enhanced protection for the propulsion. In addition to the main battery guns, the ship received dual-purpose artillery mounts.<br><br>{{Model3DViewer|97f049aa18924f8b9d277e892f549705}}+Designed after the treaty limitations had been lifted and built using the experience gained in World War II. Greater dimensions of the cruiser improved her survivability owing to a reinforced armor deck and enhanced protection for the propulsion. In addition to the main battery guns, the ship received dual-purpose artillery mounts.<br><!-- <br>{{Model3DViewer|97f049aa18924f8b9d277e892f549705}}-->
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
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 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
 * Strong main battery firepower in an AB-X layout that allows her to use the majority of her firepower while remaining heavily angled. * Strong main battery firepower in an AB-X layout that allows her to use the majority of her firepower while remaining heavily angled.
?* Excellent AP shells combined with 10 second reload time on her main battery.+* Excellent AP shells combined with 10 second reload time on her main battery. Very potent against broadside battleships and cruisers at medium ranges.
 +* Shells actually do not have quite as high of an arc as her sister ship ''[[Cleveland]]'', making aiming at range a bit easier.
 * Among the best in terms of AA firepower at Tier VIII. * Among the best in terms of AA firepower at Tier VIII.
 * Excellent support ship with utility tools like {{Surveillance Radar}} and {{Defensive AA Fire}}. * Excellent support ship with utility tools like {{Surveillance Radar}} and {{Defensive AA Fire}}.
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 * Added resistance against 380/381mm AP shells thanks to her 27mm plating, a common caliber for many same-tier battleships. * Added resistance against 380/381mm AP shells thanks to her 27mm plating, a common caliber for many same-tier battleships.
 * Armor belt of 152mm is the thickest of any Tier VIII cruiser. * Armor belt of 152mm is the thickest of any Tier VIII cruiser.
?* Effectively no citadel under turrets, making ''{{#var:ship_name}}'' quite difficult to citadel.+* Effectively no citadel under turrets, plus its low positioning and unusual shape, make ''{{#var:ship_name}}'' quite difficult to citadel when angled.
 +* With a full concealment build, the detection range of ''Baltimore'' becomes a touch smaller than the range of her {{Surveillance Radar}}.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* High shell arcs result in difficult long range gunnery, and if ''Baltimore'' doesn't have an island to hide behind she's at a disadvantage.+* Relatively high shell arcs, plus slower shells, mean ''Baltimore'' still has to lead targets almost as much as ''[[Cleveland]]'', and makes island cover very important.
?* {{Surveillance Radar}} has a 700m shorter range than maximum concealment, which can cause difficulties against heads-up destroyers.+* Ship has a high freeboard, which makes ''Baltimore'' a much bigger target for incoming fire compared to Japanese cruisers, for example. Extremely vulnerable against high-DPM HE spam, heavy HE, or overmatching battleship AP.
?* Ship has a high freeboard, which makes ''Baltimore'' a much bigger target for incoming fire compared to Japanese cruisers, for example. Extremely vulnerable against high-DPM HE spam or overmatching battleship AP.+
 * Has no torpedoes nor other means of high burst damage against battleships at close range, making ''Baltimore'' susceptible to battleship rushes if position isn't supported by teammates. * Has no torpedoes nor other means of high burst damage against battleships at close range, making ''Baltimore'' susceptible to battleship rushes if position isn't supported by teammates.
 +* Arguably tied for second slowest of all tier 8 cruisers with her CL cousin ''[[Cleveland]]''. ''[[Charles Martel]]'', while also having a top speed of 32.5 knots, has {{Engine Boost}}.
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
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 The recommended upgrades for ''{{#var:ship_name}}'' are as follows: The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
 *'''Slot 1''': {{Main Armaments Modification 1}} keeps her guns active and firing. *'''Slot 1''': {{Main Armaments Modification 1}} keeps her guns active and firing.
?*'''Slot 2''': {{Damage Control System Modification 1}} lessens the fire damage taken.+*'''Slot 2''': {{Damage Control System Modification 1}} lessens the fire damage taken. {{Surveillance Radar Modification 1}} is also an option for those willing to invest the coal.
?*'''Slot 3''': {{AA Guns Modification 1}} improves her outer AA envelope. If carriers are not deemed a threat, {{Aiming Systems Modification 1}} improves her accuracy.+*'''Slot 3''': {{Aiming Systems Modification 1}} improves her accuracy. Alternatively, {{AA Guns Modification 1}} improves her outer AA envelope.
?*'''Slot 4''': {{Propulsion Modification 2}} improves her acceleration performance.+*'''Slot 4''': {{Propulsion Modification 1}} improves her acceleration performance.
 *'''Slot 5''': {{Concealment System Modification 1}} reduces her surface detectablilty. *'''Slot 5''': {{Concealment System Modification 1}} reduces her surface detectablilty.
 +
 +'''Generalist Build:''' Captains focusing on making ''{{#var:ship_name}}'' a more well-rounded ship will opt for {{Main Armaments Modification 1}} in '''Slot 1''' and {{Aiming Systems Modification 1}} in '''Slot 3''' to increase her accuracy. This is especially useful when firing at destroyers detected during the short period that {{Surveillance Radar}} is active. ''{{#var:ship_name}}''’s base AA is still quite powerful without any AA-specific upgrades.
  
 '''Anti-Aircraft Build:''' A popular build for this ship, captains focusing on improving ''{{#var:ship_name}}''’s AA will opt for {{Auxiliary Armaments Modification 1}} in '''Slot 1''' to increase her anti-aircraft armament durability, and {{AA Guns Modification 1}} in '''Slot 3''' to increase her medium- and long-range AA power. Although her AA is a powerful deterrent, its usefulness depends on whether there is a carrier in the game. To ensure these upgrades aren't wasted, consider divisioning with a Tier VIII carrier.  '''Anti-Aircraft Build:''' A popular build for this ship, captains focusing on improving ''{{#var:ship_name}}''’s AA will opt for {{Auxiliary Armaments Modification 1}} in '''Slot 1''' to increase her anti-aircraft armament durability, and {{AA Guns Modification 1}} in '''Slot 3''' to increase her medium- and long-range AA power. Although her AA is a powerful deterrent, its usefulness depends on whether there is a carrier in the game. To ensure these upgrades aren't wasted, consider divisioning with a Tier VIII carrier.
? 
?'''Generalist Build:''' Captains focusing on making ''{{#var:ship_name}}'' a more well-rounded ship will opt for {{Main Armaments Modification 1}} in '''Slot 1''' and {{Aiming Systems Modification 1}} in '''Slot 3''' to increase her accuracy. This is especially useful when firing at destroyers detected during the short period that {{Surveillance Radar}} is active. ''{{#var:ship_name}}''’s base AA is still quite powerful without any AA-specific upgrades. 
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
  
?{{Commander Skills+{{Commander Skills 2
?| Priority Target = 3+<!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. -->
?| Preventative Maintenance = 2+| rating11 = 3 <!-- Priority Target -->
?| Expert Loader = 2+| rating12 = 2 <!-- Preventive Maint -->
?| Air Supremacy = +| rating13 = 2 <!-- Expert Loader -->
?| Direction Center for Fighters = +| rating14 = 0 <!-- Air Supremacy -->
?| Improved Engine Boost = +| rating15 = <!-- Direction Center for Fighters -->
?| Incoming Fire Alert = 1+| rating16 = 0 <!-- Improved Engine Boost -->
?| Last Gasp = +| rating17 = 1 <!-- Incoming Fire Alert -->
 +| rating18 = 0 <!-- Last Gasp -->
  
?| High Alert = 1+| rating21 = 1 <!-- High Alert -->
?| Jack of All Trades = 2+| rating22 = 2 <!-- Jack of All Trades -->
?| Expert Marksman = 2+| rating23 = 2 <!-- Expert Marksman -->
?| Torpedo Acceleration = +| rating24 = 0 <!-- Torpedo Acceleration -->
?| Smoke Screen Expert = +| rating25 = 0 <!-- Smoke Screen Expert -->
?| Improved Engines = +| rating26 = 0 <!-- Improved Engines -->
?| Adrenaline Rush = 3+| rating27 = 3 <!-- Adrenaline Rush -->
?| Last Stand = +| rating28 = <!-- Last Stand -->
  
?| Basics of Survivability = 1+| rating31 = 1 <!-- Basics of Survivability -->
?| Survivability Expert = 1+| rating32 = 1 <!-- Survivability Expert-->
?| Torpedo Armament Expertise = +| rating33 = 0 <!-- Torpedo Armament Expertise-->
?| Aircraft Armor = +| rating34 = 0 <!-- Aircraft Armor -->
?| Basic Firing Training = 2+| rating35 = 2 <!-- Basic Firing Training -->
?| Superintendent = 2+| rating36 = 2 <!-- Superintendent -->
?| Demolition Expert = 3+| rating37 = 3 <!-- Demolition Expert -->
?| Vigilance = 1+| rating38 = 1 <!-- Vigilance -->
  
?| Manual Fire Control for Secondary Armament = +| rating41 = <!-- Manual Fire Control for Secondary Armament -->
?| Fire Prevention = 1+| rating42 = 1 <!-- Fire Prevention -->
?| Inertia Fuse for HE Shells = +| rating43 = <!-- Inertia Fuse for HE Shells -->
?| Sight Stabilization = +| rating44 = 0 <!-- Sight Stabilization -->
?| Advanced Firing Training = 3+| rating45 = 3 <!-- Advanced Firing Training -->
?| Manual Fire Control for AA Armament = 2+| rating46 = <!-- Massive AA Fire -->
?| Radio Position Finding = 2+| rating47 = 2 <!-- Radio Position Finding -->
?| Concealment Expert = 3+| rating48 = 3 <!-- Concealment Expert -->
 }} }}
  
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 * '''Slot 2:''' {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}} * '''Slot 2:''' {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}}
 * '''Slot 3:''' {{Catapult Fighter}} '''or''' {{Surveillance Radar}} * '''Slot 3:''' {{Catapult Fighter}} '''or''' {{Surveillance Radar}}
? 
?Captains focusing ''{{#var:ship_name}}'' on AA build will equip {{Defensive AA Fire II}} for '''Slot 2''', especially when in a division with a carrier. For play outside of divisions, {{Hydroacoustic Search II}} is recommended as the odds of seeing an aircraft carrier are slim. 
? 
?''{{#var:ship_name}}'' captains should use {{Surveillance Radar II}} on '''Slot 3''' to increase their in-game impact (hunting the extremely stealthy destroyers of Tiers VIII-X), as {{Catapult Fighter}} is not always useful in detecting stealthy or smoke-covered enemy ships. 
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
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 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +# [https://en.wikipedia.org/wiki/USS_Baltimore_(CA-68) USS ''Baltimore'' (CA-68) - Wikipedia]
 +# [https://en.wikipedia.org/wiki/Baltimore-class_cruiser ''Baltimore''-class cruiser - Wikipedia]
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 01:07, 10 October 2020

Baltimore
Baltimore_wows_main.jpg
Cruiser | U.S.A. | Tier VIII
Tech Tree Position
New Orleans
Arrow_down.png
Baltimore_icon_small.png
Arrow_down.png
Buffalo
stock
 top
General
Research price110000 exp
Purchase price8,900,000 Credits
Hit Points36,600 
Main Battery
203 mm/55 Mk.15 in a turret3 х 3 pcs.
Rate of Fireshots/min.
Reload Time10 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time30 sec.
Firing Range14.39 km.
Maximum Dispersion132 m.
HE Shell203 mm HE/HC Mk25 
Maximum HE Shell Damage2,800 
Chance of Fire on Target Caused by HE Shell14 %
Initial HE Shell Velocity823 m./s.
HE Shell Weight118 kg.
AP Shell203 mm AP Mk21 
Maximum AP Shell Damage5,000 
Initial AP Shell Velocity762 m./s.
AP Shell Weight152 kg.
Secondary Armament #1
127 mm/38 Mk.12 on a Mk.32 mount6 х 2 pcs.
Firing Range6.6 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/38 Mk.12 on a Mk.32 mount6 х 2 pcs.
. . . Average Damage per Second90.6 
. . . Firing Range5.01 km.
20 mm Oerlikon on a Mk.4 mount23 х 1 pcs.
. . . Average Damage per Second82.8 
. . . Firing Range2.01 km.
40 mm/56 Bofors on a Mk.1 mount12 х 2 pcs.
. . . Average Damage per Second135.6 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed32.5 knot
Turning Circle Radius730 m.
Rudder Shift Time10.2 sec.
Concealment
Surface Detectability Range12.22 km.
Air Detectability Range7.26 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
VIII
Ship_PASC108_Baltimore_1944.png
8,900,000

Baltimore — American Tier VIII cruiser.

Designed after the treaty limitations had been lifted and built using the experience gained in World War II. Greater dimensions of the cruiser improved her survivability owing to a reinforced armor deck and enhanced protection for the propulsion. In addition to the main battery guns, the ship received dual-purpose artillery mounts.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
203 mm/55 Mk.15 in a turret6301322,800145,000 0730,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Baltimore (A)36,60062033623/12/6 01,000,000
Baltimore (B)42,40062033623/12/6 28,0002,100,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk8 mod. 10 0550,000
Mk8 mod. 20 15,0001,200,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 120,000 hp32.5 0620,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1

Player Opinion

Performance

Following on the heels of New Orleans at Tier VII, Tier VIII's Baltimore represents the new era of cruisers from the United States Navy. Not only was the firepower and protection improved, but in-game she also gets access to the Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain. which makes her a strong team player. Baltimore cannot, however, single handedly deal with destroyers lit up by her radar due to a 10 second reload. Team play and focusing targets is a must. The armor-piercing shells get a very special taste, as she is the first cruiser in the branch to have the famous super-heavy AP shells that retain great penetration even at range. As a trade-off these shells are slower however, and require more lead than the shells used on preceding 203mm armed ships.

Her play style focuses around the objectives and island cover. Captains should stay close behind an island and be a threat to anyone approaching their position thanks to Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain., Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased., and Baltimore’s shell arcs. It is important that a central position is chosen in order to maximize her impact on the match; captains should avoid long range, open-water combat under most circumstances, as her low shell velocity will make it easy for opponents to evade incoming fire while Baltimore is unlikely to do the same. Played effectively, Baltimore can be an excellent cruiser and destroyer killer.

Pros:

  • Strong main battery firepower in an AB-X layout that allows her to use the majority of her firepower while remaining heavily angled.
  • Excellent AP shells combined with 10 second reload time on her main battery. Very potent against broadside battleships and cruisers at medium ranges.
  • Shells actually do not have quite as high of an arc as her sister ship Cleveland, making aiming at range a bit easier.
  • Among the best in terms of AA firepower at Tier VIII.
  • Excellent support ship with utility tools like Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain. and Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased..
  • High shell arcs allow Baltimore to use islands as cover.
  • Added resistance against 380/381mm AP shells thanks to her 27mm plating, a common caliber for many same-tier battleships.
  • Armor belt of 152mm is the thickest of any Tier VIII cruiser.
  • Effectively no citadel under turrets, plus its low positioning and unusual shape, make Baltimore quite difficult to citadel when angled.
  • With a full concealment build, the detection range of Baltimore becomes a touch smaller than the range of her Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain..

Cons:

  • Relatively high shell arcs, plus slower shells, mean Baltimore still has to lead targets almost as much as Cleveland, and makes island cover very important.
  • Ship has a high freeboard, which makes Baltimore a much bigger target for incoming fire compared to Japanese cruisers, for example. Extremely vulnerable against high-DPM HE spam, heavy HE, or overmatching battleship AP.
  • Has no torpedoes nor other means of high burst damage against battleships at close range, making Baltimore susceptible to battleship rushes if position isn't supported by teammates.
  • Arguably tied for second slowest of all tier 8 cruisers with her CL cousin Cleveland. Charles Martel, while also having a top speed of 32.5 knots, has Engine BoostWhile active, increases a ship's speed by a fixed percentage..

Research

Availability of researchable upgrades for Baltimore is as follows:

  • Hull: Upgrade to Hull (B) for a big boost in hit points, an upgraded AA suite, and improved rudder shift time. Research of this module unlocks progression to Buffalo.
  • Gun Fire Control System: Upgrade to Mk8 mod. 2 for an extra 10% range on the main battery.
The Gun Fire Control System is recommended for the first upgrade for most captains. While 14.3km of range is sufficient for tier 8 battles if used correctly, 15.8km is necessary if up-tiered. In a very skilled player's hand however, the Hull upgrade may be more useful if he is able to only pick favorable, close range fights. Get the other upgrade once you have accumulated enough XP.

Optimal Configuration

Upgrades

The recommended upgrades for Baltimore are as follows:

Generalist Build: Captains focusing on making Baltimore a more well-rounded ship will opt for Main Armaments Modification 1 -20% to the risk of main battery becoming incapacitated. / +50% to main battery survivability. / -20% to main battery repair time. / -20% to the risk of torpedo tubes becoming incapacitated. / +50% to torpedo tubes survivability. / -20% to torpedo tubes repair time. in Slot 1 and Aiming Systems Modification 1 : -7% main battery dispersion. / +20% torpedo tubes traverse speed. / +5% secondary battery firing range. / -5% secondary battery dispersion. in Slot 3 to increase her accuracy. This is especially useful when firing at destroyers detected during the short period that Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain. is active. Baltimore’s base AA is still quite powerful without any AA-specific upgrades.

Anti-Aircraft Build: A popular build for this ship, captains focusing on improving Baltimore’s AA will opt for Auxiliary Armaments Modification 1 : +100% survivability to each. in Slot 1 to increase her anti-aircraft armament durability, and AA Guns Modification 1 +20% reduction in the preparation time of the priority AA sector. in Slot 3 to increase her medium- and long-range AA power. Although her AA is a powerful deterrent, its usefulness depends on whether there is a carrier in the game. To ensure these upgrades aren't wasted, consider divisioning with a Tier VIII carrier.

Commander Skills

Consumables

Baltimore can equip the following consumables:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for CreditsCredits; Types 1 or 5 are recommended at a minimum to reduce detection range.

Players who wish to spend doubloons can equip Baltimore with Type 18 camouflage that lowers her detection range, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  1. USS Baltimore (CA-68) - Wikipedia
  2. Baltimore-class cruiser - Wikipedia
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U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VI DidoDoubloons • VI Orion '44Doubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • VIII HampshireDoubloons • VIII NottinghamDoubloons • VIII AL CheshireDoubloons • VIII STAR EdinburghDoubloons • IX Neptune • IX Drake • X Monmouth • X Minotaur • X Goliath • X PlymouthDoubloons • X GibraltarDoubloons • X Defence •  Edgar 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VI DupleixDoubloons • VI MontcalmDoubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons •  Condé 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VII Lazo BDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Dmitry PozharskyDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X MoskvaDoubloons • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X Smolensk B • X SmolenskDoubloons • X SevastopolDoubloons • X Kommissar •  Novosibirsk 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI LeipzigDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII SchillDoubloons • VIII Mainz BDoubloons • VIII Cross of DornDoubloons • VIII Wiesbaden • IX Roon • IX SiegfriedDoubloons • IX ÄgirDoubloons • IX Admiral SchröderDoubloons • IX Roon CLRDoubloons • X Hindenburg •  Clausewitz 
Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan 
Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • X Castilla 
Europe  I Gryf • VI ElliDoubloons 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • IX Van SpeijkDoubloons • X Gouden Leeuw • X Prins van Oranje 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII Francesco FerruccioDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • IX MichelangeloDoubloons • X Venezia • X NapoliDoubloons • X Napoli BDoubloons •  Piemonte 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons 
Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín