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Baltimore

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Reworked pros and cons, research, upgrades, and commander skills sections; added consumables, camouflage, and signals sections
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 -->{{WoWs_Ship|Promo=<!-- in case of gift or promo ship write conditions to get it. --> -->{{WoWs_Ship|Promo=<!-- in case of gift or promo ship write conditions to get it. -->
  
?|Anno=<!-- you can write below short description for the ship. it will replace default once. -->+|Anno=<!-- you can write below short description for the ship. it will replace default one. -->
 +Designed after the treaty limitations had been lifted and built using the experience gained in World War II. Greater dimensions of the cruiser improved her survivability owing to a reinforced armor deck and enhanced protection for the propulsion. In addition to the main battery guns, the ship received dual-purpose artillery mounts.
  
?|Performance=<!-- write text about performance in battles below -->+|Performance={{AA Sidebar Warning Insert}}
  
?''Baltimore'' can be a difficult cruiser to play well, especially at first, but becomes a powerful playmaker in the right hands. +== Summary ==
  
?The stock grind is nothing short of punishing. Unupgraded, she has worse guns than a stock (!) ''[[New Orleans]]'', and the increased armor and hit points have a difficult time offsetting her larger size and stock maneuverability. Happily, her upgrades more than solve these problems.+''{{#var:ship_name}}'' is the Tier VIII US heavy cruiser, representing a new generation of US cruiser design no longer bound by the London Naval Treaty. She distinguishes herself as the first US tech tree cruiser to carry the powerful Surveillance Radar consumable.
  
?The upgraded guns are the most noticeable, in more than one respect. The upgraded guns offer a 50% increase in rate of fire over the stock guns, or 20% over an upgraded ''New Orleans'' (36% if the rate of fire upgrade is taken in the new upgrade slot)---very welcome, especially when trying to sink enemy destroyers within the window of her {{Surveillance Radar}}. In addition, the upgraded guns come with the famed "super-heavy" AP shells. While quite slow, and thus requiring extra lead, their penetration and damage will crush enemy cruisers from even significant angles. Unless the range upgrade is taken over the rate of fire upgrade in the new upgrade slot, ''Baltimore''<nowiki />'s range leaves something to be desired, especially considering her sedate shell velocity and the long-range environment typically found in high-tier games. Effectively deploying her firepower without being shot to pieces requires the utmost care in positioning... or a very skilled hand on the throttle and rudder.+'''Armor and Survivability'''
  
?The upgraded hull offers a solid boost in hit points over ''New Orleans''. Combined with a quite thick belt for a cruiser (152 mm), thicker plating, and most critically, access to {{Repair Party}}, this makes her a more durable ship even with the larger size and the decrease in manueverability. She is still a cruiser, however, and care must still be taken to not give the enemy an easy shot at her broadside. She has the same relatively slow speed as ''New Orleans'', and her concealment does become worse, but is still more than competitive at 9.7 km with a full stealth build.+''{{#var:ship_name}}'' shares the same general armor as other US heavy cruisers, but with significant improvements over her predecessors. Her improved 27mm bow, stern, and deck armor lets her bounce up to the 381mm AP rounds common at her tier. With her large HP pool, ''{{#var:ship_name}}'' can prove to be a durable ship Take care to angle properly as ''{{#var:ship_name}}'' ’s citadel is vulnerable when broadside. Her torpedo protection is poor, but generally isn’t a problem thanks to her maneuverability.
  
?''New Orleans''<nowiki />'s AA suite is solid. ''Baltimore''<nowiki />'s is outright fearsome. With over half again as much long-range and fully twice the mid-range DPS as her predecessor, most carriers will not even dare to approach.+''' Main Armament'''
 + 
 +Like other US heavy cruisers, ''{{#var:ship_name}}'' is armed with 203mm guns. Players familiar with ''[[New Orleans]]'' will feel right at home when firing ''{{#var:ship_name}}'' ’s guns, though with some notable differences. With her faster reload speeds, she has an impressive damage-per-minute output. ''{{#var:ship_name}}'' ’s new [[Ship:Ammo#SHS AP|super-heavy AP shells]] are particularly potent thanks to their high alpha damage and improved penetration angles. Any ship caught under 10km risks getting sunk in short order. However, this comes at the cost of higher shell arcs and lower maximum gun range.
 + 
 +''{{#var:ship_name}}'' lacks any torpedo armament.
 + 
 +'''Anti-Air Artillery'''
 + 
 +As ''{{#var:ship_name}}'' was designed with experience gained during World War II, her anti-air firepower is considerably stronger than her same-tier counterparts. Her firepower is concentrated at mid and close range, giving her effective coverage against all enemy plane types. She easily shreds Tier VI and most Tier VIII planes. On the other hand, Tier X carriers have no problems penetrating her AA cover. ''{{#var:ship_name}}'' is fairly squishy if the planes get through her AA, relying more on her maneuverability to dodge attacks.
 + 
 +'''Maneuverability'''
 + 
 +''{{#var:ship_name}}'' ’s top speed is below average, sometimes making it difficult to reposition. However this is compensated by her fast rudder shift and good turning radius. She can easily maneuver around islands or angle to important threats.
 + 
 +'''Concealment'''
 + 
 +With a best surface detection of 9.7km, ''{{#var:ship_name}}'' is a stealthy ship, out-spotting all battleships and most cruisers. While she is still out-spotted by destroyers and submarines, access to 10km surveillance radar partially negates this advantage. Destroyers are reluctant to get close when she can immediately counter-radar them and shoot back.
 + 
 +Her aerial detection radius is also very good, nearly matching her anti-air range. Any plane trying to spot her will risk being shot down.
 + 
 +== Play Suggestions ==
 + 
 +''{{#var:ship_name}}'' continues the same general play style of her US heavy cruiser counterparts though with a few new tricks up her sleeves.
 + 
 +The most important change is the addition of a 10km surveillance radar. Radar is very effective against both destroyers and smoke cruisers as ''{{#var:ship_name}}'' can reveal their positions even in cover or stealth. She can position near capture points, making it dangerous for enemy destroyers to take for fear of being shot at. ''{{#var:ship_name}}'' is also one of the few cruisers that can use a tactic known as stealth-radaring. If she is randomly spotted, then she can instantly radar to reveal the spotter’s position. Because of this, destroyers must be cautious as trying to spot ''{{#var:ship_name}}'' can cost them their ship. She can also catch cruisers in their own smoke, firing deadly AP into their broadsides before they can react.
 + 
 +The other major change is her 27mm extremities armor, giving ''{{#var:ship_name}}'' the ability to bounce 381mm and smaller AP rounds. She will prove extremely resilient to smaller caliber battleships as long as she properly angles. Knowledge of the calibers of the battleships she’s fighting will allow ''{{#var:ship_name}}'' to play more aggressively, positioning closer to the enemy and potentially increasing her game impact.
 + 
 +Like all US heavy cruisers, ''{{#var:ship_name}}'' ’s guns are optimized for close to mid range engagements, preferably between 6-12km. Islands or friendly smokescreens can come in very handy as they provide cover from which the player can lob their shells with less risk for counterfire. ''{{#var:ship_name}}'' will make frequent use of both HE and AP rounds, selecting shells depending on the target and the situation. Don’t let enemies get too close as she does not carry torpedoes. Though she carries several 127mm secondary guns, their severe inaccuracy renders them all but useless.
 + 
 +''{{#var:ship_name}}'' ’s early positioning depends heavily on the map and enemy opposition. Maps with tall islands or a lot of cover can favor aggressive positioning. This works well when fighting lower-tier ships or on certain maps such as Sea of Fortune and Land of Fire. ''{{#var:ship_name}}'' can rush to a nearby island and support allied destroyers in taking the capture point. From there, she can continue driving off the enemy with her guns or move on to the next objective. Taking an early cap can lead to a significant point advantage, potentially snowballing into a victory by the mid-game.
 + 
 +If there is little cover or the enemy is strong in number, it is often better to play defensively and kite the opposition. When using the kiting tactic, ''{{#var:ship_name}}'' should focus fire at enemy ships while gradually moving away. This tactic helps ''{{#var:ship_name}}'' deal significant damage while preserving her HP. Though her shell ballistics are not as suited for long-range kiting, ''{{#var:ship_name}}'' is just as capable as other cruisers due to her sheer firepower. Once the enemy is sufficiently weakened, ''{{#var:ship_name}}'' can counterpush into the enemy. Radar can keep enemy destroyers at bay, allowing her allies to deal with bigger threats.
 + Overall many players praise ''{{#var:ship_name}}'' for her firepower and utility, capable of quickly swinging matches when used correctly.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Decently armored - very similar armor scheme as its Tier X successor ''[[Des Moines]]''+ 
?* Good main batteries - good reload time, decent firing range, decent turret traverse, and great AP shell penetration (same as ''Des Moines'')+* 27mm plating can bounce 381mm AP shells
?* Powerful anti-aircraft armament - very high DPS similar to ''Des Moines''+* Good main turret angles
?* Good maneuverability - good rudder shift, decent turning radius, and decently fast+* High shell arcs allow Baltimore to fire over islands
?* Good concealment - almost as low as the range for {{Surveillance Radar}}+* High-damaging AP shells with improved bounce angles.
?* Medium ranged and long-lasting {{Surveillance Radar}}+* Potent AA-suite.
 +* Fast rudder shift and tight turning radius
 +* Access to Surveillance Radar gives her a powerful tool against destroyers
 +* One of the stealthiest cruisers in her tier
 + 
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Easily damaged by HE shells as it can deal damage with it+ 
?* Low main battery survivability - easily incapacitated / destroyed by other 203mm HE shells after sufficient time+* Vulnerable to citadel hits if showing broadside
?* Slow shell velocity and high arc - allows enemies time to maneuver and evade the shells.+* High shell arcs make it difficult to hit maneuvering targets at range
?* High citadel - plunging fire from other ships will easily penetrate the citadel+* No auxiliary armaments to discourage attacks at point-blank range
?* Low base fire chance compared to most other Tier IX cruisers+* Mediocre top speed, one of the slower cruisers at her tier
?* Anti-aircraft armament very easily destroyed - can quickly be rendered useless against aerial attacks+ 
?* 25mm bow armor can be overmatched by Battleships+
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?This is a suggested research path:+Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows:
?# Baltimore (B) Hull+* '''Hull:''' Upgrade to Hull (B) for a big boost in hit points, an upgraded AA suite, and improved rudder shift time. Research of this module unlocks progression to ''[[Buffalo]]''.
?# 203 mm/55 Mk15 main battery mod.2+* '''Gun Fire Control System:''' Upgrade to Mk8 mod. 2 for an extra 10% range on the main battery.
?# Mk9 GFCS mod. 2+ 
 +The Hull (B) upgrade is recommended for the first upgrade. The increased survivability and maneuverability complements ''{{#var:ship_name}}'' 's close-mid range gameplay.
  
 |Upgrades=<!-- write text about best upgrades below --> |Upgrades=<!-- write text about best upgrades below -->
?The recommended upgrades for ''{{#var:ship_name}}'' are as follows: 
?*'''Slot 1''': {{Main Armaments Modification 1}} - keeps her guns active and firing. 
?*'''Slot 2''': {{Damage Control System Modification 1}} - lessens the fire damage taken. Alternatively, if the captain has a spare {{Surveillance Radar Modification 1}} in their inventory, it can be equipped in this slot for increased active radar duration. 
?*'''Slot 3''': {{AA Guns Modification 2}} - improves her AA coverage. If carriers are not deemed a threat, {{Aiming Systems Modification 1}} improves her accuracy. 
?*'''Slot 4''': {{Steering Gears Modification 2}} - improves her rudder shift. 
?*'''Slot 5''': {{Concealment System Modification 1}} - reduces her surface detectablilty. 
?*'''Slot 6''': {{Main Battery Modification 3}} for better rate of fire. '''Or''' {{Gun Fire Control System Modification 2}} to increase her firing range 
  
 +'''Close Range Build:''' This build optimizes ''{{#var:ship_name}}'' 's close range performance, reducing her detection range and increasing her firepower.
  
?[[Image:Icon_modernization_PCM018_AirDefense_Mod_III.png|left]]'''Anti-air Build:''' A popular build for this ship, captains focusing on making ''{{#var:ship_name}}'' have better AA will opt for {{Auxiliary Armaments Modification 1}} for '''Slot 1''' to increase the anti-aircraft armament durability, {{AA Guns Modification 2}} for the '''Slot 3''' to add more range for her AA up to 6.0km (7.2km with [[Ship:Commander#Advanced_Firing_Training|Advanced Firing Training]] skill), and {{AA Guns Modification 3}} for the '''Slot 6''' to add more AA DPS. Although her AA is a powerful enough deterrent, her usefulness is depends whether there is a carrier in the game. This build, however, is great in divisions with a Tier IX or X carrier to make sure that the carrier division has AA as a cover. If not for divisions, the lack of high-tier carriers make players tend to replace AA Guns Modification 3 for {{Gun Fire Control System Modification 2}} or {{Main Battery Modification 3}} as it has more in-game impact compared to AA Guns Modification 3.+*'''Slot 1''': {{Main Armaments Modification 1}}
 +*'''Slot 2''': {{Surveillance Radar Modification 1}} Extends Baltimore’s radar duration by roughly five seconds, enough time for one more salvo.
 +*'''Slot 3''': {{Aiming Systems Modification 1}}
 +*'''Slot 4''': {{Propulsion Modification 1}} Improved low-speed acceleration greatly helps Baltimore maneuver around islands or in a smokescreen.
 +*'''Slot 5''': {{Concealment System Modification 1}}
  
 +'''Alternative Upgrades'''
 +
 +*'''Slot 2''': {{Hydroacoustic Search Modification 1}} extends the {{Hydroacoustic Search}} duration by at least 20 seconds. {{Damage Control System Modification 1}} is also an option for those unwilling to invest the coal.
 +*'''Slot 3''': {{Main Battery Modification 2}} offsets her slow turret traverse
 +*'''Slot 4''': {{Steering Gears Modification 1}} is better for open water dodging.
 +
 +'''Open Water Kiting Build:''' This build maximizes ''{{#var:ship_name}}'' 's open water kiting performance. Combined with the captain skill <u> Incoming Fire Alert</u>, she can prove difficult to hit.
 +
 +*'''Slot 1''': {{Main Armaments Modification 1}}
 +*'''Slot 2''': {{Hydroacoustic Search Modification 1}} extends the {{Hydroacoustic Search}} duration by at least 20 seconds.
 +*'''Slot 3''': {{Aiming Systems Modification 1}}
 +*'''Slot 4''': {{Propulsion Modification 1}} Improved low-speed acceleration helps ''{{#var:ship_name}}'' to throttle-juke enemy salvoes.
 +*'''Slot 5''': {{Steering Gears Modification 2}}
  
?[[Image:Wows_icon_modernization_PCM013_MainGun_Mod_III.png|left]]'''Gun Build:''' Captains focusing on making ''{{#var:ship_name}}'' have better main batteries will opt for {{Main Armaments Modification 1}} for '''Slot 1''', {{Aiming Systems Modification 1}} for the '''Slot 3''' to increase her accuracy, and Main Battery Modification 3 for the '''Slot 6''' to shorten her reload down to 4.8s or even lower with Adrenaline Rush skill, which would be especially useful when firing at destroyers detected while {{Surveillance Radar}} is active. Gun Fire Control System Modification 2 for the '''Slot 6''' is also useful, as it increase her range up to 18.4km, on par with''[[Moskva]]''’s and ''Hindenburg''’s. Again, this is depends on captain's choice whether better reload or better range is what he pursue. Her base AA is still powerful enough. 
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
  
?{{Commander Skills+{{Commander Skills 3 CR
?| Priority Target = 3+<!-- Ratings 1,2,3 are legit. Others are ignored.-->
?| Preventative Maintenance = 2+| rating11 = 2 <!-- Grease the Gears -->
?| Expert Loader = 1+| rating12 = <!-- Swift Fish -->
?| Aircraft Servicing Expert = +| rating13 = <!-- Consumables Specialist -->
?| Direction Center for Catapult Aircraft = 1+| rating14 = 1 <!-- Gun Feeder -->
?| Dogfighting Expert = +| rating15 = 2 <!-- Incoming Fire Alert -->
?| Incoming Fire Alert = 2+| rating16 = <!-- Last Stand -->
?| Evasive Maneuver = +
  
?| High Alert = 1+| rating21 = <!-- Pyrotechnician -->
?| Jack of All Trades = 3+| rating22 = <!-- Fill the Tubes -->
?| Expert Marksman = 2+| rating23 = 2 <!-- Consumables Enhancements -->
?| Torpedo Acceleration = +| rating24 = <!-- Eye in the Sky -->
?| Smoke Screen Expert = +| rating25 = 2 <!-- Priority Target -->
?| Expert Rear Gunner = +| rating26 = 1 <!-- Expert AA Marksman -->
?| Adrenaline Rush = 2+
?| Last Stand = +
  
?| Survivability Expert = 1+| rating31 = <!-- Heavy HE and SAP Shells -->
?| Basics of Survivability = 2+| rating32 = <!-- Enhanced Torpedo Explosive Charge -->
?| Torpedo Armament Expertise = +| rating33 = 3 <!-- Adrenaline Rush -->
?| Emergency Takeoff = +| rating34 = 2 <!-- Heavy AP Shells -->
?| Basic Firing Training = 2+| rating35 = 1 <!-- Superintendent -->
?| Superintendent = 3+| rating36 = 2 <!-- Survivability Expert -->
?| Demolition Expert = 3+
?| Vigilance = 2+
  
?| Manual Fire Control for Secondary Armament = +| rating41 = 2 <!-- Top Grade Gunner -->
?| Fire Prevention = 1+| rating42 = <!-- Outnumbered -->
?| Inertia Fuse for HE Shells = +| rating43 = 1 <!-- Radio Location -->
?| Air Supremacy = +| rating44 = <!-- Inertial Fuse for HE Shells -->
?| Advanced Firing Training = 3+| rating45 = 3 <!-- Concealment Expert -->
?| Manual Fire Control for AA Armament = 2+| rating46 = <!-- AA Gunner -->
?| Radio Position Finding = 2+
?| Concealment Expert = 3+
 }} }}
  
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 * '''Slot 1:''' {{Damage Control Party}} * '''Slot 1:''' {{Damage Control Party}}
 * '''Slot 2:''' {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}} * '''Slot 2:''' {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}}
?* '''Slot 3:''' {{Catapult Fighter}}, {{Spotting Aircraft}}, '''or''' {{Surveillance Radar}}+* '''Slot 3:''' {{Catapult Fighter}} '''or''' {{Surveillance Radar}}
?* '''Slot 4:''' {{Repair Party}}+
  
? +|Camouflage=
?Captains focusing ''{{#var:ship_name}}'' on AA build will equip {{Defensive AA Fire II}} for the '''Slot 2''', especially when in a division with a carrier. Although for solo playing, {{Hydroacoustic Search II}} is more recommended if there is no carrier around.+{{TT Ship Camo Insert|shiptier=8}}
? +
? +
?''{{#var:ship_name}}'' captains should use {{Surveillance Radar II}} on '''Slot 3''' to increase their in-game impact (hunting the extremely stealthy destroyers of Tier VIII - X), as {{Catapult Fighter}} and {{Spotting Aircraft}} are not at all useful in hunting / detecting stealthy or smoke-covered enemy ships.+
? +
?|Camouflage=<!-- write text about useful camouflage below -->+
?[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for Credits{{Credits}}; Types 1 or 5 are recommended at a minimum to reduce detection range.+
? +
? +
?Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type 19 camouflage]] that lowers her detection range, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.+
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
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 | Hotel Yankee = 1 | Hotel Yankee = 1
  
?| November Foxtrot = 3+| November Foxtrot = 2
 | Sierra Mike = 2 | Sierra Mike = 2
?| India Delta = 3+| India Delta =
?| Juliet Yankee Bissotwo = +| Juliet Yankee Bissotwo = 1
 | India Yankee = 2 | India Yankee = 2
 | Juliet Charlie = 2 | Juliet Charlie = 2
  
?| Zulu =  
?| India Bravo Terrathree =  
?| Equal Speed Charlie London = 3 
?| Zulu Hotel = 3 
?| Papa Papa =  
? 
?| Wyvern = 3 
?| Red Dragon = 3 
?| Dragon Flag = 3 
?| Ouroboros = 1 
?| Hydra = 2 
 }} }}
  
?|Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery>+|Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery>
 +File:Balti Begin.jpg| At the beginning of the match, ''Baltimore'' does not sit still and approaches an advantageous position.
 +File:Balti Island.jpg|''Baltimore'' finds an island that allows her to shoot over, right next to the cap. An allied destroyer lays smoke for additional cover.
 +File:Balti Smoke.jpg|Using the smoke screen, ''Baltimore'' and several friendly units fight over the capture circle.
 +File:Balti Charge.jpg|Being flanked, ''Baltimore'' charges under a hail of fire into the enemy to take out as many of them as possible.
 +</gallery>
  
?</gallery>|History=<!-- write text below -->+|History=<!-- write text below -->
 ===Construction=== ===Construction===
? +:Builder: Bethlehem Steel Corporation; Quincy, Massachusetts, United States
?:Bethlehem Steel, Quincy, United States<br />+:Laid down: 26 May 1941
?:Laid down: 26 May 1941<br />+:Launched: 28 July 1942
?:Launched: 28 July 1942<br />+
 :Commissioned: 15 April 1943 :Commissioned: 15 April 1943
  
 ====Specifications==== ====Specifications====
? +:14,472 tons displacement, standard<
?:14,472 tons displacement, standard<br />+:205.26m length
?:205.26m length<br />+:21.59m beam
?:21.59m beam<br />+
 :7.32m draft :7.32m draft
  
 ====Machinery==== ====Machinery====
? 
 :4 boilers, 4 turbines :4 boilers, 4 turbines
  
 ====Performance==== ====Performance====
? +:33 knots at 120,000 shaft horsepower
?:33knts at 120,000shp<br />+
 :10,000nm at 15knts :10,000nm at 15knts
  
 ====Armor==== ====Armor====
  
?:Main belt: 152mm mid, 76.2mm forward and aft<br />+:Main belt: 152mm mid, 76.2mm forward and aft
?:Decks: 63.5mm<br />+:Decks: 63.5mm
?:Bulkheads: 127-152mm<br />+:Bulkheads: 127-152mm
?:Barbettes and Turrets: 160.87mm barbette, 203mm face, 95.25mm side, 76.2mm roof<br />+:Barbettes and Turrets: 160.87mm barbette, 203mm face, 95.25mm side, 76.2mm roof
  
 ====Armament==== ====Armament====
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 :Twelve (6x2) 127mm guns :Twelve (6x2) 127mm guns
 =====Anti-aircraft===== =====Anti-aircraft=====
?:Forty-eight (11x4, 2x2) 40mm guns<br />+:Forty-eight (11x4, 2x2) 40mm guns
 :Twenty-four (24x1) 20mm guns :Twenty-four (24x1) 20mm guns
  
Line 187:Line 208:
  
 ====Design==== ====Design====
?The USS ''Baltimore'' was the lead ship of the ''Baltimore''-class cruisers, which were the only USN cruisers to be built unrestricted by the pre-war Naval Treaties to see service in the US Navy. They were originally designed to be based on the ''Cleveland''-class and USS ''Wichita'', the latter of which was based on the ''Brooklyn''-class. Because construction started in September 1939, treaty limits no longer applied and the new cruiser class could be built significantly larger and better than it was designed to be. As such, they were mounted with a superior array of anti-aircraft power, far better than that of any earlier class. There is also the ''Oregon City'' sub-class, which consisted of CA-122 to 124, that has only three distinct differences from the main class - a single crane placed on the center line replaced the two from the original, a single funnel replacing the two original funnels, and a shortened superstructure. Four more Oregon City class cruisers were ordered on 14 June 1943, but were changed into the Des Moines class cruisers before work began.<br />+The USS ''Baltimore'' was the lead ship of the ''Baltimore''-class cruisers, which were the only USN cruisers to be built unrestricted by the pre-war Naval Treaties to see service in the US Navy. They were originally designed to be based on the ''[[Cleveland]]'' class and USS ''Wichita'', the latter of which was based on the ''Brooklyn'' class. Because construction started in September 1939, treaty limits no longer applied and the new cruiser class could be built significantly larger and better than it was designed to be. As such, they were mounted with a superior array of anti-aircraft power, far better than that of any earlier class. There is also the ''Oregon City'' sub-class, which consisted of CA-122 to 124, that has only three distinct differences from the main class: a single crane placed on the center line replaced the two from the original, a single funnel replacing the two original funnels, and a shortened superstructure. Four more ''Oregon City''-class cruisers were ordered on 14 June 1943, but were changed into the ''[[Des Moines]]''-class cruisers before work began.
?<br />+ 
?The first two batches of eight ''Baltimore''-class cruisers were built by Bethlehem Steel, which was the major contractor for the this class of cruisers. In the third batch of 17 cruisers, eight more cruisers were ordered from Bethlehem. They constructed the three ''Oregon City''-class and a prototype fleet flagship, with CA-126 & -127 laid down but never completed, and CA-128-129 never laid down. The last four ordered ''Baltimore''-class cruisers were changed to ''Des Moines''-class cruisers.<br />+The first two batches of eight ''Baltimore''-class cruisers were built by Bethlehem Steel, which was the major contractor for the this class of cruisers. In the third batch of 17 cruisers, eight more cruisers were ordered from Bethlehem. They constructed the three ''Oregon City''-class and a prototype fleet flagship, with CA-126 & -127 laid down but never completed, and CA-128 & 129 never laid down. The last four ordered ''Baltimore''-class cruisers were changed to ''Des Moines''-class cruisers.
  
 ====Service==== ====Service====
?The USS ''Baltimore'' was commissioned in April 1943 and first saw service with Task Force 52 at the invasion of Makin in the Gilbert Islands, providing artillery support and anti-air screening for the escort carriers. The cruiser would also take part in the invasion of Marshall Islands, raid on Palau Islands, and invasion of Iwo Jima. The main task for the ''Baltimore'' was to support and provide anti-air cover for the carriers it was grouped with, such as the ''Saratoga'', ''Lexington'', and ''Princeton''. In July 1944, it became the Presidential flagship and transported Franklin D. Roosevelt to Pearl Harbor, where he met with Admiral Nimitz & General MacArthur. It was only a short while before it would transfer the Presidential party to the USS ''Cummings'' and be relieved of its duty as Presidential flagship. The ''Baltimore'' returned to its duties as a carrier escort in December 1944.<br />+The USS ''Baltimore'' was commissioned in April 1943 and first saw service with Task Force 52 at the invasion of Makin in the Gilbert Islands, providing artillery support and anti-air screening for the escort carriers. The cruiser would also take part in the invasion of Marshall Islands, raid on Palau Islands, and invasion of Iwo Jima. The main task for the ''Baltimore'' was to support and provide anti-air cover for the carriers it was grouped with, such as the ''Saratoga'', ''[[Lexington]]'', and ''Princeton''. In July 1944, it became the Presidential flagship and transported Franklin D. Roosevelt to Pearl Harbor, where he met with Admiral Nimitz & General MacArthur. It was only a short while before it would transfer the Presidential party to the USS ''Cummings'' and be relieved of its duty as Presidential flagship. The ''Baltimore'' returned to its duties as a carrier escort in December 1944.
?<br />+
?Between 17 May and 11 June, 1945, while operating off the island of Okinawa, a typhoon caused damage to the bow of the ship. This marked the end of the ''Baltimore's'' wartime service, as the Japanese surrendered while it was under repairs in Pearl Harbor. In the aftermath of the war, the cruiser carried out three 'Magic Carpet' missions, ferrying soldiers between Pearl Harbor & the US west coast. The cruiser was decommissioned in 29 April 1947, before being recommissioned for the Korean War in November 1951. However, the cruiser would never take a direct part in the war. Instead, the ''Baltimore's'' only major task was to visit Britain as a representative of the US Navy for Queen Elizabeth II's Coronation Review. Other than a few tours with the 6th & 7th fleets, the cruiser would be finally placed in reserve on January 1, 1956 and decommissioned May 31, 1956. She was struck off the Navy List on February 15, 1971.+
  
?|HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery>+Between 17 May and 11 June 1945, while operating off the island of Okinawa, a typhoon caused damage to the bow of the ship. This marked the end of ''Baltimore''’s wartime service, as the Japanese surrendered while it was under repairs in Pearl Harbor. In the aftermath of the war, the cruiser carried out three 'Magic Carpet' missions, ferrying soldiers between Pearl Harbor & the US west coast. The cruiser was decommissioned in 29 April 1947, before being recommissioned for the Korean War in November 1951. However, the cruiser would never take a direct part in the war. Instead, ''Baltimore''’s only major task was to visit Britain as a representative of the US Navy for Queen Elizabeth II's Coronation Review. Other than a few tours with the 6th & 7th fleets, the cruiser would be finally placed in reserve on 1 January 1956 and decommissioned 31 May 1956. She was struck off the Navy List on 15 February 1971.
?File:USS Baltimore (1942).jpg|USS Baltimore (CA-68)+ 
?File:USS Bremerton (CA-130) drydocked.jpeg|USS Bremerton in drydock+===Historical Inaccuracies===
?File:USS Baltimore (CA-68) reactivation.jpeg|USS Baltimore during her reactivation+* ''Baltimore''-class cruisers entered service with the quadruple 40mm Bofors gun already fitted. Several ships of the class had only two twin Bofors to augment the eleven quad Bofors in their AA complement.
?File:USS-Baltimore-launch-JULY-28.jpg|Launching of the USS Baltimore+* ''Baltimore'''s 1952-55 refit is missing. Twelve quad 40mm Bofors and 24 single 20mm Oerlikons were replaced by ten (10) twin 3" (76mm)/50 Mk 27/33 AA guns.
?File:USS Pittsburgh (CA-72) loss of bow.jpeg|USS Pittsburgh with her bow ripped off+ 
?File:USS Boston Cruiser.jpg|USS Boston, the template for the later Boston-class+|HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery>
?File:USS Chicago (CG-11).jpg|USS Chicago refitted as an Albany-class cruiser+File:USS-Baltimore-launch-JULY-28.jpg|Launching of USS ''Baltimore'', 28 July 1942.
?File:USS Los Angeles (CA-135) renders honor.jpeg|Side-view of Los Angeles+File:USS Baltimore (1942).jpg|USS ''Baltimore'' (CA-68).
?File:USS Columbus CG-12.jpg|Side-view of Columbus, refitted as an Albany-class cruiser+File:USS Bremerton (CA-130) drydocked.jpeg|USS ''Bremerton'' (CA-130) in drydock.
?File:USS Saint Paul (CA-73) Vietnam.jpeg|Salvo by both forward turrets on St. Paul during the Vietnam War+File:Камуфляж Measure 32, Design 16d 1944 о Маре.jpg|USS ''Baltimore'' off Mare Island, 18 October 1944, wearing camouflage Measure 32, Design 16d.
?File:USS Pittsburgh (CA-72) Radar.jpeg|USS Pittsburgh with the SPS-8 on the aft mast, and the SPS-6 on the forward mast+File:USS Pittsburgh (CA-72) loss of bow.jpeg|USS ''Pittsburgh'' (CA-72) with her bow ripped off by a typhoon, summer 1945.
?File:USS Quincy (CA-71) Kingfisher.jpeg|Two Kingfishers on their catapults on board USS Quincy+File:USS Quincy (CA-71) Kingfisher.jpeg|Two Kingfishers on their catapults on board USS ''Quincy'' (CA-71).
?File:USS Canberra (CAG-2) crew.jpeg|The crew of Canberra plotting target data+File:USS Baltimore (CA-68) reactivation.jpeg|USS ''Baltimore'' during her reactivation, circa 1951.
?File:Камуфляж Measure 32, Design 16d 1944 о Маре.jpg|USS Baltimore off Mare Island with camouflage Measure 32, Design 16d+File:USS Pittsburgh (CA-72) Radar.jpeg|USS ''Pittsburgh'' with the SPS-8 on the aft mast, and the SPS-6 on the forward mast.
?</gallery>|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->+File:USS Boston Cruiser.jpg|USS ''Boston'' (CA-69), the template for the later ''Boston''-class.
 +File:USS Chicago (CG-11).jpg|USS ''Chicago'' (CA-136) refitted as an ''Albany''-class cruiser.
 +File:USS Los Angeles (CA-135) renders honor.jpeg|Side view of USS ''Los Angeles'' (CA-135).
 +File:USS Columbus CG-12.jpg|Side view of USS ''Columbus'' (CG-12), refitted as an ''Albany''-class cruiser.
 +File:USS Saint Paul (CA-73) Vietnam.jpeg|Salvo by both forward turrets on USS ''St. Paul'' (CA-71) during the Vietnam War.
 +File:USS Canberra (CAG-2) crew.jpeg|The crew of USS ''Canberra'' (CAG-2) plotting target data.
 +</gallery>
 + 
 +|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
  
 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +<references />
 +# [https://en.wikipedia.org/wiki/USS_Baltimore_(CA-68) USS ''Baltimore'' (CA-68) - Wikipedia]
 +# [https://en.wikipedia.org/wiki/Baltimore-class_cruiser ''Baltimore''-class cruiser - Wikipedia]
 +
 +{{WoWS Ship Changelog Insert|1=
 +{{WoWS Ship Testing Changes Insert|1=
 +*<span class="plainlinks">[https://www.facebook.com/wowsdevblog/posts/pfbid0f28fyyCBtGnD8LqvvBonvBVvkre1wxwCdEZWQaTE7CFHzfau4RKx5CGQShYrDYKSl February 25, 2018]</span>:
 +**Preliminary characteristics (as ''Pittsburgh'').
 +}}
 +*Added to the game from the very beginning (alpha version) as a Tier IX cruiser.
 +*Update 0.1.3.2:
 +**Baltimore was moved to Tier VIII.
 +*Update 0.1.5:
 +**Baltimore was moved to Tier IX.
 +*Update 0.3.1:
 +**Repair Party consumable added.
 +**The main battery rate of fire was increased (and no details were given).
 +*Update 0.5.0:
 +**An error in the armor of 203 mm gun turrets was fixed: the thickness of the lower armor plate was increased from 19 to 38 mm, and the thickness of the rear plate - from 37 to 38 mm.
 +*Update 0.5.1:
 +**The number of charges of the "Catapult fighter I" / "Spotting aircraft I" consumable was increased to 4 ( "Catapult fighter II" / " Spotting aircraft II" - up to 5).
 +**Armor thickness increased by 2 mm (from 25 to 27 mm).
 +**203 mm AP shells' ricochet angles improved from 45 - 60 degrees to 60 - 67.5 degrees.
 +*Update 0.5.2:
 +**Experience earnings increased by 10 %.
 +**Credit profitability increased by 5%.
 +*Update 0.5.4.1:
 +**Radar consumable added.
 +*Update 0.5.7:
 +**The aft reels with cables and ropes were moved to eliminate intersection with the main battery turret.
 +*Update 0.5.8:
 +**The hull armored model was refined.
 +*Update 0.5.9:
 +**A flaw in the armor model was fixed, due to which the barbettes of the first turret of the main battery did not reach the deck of the turret casemate.
 +*Update 0.6.1:
 +**Main battery reload time decreased from 13 to 10 s.
 +*Update 0.6.3:
 +**Sigma increased from 2.0 to 2.05.
 +*Update 0.6.5:
 +**Improved the appearance of Tier IX ships with the use of a special technology for drawing thin elements (mainly rigging).
 +*Update 0.6.12:
 +**Detectability when firing main guns in smoke changed to 7.18 km.
 +**Detection range of the Curtiss SC-2 aircraft was increased from 4 km to 7 km in air, and to 8 km by sea.
 +*Update 0.6.13:
 +**Fire extinguishing time now 30 s instead of 60 s.
 +**The survivability of air defense weapons was tested and brought to a single standard. The change affects the 40 mm guns.
 +*Update 0.7.5:
 +**Baltimore was moved to Tier VIII with changes to her in-game characteristics.
 +*Update 0.7.6:
 +**"Service rooms" were renamed to "Casemates" by analogy with other ships in the branch.
 +*Update 0.7.7:
 +**Fixed a bug with the sigma parameter: now the indicator is 2.0 instead of 2.05.
 +**Minor fixes to geometry and textures on the ship and her camouflage.
 +*Update 0.7.10:
 +**The range of the Hydroacoustic Search consumable was unified - 5 km for detecting ships, 3.5 km for detecting torpedoes.
 +*Update 0.7.11:
 +**Minor fixes to geometry and textures.
 +*Update 0.9.2:
 +**The armor thickness was changed: the central section was reinforced from 25 mm to 27 mm.
 +*Update 0.9.3:
 +**Minor fixes for textures and ship model.
 +*Update 0.9.5:
 +**Small changes to geometry and textures.
 +*Update 0.9.6:
 +**The value of the in-game turning circle radius was changed to 730 m to correct prior discrepancy.
 +*Update 0.9.11:
 +**Fixed geometry and textures of the ship.
 +*Update 0.10.0:
 +**The firing range of the secondary battery was increased to 6.6 km.
 +*Update 0.10.6:
 +**The duration of the Surveillance Radar consumable was decreased from 30 to 27 s.
 +*Update 0.11.1:
 +**Minor corrections to geometry and textures of the ship.
 +*Update 0.11.4:
 +**Surveillance Radar consumable action time decreased from 27 to 25 s.
 +}}
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 05:35, 1 December 2022

Baltimore
Baltimore_wows_main.jpg
Cruiser | U.S.A. | Tier VIII
Tech Tree Position
New Orleans
Arrow_down.png
Baltimore_icon_small.png
Arrow_down.png
Buffalo
stock
 top
General
Research price110000 exp
Purchase price8,900,000 Credits
Hit Points36,600 
Main Battery
203 mm/55 Mk.15 in a turret3 х 3 pcs.
Rate of Fireshots/min.
Reload Time10 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time30 sec.
Firing Range14.39 km.
Maximum Dispersion132 m.
HE Shell203 mm HE/HC Mk25 
Maximum HE Shell Damage2,800 
Chance of Fire on Target Caused by HE Shell14 %
Initial HE Shell Velocity823 m./s.
HE Shell Weight118 kg.
AP Shell203 mm AP Mk21 
Maximum AP Shell Damage5,000 
Initial AP Shell Velocity762 m./s.
AP Shell Weight152 kg.
Secondary Armament #1
127 mm/38 Mk.12 on a Mk.32 mount6 х 2 pcs.
Firing Range6.6 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/38 Mk.12 on a Mk.32 mount6 х 2 pcs.
. . . Average Damage per Second90.6 
. . . Firing Range5.01 km.
20 mm Oerlikon on a Mk.4 mount23 х 1 pcs.
. . . Average Damage per Second82.8 
. . . Firing Range2.01 km.
40 mm/56 Bofors on a Mk.1 mount12 х 2 pcs.
. . . Average Damage per Second135.6 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed32.5 knot
Turning Circle Radius730 m.
Rudder Shift Time10.2 sec.
Concealment
Surface Detectability Range12.22 km.
Air Detectability Range7.26 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
VIII
Ship_PASC108_Baltimore_1944.png
8,900,000

Baltimore — American Tier VIII cruiser.

Designed after the treaty limitations had been lifted and built using the experience gained in World War II. Greater dimensions of the cruiser improved her survivability owing to a reinforced armor deck and enhanced protection for the propulsion. In addition to the main battery guns, the ship received dual-purpose artillery mounts.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
203 mm/55 Mk.15 in a turret6301322,800145,000 0730,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Baltimore (A)36,60062033623/12/6 01,000,000
Baltimore (B)42,40062033623/12/6 28,0002,100,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk8 mod. 10 0550,000
Mk8 mod. 20 15,0001,200,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 120,000 hp32.5 0620,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.


Summary

Baltimore is the Tier VIII US heavy cruiser, representing a new generation of US cruiser design no longer bound by the London Naval Treaty. She distinguishes herself as the first US tech tree cruiser to carry the powerful Surveillance Radar consumable.

Armor and Survivability

Baltimore shares the same general armor as other US heavy cruisers, but with significant improvements over her predecessors. Her improved 27mm bow, stern, and deck armor lets her bounce up to the 381mm AP rounds common at her tier. With her large HP pool, Baltimore can prove to be a durable ship Take care to angle properly as Baltimore ’s citadel is vulnerable when broadside. Her torpedo protection is poor, but generally isn’t a problem thanks to her maneuverability.

Main Armament

Like other US heavy cruisers, Baltimore is armed with 203mm guns. Players familiar with New Orleans will feel right at home when firing Baltimore ’s guns, though with some notable differences. With her faster reload speeds, she has an impressive damage-per-minute output. Baltimore ’s new super-heavy AP shells are particularly potent thanks to their high alpha damage and improved penetration angles. Any ship caught under 10km risks getting sunk in short order. However, this comes at the cost of higher shell arcs and lower maximum gun range.

Baltimore lacks any torpedo armament.

Anti-Air Artillery

As Baltimore was designed with experience gained during World War II, her anti-air firepower is considerably stronger than her same-tier counterparts. Her firepower is concentrated at mid and close range, giving her effective coverage against all enemy plane types. She easily shreds Tier VI and most Tier VIII planes. On the other hand, Tier X carriers have no problems penetrating her AA cover. Baltimore is fairly squishy if the planes get through her AA, relying more on her maneuverability to dodge attacks.

Maneuverability

Baltimore ’s top speed is below average, sometimes making it difficult to reposition. However this is compensated by her fast rudder shift and good turning radius. She can easily maneuver around islands or angle to important threats.

Concealment

With a best surface detection of 9.7km, Baltimore is a stealthy ship, out-spotting all battleships and most cruisers. While she is still out-spotted by destroyers and submarines, access to 10km surveillance radar partially negates this advantage. Destroyers are reluctant to get close when she can immediately counter-radar them and shoot back.

Her aerial detection radius is also very good, nearly matching her anti-air range. Any plane trying to spot her will risk being shot down.

Play Suggestions

Baltimore continues the same general play style of her US heavy cruiser counterparts though with a few new tricks up her sleeves.

The most important change is the addition of a 10km surveillance radar. Radar is very effective against both destroyers and smoke cruisers as Baltimore can reveal their positions even in cover or stealth. She can position near capture points, making it dangerous for enemy destroyers to take for fear of being shot at. Baltimore is also one of the few cruisers that can use a tactic known as stealth-radaring. If she is randomly spotted, then she can instantly radar to reveal the spotter’s position. Because of this, destroyers must be cautious as trying to spot Baltimore can cost them their ship. She can also catch cruisers in their own smoke, firing deadly AP into their broadsides before they can react.

The other major change is her 27mm extremities armor, giving Baltimore the ability to bounce 381mm and smaller AP rounds. She will prove extremely resilient to smaller caliber battleships as long as she properly angles. Knowledge of the calibers of the battleships she’s fighting will allow Baltimore to play more aggressively, positioning closer to the enemy and potentially increasing her game impact.

Like all US heavy cruisers, Baltimore ’s guns are optimized for close to mid range engagements, preferably between 6-12km. Islands or friendly smokescreens can come in very handy as they provide cover from which the player can lob their shells with less risk for counterfire. Baltimore will make frequent use of both HE and AP rounds, selecting shells depending on the target and the situation. Don’t let enemies get too close as she does not carry torpedoes. Though she carries several 127mm secondary guns, their severe inaccuracy renders them all but useless.

Baltimore ’s early positioning depends heavily on the map and enemy opposition. Maps with tall islands or a lot of cover can favor aggressive positioning. This works well when fighting lower-tier ships or on certain maps such as Sea of Fortune and Land of Fire. Baltimore can rush to a nearby island and support allied destroyers in taking the capture point. From there, she can continue driving off the enemy with her guns or move on to the next objective. Taking an early cap can lead to a significant point advantage, potentially snowballing into a victory by the mid-game.

If there is little cover or the enemy is strong in number, it is often better to play defensively and kite the opposition. When using the kiting tactic, Baltimore should focus fire at enemy ships while gradually moving away. This tactic helps Baltimore deal significant damage while preserving her HP. Though her shell ballistics are not as suited for long-range kiting, Baltimore is just as capable as other cruisers due to her sheer firepower. Once the enemy is sufficiently weakened, Baltimore can counterpush into the enemy. Radar can keep enemy destroyers at bay, allowing her allies to deal with bigger threats.

Overall many players praise Baltimore for her firepower and utility, capable of quickly swinging matches when used correctly.

Pros:

  • 27mm plating can bounce 381mm AP shells
  • Good main turret angles
  • High shell arcs allow Baltimore to fire over islands
  • High-damaging AP shells with improved bounce angles.
  • Potent AA-suite.
  • Fast rudder shift and tight turning radius
  • Access to Surveillance Radar gives her a powerful tool against destroyers
  • One of the stealthiest cruisers in her tier

Cons:

  • Vulnerable to citadel hits if showing broadside
  • High shell arcs make it difficult to hit maneuvering targets at range
  • No auxiliary armaments to discourage attacks at point-blank range
  • Mediocre top speed, one of the slower cruisers at her tier

Research

Availability of researchable upgrades for Baltimore is as follows:

  • Hull: Upgrade to Hull (B) for a big boost in hit points, an upgraded AA suite, and improved rudder shift time. Research of this module unlocks progression to Buffalo.
  • Gun Fire Control System: Upgrade to Mk8 mod. 2 for an extra 10% range on the main battery.
The Hull (B) upgrade is recommended for the first upgrade. The increased survivability and maneuverability complements Baltimore 's close-mid range gameplay.

Optimal Configuration

Upgrades

Close Range Build: This build optimizes Baltimore 's close range performance, reducing her detection range and increasing her firepower.

Alternative Upgrades

Open Water Kiting Build: This build maximizes Baltimore 's open water kiting performance. Combined with the captain skill Incoming Fire Alert, she can prove difficult to hit.

Commander Skills

Consumables

Baltimore can equip the following consumables:

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  1. USS Baltimore (CA-68) - Wikipedia
  2. Baltimore-class cruiser - Wikipedia

Ship Change Log

See here for links to Update notes.

Testing Changes

  • Added to the game from the very beginning (alpha version) as a Tier IX cruiser.
  • Update 0.1.3.2:
    • Baltimore was moved to Tier VIII.
  • Update 0.1.5:
    • Baltimore was moved to Tier IX.
  • Update 0.3.1:
    • Repair Party consumable added.
    • The main battery rate of fire was increased (and no details were given).
  • Update 0.5.0:
    • An error in the armor of 203 mm gun turrets was fixed: the thickness of the lower armor plate was increased from 19 to 38 mm, and the thickness of the rear plate - from 37 to 38 mm.
  • Update 0.5.1:
    • The number of charges of the "Catapult fighter I" / "Spotting aircraft I" consumable was increased to 4 ( "Catapult fighter II" / " Spotting aircraft II" - up to 5).
    • Armor thickness increased by 2 mm (from 25 to 27 mm).
    • 203 mm AP shells' ricochet angles improved from 45 - 60 degrees to 60 - 67.5 degrees.
  • Update 0.5.2:
    • Experience earnings increased by 10 %.
    • Credit profitability increased by 5%.
  • Update 0.5.4.1:
    • Radar consumable added.
  • Update 0.5.7:
    • The aft reels with cables and ropes were moved to eliminate intersection with the main battery turret.
  • Update 0.5.8:
    • The hull armored model was refined.
  • Update 0.5.9:
    • A flaw in the armor model was fixed, due to which the barbettes of the first turret of the main battery did not reach the deck of the turret casemate.
  • Update 0.6.1:
    • Main battery reload time decreased from 13 to 10 s.
  • Update 0.6.3:
    • Sigma increased from 2.0 to 2.05.
  • Update 0.6.5:
    • Improved the appearance of Tier IX ships with the use of a special technology for drawing thin elements (mainly rigging).
  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 7.18 km.
    • Detection range of the Curtiss SC-2 aircraft was increased from 4 km to 7 km in air, and to 8 km by sea.
  • Update 0.6.13:
    • Fire extinguishing time now 30 s instead of 60 s.
    • The survivability of air defense weapons was tested and brought to a single standard. The change affects the 40 mm guns.
  • Update 0.7.5:
    • Baltimore was moved to Tier VIII with changes to her in-game characteristics.
  • Update 0.7.6:
    • "Service rooms" were renamed to "Casemates" by analogy with other ships in the branch.
  • Update 0.7.7:
    • Fixed a bug with the sigma parameter: now the indicator is 2.0 instead of 2.05.
    • Minor fixes to geometry and textures on the ship and her camouflage.
  • Update 0.7.10:
    • The range of the Hydroacoustic Search consumable was unified - 5 km for detecting ships, 3.5 km for detecting torpedoes.
  • Update 0.7.11:
    • Minor fixes to geometry and textures.
  • Update 0.9.2:
    • The armor thickness was changed: the central section was reinforced from 25 mm to 27 mm.
  • Update 0.9.3:
    • Minor fixes for textures and ship model.
  • Update 0.9.5:
    • Small changes to geometry and textures.
  • Update 0.9.6:
    • The value of the in-game turning circle radius was changed to 730 m to correct prior discrepancy.
  • Update 0.9.11:
    • Fixed geometry and textures of the ship.
  • Update 0.10.0:
    • The firing range of the secondary battery was increased to 6.6 km.
  • Update 0.10.6:
    • The duration of the Surveillance Radar consumable was decreased from 30 to 27 s.
  • Update 0.11.1:
    • Minor corrections to geometry and textures of the ship.
  • Update 0.11.4:
    • Surveillance Radar consumable action time decreased from 27 to 25 s.

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Destroyers  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons • X Forrest ShermanDoubloons •  Joshua Humphreys 
Cruisers  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
Battleships  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia '41Doubloons • VII Colorado • VII FloridaDoubloons • VII West Virginia '44Doubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII ConstellationDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • VIII North Carolina CLRDoubloons • IX Iowa • IX Minnesota • IX Delaware • IX MissouriDoubloons • IX KearsargeDoubloons • IX IllinoisDoubloons • IX Kearsarge BDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X Louisiana • X OhioDoubloons • X Rhode Island • X Wisconsin •  Maine 
Aircraft Carriers  IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • VIII HornetDoubloons • VIII Saipan BDoubloons • X Essex • X Midway • X Franklin D. RooseveltDoubloons •  United States
Cruisers
Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VI DidoDoubloons • VI Orion '44Doubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • VIII HampshireDoubloons • VIII NottinghamDoubloons • VIII AL CheshireDoubloons • VIII STAR EdinburghDoubloons • IX Neptune • IX Drake • X Monmouth • X Minotaur • X Goliath • X PlymouthDoubloons • X GibraltarDoubloons • X Defence •  Edgar 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VI DupleixDoubloons • VI MontcalmDoubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons •  Condé 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VII Lazo BDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Dmitry PozharskyDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X MoskvaDoubloons • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X Smolensk B • X SmolenskDoubloons • X SevastopolDoubloons • X Kommissar •  Novosibirsk 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI LeipzigDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII SchillDoubloons • VIII Mainz BDoubloons • VIII Cross of DornDoubloons • VIII Wiesbaden • IX Roon • IX SiegfriedDoubloons • IX ÄgirDoubloons • IX Admiral SchröderDoubloons • IX Roon CLRDoubloons • X Hindenburg •  Clausewitz 
Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan 
Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • X Castilla 
Europe  I Gryf • VI ElliDoubloons 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • IX Van SpeijkDoubloons • X Gouden Leeuw • X Prins van Oranje 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII Francesco FerruccioDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • IX MichelangeloDoubloons • X Venezia • X NapoliDoubloons • X Napoli BDoubloons •  Piemonte 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons 
Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín