Baltimore
203 mm/55 Mk.15 in a turret3 х 3 pcs. |
Rate of Fire6 shots/min. |
Reload Time10 sec. |
Rotation Speed6 deg./sec. |
180 Degree Turn Time30 sec. |
Firing Range14.39 km. |
Maximum Dispersion132 m. |
HE Shell203 mm HE/HC Mk25 |
Maximum HE Shell Damage2,800 |
Chance of Fire on Target Caused by HE Shell14 % |
Initial HE Shell Velocity823 m./s. |
HE Shell Weight118 kg. |
AP Shell203 mm AP Mk21 |
Maximum AP Shell Damage5,000 |
Initial AP Shell Velocity762 m./s. |
AP Shell Weight152 kg. |
127 mm/38 Mk.12 on a Mk.32 mount6 х 2 pcs. |
Firing Range6.6 km. |
Rate of Fire10 shots/min. |
Reload Time6 sec. |
HE Shell127 mm HE Mk32 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity792 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
127 mm/38 Mk.12 on a Mk.32 mount6 х 2 pcs. |
. . . Average Damage per Second90.6 |
. . . Firing Range5.01 km. |
20 mm Oerlikon on a Mk.4 mount23 х 1 pcs. |
. . . Average Damage per Second82.8 |
. . . Firing Range2.01 km. |
40 mm/56 Bofors on a Mk.1 mount12 х 2 pcs. |
. . . Average Damage per Second135.6 |
. . . Firing Range3.51 km. |
Maximum Speed32.5 knot |
Turning Circle Radius730 m. |
Rudder Shift Time10.2 sec. |
Surface Detectability Range12.22 km. |
Air Detectability Range7.26 km. |
Baltimore — American Tier VIII cruiser.
With the beginning of World War II, restrictions on building heavy cruisers were lifted. A new ship was based on USS Wichita, but it was decided to go for a more substantial change in the design, strengthening the anti-aircraft armament. USS Baltimore took part in fire support and covering missions in support of such operations as the Kwajalein invasion, the raid on Truk, the Eniwetok seizure, and the Mariana and Palau Islands attacks. She fought in the Battle of the Philippine Sea and participated in the invasion of Okinawa and Iwo Jima.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
Player Opinion
Performance
Baltimore can be a difficult cruiser to play well, especially at first, but becomes a powerful playmaker in the right hands.
The stock grind is nothing short of punishing. Unupgraded, she has worse guns than a stock (!) New Orleans, and the increased armor and hit points have a difficult time offsetting her larger size and stock maneuverability. Happily, her upgrades more than solve these problems.
The upgraded guns are the most noticeable, in more than one respect. The upgraded guns offer a 50% increase in rate of fire over the stock guns, or 20% over an upgraded New Orleans (36% if the rate of fire upgrade is taken in the new upgrade slot)---very welcome, especially when trying to sink enemy destroyers within the window of her Surveillance Radar . In addition, the upgraded guns come with the famed "super-heavy" AP shells. While quite slow, and thus requiring extra lead, their penetration and damage will crush enemy cruisers from even significant angles. Unless the range upgrade is taken over the rate of fire upgrade in the new upgrade slot, Baltimore's range leaves something to be desired, especially considering her sedate shell velocity and the long-range environment typically found in high-tier games. Effectively deploying her firepower without being shot to pieces requires the utmost care in positioning... or a very skilled hand on the throttle and rudder.
The upgraded hull offers a solid boost in hit points over New Orleans. Combined with a quite thick belt for a cruiser (152 mm), thicker plating, and most critically, access to Repair Party , this makes her a more durable ship even with the larger size and the decrease in manueverability. She is still a cruiser, however, and care must still be taken to not give the enemy an easy shot at her broadside. She has the same relatively slow speed as New Orleans, and her concealment does become worse, but is still more than competitive at 9.7 km with a full stealth build.
New Orleans's AA suite is solid. Baltimore's is outright fearsome. With over half again as much long-range and fully twice the mid-range DPS as her predecessor, most carriers will not even dare to approach.Pros:
- Very powerful AA suite if built for the anti-aircraft role
- Long-duration US radar
- Excellent armor piercing shell penetration thanks to US Super Heavy shells
- Very maneuverable
- Very good concealment
Cons:
- Average high explosive performance
- Slow AP shells hard to lead at long ranges
- Short main battery range if range module is not taken
- Punishing stock grind
- Radar has shorter detection range than Russian cruiser
- 25mm bow armor can be overmatched by Battleships
Research
Optimal Configuration
Upgrades
The recommended upgrades for Baltimore are as follows:
- Slot 1: Main Armaments Modification 1 keeps her guns active and firing.
- Slot 2: Steering Gears Modification 1 keeps her rudder available for dodging incoming shells. Alternatively, if the captain has access to the Surveillance Radar Modification 1 it can be equipped in this slot for improved radar uptime.
- Slot 3: AA Guns Modification 2 () improves her AA coverage. If carriers are not deemed a threat, Aiming Systems Modification 1 improves her accuracy.
- Slot 4: Propulsion Modification 1 () increases her acceleration, and Steering Gears Modification 2 improves her rudder shift. The choice depends on the captain's preferred method of avoiding incoming fire.
- Slot 5: Concealment System Modification 1 reduces her surface detectablilty.
- Slot 6: Captains can opt for a rate of fire build with Main Battery Modification 3 improving her reload to 8.8s. Or opt for a range build with Gun Fire Control System Modification 2 increasing her range to 18.4km, though aiming becomes difficult at that range.
Commander Skills
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★ |
★ |
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|
|
★★ |
|
2 |
★ |
★★ |
★★★ |
|
|
|
★★ |
|
3 |
★ |
★ |
|
|
★★ |
★★★ |
★★★ |
★★ |
4 |
|
★ |
|
|
★★★ |
|
★★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Gallery
Historical Info
Historical Gallery