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Baltimore

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Revision as of 04:27, 20 October 2018Revision as of 05:35, 1 December 2022
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 -->{{WoWs_Ship|Promo=<!-- in case of gift or promo ship write conditions to get it. --> -->{{WoWs_Ship|Promo=<!-- in case of gift or promo ship write conditions to get it. -->
  
?|Anno=<!-- you can write below short description for the ship. it will replace default once. -->+|Anno=<!-- you can write below short description for the ship. it will replace default one. -->
?Designed after the treaty limitations had been lifted and built using the experience gained in World War II. Greater dimensions of the cruiser improved her survivability owing to a reinforced armor deck and enhanced protection for the propulsion. In addition to the main battery guns, the ship received dual-purpose artillery mounts.<br><br>{{Model3DViewer|97f049aa18924f8b9d277e892f549705}}+Designed after the treaty limitations had been lifted and built using the experience gained in World War II. Greater dimensions of the cruiser improved her survivability owing to a reinforced armor deck and enhanced protection for the propulsion. In addition to the main battery guns, the ship received dual-purpose artillery mounts.
  
?|Performance=<!-- write text about performance in battles below -->+|Performance={{AA Sidebar Warning Insert}}
?Following on the heels of ''[[New Orleans]]'' at Tier VII, Tier VIII's ''{{#var:ship_name}}'' represents the new era of cruisers from the United States Navy. Not only was the firepower and protection improved, but in-game she also gets access to the {{Surveillance Radar}} which makes her a strong team player. ''{{#var:ship_name}}'' cannot, however, single handedly deal with destroyers lit up by her radar due to a 10 second reload. Team play and focusing targets is a must. The armor-piercing shells get a very special taste, as she is the first cruiser in the branch to have the famous super-heavy AP shells that retain great penetration even at range. As a trade-off these shells are slower however, and require more lead than the shells used on preceding 203mm armed ships.+
  
?Her play style focuses around the objectives and island cover. Captains should stay close behind an island and be a threat to anyone approaching their position thanks to {{Surveillance Radar}}, {{Defensive AA Fire}}, and ''{{#var:ship_name}}''’s shell arcs. It is important that a central position is chosen in order to maximize her impact on the match; captains should avoid long range, open-water combat under most circumstances, as her low shell velocity will make it easy for opponents to evade incoming fire while ''{{#var:ship_name}}'' is unlikely to do the same. Played effectively, ''{{#var:ship_name}}'' can be an excellent cruiser and destroyer killer.+== Summary ==
 + 
 +''{{#var:ship_name}}'' is the Tier VIII US heavy cruiser, representing a new generation of US cruiser design no longer bound by the London Naval Treaty. She distinguishes herself as the first US tech tree cruiser to carry the powerful Surveillance Radar consumable.
 + 
 +'''Armor and Survivability'''
 + 
 +''{{#var:ship_name}}'' shares the same general armor as other US heavy cruisers, but with significant improvements over her predecessors. Her improved 27mm bow, stern, and deck armor lets her bounce up to the 381mm AP rounds common at her tier. With her large HP pool, ''{{#var:ship_name}}'' can prove to be a durable ship Take care to angle properly as ''{{#var:ship_name}}'' ’s citadel is vulnerable when broadside. Her torpedo protection is poor, but generally isn’t a problem thanks to her maneuverability.
 + 
 +''' Main Armament'''
 + 
 +Like other US heavy cruisers, ''{{#var:ship_name}}'' is armed with 203mm guns. Players familiar with ''[[New Orleans]]'' will feel right at home when firing ''{{#var:ship_name}}'' ’s guns, though with some notable differences. With her faster reload speeds, she has an impressive damage-per-minute output. ''{{#var:ship_name}}'' ’s new [[Ship:Ammo#SHS AP|super-heavy AP shells]] are particularly potent thanks to their high alpha damage and improved penetration angles. Any ship caught under 10km risks getting sunk in short order. However, this comes at the cost of higher shell arcs and lower maximum gun range.
 + 
 +''{{#var:ship_name}}'' lacks any torpedo armament.
 + 
 +'''Anti-Air Artillery'''
 + 
 +As ''{{#var:ship_name}}'' was designed with experience gained during World War II, her anti-air firepower is considerably stronger than her same-tier counterparts. Her firepower is concentrated at mid and close range, giving her effective coverage against all enemy plane types. She easily shreds Tier VI and most Tier VIII planes. On the other hand, Tier X carriers have no problems penetrating her AA cover. ''{{#var:ship_name}}'' is fairly squishy if the planes get through her AA, relying more on her maneuverability to dodge attacks.
 + 
 +'''Maneuverability'''
 + 
 +''{{#var:ship_name}}'' ’s top speed is below average, sometimes making it difficult to reposition. However this is compensated by her fast rudder shift and good turning radius. She can easily maneuver around islands or angle to important threats.
 + 
 +'''Concealment'''
 + 
 +With a best surface detection of 9.7km, ''{{#var:ship_name}}'' is a stealthy ship, out-spotting all battleships and most cruisers. While she is still out-spotted by destroyers and submarines, access to 10km surveillance radar partially negates this advantage. Destroyers are reluctant to get close when she can immediately counter-radar them and shoot back.
 + 
 +Her aerial detection radius is also very good, nearly matching her anti-air range. Any plane trying to spot her will risk being shot down.
 + 
 +== Play Suggestions ==
 + 
 +''{{#var:ship_name}}'' continues the same general play style of her US heavy cruiser counterparts though with a few new tricks up her sleeves.
 + 
 +The most important change is the addition of a 10km surveillance radar. Radar is very effective against both destroyers and smoke cruisers as ''{{#var:ship_name}}'' can reveal their positions even in cover or stealth. She can position near capture points, making it dangerous for enemy destroyers to take for fear of being shot at. ''{{#var:ship_name}}'' is also one of the few cruisers that can use a tactic known as stealth-radaring. If she is randomly spotted, then she can instantly radar to reveal the spotter’s position. Because of this, destroyers must be cautious as trying to spot ''{{#var:ship_name}}'' can cost them their ship. She can also catch cruisers in their own smoke, firing deadly AP into their broadsides before they can react.
 + 
 +The other major change is her 27mm extremities armor, giving ''{{#var:ship_name}}'' the ability to bounce 381mm and smaller AP rounds. She will prove extremely resilient to smaller caliber battleships as long as she properly angles. Knowledge of the calibers of the battleships she’s fighting will allow ''{{#var:ship_name}}'' to play more aggressively, positioning closer to the enemy and potentially increasing her game impact.
 + 
 +Like all US heavy cruisers, ''{{#var:ship_name}}'' ’s guns are optimized for close to mid range engagements, preferably between 6-12km. Islands or friendly smokescreens can come in very handy as they provide cover from which the player can lob their shells with less risk for counterfire. ''{{#var:ship_name}}'' will make frequent use of both HE and AP rounds, selecting shells depending on the target and the situation. Don’t let enemies get too close as she does not carry torpedoes. Though she carries several 127mm secondary guns, their severe inaccuracy renders them all but useless.
 + 
 +''{{#var:ship_name}}'' ’s early positioning depends heavily on the map and enemy opposition. Maps with tall islands or a lot of cover can favor aggressive positioning. This works well when fighting lower-tier ships or on certain maps such as Sea of Fortune and Land of Fire. ''{{#var:ship_name}}'' can rush to a nearby island and support allied destroyers in taking the capture point. From there, she can continue driving off the enemy with her guns or move on to the next objective. Taking an early cap can lead to a significant point advantage, potentially snowballing into a victory by the mid-game.
 + 
 +If there is little cover or the enemy is strong in number, it is often better to play defensively and kite the opposition. When using the kiting tactic, ''{{#var:ship_name}}'' should focus fire at enemy ships while gradually moving away. This tactic helps ''{{#var:ship_name}}'' deal significant damage while preserving her HP. Though her shell ballistics are not as suited for long-range kiting, ''{{#var:ship_name}}'' is just as capable as other cruisers due to her sheer firepower. Once the enemy is sufficiently weakened, ''{{#var:ship_name}}'' can counterpush into the enemy. Radar can keep enemy destroyers at bay, allowing her allies to deal with bigger threats.
 + Overall many players praise ''{{#var:ship_name}}'' for her firepower and utility, capable of quickly swinging matches when used correctly.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Strong main battery firepower in an AB-X layout that allows her to use the majority of her firepower while remaining heavily angled.+ 
?* Excellent AP shells combined with 10 second reload time on her main battery.+* 27mm plating can bounce 381mm AP shells
?* Among the best in terms of AA firepower at Tier VIII.+* Good main turret angles
?* Excellent support ship with utility tools like {{Surveillance Radar}} and {{Defensive AA Fire}}.+* High shell arcs allow Baltimore to fire over islands
?* High shell arcs allow ''{{#var:ship_name}}'' to use islands as cover.+* High-damaging AP shells with improved bounce angles.
?* Added resistance against 380/381mm AP shells thanks to her 27mm plating, a common caliber for many same-tier battleships.+* Potent AA-suite.
?* Armor belt of 152mm is the thickest of any Tier VIII cruiser.+* Fast rudder shift and tight turning radius
?* Effectively no citadel under turrets, making ''{{#var:ship_name}}'' quite difficult to citadel.+* Access to Surveillance Radar gives her a powerful tool against destroyers
 +* One of the stealthiest cruisers in her tier
 + 
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* High shell arcs result in difficult long range gunnery, and if ''Baltimore'' doesn't have an island to hide behind she's at a disadvantage.+ 
?* {{Surveillance Radar}} has a 700m shorter range than maximum concealment, which can cause difficulties against heads-up destroyers.+* Vulnerable to citadel hits if showing broadside
?* Ship has a high freeboard, which makes ''Baltimore'' a much bigger target for incoming fire compared to Japanese cruisers, for example. Extremely vulnerable against high-DPM HE spam or overmatching battleship AP.+* High shell arcs make it difficult to hit maneuvering targets at range
?* Has no torpedoes nor other means of high burst damage against battleships at close range, making ''Baltimore'' susceptible to battleship rushes if position isn't supported by teammates.+* No auxiliary armaments to discourage attacks at point-blank range
 +* Mediocre top speed, one of the slower cruisers at her tier
 + 
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
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 * '''Gun Fire Control System:''' Upgrade to Mk8 mod. 2 for an extra 10% range on the main battery. * '''Gun Fire Control System:''' Upgrade to Mk8 mod. 2 for an extra 10% range on the main battery.
  
?The Gun Fire Control System is recommended for the first upgrade for most captains. While 14.3km of range is sufficient for tier 8 battles if used correctly, 15.8km is necessary if up-tiered. In a very skilled player's hand however, the Hull upgrade may be more useful if he is able to only pick favorable, close range fights. Get the other upgrade once you have accumulated enough XP.+The Hull (B) upgrade is recommended for the first upgrade. The increased survivability and maneuverability complements ''{{#var:ship_name}}'' 's close-mid range gameplay.
  
 |Upgrades=<!-- write text about best upgrades below --> |Upgrades=<!-- write text about best upgrades below -->
?The recommended upgrades for ''{{#var:ship_name}}'' are as follows: 
?*'''Slot 1''': {{Main Armaments Modification 1}} keeps her guns active and firing. 
?*'''Slot 2''': {{Damage Control System Modification 1}} lessens the fire damage taken. Alternatively, if the captain has a spare {{Surveillance Radar Modification 1}} in their inventory, it can be equipped in this slot for increased active radar duration. 
?*'''Slot 3''': {{AA Guns Modification 2}} improves her AA coverage. If carriers are not deemed a threat, {{Aiming Systems Modification 1}} improves her accuracy. 
?*'''Slot 4''': {{Propulsion Modification 2}} improves her acceleration performance. 
?*'''Slot 5''': {{Concealment System Modification 1}} reduces her surface detectablilty. 
  
?'''Anti-Aircraft Build:''' A popular build for this ship, captains focusing on improving ''{{#var:ship_name}}''’s AA will opt for {{Auxiliary Armaments Modification 1}} in '''Slot 1''' to increase her anti-aircraft armament durability and {{AA Guns Modification 2}} in '''Slot 3''' to add more range for her AA up to 6.0km (7.2km with [[Ship:Commander#Advanced_Firing_Training|Advanced Firing Training]] skill). Although her AA is a powerful deterrent, its usefulness depends on whether there is a carrier in the game. To ensure these upgrades aren't wasted, consider divisioning with a Tier VIII carrier. +'''Close Range Build:''' This build optimizes ''{{#var:ship_name}}'' 's close range performance, reducing her detection range and increasing her firepower.
 + 
 +*'''Slot 1''': {{Main Armaments Modification 1}}
 +*'''Slot 2''': {{Surveillance Radar Modification 1}} Extends Baltimore’s radar duration by roughly five seconds, enough time for one more salvo.
 +*'''Slot 3''': {{Aiming Systems Modification 1}}
 +*'''Slot 4''': {{Propulsion Modification 1}} Improved low-speed acceleration greatly helps Baltimore maneuver around islands or in a smokescreen.
 +*'''Slot 5''': {{Concealment System Modification 1}}
 + 
 +'''Alternative Upgrades'''
 + 
 +*'''Slot 2''': {{Hydroacoustic Search Modification 1}} extends the {{Hydroacoustic Search}} duration by at least 20 seconds. {{Damage Control System Modification 1}} is also an option for those unwilling to invest the coal.
 +*'''Slot 3''': {{Main Battery Modification 2}} offsets her slow turret traverse
 +*'''Slot 4''': {{Steering Gears Modification 1}} is better for open water dodging.
 + 
 +'''Open Water Kiting Build:''' This build maximizes ''{{#var:ship_name}}'' 's open water kiting performance. Combined with the captain skill <u> Incoming Fire Alert</u>, she can prove difficult to hit.
  
?'''Generalist Build:''' Captains focusing on making ''{{#var:ship_name}}'' a more well-rounded ship will opt for {{Main Armaments Modification 1}} in '''Slot 1''' and {{Aiming Systems Modification 1}} in '''Slot 3''' to increase her accuracy. This is especially useful when firing at destroyers detected during the short period that {{Surveillance Radar}} is active. ''{{#var:ship_name}}''’s base AA is still quite powerful without any AA-specific upgrades.+*'''Slot 1''': {{Main Armaments Modification 1}}
 +*'''Slot 2''': {{Hydroacoustic Search Modification 1}} extends the {{Hydroacoustic Search}} duration by at least 20 seconds.
 +*'''Slot 3''': {{Aiming Systems Modification 1}}
 +*'''Slot 4''': {{Propulsion Modification 1}} Improved low-speed acceleration helps ''{{#var:ship_name}}'' to throttle-juke enemy salvoes.
 +*'''Slot 5''': {{Steering Gears Modification 2}}
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
  
?{{Commander Skills+{{Commander Skills 3 CR
?| Priority Target = 3+<!-- Ratings 1,2,3 are legit. Others are ignored.-->
?| Preventative Maintenance = 2+| rating11 = 2 <!-- Grease the Gears -->
?| Expert Loader = 2+| rating12 = <!-- Swift Fish -->
?| Aircraft Servicing Expert = +| rating13 = <!-- Consumables Specialist -->
?| Direction Center for Catapult Aircraft = +| rating14 = 1 <!-- Gun Feeder -->
?| Dogfighting Expert = +| rating15 = 2 <!-- Incoming Fire Alert -->
?| Incoming Fire Alert = 1+| rating16 = <!-- Last Stand -->
?| Evasive Maneuver = +
  
?| High Alert = 1+| rating21 = <!-- Pyrotechnician -->
?| Jack of All Trades = 2+| rating22 = <!-- Fill the Tubes -->
?| Expert Marksman = 2+| rating23 = 2 <!-- Consumables Enhancements -->
?| Torpedo Acceleration = +| rating24 = <!-- Eye in the Sky -->
?| Smoke Screen Expert = +| rating25 = 2 <!-- Priority Target -->
?| Expert Rear Gunner = +| rating26 = 1 <!-- Expert AA Marksman -->
?| Adrenaline Rush = 3+
?| Last Stand = +
  
?| Survivability Expert = 1+| rating31 = <!-- Heavy HE and SAP Shells -->
?| Basics of Survivability = 1+| rating32 = <!-- Enhanced Torpedo Explosive Charge -->
?| Torpedo Armament Expertise = +| rating33 = 3 <!-- Adrenaline Rush -->
?| Emergency Takeoff = +| rating34 = 2 <!-- Heavy AP Shells -->
?| Basic Firing Training = 2+| rating35 = 1 <!-- Superintendent -->
?| Superintendent = 2+| rating36 = 2 <!-- Survivability Expert -->
?| Demolition Expert = 3+
?| Vigilance = 1+
  
?| Manual Fire Control for Secondary Armament = +| rating41 = 2 <!-- Top Grade Gunner -->
?| Fire Prevention = 1+| rating42 = <!-- Outnumbered -->
?| Inertia Fuse for HE Shells = +| rating43 = 1 <!-- Radio Location -->
?| Air Supremacy = +| rating44 = <!-- Inertial Fuse for HE Shells -->
?| Advanced Firing Training = 3+| rating45 = 3 <!-- Concealment Expert -->
?| Manual Fire Control for AA Armament = 2+| rating46 = <!-- AA Gunner -->
?| Radio Position Finding = 2+
?| Concealment Expert = 3+
 }} }}
  
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 * '''Slot 3:''' {{Catapult Fighter}} '''or''' {{Surveillance Radar}} * '''Slot 3:''' {{Catapult Fighter}} '''or''' {{Surveillance Radar}}
  
?Captains focusing ''{{#var:ship_name}}'' on AA build will equip {{Defensive AA Fire II}} for '''Slot 2''', especially when in a division with a carrier. For play outside of divisions, {{Hydroacoustic Search II}} is recommended as the odds of seeing an aircraft carrier are slim.+|Camouflage=
? +{{TT Ship Camo Insert|shiptier=8}}
?''{{#var:ship_name}}'' captains should use {{Surveillance Radar II}} on '''Slot 3''' to increase their in-game impact (hunting the extremely stealthy destroyers of Tiers VIII-X), as {{Catapult Fighter}} is not always useful in detecting stealthy or smoke-covered enemy ships.+
? +
?|Camouflage=<!-- write text about useful camouflage below -->+
?[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for Credits{{Credits}}; Types 1 or 5 are recommended at a minimum to reduce detection range.+
? +
?Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type 18 camouflage]] that lowers her detection range, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.+
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
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 | November Foxtrot = 2 | November Foxtrot = 2
 | Sierra Mike = 2 | Sierra Mike = 2
?| India Delta = 3+| India Delta =
 | Juliet Yankee Bissotwo = 1 | Juliet Yankee Bissotwo = 1
 | India Yankee = 2 | India Yankee = 2
 | Juliet Charlie = 2 | Juliet Charlie = 2
  
?| Zulu =  
?| India Bravo Terrathree = 2 
?| Equal Speed Charlie London = 3 
?| Zulu Hotel = 3 
?| Papa Papa = 1 
? 
?| Wyvern =  
?| Red Dragon = 2 
?| Dragon Flag = 2 
?| Ouroboros =  
?| Hydra =  
 }} }}
  
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 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +<references />
 +# [https://en.wikipedia.org/wiki/USS_Baltimore_(CA-68) USS ''Baltimore'' (CA-68) - Wikipedia]
 +# [https://en.wikipedia.org/wiki/Baltimore-class_cruiser ''Baltimore''-class cruiser - Wikipedia]
 +
 +{{WoWS Ship Changelog Insert|1=
 +{{WoWS Ship Testing Changes Insert|1=
 +*<span class="plainlinks">[https://www.facebook.com/wowsdevblog/posts/pfbid0f28fyyCBtGnD8LqvvBonvBVvkre1wxwCdEZWQaTE7CFHzfau4RKx5CGQShYrDYKSl February 25, 2018]</span>:
 +**Preliminary characteristics (as ''Pittsburgh'').
 +}}
 +*Added to the game from the very beginning (alpha version) as a Tier IX cruiser.
 +*Update 0.1.3.2:
 +**Baltimore was moved to Tier VIII.
 +*Update 0.1.5:
 +**Baltimore was moved to Tier IX.
 +*Update 0.3.1:
 +**Repair Party consumable added.
 +**The main battery rate of fire was increased (and no details were given).
 +*Update 0.5.0:
 +**An error in the armor of 203 mm gun turrets was fixed: the thickness of the lower armor plate was increased from 19 to 38 mm, and the thickness of the rear plate - from 37 to 38 mm.
 +*Update 0.5.1:
 +**The number of charges of the "Catapult fighter I" / "Spotting aircraft I" consumable was increased to 4 ( "Catapult fighter II" / " Spotting aircraft II" - up to 5).
 +**Armor thickness increased by 2 mm (from 25 to 27 mm).
 +**203 mm AP shells' ricochet angles improved from 45 - 60 degrees to 60 - 67.5 degrees.
 +*Update 0.5.2:
 +**Experience earnings increased by 10 %.
 +**Credit profitability increased by 5%.
 +*Update 0.5.4.1:
 +**Radar consumable added.
 +*Update 0.5.7:
 +**The aft reels with cables and ropes were moved to eliminate intersection with the main battery turret.
 +*Update 0.5.8:
 +**The hull armored model was refined.
 +*Update 0.5.9:
 +**A flaw in the armor model was fixed, due to which the barbettes of the first turret of the main battery did not reach the deck of the turret casemate.
 +*Update 0.6.1:
 +**Main battery reload time decreased from 13 to 10 s.
 +*Update 0.6.3:
 +**Sigma increased from 2.0 to 2.05.
 +*Update 0.6.5:
 +**Improved the appearance of Tier IX ships with the use of a special technology for drawing thin elements (mainly rigging).
 +*Update 0.6.12:
 +**Detectability when firing main guns in smoke changed to 7.18 km.
 +**Detection range of the Curtiss SC-2 aircraft was increased from 4 km to 7 km in air, and to 8 km by sea.
 +*Update 0.6.13:
 +**Fire extinguishing time now 30 s instead of 60 s.
 +**The survivability of air defense weapons was tested and brought to a single standard. The change affects the 40 mm guns.
 +*Update 0.7.5:
 +**Baltimore was moved to Tier VIII with changes to her in-game characteristics.
 +*Update 0.7.6:
 +**"Service rooms" were renamed to "Casemates" by analogy with other ships in the branch.
 +*Update 0.7.7:
 +**Fixed a bug with the sigma parameter: now the indicator is 2.0 instead of 2.05.
 +**Minor fixes to geometry and textures on the ship and her camouflage.
 +*Update 0.7.10:
 +**The range of the Hydroacoustic Search consumable was unified - 5 km for detecting ships, 3.5 km for detecting torpedoes.
 +*Update 0.7.11:
 +**Minor fixes to geometry and textures.
 +*Update 0.9.2:
 +**The armor thickness was changed: the central section was reinforced from 25 mm to 27 mm.
 +*Update 0.9.3:
 +**Minor fixes for textures and ship model.
 +*Update 0.9.5:
 +**Small changes to geometry and textures.
 +*Update 0.9.6:
 +**The value of the in-game turning circle radius was changed to 730 m to correct prior discrepancy.
 +*Update 0.9.11:
 +**Fixed geometry and textures of the ship.
 +*Update 0.10.0:
 +**The firing range of the secondary battery was increased to 6.6 km.
 +*Update 0.10.6:
 +**The duration of the Surveillance Radar consumable was decreased from 30 to 27 s.
 +*Update 0.11.1:
 +**Minor corrections to geometry and textures of the ship.
 +*Update 0.11.4:
 +**Surveillance Radar consumable action time decreased from 27 to 25 s.
 +}}
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 05:35, 1 December 2022

Baltimore
Baltimore_wows_main.jpg
Cruiser | U.S.A. | Tier VIII
Tech Tree Position
New Orleans
Arrow_down.png
Baltimore_icon_small.png
Arrow_down.png
Buffalo
stock
 top
General
Research price110000 exp
Purchase price8,900,000 Credits
Hit Points36,600 
Main Battery
203 mm/55 Mk.15 in a turret3 х 3 pcs.
Rate of Fireshots/min.
Reload Time10 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time30 sec.
Firing Range14.39 km.
Maximum Dispersion132 m.
HE Shell203 mm HE/HC Mk25 
Maximum HE Shell Damage2,800 
Chance of Fire on Target Caused by HE Shell14 %
Initial HE Shell Velocity823 m./s.
HE Shell Weight118 kg.
AP Shell203 mm AP Mk21 
Maximum AP Shell Damage5,000 
Initial AP Shell Velocity762 m./s.
AP Shell Weight152 kg.
Secondary Armament #1
127 mm/38 Mk.12 on a Mk.32 mount6 х 2 pcs.
Firing Range6.6 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/38 Mk.12 on a Mk.32 mount6 х 2 pcs.
. . . Average Damage per Second90.6 
. . . Firing Range5.01 km.
20 mm Oerlikon on a Mk.4 mount23 х 1 pcs.
. . . Average Damage per Second82.8 
. . . Firing Range2.01 km.
40 mm/56 Bofors on a Mk.1 mount12 х 2 pcs.
. . . Average Damage per Second135.6 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed32.5 knot
Turning Circle Radius730 m.
Rudder Shift Time10.2 sec.
Concealment
Surface Detectability Range12.22 km.
Air Detectability Range7.26 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
VIII
Ship_PASC108_Baltimore_1944.png
8,900,000

Baltimore — American Tier VIII cruiser.

Designed after the treaty limitations had been lifted and built using the experience gained in World War II. Greater dimensions of the cruiser improved her survivability owing to a reinforced armor deck and enhanced protection for the propulsion. In addition to the main battery guns, the ship received dual-purpose artillery mounts.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
203 mm/55 Mk.15 in a turret6301322,800145,000 0730,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Baltimore (A)36,60062033623/12/6 01,000,000
Baltimore (B)42,40062033623/12/6 28,0002,100,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk8 mod. 10 0550,000
Mk8 mod. 20 15,0001,200,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 120,000 hp32.5 0620,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.


Summary

Baltimore is the Tier VIII US heavy cruiser, representing a new generation of US cruiser design no longer bound by the London Naval Treaty. She distinguishes herself as the first US tech tree cruiser to carry the powerful Surveillance Radar consumable.

Armor and Survivability

Baltimore shares the same general armor as other US heavy cruisers, but with significant improvements over her predecessors. Her improved 27mm bow, stern, and deck armor lets her bounce up to the 381mm AP rounds common at her tier. With her large HP pool, Baltimore can prove to be a durable ship Take care to angle properly as Baltimore ’s citadel is vulnerable when broadside. Her torpedo protection is poor, but generally isn’t a problem thanks to her maneuverability.

Main Armament

Like other US heavy cruisers, Baltimore is armed with 203mm guns. Players familiar with New Orleans will feel right at home when firing Baltimore ’s guns, though with some notable differences. With her faster reload speeds, she has an impressive damage-per-minute output. Baltimore ’s new super-heavy AP shells are particularly potent thanks to their high alpha damage and improved penetration angles. Any ship caught under 10km risks getting sunk in short order. However, this comes at the cost of higher shell arcs and lower maximum gun range.

Baltimore lacks any torpedo armament.

Anti-Air Artillery

As Baltimore was designed with experience gained during World War II, her anti-air firepower is considerably stronger than her same-tier counterparts. Her firepower is concentrated at mid and close range, giving her effective coverage against all enemy plane types. She easily shreds Tier VI and most Tier VIII planes. On the other hand, Tier X carriers have no problems penetrating her AA cover. Baltimore is fairly squishy if the planes get through her AA, relying more on her maneuverability to dodge attacks.

Maneuverability

Baltimore ’s top speed is below average, sometimes making it difficult to reposition. However this is compensated by her fast rudder shift and good turning radius. She can easily maneuver around islands or angle to important threats.

Concealment

With a best surface detection of 9.7km, Baltimore is a stealthy ship, out-spotting all battleships and most cruisers. While she is still out-spotted by destroyers and submarines, access to 10km surveillance radar partially negates this advantage. Destroyers are reluctant to get close when she can immediately counter-radar them and shoot back.

Her aerial detection radius is also very good, nearly matching her anti-air range. Any plane trying to spot her will risk being shot down.

Play Suggestions

Baltimore continues the same general play style of her US heavy cruiser counterparts though with a few new tricks up her sleeves.

The most important change is the addition of a 10km surveillance radar. Radar is very effective against both destroyers and smoke cruisers as Baltimore can reveal their positions even in cover or stealth. She can position near capture points, making it dangerous for enemy destroyers to take for fear of being shot at. Baltimore is also one of the few cruisers that can use a tactic known as stealth-radaring. If she is randomly spotted, then she can instantly radar to reveal the spotter’s position. Because of this, destroyers must be cautious as trying to spot Baltimore can cost them their ship. She can also catch cruisers in their own smoke, firing deadly AP into their broadsides before they can react.

The other major change is her 27mm extremities armor, giving Baltimore the ability to bounce 381mm and smaller AP rounds. She will prove extremely resilient to smaller caliber battleships as long as she properly angles. Knowledge of the calibers of the battleships she’s fighting will allow Baltimore to play more aggressively, positioning closer to the enemy and potentially increasing her game impact.

Like all US heavy cruisers, Baltimore ’s guns are optimized for close to mid range engagements, preferably between 6-12km. Islands or friendly smokescreens can come in very handy as they provide cover from which the player can lob their shells with less risk for counterfire. Baltimore will make frequent use of both HE and AP rounds, selecting shells depending on the target and the situation. Don’t let enemies get too close as she does not carry torpedoes. Though she carries several 127mm secondary guns, their severe inaccuracy renders them all but useless.

Baltimore ’s early positioning depends heavily on the map and enemy opposition. Maps with tall islands or a lot of cover can favor aggressive positioning. This works well when fighting lower-tier ships or on certain maps such as Sea of Fortune and Land of Fire. Baltimore can rush to a nearby island and support allied destroyers in taking the capture point. From there, she can continue driving off the enemy with her guns or move on to the next objective. Taking an early cap can lead to a significant point advantage, potentially snowballing into a victory by the mid-game.

If there is little cover or the enemy is strong in number, it is often better to play defensively and kite the opposition. When using the kiting tactic, Baltimore should focus fire at enemy ships while gradually moving away. This tactic helps Baltimore deal significant damage while preserving her HP. Though her shell ballistics are not as suited for long-range kiting, Baltimore is just as capable as other cruisers due to her sheer firepower. Once the enemy is sufficiently weakened, Baltimore can counterpush into the enemy. Radar can keep enemy destroyers at bay, allowing her allies to deal with bigger threats.

Overall many players praise Baltimore for her firepower and utility, capable of quickly swinging matches when used correctly.

Pros:

  • 27mm plating can bounce 381mm AP shells
  • Good main turret angles
  • High shell arcs allow Baltimore to fire over islands
  • High-damaging AP shells with improved bounce angles.
  • Potent AA-suite.
  • Fast rudder shift and tight turning radius
  • Access to Surveillance Radar gives her a powerful tool against destroyers
  • One of the stealthiest cruisers in her tier

Cons:

  • Vulnerable to citadel hits if showing broadside
  • High shell arcs make it difficult to hit maneuvering targets at range
  • No auxiliary armaments to discourage attacks at point-blank range
  • Mediocre top speed, one of the slower cruisers at her tier

Research

Availability of researchable upgrades for Baltimore is as follows:

  • Hull: Upgrade to Hull (B) for a big boost in hit points, an upgraded AA suite, and improved rudder shift time. Research of this module unlocks progression to Buffalo.
  • Gun Fire Control System: Upgrade to Mk8 mod. 2 for an extra 10% range on the main battery.
The Hull (B) upgrade is recommended for the first upgrade. The increased survivability and maneuverability complements Baltimore 's close-mid range gameplay.

Optimal Configuration

Upgrades

Close Range Build: This build optimizes Baltimore 's close range performance, reducing her detection range and increasing her firepower.

Alternative Upgrades

Open Water Kiting Build: This build maximizes Baltimore 's open water kiting performance. Combined with the captain skill Incoming Fire Alert, she can prove difficult to hit.

Commander Skills

Consumables

Baltimore can equip the following consumables:

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  1. USS Baltimore (CA-68) - Wikipedia
  2. Baltimore-class cruiser - Wikipedia

Ship Change Log

See here for links to Update notes.

Testing Changes

  • Added to the game from the very beginning (alpha version) as a Tier IX cruiser.
  • Update 0.1.3.2:
    • Baltimore was moved to Tier VIII.
  • Update 0.1.5:
    • Baltimore was moved to Tier IX.
  • Update 0.3.1:
    • Repair Party consumable added.
    • The main battery rate of fire was increased (and no details were given).
  • Update 0.5.0:
    • An error in the armor of 203 mm gun turrets was fixed: the thickness of the lower armor plate was increased from 19 to 38 mm, and the thickness of the rear plate - from 37 to 38 mm.
  • Update 0.5.1:
    • The number of charges of the "Catapult fighter I" / "Spotting aircraft I" consumable was increased to 4 ( "Catapult fighter II" / " Spotting aircraft II" - up to 5).
    • Armor thickness increased by 2 mm (from 25 to 27 mm).
    • 203 mm AP shells' ricochet angles improved from 45 - 60 degrees to 60 - 67.5 degrees.
  • Update 0.5.2:
    • Experience earnings increased by 10 %.
    • Credit profitability increased by 5%.
  • Update 0.5.4.1:
    • Radar consumable added.
  • Update 0.5.7:
    • The aft reels with cables and ropes were moved to eliminate intersection with the main battery turret.
  • Update 0.5.8:
    • The hull armored model was refined.
  • Update 0.5.9:
    • A flaw in the armor model was fixed, due to which the barbettes of the first turret of the main battery did not reach the deck of the turret casemate.
  • Update 0.6.1:
    • Main battery reload time decreased from 13 to 10 s.
  • Update 0.6.3:
    • Sigma increased from 2.0 to 2.05.
  • Update 0.6.5:
    • Improved the appearance of Tier IX ships with the use of a special technology for drawing thin elements (mainly rigging).
  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 7.18 km.
    • Detection range of the Curtiss SC-2 aircraft was increased from 4 km to 7 km in air, and to 8 km by sea.
  • Update 0.6.13:
    • Fire extinguishing time now 30 s instead of 60 s.
    • The survivability of air defense weapons was tested and brought to a single standard. The change affects the 40 mm guns.
  • Update 0.7.5:
    • Baltimore was moved to Tier VIII with changes to her in-game characteristics.
  • Update 0.7.6:
    • "Service rooms" were renamed to "Casemates" by analogy with other ships in the branch.
  • Update 0.7.7:
    • Fixed a bug with the sigma parameter: now the indicator is 2.0 instead of 2.05.
    • Minor fixes to geometry and textures on the ship and her camouflage.
  • Update 0.7.10:
    • The range of the Hydroacoustic Search consumable was unified - 5 km for detecting ships, 3.5 km for detecting torpedoes.
  • Update 0.7.11:
    • Minor fixes to geometry and textures.
  • Update 0.9.2:
    • The armor thickness was changed: the central section was reinforced from 25 mm to 27 mm.
  • Update 0.9.3:
    • Minor fixes for textures and ship model.
  • Update 0.9.5:
    • Small changes to geometry and textures.
  • Update 0.9.6:
    • The value of the in-game turning circle radius was changed to 730 m to correct prior discrepancy.
  • Update 0.9.11:
    • Fixed geometry and textures of the ship.
  • Update 0.10.0:
    • The firing range of the secondary battery was increased to 6.6 km.
  • Update 0.10.6:
    • The duration of the Surveillance Radar consumable was decreased from 30 to 27 s.
  • Update 0.11.1:
    • Minor corrections to geometry and textures of the ship.
  • Update 0.11.4:
    • Surveillance Radar consumable action time decreased from 27 to 25 s.

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