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Baltimore

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Baltimore
Baltimore_wows_main.jpg
Cruiser | U.S.A. | Tier VIII
Tech Tree Position
New Orleans
Arrow_down.png
Baltimore_icon_small.png
Arrow_down.png
Buffalo
stock
 top
General
Research price110000 exp
Purchase price8,900,000 Credits
Hit Points36,600 
Main Battery
203 mm/55 Mk.15 in a turret3 х 3 pcs.
Rate of Fireshots/min.
Reload Time10 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time30 sec.
Firing Range14.39 km.
Maximum Dispersion132 m.
HE Shell203 mm HE/HC Mk25 
Maximum HE Shell Damage2,800 
Chance of Fire on Target Caused by HE Shell14 %
Initial HE Shell Velocity823 m./s.
HE Shell Weight118 kg.
AP Shell203 mm AP Mk21 
Maximum AP Shell Damage5,000 
Initial AP Shell Velocity762 m./s.
AP Shell Weight152 kg.
Secondary Armament #1
127 mm/38 Mk.12 on a Mk.32 mount6 х 2 pcs.
Firing Range6.6 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/38 Mk.12 on a Mk.32 mount6 х 2 pcs.
. . . Average Damage per Second90.6 
. . . Firing Range5.01 km.
20 mm Oerlikon on a Mk.4 mount23 х 1 pcs.
. . . Average Damage per Second82.8 
. . . Firing Range2.01 km.
40 mm/56 Bofors on a Mk.1 mount12 х 2 pcs.
. . . Average Damage per Second135.6 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed32.5 knot
Turning Circle Radius730 m.
Rudder Shift Time10.2 sec.
Concealment
Surface Detectability Range12.22 km.
Air Detectability Range7.26 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
VIII
Ship_PASC108_Baltimore_1944.png
8,900,000

Baltimore — American Tier VIII cruiser.

With the beginning of World War II, restrictions on building heavy cruisers were lifted. A new ship was based on USS Wichita, but it was decided to go for a more substantial change in the design, strengthening the anti-aircraft armament. USS Baltimore took part in fire support and covering missions in support of such operations as the Kwajalein invasion, the raid on Truk, the Eniwetok seizure, and the Mariana and Palau Islands attacks. She fought in the Battle of the Philippine Sea and participated in the invasion of Okinawa and Iwo Jima.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
203 mm/55 Mk.15 in a turret6301322,800145,000 0730,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Baltimore (A)36,60062033623/12/6 01,000,000
Baltimore (B)42,40062033623/12/6 28,0002,100,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk8 mod. 10 0550,000
Mk8 mod. 20 15,0001,200,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 120,000 hp32.5 0620,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1

Player Opinion

Performance

Amusingly called the "Baltimoist", "BaltiMOAR" and "tier 9 CIWS", the Baltimore is the first shift of the 'modern' heavy cruiser within the United States Navy. While New Orleans was the beginning of that iteration, Baltimore and later her successors Oregon City and the vaunted Des Moines came to be using her design. In most cases, Baltimore is a good all rounder cruiser with decent concealment, good set of guns and ergonomics that may feel a bit 'sticky' in first handling in her stock configs, but once you fully kit the heavy cruiser, she can be something to be a force to ponder. While she does not have the broadside weight of her Japanese counterpart Ibuki or the unique A-XY layout and load time of her German counterpart Roon or even the stocky guns of her Russian counterpart Dmitri Donskoi, she does have her merits understood into one single quote: "you can throw predicaments against a Baltimore but you can never throw off her adaptability". Her guns are very reasonable for her load time which can be lessened at the cost of turret traverse speed and she can surprisingly take a beating unlike her peers, and most of all, while she does not have torpedoes unlike her colleagues, she makes up for it with her borderline absurd AA suite which is enough for aircraft screening duties whenever ships that do not possess a good AA suite are not present in the lineup.

While not on the level of Des Moines in anti-surface capability, the Baltimore proves herself with her heavy AP shells which her successor also uses that can deal damage even against bigger targets like a battleship as well as deal severe damage to her peers and her HE is decent enough to cause problems to the receiving end, although it requires shelling the target more often in order to achieve good results. Adding to the fact that Baltimore has the radar scanner consumable which she can perform destroyer screens with more lethality. When in combat, remember the quote mentioned as the Baltimore neither has an edge nor is deficit in the hands of a skilled player.

It is something to note, however, that Baltimore can choose between two guns at her disposal: the stock guns which have better shell speed at the cost of typical cruiser reload time of 15 seconds at her tier or the upgraded guns which load faster and fires the same AP shell Des Moines uses at the cost of reduced shell speed.

As of the current iteration, Baltimore received a reload buff which gives her top guns an astounding 10 seconds of load time which enables her to be a pummeling fire support as needed.

Pros:

  • very powerful AA suite if kitted as an AA cruiser
  • can mount the plotting room equipment should the top 15.8km range not suffice
  • surprising AP shells
  • effective jack of all trades
  • Very friendly ergonomics
  • same concealment rating as her colleague Ibuki
  • Decent HE shells
  • reasonable load time
  • Can choose between guns that are oriented to accurately beading fast ships or guns that deal heavier damage at the cost of shell speed

Cons:

  • shell arc and speed on top guns leave much to be desired
  • turret traverse is slightly slow
  • AP shells will ONLY be devastating if the cruiser gets close enough
  • durability is questionable
  • stock grind will be a sizable bump in the road

Research

What you should research depends on how you want to play.

  • If you liked the style of New Orleans at Tier 8, then you should research the Gun Fire Control System first, saving the new guns for last. Keep in mind, however, that this will not train you to use the guns on Des Moines well
  • If you want to unlock the full DPM and AP penetration potential of this ship, it is highly recommended to rush the upgraded guns. This will not only train you in how to use the Des Moines' guns later in the tree, it also turns what was an uptiered New Orleans into a DPM monster.

Optimal Configuration


Commander Skills

Gallery

Historical Info

Historical Gallery


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Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan 
Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • X Castilla 
Europe  I Gryf • VI ElliDoubloons 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • IX Van SpeijkDoubloons • X Gouden Leeuw • X Prins van Oranje 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII Francesco FerruccioDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • IX MichelangeloDoubloons • X Venezia • X NapoliDoubloons • X Napoli BDoubloons •  Piemonte 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons 
Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín