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Benson

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Benson
Benson_wows_main.jpg
Destroyer | U.S.A. | Tier VIII
Tech Tree Position
Mahan
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Benson_icon_small.png
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Fletcher
stock
 top
General
Research price115000 exp
Purchase price9,040,000 Credits
Hit Points12,800 
Main Battery
IDS_PAGM088_5IN38_MK40_MOD335 х 1 pcs.
Rate of Fire17.96 shots/min.
Reload Time3.34 sec.
Rotation Speed34 deg./sec.
180 Degree Turn Time5.29 sec.
Firing Range10.54 km.
Maximum Dispersion101 m.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity792 m./s.
HE Shell Weight24.5 kg.
AP Shell127 mm AP/SC Mk38 
Maximum AP Shell Damage2,100 
Initial AP Shell Velocity792 m./s.
AP Shell Weight25 kg.
Torpedo Tubes
533 mm Mk152 х 5 pcs.
Rate of Fire0.55 shots/min.
Reload Time109 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoMk15 mod. 0 
Maximum Damage11,600 
Torpedo Speed55 knot
Torpedo Range9.15 km.
AA Defense
127 mm/38 Mk.12 on a Mk.30 mod.0 mount2 х 1 pcs.
. . . Average Damage per Second21.4 
. . . Firing Range5.01 km.
IDS_PAGM088_5IN38_MK40_MOD332 х 1 pcs.
. . . Average Damage per Second6.4 
. . . Firing Range5.01 km.
IDS_PAGM135_5IN38_MK30_MOD11 х 1 pcs.
. . . Average Damage per Second10.7 
. . . Firing Range5.01 km.
12.7 mm Browning on a single mount6 х 1 pcs.
. . . Average Damage per Second22.8 
. . . Firing Range1.2 km.
127 mm/38 Mk.12 on a Mk.30 mod.0 mount2 х 1 pcs.
. . . Average Damage per Second21.4 
. . . Firing Range5.01 km.
IDS_PAGM137_5IN38_MK30_MOD12 х 1 pcs.
. . . Average Damage per Second21.4 
. . . Firing Range5.01 km.
IDS_PAGM135_5IN38_MK30_MOD11 х 1 pcs.
. . . Average Damage per Second10.7 
. . . Firing Range5.01 km.
Maneuverability
Maximum Speed38 knot
Turning Circle Radius570 m.
Rudder Shift Timesec.
Concealment
Surface Detectability Range7.16 km.
Air Detectability Range2.88 km.
Battle Levels
12345678910
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VIII
Ship_PASD008_Benson_1945.png
9,040,000

Benson — American Tier VIII destroyer.

A rather large ship for her type. As compared to her predecessors, the ship was much better armed owing to more efficient artillery mounts and a successful arrangement of novel quintuple torpedo tubes.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
127 mm/38 Mk.12 on a Mk.21 mod.0/Mk.30 mod.1 mount185.31011,80052,100 0650,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Benson (A)12,80062056/52 0690,000
Benson (B)15,400132052/4/52 18,0001,400,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk15 mod. 00.61097.211,600559.2 0780,000
Mk15 mod. 30.51227.216,633559.2 18,0001,470,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk8 mod. 10 0395,000
Mk8 mod. 20 12,000950,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 50,000 hp38 0625,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1

Player Opinion

Performance

Tier VIII's Benson is where the American destroyer line finally comes together with the complete package that makes them the most flexible destroyers in the game. The key to this transformation is access to Upgrade Slot 5 and Concealment System Modification 1: -10% to detectability radius. / +5% to the dispersion of enemy shells fired at your ship., allowing Benson and subsequent American destroyers to have concealment values that rival that of those found in the Japanese destroyer line. When their newfound stealth is combined with a potent torpedo armament and fast-firing main battery guns, Benson, Fletcher, and Gearing become true jack-of-all-trades ships with an incredibly high ceiling in the hands of a skilled captain.

For Benson, it all starts with her main battery. When built for maximum stealth, her detection radius of 5.8 km combined with 18 rounds per minute from each of the five guns in her main battery make her a terror to enemy destroyers. She can work in close, then cut opposing destroyers down very quickly with her high rate of fire. Beyond her main battery, Benson is the first American destroyer whose stock torpedo armament range exceeds her detection radius. She has a very long reload time for her torpedo tubes, but the torpedoes themselves are harder to detect than their Japanese counterparts and give her targets less reaction time to dodge out of the way.

Even a ship as good as Benson has drawbacks. Her anti-aircraft suite might generously be called mediocre, though captains who wish to sacrifice one of her main battery guns can equip Hull (C) and have access to Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. to help drive off enemy planes. As a destroyer she has no real armor to speak of, and most shells that hit her will disable at least one module of some kind. Her shell arcs become challenging to use past the 7-8 km range, and require excessive lead in order to land hits.

Despite the negatives, though, Benson is one of the best-balanced destroyers in World of Warships, capable of providing a valuable contribution to any team she finds herself on in the hands of a skilled captain.

Pros:

  • Excellent main battery; stellar rate of fire and fast turret traverse speed (even faster than Mahan).
  • Two centerline-mounted quintuple-tube torpedo launchers give her a solid torpedo armament.
  • Capable of delivering torpedoes from beyond her detection range.
  • First American destroyer capable of lowering her detection range below 6.0 km by combining Concealment Expert and Concealment System Modification 1: -10% to detectability radius. / +5% to the dispersion of enemy shells fired at your ship..
  • Can equip the Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable when Hull (C) is mounted.
  • Good speed, responsive rudder, and excellent handling; Benson has the tightest turning circle of all Tier VIII destroyers.

Cons:

  • Weak armor; stealth and maneuverability are her best defenses.
  • Anti-aircraft suite is mainly for show and will rarely shoot anything down (even with Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. active) unless captains invest heavily in the right mix of commander skills, upgrades, and consumables.
  • Very long torpedo reload time.
  • High shell arcs make it hard to hit fast moving ships, especially if they are maneuvering to avoid incoming fire.
  • Hull (C) reduces number of main battery guns to four when equipped.

Research

Availability of researchable upgrades for Benson is as follows:

  • Hull: Upgrade to Hull (B) to add extra health, fractionally more AA, and improved rudder shift time. Research of Hull (B) unlocks progression to Fletcher. Unlocking Hull (C) removes one main battery gun (and comes with a corresponding reduction in long-range anti-aircraft firepower), but allows Benson to equip Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased..
  • Torpedoes: The Mk15 mod. 3 torpedoes hit harder, but reload 13 seconds slower; Hull (B) must be equipped before they can be installed.
  • Gun Fire Control System: Upgrade to Mk8 mod. 2 for an extra 10% range on the main battery.

Like Mahan, Hull (B) is the best place to invest early experience gains. After that, captains are encouraged to research the upgraded torpedo module for better reload times and more damage. Benson is one of the first American destroyers that can be played as a torpedo-centric destroyer if desired. Pick up the Fire Control System upgrade to her main battery range last.

Hull (C) is an optional upgrade for captains who wish to maximize their defenses against enemy aircraft by gaining access to the Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable. It is probably best skipped entirely or acquired after unlocking Fletcher.

Optimal Configuration

Upgrades

The recommended upgrades for Benson are as follows:

Slot 3 is most commonly filled with Aiming Systems Modification 1, but captains who have equipped Hull (C) may wish to use AA Guns Modification 2 (OBSOLETE Replaced by Auxiliary Armaments Modification 2.) in order to increase the radius of Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased.. Similarly, captains looking to maximize their anti-aircraft capabilities may wish to install the special Defensive AA Fire Modification 1 : +20% action time. / -10% cooldown time. upgrade into Slot 2.

Commander Skills

Benson isn't quite as flexible as her Tier IX cousin Fletcher, but she's close.

Preventative Maintenance at Level 1, Last Stand at Level 2, Survivability Expert at Level 3, and Concealment Expert at Level 4 are all must-have skills for Benson commanders. Once those four basic skills have been covered, captains can begin to customize their Benson commander further. Captains wishing to focus on maximizing their main battery should sink points into Demolition Expert and Basic Firing Training at Level 3; more torpedo-minded captains should invest in Torpedo Armament Expertise instead. Level 2's Adrenaline Rush is a good buy regardless of which armament is chosen for a focus. Captains wishing to invest in a full-on anti-aircraft build should invest in Basic Firing Training and Manual Fire Control for AA Armament; Benson is capable of shooting down surprising numbers of enemy aircraft when configured properly, but it requires a heavy investment in commander skill points and upgrades.

Consumables

Benson can equip the following consumables:

A gunboat destroyer such as Benson is inevitably going to come under heavy fire; the abbreviated cooldown on Damage Control Party II (When activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration.) will eventually pay for itself. Shelling out the doubloons or credits here is highly recommended. Paying for Smoke Generator II (While active, generates a smoke screen that blocks line-of-sight for both enemies and teammates.) is captain's choice, but there are times that the shortened cooldown on smoke is the difference between sneaking away and going to the bottom.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip Benson with Type 18 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

"Benson" also has an alternate premium camouflage called "Ghoul", in which she appears as she does during the Halloween scenario "Sunray in the Darkness".

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery


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