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Baltimore

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Baltimore
Baltimore_wows_main.jpg
Cruiser | U.S.A. | Tier VIII
Tech Tree Position
New Orleans
Arrow_down.png
Baltimore_icon_small.png
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Buffalo
stock
 top
General
Research price110000 exp
Purchase price8,900,000 Credits
Hit Points36,600 
Main Battery
203 mm/55 Mk.15 in a turret3 х 3 pcs.
Rate of Fireshots/min.
Reload Time10 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time30 sec.
Firing Range14.39 km.
Maximum Dispersion132 m.
HE Shell203 mm HE/HC Mk25 
Maximum HE Shell Damage2,800 
Chance of Fire on Target Caused by HE Shell14 %
Initial HE Shell Velocity823 m./s.
HE Shell Weight118 kg.
AP Shell203 mm AP Mk21 
Maximum AP Shell Damage5,000 
Initial AP Shell Velocity762 m./s.
AP Shell Weight152 kg.
Secondary Armament #1
127 mm/38 Mk.12 on a Mk.32 mount6 х 2 pcs.
Firing Range6.6 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/38 Mk.12 on a Mk.32 mount6 х 2 pcs.
. . . Average Damage per Second90.6 
. . . Firing Range5.01 km.
20 mm Oerlikon on a Mk.4 mount23 х 1 pcs.
. . . Average Damage per Second82.8 
. . . Firing Range2.01 km.
40 mm/56 Bofors on a Mk.1 mount12 х 2 pcs.
. . . Average Damage per Second135.6 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed32.5 knot
Turning Circle Radius730 m.
Rudder Shift Time10.2 sec.
Concealment
Surface Detectability Range12.22 km.
Air Detectability Range7.26 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
VIII
Ship_PASC108_Baltimore_1944.png
8,900,000

Baltimore — American Tier VIII cruiser.

With the beginning of World War II, restrictions on building heavy cruisers were lifted. A new ship was based on USS Wichita, but it was decided to go for a more substantial change in the design, strengthening the anti-aircraft armament. USS Baltimore took part in fire support and covering missions in support of such operations as the Kwajalein invasion, the raid on Truk, the Eniwetok seizure, and the Mariana and Palau Islands attacks. She fought in the Battle of the Philippine Sea and participated in the invasion of Okinawa and Iwo Jima.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
203 mm/55 Mk.15 in a turret6301322,800145,000 0730,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Baltimore (A)36,60062033623/12/6 01,000,000
Baltimore (B)42,40062033623/12/6 28,0002,100,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk8 mod. 10 0550,000
Mk8 mod. 20 15,0001,200,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 120,000 hp32.5 0620,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1

Player Opinion

Performance

Baltimore can be a difficult cruiser to play well, especially at first, but becomes a powerful playmaker in the right hands.

The stock grind is nothing short of punishing. Unupgraded, she has worse guns than a stock (!) New Orleans, and the increased armor and hit points have a difficult time offsetting her larger size and stock maneuverability. Happily, her upgrades more than solve these problems.

The upgraded guns are the most noticeable, in more than one respect. The upgraded guns offer a 50% increase in rate of fire over the stock guns, or 20% over an upgraded New Orleans (36% if the rate of fire upgrade is taken in the new upgrade slot)---very welcome, especially when trying to sink enemy destroyers within the window of her Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain.. In addition, the upgraded guns come with the famed "super-heavy" AP shells. While quite slow, and thus requiring extra lead, their penetration and damage will crush enemy cruisers from even significant angles. Unless the range upgrade is taken over the rate of fire upgrade in the new upgrade slot, Baltimore's range leaves something to be desired, especially considering her sedate shell velocity and the long-range environment typically found in high-tier games. Effectively deploying her firepower without being shot to pieces requires the utmost care in positioning... or a very skilled hand on the throttle and rudder.

The upgraded hull offers a solid boost in hit points over New Orleans. Combined with a quite thick belt for a cruiser (152 mm), thicker plating, and most critically, access to Repair PartyWhile active, restores a percentage of the ship's health points each second., this makes her a more durable ship even with the larger size and the decrease in manueverability. She is still a cruiser, however, and care must still be taken to not give the enemy an easy shot at her broadside. She has the same relatively slow speed as New Orleans, and her concealment does become worse, but is still more than competitive at 9.7 km with a full stealth build.

New Orleans's AA suite is solid. Baltimore's is outright fearsome. With over half again as much long-range and fully twice the mid-range DPS as her predecessor, most carriers will not even dare to approach.

Pros:

  • Very powerful AA suite if built for the anti-aircraft role
  • Long-duration US radar
  • Excellent armor piercing shell penetration thanks to US Super Heavy shells
  • Very maneuverable
  • Very good concealment

Cons:

  • Average high explosive performance
  • Slow AP shells hard to lead at long ranges
  • Short main battery range if range module is not taken
  • Punishing stock grind
  • Radar has shorter detection range than Russian cruiser
  • 25mm bow armor can be overmatched by Battleships

Research

Unfortunately, both range and rate of fire are massive problems for a stock Baltimore. If you can tolerate the short range, get the upgraded guns first (requires going through B hull first); otherwise, you can start with the rangefinder module.

Optimal Configuration

Upgrades

The recommended upgrades for Baltimore are as follows:

Commander Skills

Gallery

Historical Info

Historical Gallery


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Europe  I Gryf • VI ElliDoubloons 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • IX Van SpeijkDoubloons • X Gouden Leeuw • X Prins van Oranje 
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Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons 
Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín