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Benson

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Revision as of 06:49, 18 October 2018
Added info about Halloween camo.
Latest revision as of 17:51, 26 October 2023
Added pictures and revised commander skills
 
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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?A rather large ship for her type. As compared to her predecessors, the ship was much better armed owing to more efficient artillery mounts and a successful arrangement of novel quintuple torpedo tubes.<br><br>{{Model3DViewer|f630fda47d394facb44970819c84aa32}}+ 
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?Tier VIII's ''Benson'' is where the American destroyer line finally comes together with the complete package that makes them the most flexible destroyers in the game. The key to this transformation is access to [[Ship:Upgrades#Tier_VIII.2B_Equipment_.28Slot_5.29|Upgrade Slot 5]] and {{Concealment System Modification 1}}, allowing ''Benson'' and subsequent American destroyers to have concealment values that rival that of those found in the Japanese destroyer line. When their newfound stealth is combined with a potent torpedo armament and fast-firing main battery guns, ''Benson'', ''[[Fletcher]]'', and ''[[Gearing]]'' become true jack-of-all-trades ships with an incredibly high ceiling in the hands of a skilled captain.+{{AA Sidebar Warning Insert}}
 +'''Overview'''
  
?For ''Benson'', it all starts with her main battery. When built for maximum stealth, her detection radius of 5.8 km combined with 18 rounds per minute from each of the five guns in her main battery make her a terror to enemy destroyers. She can work in close, then cut opposing destroyers down very quickly with her high rate of fire. Beyond her main battery, ''Benson'' is the first American destroyer whose stock torpedo armament range exceeds her detection radius. She has a very long reload time for her torpedo tubes, but the torpedoes themselves are harder to detect than their Japanese counterparts and give her targets less reaction time to dodge out of the way.+As the first “hybrid” destroyer in the tech tree, Tier VIII destroyer ''Benson'' marks an important milestone in the progression of American destroyers. Her improved concealment enables her to take an active role in battle that her predecessors ''[[Mahan]]'' and ''[[Farragut]]'' struggled to do with their poor concealment. ''Benson'' is a flexible jack-of-all-trades ship, able to utilize both her guns and torpedoes in order to make her presence felt in game.
  
?Even a ship as good as ''Benson'' has drawbacks. Her anti-aircraft suite might generously be called mediocre, though captains who wish to sacrifice one of her main battery guns can equip Hull (C) and have access to {{Defensive AA Fire}} to help drive off enemy planes. As a destroyer she has no real armor to speak of, and most shells that hit her will disable at least one module of some kind. Her shell arcs become challenging to use past the 7-8 km range, and require excessive lead in order to land hits. +'''Hull'''
  
?Despite the negatives, though, ''Benson'' is one of the best-balanced destroyers in World of Warships, capable of providing a valuable contribution to any team she finds herself on in the hands of a skilled captain. +''Benson’s'' greatest improvement over ''[[Mahan]]'' is her substantially lower surface concealment, mostly through having access to the {{Concealment System Modification 1}} upgrade. She can reduce her concealment to 5.8 km, which is stealthy enough to out-spot half of the destroyers at her tier. With a fully upgraded hull and <u>Survivability Expert</u>, ''Benson'' has a maximum hit-point pool of 18,200 — 1,700 more than her predecessor — placing her in the middle of the pack for a Tier VIII destroyer. While her base speed of 38 knots is above average, her handling is the best among Tier VIII destroyers with a fast rudder shift time of 2.7 s and a turning radius of 570 m. Overall, ''Benson'' is a meaningful upgrade from her predecessor, as she is no longer at a perpetual spotting disadvantage when engaging other destroyers.
 + 
 +'''Firepower'''
 + 
 +''Benson’s'' main battery remains mostly unchanged when compared to ''[[Mahan]]''. She has the exact same reload, damage per minute, ballistics, and firestarting potential as her predecessor. The only difference is that ''Benson'' carries improved turret mounts that cut down the 180 degree turn time from 12 s to 5.3 s. At Tier VIII, ''Benson’s'' main battery is no longer the undisputed champion that ''[[Mahan]]'' was at Tier VII, as her peers gain massive improvements to firepower while she gets essentially none. Gun-focused destroyers such as ''[[Akizuki]]'', ''[[Split]]'', and ''[[Le Terrible]]'' easily outgun ''Benson'' with improved damage per minute, superior shell ballistics, and better firestarting capacity. Despite her new competition, ''Benson’s'' damage per minute is still above average for a Tier VIII destroyer, and most importantly, she outspots the majority of destroyers that outgun her.
 + 
 +''Benson’s'' torpedo armament is a small upgrade from ''[[Mahan]]''. She gains two extra torpedoes, for a total of 10 compared to ''Mahan’s'' 8, and her torpedo damage increases from 11,600 to 16,633. However, the switch from quadruple to quintuple torpedo tubes substantially increases ''Benson’s'' torpedo reload to around 2 minutes, giving her the slowest reload of any Tier VIII destroyer. While her torpedoes have decent reaction time, flooding chance, and range, they are also some of the slowest among any Tier VIII destroyer.
 + 
 +''Benson’s'' overall firepower can be described as average. She doesn’t excel in any particular manner when it comes to main battery or torpedo firepower, but she can fulfill the role of either an artillery or torpedo-focused destroyer when needed. This versatility allows ''Benson'' to adapt to a changing battlefield far better than her specialized peers can.
 + 
 +'''Anti-Aircraft'''
 + 
 +''Benson’s'' AA suite is average for a Tier VIII destroyer. She has a 5.8 km long-range aura and 2 km short-range aura. She puts up four flak clouds, with above-average damage on her long-range aura but mediocre short-range damage. ''Benson'' has the option to boost her AA defenses by taking {{Defensive AA Fire}}, which gives an increased bonus to the continuous damage of tech tree American destroyers. Still, the use of {{Defensive AA Fire}} is not enough to deter carrier strikes, as experienced carrier players can easily avoid the flak clouds and get strikes through.
 + 
 +'''Anti-Submarine'''
 + 
 +''Benson'' has very good damage output against enemy submarines, but without the assistance of allied spotting, she can only capitalize on enemy mistakes . Her depth charges are among the best for a Tier VIII destroyer, boasting an excellent alpha of 5,100 damage, best-in-class flooding and fire chance, and a consistent drop pattern that makes it easy to hit submarines. Due to her great speed and maneuverability, it is easy for her to chase down spotted submarines and not get outmaneuvered by them. However, she is reliant on external spotting, whether through {{Hydroacoustic Search}}, {{Submarine Surveillance}}, or the sub exposing itself in detection range, as she has no tools to directly spot them herself.
 + 
 +'''Consumables'''
 + 
 +As with other American destroyers, ''Benson'' has access to a {{Smoke Generator}} with a 30 second action time and almost 2 minute dispersion time. She can utilize the smoke screen to create mobile cover and fire at enemies with her guns, or lay down cover for allied ships. Just like other American destroyers from Tier V to X, ''Benson'' can choose between {{Engine Boost}} and an improved {{Defensive AA Fire}} with a higher bonus to continuous damage. Captains should take {{Engine Boost}} over {{Defensive AA Fire}}, as ''Benson’s'' anti-aircraft battery is not good enough to take down a determined carrier strike. {{Engine Boost}} allows captains to quickly reposition around the map while increasing her engine power and top speed.
 + 
 +'''Gameplay'''
 + 
 +''Benson'' is a jack-of-all-trades destroyer with the capability to fulfill a variety of roles given the situation. With substantial improvements to her stealth, ''Benson'' is capable of playing directly for the objectives and being a front-line destroyer for the team. Her artillery is above average, but is most effective at shorter ranges so taking fights at medium to long range is inadvisable. Her torpedoes are good enough to saturate lanes and punish enemy pushes. At the start of a match, captains should either play for caps or acquire vision for the team. Utilize her solid armament and good concealment to repel enemies and to secure flanks. Once a flank is secured, start rotating to other objectives and whittle down enemies with her artillery and torpedoes. Make sure to pick engagements that are favorable in the right situation, as mistakes in destroyers are costly.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Excellent main battery; stellar rate of fire and fast turret traverse speed (even faster than ''[[Mahan]]'').+* High rate of fire
?* Two centerline-mounted quintuple-tube torpedo launchers give her a solid torpedo armament.+* High HE and AP damage per minute values
?* Capable of delivering torpedoes from beyond her detection range.+* Fast turret traverse
?* First American destroyer capable of lowering her detection range below 6.0 km by combining [[Ship:Commander#Concealment Expert|Concealment Expert]] and {{Concealment System Modification 1}}.+* Large torpedo salvo
?* Can equip the {{Defensive AA Fire}} consumable when Hull (C) is mounted.+* Fastest rudder shift time and smallest turning radius in tier
?* Good speed, responsive rudder, and excellent handling; ''Benson'' has the tightest turning circle of all Tier VIII destroyers.+* Great concealment
 +* Longest duration smoke
 + 
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Weak armor; stealth and maneuverability are her best defenses.+*Floaty shell arcs makes hitting targets at long range difficult
?* Anti-aircraft suite is mainly for show and will rarely shoot anything down (even with {{Defensive AA Fire}} active) unless captains invest heavily in the right mix of commander skills, upgrades, and consumables.+* Worst high-explosive shell fire chance for her tier (5%)
?* Very long torpedo reload time.+* Long Torpedo reload time
?* High shell arcs make it hard to hit fast moving ships, especially if they are maneuvering to avoid incoming fire.+* Torpedoes are some of the slowest at her tier
?* Hull (C) reduces number of main battery guns to four when equipped.+* AA will not stop a determined airstrike
 +* Long Smoke Generator cooldown
 + 
 + 
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
 Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows:  Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows:
?* '''Hull:''' Upgrade to Hull (B) to add extra health, fractionally more AA, and improved rudder shift time. Research of Hull (B) unlocks progression to ''[[Fletcher]]''. Unlocking Hull (C) removes one main battery gun (and comes with a corresponding reduction in long-range anti-aircraft firepower), but allows ''{{#var:ship_name}}'' to equip {{Defensive AA Fire}}.+* '''Hull:''' Upgrade to Hull (B) to add extra health, fractionally more AA, and improved rudder shift time. Research of Hull (B) unlocks progression to ''[[Fletcher]]''.
 * '''Torpedoes:''' The Mk15 mod. 3 torpedoes hit harder, but reload 13 seconds slower; Hull (B) must be equipped before they can be installed. * '''Torpedoes:''' The Mk15 mod. 3 torpedoes hit harder, but reload 13 seconds slower; Hull (B) must be equipped before they can be installed.
 * '''Gun Fire Control System:''' Upgrade to Mk8 mod. 2 for an extra 10% range on the main battery.  * '''Gun Fire Control System:''' Upgrade to Mk8 mod. 2 for an extra 10% range on the main battery.
  
?Like ''[[Mahan]]'', Hull (B) is the best place to invest early experience gains. After that, captains are encouraged to research the upgraded torpedo module for better reload times and more damage. ''Benson'' is one of the first American destroyers that can be played as a torpedo-centric destroyer if desired. Pick up the Fire Control System upgrade to her main battery range last.+''Benson’s'' Hull (B) is the first and most important module for captains to research, as it adds extra hitpoints, marginally better AA, and improves her rudder shift time. The next module to research is the upgraded Mk15 torpedoes for higher damage output. Finally, upgrade the fire control system for extra main battery range.
  
?Hull (C) is an optional upgrade for captains who wish to maximize their defenses against enemy aircraft by gaining access to the {{Defensive AA Fire}} consumable. It is probably best skipped entirely or acquired after unlocking ''[[Fletcher]]''. 
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
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 The recommended upgrades for ''{{#var:ship_name}}'' are as follows: The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
 *'''Slot 1''': {{Main Armaments Modification 1}}  *'''Slot 1''': {{Main Armaments Modification 1}}
?*'''Slot 2''': {{Propulsion Modification 1}}<nowiki>*</nowiki>+*'''Slot 2''': {{Engine Room Protection}} or {{Engine Boost Modification 1}}
?*'''Slot 3''': {{Aiming Systems Modification 1}}<nowiki>*</nowiki>+*'''Slot 3''': {{Aiming Systems Modification 1}} or {{Torpedo Tubes Modification 1}}
?*'''Slot 4''': {{Propulsion Modification 2}}+*'''Slot 4''': {{Propulsion Modification 1}}
 *'''Slot 5''': {{Concealment System Modification 1}} *'''Slot 5''': {{Concealment System Modification 1}}
  
?'''Slot 3''' is most commonly filled with Aiming Systems Modification 1, but captains who have equipped Hull (C) may wish to use {{AA Guns Modification 2}} in order to increase the radius of {{Defensive AA Fire}}. Similarly, captains looking to maximize their anti-aircraft capabilities may wish to install the special {{Defensive AA Fire Modification 1}} upgrade into '''Slot 2'''.+There is some variety when it comes to optimal upgrades for ''Benson'', whether captains want to focus on her main battery or torpedoes. For the first slot, Main Armaments Modifications 1 is vital in order to keep her artillery and torpedoes from getting knocked out during the heat of battle. For slot 2, Captains can choose between Engine Room Protection or Engine Boost Modification 1 in order to have a better protected engine and rudder, or a longer lasting Engine Boost. In slot 3, captains should choose Aiming Systems Modification 1 if going with a main battery build or Torpedo Tubes Modification 1 if going with a torpedo-focused build. Propulsion Modification 1 is the best upgrade for Slot 4, as it greatly improves Benson’s handling and acceleration, giving captains an easier opportunity to mitigate incoming damage. In Slot 5, Concealment System Modification 1 is recommended in order to enhance her base concealment.
 + 
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?''Benson'' isn't quite as flexible as her Tier IX cousin ''[[Fletcher]]'', but she's close.  
  
?Preventative Maintenance at Level 1, Last Stand at Level 2, Survivability Expert at Level 3, and Concealment Expert at Level 4 are all must-have skills for ''Benson'' commanders. Once those four basic skills have been covered, captains can begin to customize their ''Benson'' commander further. Captains wishing to focus on maximizing their main battery should sink points into Demolition Expert and Basic Firing Training at Level 3; more torpedo-minded captains should invest in Torpedo Armament Expertise instead. Level 2's Adrenaline Rush is a good buy regardless of which armament is chosen for a focus. Captains wishing to invest in a full-on anti-aircraft build should invest in Basic Firing Training and Manual Fire Control for AA Armament; ''Benson'' is capable of shooting down surprising numbers of enemy aircraft when configured properly, but it requires a heavy investment in commander skill points and upgrades.+<u>Preventative Maintenance</u> at Level 1 and <u>Last Stand</u> at Level 2 are must-haves for Benson commanders. Both are crucial for any destroyer, as they reduce the probability and severity of engine or rudder failure. Losing steering or engine power during the heat of battle is likely to cost captains their ship, so it is imperative that they are protected.
  
?{{Commander Skills+Level 3 offers a number of good options. <u>Survivability Expert</u> is an easy pick, buffing Benson’s health pool by 18%. <u>Main Battery & AA Specialist</u> and <u>Adrenaline Rush</u> are recommended for captains looking to get more damage out of their main battery. <u>Superintendent</u> is a strong choice if captains often utilize their smoke screens to cover themselves or allies. <u>Fill the Tubes</u> is valuable for captains looking to get more value from her torpedo battery.
?| Priority Target = 2+
?| Preventative Maintenance = 3+
?| Expert Loader = +
?| Aircraft Servicing Expert = +
?| Direction Center for Catapult Aircraft = +
?| Dogfighting Expert = +
?| Incoming Fire Alert = +
?| Evasive Maneuver = +
  
?| High Alert = 2+<u>Concealment Expert</u> is recommended as the first Level 4 skill as it helps Benson to achieve competitive concealment values. <u>Fearless Brawler</u> can replace <u>Main Battery & AA Specialist</u> if captains want to min-max their firepower. There is risk involved, as captains need to put their ship into potential danger in order to utilize the skill. <u>Radio Location</u> can be useful as it helps captains get a bearing of the location of nearby enemies.
?| Jack of All Trades = 1+
?| Expert Marksman = +
?| Torpedo Acceleration = +
?| Smoke Screen Expert = 1+
?| Expert Rear Gunner = +
?| Adrenaline Rush = 2+
?| Last Stand = 3+
  
?| Survivability Expert = 3 
?| Basics of Survivability =  
?| Torpedo Armament Expertise = 2 
?| Emergency Takeoff =  
?| Basic Firing Training = 2 
?| Superintendent = 1 
?| Demolition Expert = 2 
?| Vigilance = 2 
  
?| Manual Fire Control for Secondary Armament = +{{Commander Skills 3 DD
?| Fire Prevention = +| rating11 = <!-- Grease the Gears -->
?| Inertia Fuse for HE Shells = 1+| rating12 = <!-- Liquidator -->1
?| Air Supremacy = +| rating13 = <!-- Consumables Specialist -->
?| Advanced Firing Training = 1+| rating14 = <!-- Gun Feeder -->
?| Manual Fire Control for AA Armament = 1+| rating15 = <!-- Incoming Fire Alert -->1
?| Radio Position Finding = +| rating16 = <!-- Preventive Maintenance -->3
?| Concealment Expert = 3+ 
 +| rating21 = <!-- Pyrotechnician -->1
 +| rating22 = <!-- Swift Fish -->1
 +| rating23 = <!-- Consumables Enhancements -->
 +| rating24 = <!-- Extra-Heavy AP Shells -->
 +| rating25 = <!-- Priority Target -->
 +| rating26 = <!-- Last Stand -->3
 + 
 +| rating31 = <!-- Main Battery & AA Specialist -->2
 +| rating32 = <!-- Fill the Tubes -->2
 +| rating33 = <!-- Adrenaline Rush -->3
 +| rating34 = <!-- Inertial Fuse for HE Shells -->
 +| rating35 = <!-- Superintendent -->2
 +| rating36 = <!-- Survivability Expert -->3
 + 
 +| rating41 = <!-- Main Battery & AA Expert -->
 +| rating42 = <!-- Swift in Silence -->
 +| rating43 = <!-- Radio Location -->1
 +| rating44 = <!-- Fearless Brawler -->1
 +| rating45 = <!-- Concealment Expert -->3
 +| rating46 = <!-- Dazzle -->
 }} }}
  
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 * '''Slot 1:''' {{Damage Control Party}} * '''Slot 1:''' {{Damage Control Party}}
 * '''Slot 2:''' {{Smoke Generator}} * '''Slot 2:''' {{Smoke Generator}}
?* '''Slot 3:''' {{Engine Boost}} ('''or''' {{Defensive AA Fire}} '''[Hull (C) Only]''')+* '''Slot 3:''' {{Engine Boost}} or {{Defensive AA Fire}}
  
?A gunboat destroyer such as ''Benson'' is inevitably going to come under heavy fire; the abbreviated cooldown on {{Damage Control Party II}} will eventually pay for itself. Shelling out the doubloons or credits here is highly recommended. Paying for {{Smoke Generator II}} is captain's choice, but there are times that the shortened cooldown on smoke is the difference between sneaking away and going to the bottom.+|Camouflage=
 +{{TT Ship Camo Insert|shiptier=8}}
  
?|Camouflage=<!-- write text about useful camouflage below --> 
?[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range. 
  
?Players who wish to spend doubloons can equip ''Benson'' with [[Ship:Camouflage#Permanent_Camouflage|Type 18 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. +|Signals=<!-- write text about best set of signals below -->
 +Sierra Mike ({{Sierra Mike|Size=18px}}) is a must-have to increase Benson’s maximum speed. Victor Lima ({{Victor Lima|Size=18px}}) and India X-Ray ({{India X-Ray|Size=18px}}) are worthwhile picks to increase her firestarting capability. Juliet Whiskey Unaone ({{Juliet Whiskey Unaone|Size=18px}}) is recommended to increase the flooding chance of her torpedoes. Juliet Charlie ({{Juliet Charlie|Size=18px}}) is a highly recommended choice for destroyers in particular. November Foxtrot ({{November Foxtrot|Size=18px}}) is useful for reducing the long cooldown of her {{Smoke Generator}} and getting her {{Engine Boost}} up faster. X-Ray Papa Unaone ({{X-Ray Papa Unaone|Size=18px}}) is useful to increase her {{Smoke Generator}} duration.
  
?Benson also has an alternate premium camouflage called "Ghoul", in which she appears as she does during the Halloween scenario "Sunray in the Darkness". 
? 
?|Signals=<!-- write text about best set of signals below --> 
  
 {{Signal Flags {{Signal Flags
?| November Echo Setteseven = 1+| Juliet Charlie = 3 <!-- No Detonate -->
?| Mike Yankee Soxisix = +| India Yankee = <!-- -20% Fire duration -->
?| India X-Ray = 3+| Hotel Yankee = <!-- ram someone -->
?| Juliet Whiskey Unaone = 2+| Juliet Yankee Bissotwo = <!-- -20% flood duration -->
?| Victor Lima = 3+| Victor Lima = 3 <!-- +1/0.5% (160mm) fire, +4% flood -->
?| Hotel Yankee = 1+| India X-Ray = 3 <!-- +1/0.5% (160mm) fire, +5% you detonate -->
? +
?| November Foxtrot = 1+
?| Sierra Mike = 3+
?| India Delta = +
?| Juliet Yankee Bissotwo = +
?| India Yankee = +
?| Juliet Charlie = 3+
  
?| Zulu = 1+| Juliet Whiskey Unaone = 3 <!-- +15% flood, +5% you detonate -->
?| India Bravo Terrathree = +| Mike Yankee Soxisix = <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
?| Equal Speed Charlie London = 3+| November Echo Setteseven= 1 <!-- +5% AA damage -->
?| Zulu Hotel = 2+| Sierra Mike = 3 <!-- +5% speed -->
?| Papa Papa = +| November Foxtrot = 3 <!-- -5% Consumables reload -->
 +| India Delta = <!-- +20% HP from Repair Party -->
  
?| Wyvern = +| X-Ray Papa Unaone = 3 <!-- +15% Smoke Gen action time -->
?| Red Dragon = 2+| Sierra Bravo = <!-- +10% Hydro action time; -10% DFAA reload time -->
?| Dragon Flag = 2+
?| Ouroboros = +
?| Hydra = +
 }} }}
  
  
 |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery>
 +
 +File:Bensonahull.png|''Benson's'' A Hull
 +File:Bensonbhull.png|''Benson's'' B Hull
 +File:Bensondepthcharge.png|''Benson's'' Depth Charge Pattern
 +File:BensMid.jpg|A ''Benson'' yeets a ''Midway'' to end the match.
 +
 +
  
 </gallery> </gallery>
  
 |History=<!-- write text below --> |History=<!-- write text below -->
 +<div class="thumb tright">
 +{{AnnoWiki|content=
 +<h2>USS ''{{#var:ship_name}}'', 1940</h2>
 ===Construction=== ===Construction===
 :Bethlehem Steel Company; Quincy, Massachusetts :Bethlehem Steel Company; Quincy, Massachusetts
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 =====Torpedoes===== =====Torpedoes=====
 :Ten (2x5) 533mm torpedo tubes :Ten (2x5) 533mm torpedo tubes
 +}}</div>
 +===History===
 +====Design====
  
?===Design=== 
 USS ''Benson'' (DD-421) was the lead ship of her class of destroyers in the United States Navy during World War II. She was named for Admiral William S. Benson (1855–1932). USS ''Benson'' (DD-421) was the lead ship of her class of destroyers in the United States Navy during World War II. She was named for Admiral William S. Benson (1855–1932).
  
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 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +<references />
 +#[https://en.wikipedia.org/wiki/USS_Benson USS ''Benson'' (DD-421) - Wikipedia]
 +#[https://en.wikipedia.org/wiki/Benson-class_destroyer Benson-class destroyer - Wikipedia]
 +
 +{{WoWS Ship Changelog Insert|1=
 +*Added to the game in Update 0.2.2.5 (alpha version).
 +*Update 0.3.0:
 +**Added an updated researchable hull.
 +*Update 0.5.0:
 +**Hull C is no longer required research to progress to Fletcher.
 +*** Defensive AA Consumable added to Hull C.
 +*Update 0.5.1:
 +**Torpedo parameters were changed (speed / reload time / range / damage):
 +*** Mark 12 torpedoes (64 / 110 / 6.4 / 11733) replaced with Mk15 mod.0 torpedoes.
 +*** Mark 14 mod. 3 ( 52 / 94 / 8.2 / 14500) replaced with Mk15 mod.3 torpedoes.
 +**Main battery reload time reduced from 4.5 to 3.34 s.
 +*Update 0.5.2:
 +**Changed the B Hull:
 +*** One of the gun turrets is no longer removed when the main battery is upgraded.
 +*** HP increased from 12800 to 15400.
 +*** Air defense installations were replaced.
 +**Credits earnings decreased by 7%.
 +*Update 0.5.3.2:
 +**SC radar replaced with RC 2 radar on Hull C.
 +**Minor visual change to turrets
 +**Fixed the numbers displayed on the starboard side of the Hull C.
 +**The Type 7 camouflage was renamed Type 10.
 +*Update 0.5.7:
 +**Removed the overlap of her torpedo tubes with the ship structures.
 +**The hull armored model was refined.
 +*Update 0.6.6:
 +**The deck armor thickness was changed to 19mm.
 +*Update 0.6.9:
 +**Hull B rudder shift time decreased to 2.7 s to be equal with Hull C.
 +*Update 0.6.11:
 +**Icons on the armament scheme no longer intersect when Hull B and Mk15 mod.3 torpedoes are installed.
 +*Update 0.6.12:
 +**Detectability when firing main guns in smoke changed to 2.75 km.
 +*Update 0.6.13:
 +**The efficiency of the Defensive Fire consumable was increased. Now it increases the power of the aura by four times (instead of three).
 +**Fire extinguishing time now 30 s instead of 60 s;
 +**The survivability of air defense weapons was tested and brought to a single standard. The change affects 40mm guns.
 +*Update 0.6.15:
 +**Chance of fire for hull B was slightly reduced and is now equal to chance of fire for Hull C.
 +*Update 0.7.6:
 +**Fixed a bug due to which the alternative camouflage color scheme did not work on all hulls.
 +*Update 0.7.7:
 +**For 127mm AP / SC Mk38 armor-piercing shells, the fuse detonation time was reduced from 0.03 to 0.01 s.
 +*Update 0.7.11:
 +**Hull C: The tarpaulin on the stern main gun is no longer displayed as a surface with 1mm armor.
 +*Update 0.8.1:
 +**Fixed a bug where the permanent Halloween camouflage for Benson did not change the appearance of the main battery turrets.
 +*Update 0.8.5:
 +**Credits earnings increased by + 5%.
 +*Update 0.9.4:
 +**Defensive fire consumable now available on all hulls.
 +*Update 0.9.5:
 +**Small changes to geometry and textures.
 +*Update 0.9.6:
 +**The bonus to the permanent AA aura damage by the Defensive AA Fire consumable was increased from +50% to +75%.
 +**The Benson Hull C Module was removed from the game.
 +**Compensation rules:
 +*** If players had already researched the module, they had the XP spent on the research returned as compensation.
 +*** If players had the removed module in their Inventory, they received compensation equal to the module's value in credits.
 +*** If players had the removed module mounted on the ship, they were replaced with the previous module and removed from the players' account. Players were compensated for the module in the form of credits.
 +*** If the replacement module was available in the players' Inventory, they received compensation for its value in credits.
 +*** If there was no replacement module available in players' Inventory, they received a replacement free of charge; if the module had not yet been researched, it was automatically researched.
 +*Update 0.9.7:
 +**The bonus to the permanent AA aura damage of the Defensive AA Fire consumable was increased from +75% to +100%.
 +*Update 0.11.5:
 +**Ship's 3D model changed, resulting in:
 +*** 0.12 m increase in draught.
 +*** 0.2 m decrease in hull height.
 +*** 0.1 m decrease in waterline length.
 +*** 0.2 m decrease in total length.
 +*** 0.04 m decrease in waterline hull width.
 +*** 0.04 m decrease in maximum hull width.
 +**Aiming sector of the second torpedo launcher with the stock torpedo module installed decreased by 8 degrees on each side.
 +**Resistance to damage from the HE shell impact area of the second main battery turret increased by approximately 25%.
 +**Aiming sector of the second main battery turret increased by 8 degrees on each side.
 +**Aiming sector of the third main battery turret decreased by 1 degree on each side.
 +**The conning tower is now included in the superstructure plating.
 +**Continuous AA damage of Hull A decreased from 92 to 83.
 +**Long-range AA damage of Hull A decreased from 77 to 67.
 +**The amount of HP in the bow of Hull A decreased from 1,900 to 1,700.
 +**The amount of HP in superstructures of Hull A increased from 900 to 1,100.
 +**Resistance to damage from the HE shell impact area decreased by approximately 25% for the third and fourth main battery turrets of Hull B.
 +**Continuous AA damage of Hull B increased from 97 to 104.
 +**Long-range AA damage of Hull B increased from 77 to 84.
 +**Damage from AA shell explosions of Hull B increased from 1,400 to 1,470.
 +**The number of explosions in an AA salvo of Hull B increased from 3 to 4.
 +**The amount of HP in the bow of Hull B decreased from 2,200 to 2,000.
 +**The amount of HP in the stern of Hull B decreased from 1,400 to 1,300.
 +**The amount of HP in superstructures of Hull B increased from 1,000 to 1,300.
 +*Update 0.11.6:
 +**In the Equipment tab, the name of the ship's main battery was changed from 127 mm/38 Mk.12 on a Mk.30/Mk.30 mod.0 mount to 127 mm/38 Mk.12 on a Mk.21 mod.0/Mk.30 mod.1 mount.
 +*Update 0.11.7:
 +**Minor fixes to the model and textures of the ship.
 +}}
  
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Latest revision as of 17:51, 26 October 2023

Benson
Benson_wows_main.jpg
Destroyer | U.S.A. | Tier VIII
Tech Tree Position
Mahan
Arrow_down.png
Benson_icon_small.png
Arrow_down.png
Fletcher
stock
 top
General
Research price115000 exp
Purchase price9,040,000 Credits
Hit Points12,800 
Main Battery
IDS_PAGM088_5IN38_MK40_MOD335 х 1 pcs.
Rate of Fire17.96 shots/min.
Reload Time3.34 sec.
Rotation Speed34 deg./sec.
180 Degree Turn Time5.29 sec.
Firing Range10.54 km.
Maximum Dispersion101 m.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity792 m./s.
HE Shell Weight24.5 kg.
AP Shell127 mm AP/SC Mk38 
Maximum AP Shell Damage2,100 
Initial AP Shell Velocity792 m./s.
AP Shell Weight25 kg.
Torpedo Tubes
533 mm Mk152 х 5 pcs.
Rate of Fire0.55 shots/min.
Reload Time109 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoMk15 mod. 0 
Maximum Damage11,600 
Torpedo Speed55 knot
Torpedo Range9.15 km.
AA Defense
127 mm/38 Mk.12 on a Mk.30 mod.0 mount2 х 1 pcs.
. . . Average Damage per Second21.4 
. . . Firing Range5.01 km.
IDS_PAGM088_5IN38_MK40_MOD332 х 1 pcs.
. . . Average Damage per Second6.4 
. . . Firing Range5.01 km.
IDS_PAGM135_5IN38_MK30_MOD11 х 1 pcs.
. . . Average Damage per Second10.7 
. . . Firing Range5.01 km.
12.7 mm Browning on a single mount6 х 1 pcs.
. . . Average Damage per Second22.8 
. . . Firing Range1.2 km.
127 mm/38 Mk.12 on a Mk.30 mod.0 mount2 х 1 pcs.
. . . Average Damage per Second21.4 
. . . Firing Range5.01 km.
IDS_PAGM137_5IN38_MK30_MOD12 х 1 pcs.
. . . Average Damage per Second21.4 
. . . Firing Range5.01 km.
IDS_PAGM135_5IN38_MK30_MOD11 х 1 pcs.
. . . Average Damage per Second10.7 
. . . Firing Range5.01 km.
Maneuverability
Maximum Speed38 knot
Turning Circle Radius570 m.
Rudder Shift Timesec.
Concealment
Surface Detectability Range7.16 km.
Air Detectability Range2.88 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
VIII
Ship_PASD008_Benson_1945.png
9,040,000

Benson — American Tier VIII destroyer.

The new destroyers were planned as an improved Sims class with an échelon arrangement of the propulsion unit. Based on the experience with previous classes, it was decided to rearrange all torpedo tubes along the centerline, reduce their number to two, and replace the quadruple-tube torpedo launchers with quintuple-tube launchers. During World War II, USS Benson escorted convoys in the Atlantic and Mediterranean, and she supported landings in Sicily and Italy. Later, she accompanied aircraft carriers in the Pacific. Over the course of the war, she was awarded four battle stars.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
127 mm/38 Mk.12 on a Mk.21 mod.0/Mk.30 mod.1 mount185.31011,80052,100 0650,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Benson (A)12,80062056/52 0690,000
Benson (B)15,400132052/4/52 18,0001,400,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk15 mod. 00.61097.211,600559.2 0780,000
Mk15 mod. 30.51227.216,633559.2 18,0001,470,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk8 mod. 10 0395,000
Mk8 mod. 20 12,000950,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 50,000 hp38 0625,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Overview

As the first “hybrid” destroyer in the tech tree, Tier VIII destroyer Benson marks an important milestone in the progression of American destroyers. Her improved concealment enables her to take an active role in battle that her predecessors Mahan and Farragut struggled to do with their poor concealment. Benson is a flexible jack-of-all-trades ship, able to utilize both her guns and torpedoes in order to make her presence felt in game.

Hull

Benson’s greatest improvement over Mahan is her substantially lower surface concealment, mostly through having access to the Concealment System Modification 1: -10% to detectability radius. / +5% to the dispersion of enemy shells fired at your ship. upgrade. She can reduce her concealment to 5.8 km, which is stealthy enough to out-spot half of the destroyers at her tier. With a fully upgraded hull and Survivability Expert, Benson has a maximum hit-point pool of 18,200 — 1,700 more than her predecessor — placing her in the middle of the pack for a Tier VIII destroyer. While her base speed of 38 knots is above average, her handling is the best among Tier VIII destroyers with a fast rudder shift time of 2.7 s and a turning radius of 570 m. Overall, Benson is a meaningful upgrade from her predecessor, as she is no longer at a perpetual spotting disadvantage when engaging other destroyers.

Firepower

Benson’s main battery remains mostly unchanged when compared to Mahan. She has the exact same reload, damage per minute, ballistics, and firestarting potential as her predecessor. The only difference is that Benson carries improved turret mounts that cut down the 180 degree turn time from 12 s to 5.3 s. At Tier VIII, Benson’s main battery is no longer the undisputed champion that Mahan was at Tier VII, as her peers gain massive improvements to firepower while she gets essentially none. Gun-focused destroyers such as Akizuki, Split, and Le Terrible easily outgun Benson with improved damage per minute, superior shell ballistics, and better firestarting capacity. Despite her new competition, Benson’s damage per minute is still above average for a Tier VIII destroyer, and most importantly, she outspots the majority of destroyers that outgun her.

Benson’s torpedo armament is a small upgrade from Mahan. She gains two extra torpedoes, for a total of 10 compared to Mahan’s 8, and her torpedo damage increases from 11,600 to 16,633. However, the switch from quadruple to quintuple torpedo tubes substantially increases Benson’s torpedo reload to around 2 minutes, giving her the slowest reload of any Tier VIII destroyer. While her torpedoes have decent reaction time, flooding chance, and range, they are also some of the slowest among any Tier VIII destroyer.

Benson’s overall firepower can be described as average. She doesn’t excel in any particular manner when it comes to main battery or torpedo firepower, but she can fulfill the role of either an artillery or torpedo-focused destroyer when needed. This versatility allows Benson to adapt to a changing battlefield far better than her specialized peers can.

Anti-Aircraft

Benson’s AA suite is average for a Tier VIII destroyer. She has a 5.8 km long-range aura and 2 km short-range aura. She puts up four flak clouds, with above-average damage on her long-range aura but mediocre short-range damage. Benson has the option to boost her AA defenses by taking Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased., which gives an increased bonus to the continuous damage of tech tree American destroyers. Still, the use of Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. is not enough to deter carrier strikes, as experienced carrier players can easily avoid the flak clouds and get strikes through.

Anti-Submarine

Benson has very good damage output against enemy submarines, but without the assistance of allied spotting, she can only capitalize on enemy mistakes . Her depth charges are among the best for a Tier VIII destroyer, boasting an excellent alpha of 5,100 damage, best-in-class flooding and fire chance, and a consistent drop pattern that makes it easy to hit submarines. Due to her great speed and maneuverability, it is easy for her to chase down spotted submarines and not get outmaneuvered by them. However, she is reliant on external spotting, whether through Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain., Submarine SurveillanceDetect submarines underwater., or the sub exposing itself in detection range, as she has no tools to directly spot them herself.

Consumables

As with other American destroyers, Benson has access to a Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates. with a 30 second action time and almost 2 minute dispersion time. She can utilize the smoke screen to create mobile cover and fire at enemies with her guns, or lay down cover for allied ships. Just like other American destroyers from Tier V to X, Benson can choose between Engine BoostWhile active, increases a ship's speed by a fixed percentage. and an improved Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. with a higher bonus to continuous damage. Captains should take Engine BoostWhile active, increases a ship's speed by a fixed percentage. over Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased., as Benson’s anti-aircraft battery is not good enough to take down a determined carrier strike. Engine BoostWhile active, increases a ship's speed by a fixed percentage. allows captains to quickly reposition around the map while increasing her engine power and top speed.

Gameplay

Benson is a jack-of-all-trades destroyer with the capability to fulfill a variety of roles given the situation. With substantial improvements to her stealth, Benson is capable of playing directly for the objectives and being a front-line destroyer for the team. Her artillery is above average, but is most effective at shorter ranges so taking fights at medium to long range is inadvisable. Her torpedoes are good enough to saturate lanes and punish enemy pushes. At the start of a match, captains should either play for caps or acquire vision for the team. Utilize her solid armament and good concealment to repel enemies and to secure flanks. Once a flank is secured, start rotating to other objectives and whittle down enemies with her artillery and torpedoes. Make sure to pick engagements that are favorable in the right situation, as mistakes in destroyers are costly.

Pros:

  • High rate of fire
  • High HE and AP damage per minute values
  • Fast turret traverse
  • Large torpedo salvo
  • Fastest rudder shift time and smallest turning radius in tier
  • Great concealment
  • Longest duration smoke

Cons:

  • Floaty shell arcs makes hitting targets at long range difficult
  • Worst high-explosive shell fire chance for her tier (5%)
  • Long Torpedo reload time
  • Torpedoes are some of the slowest at her tier
  • AA will not stop a determined airstrike
  • Long Smoke Generator cooldown

Research

Availability of researchable upgrades for Benson is as follows:

  • Hull: Upgrade to Hull (B) to add extra health, fractionally more AA, and improved rudder shift time. Research of Hull (B) unlocks progression to Fletcher.
  • Torpedoes: The Mk15 mod. 3 torpedoes hit harder, but reload 13 seconds slower; Hull (B) must be equipped before they can be installed.
  • Gun Fire Control System: Upgrade to Mk8 mod. 2 for an extra 10% range on the main battery.
Benson’s Hull (B) is the first and most important module for captains to research, as it adds extra hitpoints, marginally better AA, and improves her rudder shift time. The next module to research is the upgraded Mk15 torpedoes for higher damage output. Finally, upgrade the fire control system for extra main battery range.

Optimal Configuration

Upgrades

The recommended upgrades for Benson are as follows:

There is some variety when it comes to optimal upgrades for Benson, whether captains want to focus on her main battery or torpedoes. For the first slot, Main Armaments Modifications 1 is vital in order to keep her artillery and torpedoes from getting knocked out during the heat of battle. For slot 2, Captains can choose between Engine Room Protection or Engine Boost Modification 1 in order to have a better protected engine and rudder, or a longer lasting Engine Boost. In slot 3, captains should choose Aiming Systems Modification 1 if going with a main battery build or Torpedo Tubes Modification 1 if going with a torpedo-focused build. Propulsion Modification 1 is the best upgrade for Slot 4, as it greatly improves Benson’s handling and acceleration, giving captains an easier opportunity to mitigate incoming damage. In Slot 5, Concealment System Modification 1 is recommended in order to enhance her base concealment.

Commander Skills

Preventative Maintenance at Level 1 and Last Stand at Level 2 are must-haves for Benson commanders. Both are crucial for any destroyer, as they reduce the probability and severity of engine or rudder failure. Losing steering or engine power during the heat of battle is likely to cost captains their ship, so it is imperative that they are protected.

Level 3 offers a number of good options. Survivability Expert is an easy pick, buffing Benson’s health pool by 18%. Main Battery & AA Specialist and Adrenaline Rush are recommended for captains looking to get more damage out of their main battery. Superintendent is a strong choice if captains often utilize their smoke screens to cover themselves or allies. Fill the Tubes is valuable for captains looking to get more value from her torpedo battery.

Concealment Expert is recommended as the first Level 4 skill as it helps Benson to achieve competitive concealment values. Fearless Brawler can replace Main Battery & AA Specialist if captains want to min-max their firepower. There is risk involved, as captains need to put their ship into potential danger in order to utilize the skill. Radio Location can be useful as it helps captains get a bearing of the location of nearby enemies.


Consumables

Benson can equip the following consumables:

Signals

Sierra Mike (+5% to the ship's maximum speed.) is a must-have to increase Benson’s maximum speed. Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.) and India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.) are worthwhile picks to increase her firestarting capability. Juliet Whiskey Unaone (+15% chance of causing flooding. / +5% to the risk of your ship's magazine detonating.) is recommended to increase the flooding chance of her torpedoes. Juliet Charlie (-100% to the risk of your ship's magazine detonating.) is a highly recommended choice for destroyers in particular. November Foxtrot (-5% reload time on all consumables.) is useful for reducing the long cooldown of her Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates. and getting her Engine BoostWhile active, increases a ship's speed by a fixed percentage. up faster. X-Ray Papa Unaone (+10% Smoke Generator action time.) is useful to increase her Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates. duration.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  1. USS Benson (DD-421) - Wikipedia
  2. Benson-class destroyer - Wikipedia

Ship Change Log

See here for links to Update notes.

  • Added to the game in Update 0.2.2.5 (alpha version).
  • Update 0.3.0:
    • Added an updated researchable hull.
  • Update 0.5.0:
    • Hull C is no longer required research to progress to Fletcher.
      • Defensive AA Consumable added to Hull C.
  • Update 0.5.1:
    • Torpedo parameters were changed (speed / reload time / range / damage):
      • Mark 12 torpedoes (64 / 110 / 6.4 / 11733) replaced with Mk15 mod.0 torpedoes.
      • Mark 14 mod. 3 ( 52 / 94 / 8.2 / 14500) replaced with Mk15 mod.3 torpedoes.
    • Main battery reload time reduced from 4.5 to 3.34 s.
  • Update 0.5.2:
    • Changed the B Hull:
      • One of the gun turrets is no longer removed when the main battery is upgraded.
      • HP increased from 12800 to 15400.
      • Air defense installations were replaced.
    • Credits earnings decreased by 7%.
  • Update 0.5.3.2:
    • SC radar replaced with RC 2 radar on Hull C.
    • Minor visual change to turrets
    • Fixed the numbers displayed on the starboard side of the Hull C.
    • The Type 7 camouflage was renamed Type 10.
  • Update 0.5.7:
    • Removed the overlap of her torpedo tubes with the ship structures.
    • The hull armored model was refined.
  • Update 0.6.6:
    • The deck armor thickness was changed to 19mm.
  • Update 0.6.9:
    • Hull B rudder shift time decreased to 2.7 s to be equal with Hull C.
  • Update 0.6.11:
    • Icons on the armament scheme no longer intersect when Hull B and Mk15 mod.3 torpedoes are installed.
  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 2.75 km.
  • Update 0.6.13:
    • The efficiency of the Defensive Fire consumable was increased. Now it increases the power of the aura by four times (instead of three).
    • Fire extinguishing time now 30 s instead of 60 s;
    • The survivability of air defense weapons was tested and brought to a single standard. The change affects 40mm guns.
  • Update 0.6.15:
    • Chance of fire for hull B was slightly reduced and is now equal to chance of fire for Hull C.
  • Update 0.7.6:
    • Fixed a bug due to which the alternative camouflage color scheme did not work on all hulls.
  • Update 0.7.7:
    • For 127mm AP / SC Mk38 armor-piercing shells, the fuse detonation time was reduced from 0.03 to 0.01 s.
  • Update 0.7.11:
    • Hull C: The tarpaulin on the stern main gun is no longer displayed as a surface with 1mm armor.
  • Update 0.8.1:
    • Fixed a bug where the permanent Halloween camouflage for Benson did not change the appearance of the main battery turrets.
  • Update 0.8.5:
    • Credits earnings increased by + 5%.
  • Update 0.9.4:
    • Defensive fire consumable now available on all hulls.
  • Update 0.9.5:
    • Small changes to geometry and textures.
  • Update 0.9.6:
    • The bonus to the permanent AA aura damage by the Defensive AA Fire consumable was increased from +50% to +75%.
    • The Benson Hull C Module was removed from the game.
    • Compensation rules:
      • If players had already researched the module, they had the XP spent on the research returned as compensation.
      • If players had the removed module in their Inventory, they received compensation equal to the module's value in credits.
      • If players had the removed module mounted on the ship, they were replaced with the previous module and removed from the players' account. Players were compensated for the module in the form of credits.
      • If the replacement module was available in the players' Inventory, they received compensation for its value in credits.
      • If there was no replacement module available in players' Inventory, they received a replacement free of charge; if the module had not yet been researched, it was automatically researched.
  • Update 0.9.7:
    • The bonus to the permanent AA aura damage of the Defensive AA Fire consumable was increased from +75% to +100%.
  • Update 0.11.5:
    • Ship's 3D model changed, resulting in:
      • 0.12 m increase in draught.
      • 0.2 m decrease in hull height.
      • 0.1 m decrease in waterline length.
      • 0.2 m decrease in total length.
      • 0.04 m decrease in waterline hull width.
      • 0.04 m decrease in maximum hull width.
    • Aiming sector of the second torpedo launcher with the stock torpedo module installed decreased by 8 degrees on each side.
    • Resistance to damage from the HE shell impact area of the second main battery turret increased by approximately 25%.
    • Aiming sector of the second main battery turret increased by 8 degrees on each side.
    • Aiming sector of the third main battery turret decreased by 1 degree on each side.
    • The conning tower is now included in the superstructure plating.
    • Continuous AA damage of Hull A decreased from 92 to 83.
    • Long-range AA damage of Hull A decreased from 77 to 67.
    • The amount of HP in the bow of Hull A decreased from 1,900 to 1,700.
    • The amount of HP in superstructures of Hull A increased from 900 to 1,100.
    • Resistance to damage from the HE shell impact area decreased by approximately 25% for the third and fourth main battery turrets of Hull B.
    • Continuous AA damage of Hull B increased from 97 to 104.
    • Long-range AA damage of Hull B increased from 77 to 84.
    • Damage from AA shell explosions of Hull B increased from 1,400 to 1,470.
    • The number of explosions in an AA salvo of Hull B increased from 3 to 4.
    • The amount of HP in the bow of Hull B decreased from 2,200 to 2,000.
    • The amount of HP in the stern of Hull B decreased from 1,400 to 1,300.
    • The amount of HP in superstructures of Hull B increased from 1,000 to 1,300.
  • Update 0.11.6:
    • In the Equipment tab, the name of the ship's main battery was changed from 127 mm/38 Mk.12 on a Mk.30/Mk.30 mod.0 mount to 127 mm/38 Mk.12 on a Mk.21 mod.0/Mk.30 mod.1 mount.
  • Update 0.11.7:
    • Minor fixes to the model and textures of the ship.

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Aircraft Carriers  IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • VIII HornetDoubloons • VIII Saipan BDoubloons • X Essex • X Midway • X Franklin D. RooseveltDoubloons •  United States
Destroyers
Japan  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons •  Yamagiri 
U.K.  II Medea • III Valkyrie • III CampbeltownDoubloons • IV Wakeful • V Acasta • VI Icarus • VI GallantDoubloons • VII Jervis • VII Jupiter '42Doubloons • VIII Lightning • VIII CossackDoubloons • VIII Cossack BDoubloons • IX Jutland • IX SommeDoubloons • X Daring • X DruidDoubloons 
France  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V SirocoDoubloons • VI Guépard • VI AigleDoubloons • VII Vauquelin • VIII Le Fantasque • VIII Le TerribleDoubloons • IX Mogador • X Kléber • X MarceauDoubloons • X Kléber CLR 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V Podvoisky • V OkhotnikDoubloons • VI Gnevny • VII Minsk • VII LeningradDoubloons • VII Tashkent '39Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX NeustrashimyDoubloons • X KhabarovskDoubloons • X Grozovoi • X Delny •  Zorkiy 
U.S.A.  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons • X Forrest ShermanDoubloons •  Joshua Humphreys 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VI Karl von SchönbergDoubloons • VII Leberecht Maass • VII Z-31 • VII Z-39Doubloons • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35Doubloons • IX Z-46 • IX Felix Schultz • IX Z-44Doubloons • IX ZF-6Doubloons • X Z-52 • X Elbing • X Z-42Doubloons 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI AnshanDoubloons • VII Gadjah Mada • VIII Hsienyang • VIII SiliwangiDoubloons • VIII LoyangDoubloons • VIII FenyangDoubloons • VIII Loyang BDoubloons • VIII Ship SmashaDoubloons • IX Chung Mu • X Yueyang • X Lüshun •  Kunming 
Spain  X Álvaro de BazánDoubloons 
Europe  II Tátra • III Romulus • IV Klas Horn • V Visby • V Muavenet • VI Västerås • VI Stord • VII Skåne • VII Grom • VII BłyskawicaDoubloons • VII Stord '43Doubloons • VIII Öland • VIII Split • VIII OrkanDoubloons • IX Östergötland • IX Lambros Katsonis • IX VelosDoubloons • IX FrieslandDoubloons • IX JägerDoubloons • X Halland • X Gdańsk • X SmålandDoubloons • X RagnarDoubloons •  Dalarna 
Netherlands  IX GroningenDoubloons • X TrompDoubloons 
Italy  II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI LeoneDoubloons • VII Luca Tarigo • VII FR25Doubloons • VIII Vittorio Cuniberti • IX Adriatico • IX Paolo EmilioDoubloons • X Attilio Regolo 
Commonwealth  III VampireDoubloons • VII HaidaDoubloons • VII HuronDoubloons • X Vampire IIDoubloons 
Pan-America  VI JuruáDoubloons