Welcome to Wargaming.net Wiki!
Variants
In other languages

Baltimore

Jump to: navigation, search
Revision as of 17:53, 6 July 2018Revision as of 22:33, 21 September 2018
Small edits to Performance
Line 6:Line 6:
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?Following on the heels of ''[[New Orleans]]'' at Tier VII, Tier VIII's ''{{#var:ship_name}}'' represents the new era of cruisers from the United States Navy. Not only was the firepower and protection improved, but in-game she also gets access to the {{Surveillance Radar}} which makes her a strong team player. The armor-piercing shells get a very special taste, as she is the first cruiser in the branch to have the famous super-heavy AP shells that feature improved performance when hitting angled targets. As a trade-off these shells are slower however, and require more lead than the HE shells.+Following on the heels of ''[[New Orleans]]'' at Tier VII, Tier VIII's ''{{#var:ship_name}}'' represents the new era of cruisers from the United States Navy. Not only was the firepower and protection improved, but in-game she also gets access to the {{Surveillance Radar}} which makes her a strong team player. ''{{#var:ship_name}}'' cannot, however, single handedly deal with destroyers lit up by her radar due to a 10 second reload. Team play and focusing targets is a must. The armor-piercing shells get a very special taste, as she is the first cruiser in the branch to have the famous super-heavy AP shells that feature improved performance when hitting angled targets. As a trade-off these shells are slower however, and require more lead than the HE shells.
  
?Her play style focuses around the objectives and island cover. Captains should stay close behind an island and be a threat to anyone approaching their position thanks to {{Surveillance Radar}}, {{Defensive AA Fire}}, and ''{{#var:ship_name}}''’s shell arcs. It is important that a central position is chose in order to maximize her impact on the match; captains should avoid open-water combat under all costs, as her low shell velocity will make it easy for opponents to evade incoming fire while ''{{#var:ship_name}}'' is unlikely to do the same.+Her play style focuses around the objectives and island cover. Captains should stay close behind an island and be a threat to anyone approaching their position thanks to {{Surveillance Radar}}, {{Defensive AA Fire}}, and ''{{#var:ship_name}}''’s shell arcs. It is important that a central position is chose in order to maximize her impact on the match; captains should avoid open-water combat under all costs, as her low shell velocity will make it easy for opponents to evade incoming fire while ''{{#var:ship_name}}'' is unlikely to do the same. Played effectively, ''{{#var:ship_name}}'' can be an excellent cruiser and destroyer killer.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
Line 16:Line 16:
 * Additional resistance against incoming fire thanks to her 27mm bow plating. * Additional resistance against incoming fire thanks to her 27mm bow plating.
 * Excellent support ship, thanks to utility tools like {{Surveillance Radar}} and {{Defensive AA Fire}}. * Excellent support ship, thanks to utility tools like {{Surveillance Radar}} and {{Defensive AA Fire}}.
?* High shell arcs allow ''Baltimore'' to use islands as a shield.+* High shell arcs allow ''{{#var:ship_name}}'' to use islands as a shield.
 * Low concealment of 9.7km when fully rigged for stealth. * Low concealment of 9.7km when fully rigged for stealth.
 * Armor belt is the thickest of any Tier VIII cruiser. * Armor belt is the thickest of any Tier VIII cruiser.

Revision as of 22:33, 21 September 2018

Baltimore
Baltimore_wows_main.jpg
Cruiser | U.S.A. | Tier VIII
Tech Tree Position
New Orleans
Arrow_down.png
Baltimore_icon_small.png
Arrow_down.png
Buffalo
stock
 top
General
Research price110000 exp
Purchase price8,900,000 Credits
Hit Points36,600 
Main Battery
203 mm/55 Mk153 х 3 pcs.
Rate of Fireshots/min.
Reload Time10 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time30 sec.
Firing Range14.39 km.
Maximum Dispersion132 m.
HE Shell203 mm HE/HC Mk25 
Maximum HE Shell Damage2,800 
Chance of Fire on Target Caused by HE Shell14 %
Initial HE Shell Velocity823 m./s.
HE Shell Weight118 kg.
AP Shell203 mm AP Mk21 
Maximum AP Shell Damage5,000 
Initial AP Shell Velocity762 m./s.
AP Shell Weight152 kg.
Secondary Armament #1
127 mm/38 Mk326 х 2 pcs.
Firing Rangekm.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shel%
AA Defense
20 mm Oerlikon Mk423 х 1 pcs.
. . . Average Damage per Second82.8 
. . . Firing Range2.01 km.
40 mm Bofors Mk112 х 2 pcs.
. . . Average Damage per Second135.6 
. . . Firing Range3.51 km.
127 mm/38 Mk326 х 2 pcs.
. . . Average Damage per Second90.6 
. . . Firing Range5.01 km.
Maneuverability
Maximum Speed32.5 knot
Turning Circle Radius730 m.
Rudder Shift Time10.2 sec.
Concealment
Surface Detectability Range12.6 km.
Air Detectability Range7.25 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
VIII
Ship_PASC108_Baltimore_1944.png
8,900,000

Baltimore — American Tier VIII cruiser.

Designed after the treaty limitations had been lifted and built using the experience gained in World War II. Greater dimensions of the cruiser improved her survivability owing to a reinforced armor deck and enhanced protection for the propulsion. In addition to the main battery guns, the ship received dual-purpose artillery mounts.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
( Credits)
203 mm/55 Mk.15 in a turret6301322,800145,000 0730,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
( Credits)
Baltimore (A)36,60062033612/23/60 01,000,000
Baltimore (B)42,40062033612/23/60 28,0002,100,000
Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
( Credits)
Mk8 mod. 1014.4 0550,000
Mk8 mod. 21015.8 15,0001,200,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
( Credits)
Propulsion: 120,000 hp32.5 0620,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Defensive AA Fire Modification 1 Hydroacoustic Search Modification 1 Surveillance Radar Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1
 Slot 5  Torpedo Lookout System Concealment System Modification 1 Steering Gears Modification 2 Ship Consumables Modification 1

Player Opinion

Performance

Following on the heels of New Orleans at Tier VII, Tier VIII's Baltimore represents the new era of cruisers from the United States Navy. Not only was the firepower and protection improved, but in-game she also gets access to the Surveillance Radar (While active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain.) which makes her a strong team player. Baltimore cannot, however, single handedly deal with destroyers lit up by her radar due to a 10 second reload. Team play and focusing targets is a must. The armor-piercing shells get a very special taste, as she is the first cruiser in the branch to have the famous super-heavy AP shells that feature improved performance when hitting angled targets. As a trade-off these shells are slower however, and require more lead than the HE shells.

Her play style focuses around the objectives and island cover. Captains should stay close behind an island and be a threat to anyone approaching their position thanks to Surveillance Radar (While active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain.), Defensive AA Fire (While active, the damage per second of large caliber anti-aircraft guns is increased.), and Baltimore’s shell arcs. It is important that a central position is chose in order to maximize her impact on the match; captains should avoid open-water combat under all costs, as her low shell velocity will make it easy for opponents to evade incoming fire while Baltimore is unlikely to do the same. Played effectively, Baltimore can be an excellent cruiser and destroyer killer.

Pros:

  • Strong main battery firepower in an AB-X layout that allows her to use the majority of your firepower while remaining heavily angled.
  • Excellent shell performance combined with 10 second reload time on her main battery.
  • Unrivaled AA firepower at Tier VIII, even surpassing Mikhail Kutuzov.
  • Additional resistance against incoming fire thanks to her 27mm bow plating.
  • Excellent support ship, thanks to utility tools like Surveillance Radar (While active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain.) and Defensive AA Fire (While active, the damage per second of large caliber anti-aircraft guns is increased.).
  • High shell arcs allow Baltimore to use islands as a shield.
  • Low concealment of 9.7km when fully rigged for stealth.
  • Armor belt is the thickest of any Tier VIII cruiser.

Cons:

  • Unlike other Tier VIII Cruisers, Baltimore lacks an armor belt that extends most of the length of her waterline that would make bouncing incoming shells easier.
  • Her citadel below the funnels extends way above the waterline and is highly vulnerable.
  • High shell arcs result in difficult long range gunnery, and if Baltimore doesn't have an island to hide behind she's at a disadvantage.
  • Surveillance Radar (While active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain.) has a 700m shorter range than maximum concealment, which can cause difficulties against heads-up destroyers.
  • Large amounts of the ship are covered in 27mm plating, which makes Baltimore vulnerable against incoming HE fire from enemy cruisers and overmatch from almost all battleships.

Research

Availability of researchable upgrades for Baltimore is as follows:

  • Hull: Upgrade to Hull (B) for a big boost in hit points, an upgraded AA suite, and improved rudder shift time. Research of this module unlocks progression to Buffalo.
  • Gun Fire Control System: Upgrade to Mk8 mod. 2 for an extra 10% range on the main battery.
Captains should invest in the Gun Fire Control System first, as it will increase Baltimore’s main battery range to 15.8 km, which is desperately needed. The upgraded Hull can be saved for last.

Optimal Configuration

Upgrades

The recommended upgrades for Baltimore are as follows:

Anti-Aircraft Build: A popular build for this ship, captains focusing on improving Baltimore’s AA will opt for Auxiliary Armaments Modification 1 (Increases survivability of the secondary battery and AA mounts: +100% survivability to each.) in Slot 1 to increase her anti-aircraft armament durability and AA Guns Modification 2 (OBSOLETE Replaced by Auxiliary Armaments Modification 2.) in Slot 3 to add more range for her AA up to 6.0km (7.2km with Advanced Firing Training skill). Although her AA is a powerful deterrent, its usefulness depends on whether there is a carrier in the game. To ensure these upgrades aren't wasted, consider divisioning with a Tier VIII carrier.

Generalist Build: Captains focusing on making Baltimore a more well-rounded ship will opt for Main Armaments Modification 1 (-20% to the risk of main battery becoming incapacitated. / +50% to main battery survivability. / -20% to main battery repair time. / -20% to the risk of torpedo tubes becoming incapacitated. / +50% to torpedo tubes survivability. / -20% to torpedo tubes repair time.) in Slot 1 and Aiming Systems Modification 1 (Increases the firing accuracy of the main battery and secondary battery, accelerates the traverse speed of torpedo tubes, and extends the firing range of the secondary battery: -7% main battery dispersion. / +20% torpedo tubes traverse speed. / +5% secondary battery firing range. / -5% secondary battery dispersion.) in Slot 3 to increase her accuracy. This is especially useful when firing at destroyers detected during the short period that Surveillance Radar (While active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain.) is active. Baltimore’s base AA is still quite powerful without any AA-specific upgrades.

Commander Skills

Consumables

Baltimore can equip the following consumables:

Captains focusing Baltimore on AA build will equip Defensive AA Fire II (While active, the damage per second of large caliber anti-aircraft guns is increased.) for Slot 2, especially when in a division with a carrier. For play outside of divisions, Hydroacoustic Search II (Detects all enemy ships and torpedoes within the specified radius, disregarding obstacles such as smoke and terrain.) is recommended as the odds of seeing an aircraft carrier are slim.

Baltimore captains should use Surveillance Radar II (While active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain.) on Slot 3 to increase their in-game impact (hunting the extremely stealthy destroyers of Tiers VIII-X), as Catapult Fighter (While active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft.) is not always useful in detecting stealthy or smoke-covered enemy ships.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for Credits Credits; Types 1 or 5 are recommended at a minimum to reduce detection range.

Players who wish to spend doubloons can equip Baltimore with Type 18 camouflage that lowers her detection range, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Gallery

Historical Info

Historical Gallery


Ships of U.S.A.
Destroyers  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons 
Cruisers  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX AlaskaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto Rico • X SalemDoubloons 
Battleships  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia 1941Doubloons • VII Colorado • VII FloridaDoubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • IX Iowa • IX Minnesota • IX MissouriDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X OhioDoubloons 
Aircraft Carriers  IV Langley • VI Ranger • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • X Midway • X Franklin D. Roosevelt
Cruisers
Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V YahagiDoubloons • VI Aoba • VII Myōkō • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII Tone • VIII AtagoDoubloons • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX AzumaDoubloons • X Zaō • X YoshinoDoubloons • X Kitakami 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X Moskva • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X SmolenskDoubloons 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX AlaskaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto Rico • X SalemDoubloons 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • X Venezia 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • IX Roon • IX Siegfried • IX Ägir • X Hindenburg 
Europe  I Gryf 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VII Algérie • VIII Charles Martel • VIII BayardDoubloons • IX Saint-Louis • X Henri IV • X ColbertDoubloons 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Belfast '43Doubloons • IX Neptune • IX Drake • X Minotaur • X Goliath • X Plymouth 
Pan-Asia  I Chengan • VI HuangheDoubloons • VIII IrianDoubloons • VIII WukongDoubloons 
Commonwealth  VI PerthDoubloons • VI Mysore 
Pan-America  II Almirante AbreuDoubloons • VII Nueve de JulioDoubloons