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Bismarck

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 * Surprisingly nimble for a battleship of her size, with an excellent top speed (30 knots). * Surprisingly nimble for a battleship of her size, with an excellent top speed (30 knots).
 * Exceptionally durable with a good armor layout; has the vaunted "turtleback" armor making her highly resistant to citadel damage. * Exceptionally durable with a good armor layout; has the vaunted "turtleback" armor making her highly resistant to citadel damage.
? +*Secondaries can take a destroyer down.
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
 * No torpedoes like those found on her sister ''[[Tirpitz]]''. * No torpedoes like those found on her sister ''[[Tirpitz]]''.
?* Only has eight (8) barrels, while every other ship at this tier has nine (9) or more of a higher caliber.+* Only has eight (8) barrels, while nearly every other ship at this tier has nine (9) or more of a higher caliber.
 * 15-inch guns have trouble with angled enemy battleships (use HE against the superstructure or choose a different target). * 15-inch guns have trouble with angled enemy battleships (use HE against the superstructure or choose a different target).
 * Her anti-aircraft can be destroyed with sustained HE spam. * Her anti-aircraft can be destroyed with sustained HE spam.
 * Extremely vulnerable to fires. Superstructures can be set on fire by calibers of any size quite easily. * Extremely vulnerable to fires. Superstructures can be set on fire by calibers of any size quite easily.
 * Armor scheme remains vulnerable to full penetrations by armor-piercing shells when showing the flat broadside of the ship to the enemy; ''{{#var:ship_name}}'' may not take citadel damage, but a lot of regular penetration damage hurts just as badly. * Armor scheme remains vulnerable to full penetrations by armor-piercing shells when showing the flat broadside of the ship to the enemy; ''{{#var:ship_name}}'' may not take citadel damage, but a lot of regular penetration damage hurts just as badly.
 +* Main guns' accuracy can be disappointing at times, especially without Aiming System Modification upgrade.
 +* Main guns' HE shells have low damage.
 +* Despite her secondaries' range, their reliability can be inconsistent even with a proper build.
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
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 * '''Slot 1:''' {{Main Armaments Modification 1}} to improve her main battery survival or {{Auxiliary Armaments Modification 1}} if going with an AA build or secondaries build. * '''Slot 1:''' {{Main Armaments Modification 1}} to improve her main battery survival or {{Auxiliary Armaments Modification 1}} if going with an AA build or secondaries build.
 * '''Slot 2:''' {{Damage Control System Modification 1}} to improve her overall survival in battle. * '''Slot 2:''' {{Damage Control System Modification 1}} to improve her overall survival in battle.
?* '''Slot 3:''' {{Aiming Systems Modification 1}} to improve her main battery accuracy, {{AA Guns Modification 2}} for an AA build, or {{Secondary Battery Modification 2}} for a secondary build.+* '''Slot 3:''' {{Aiming Systems Modification 1}} to improve her main battery accuracy, {{AA Guns Modification 1}} for an AA build, or {{Secondary Battery Modification 2}} for a secondary build.
 * '''Slot 4:''' {{Damage Control System Modification 2}} to further improve her overall survival. {{Steering Gears Modification 2}} is also an option to improve her maneuverability. * '''Slot 4:''' {{Damage Control System Modification 2}} to further improve her overall survival. {{Steering Gears Modification 2}} is also an option to improve her maneuverability.
?* '''Slot 5:''' {{Concealment System Modification 1}} to reduce her detection range. {{Target Acquisition System Modification 1}} is also a viable choice if torpedoes are a recurring threat. +* '''Slot 5:''' {{Concealment System Modification 1}} to reduce her detection range. {{Torpedo Lookout System}} is also a viable choice if torpedoes are a recurring threat.
  
 |CommanderSkills= |CommanderSkills=
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 '''Anti-Aircraft Build:''' Similar to the secondary-focused build, Basic Firing Training, Expert Marskman, Superintendent, and Advanced Firing Training form the core of the commander skills. Captains then double up on Level 4 skills and pick up Manual Fire Control for AA Armament. German long-range AA batteries are all in excess of 85mm, allowing them to make good use of the skill and dish out extreme punishment to enemy aircraft. '''Anti-Aircraft Build:''' Similar to the secondary-focused build, Basic Firing Training, Expert Marskman, Superintendent, and Advanced Firing Training form the core of the commander skills. Captains then double up on Level 4 skills and pick up Manual Fire Control for AA Armament. German long-range AA batteries are all in excess of 85mm, allowing them to make good use of the skill and dish out extreme punishment to enemy aircraft.
  
?{{Commander Skills+{{Commander Skills 2
?| Priority Target = 2+<!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. -->
?| Preventative Maintenance = 1+| rating11 = 2 <!-- Priority Target -->
?| Expert Loader = 1+| rating12 = 1 <!-- Preventive Maint -->
?| Aircraft Servicing Expert = +| rating13 = 1 <!-- Expert Loader -->
?| Direction Center for Catapult Aircraft = 2+| rating14 = 0 <!-- Air Supremacy -->
?| Dogfighting Expert = +| rating15 = 2 <!-- Direction Center for Fighters -->
?| Incoming Fire Alert = +| rating16 = 0 <!-- Improved Engine Boost -->
?| Evasive Maneuver = +| rating17 = <!-- Incoming Fire Alert -->
 +| rating18 = 0 <!-- Last Gasp -->
  
?| High Alert = 1+| rating21 = 1 <!-- High Alert -->
?| Jack of All Trades = 2+| rating22 = 2 <!-- Jack of All Trades -->
?| Expert Marksman = 2+| rating23 = 2 <!-- Expert Marksman -->
?| Torpedo Acceleration = +| rating24 = 0 <!-- Torpedo Acceleration -->
?| Smoke Screen Expert = +| rating25 = 0 <!-- Smoke Screen Expert -->
?| Expert Rear Gunner = +| rating26 = 0 <!-- Improved Engines -->
?| Adrenaline Rush = 3+| rating27 = 3 <!-- Adrenaline Rush -->
?| Last Stand = +| rating28 = <!-- Last Stand -->
  
?| Survivability Expert = +| rating31 = 2 <!-- Basics of Survivability -->
?| Basics of Survivability = 2+| rating32 = <!-- Survivability Expert-->
?| Torpedo Armament Expertise = +| rating33 = <!-- Torpedo Armament Expertise-->
?| Emergency Takeoff = +| rating34 = 0 <!-- Aircraft Armor -->
?| Basic Firing Training = 2+| rating35 = 2 <!-- Basic Firing Training -->
?| Superintendent = 3+| rating36 = 3 <!-- Superintendent -->
?| Demolition Expert = 1+| rating37 = 1 <!-- Demolition Expert -->
?| Vigilance = 1+| rating38 = 1 <!-- Vigilance -->
  
?| Manual Fire Control for Secondary Armament = 3+| rating41 = 3 <!-- Manual Fire Control for Secondary Armament -->
?| Fire Prevention = 2+| rating42 = 2 <!-- Fire Prevention -->
?| Inertia Fuse for HE Shells = +| rating43 = <!-- Inertia Fuse for HE Shells -->
?| Air Supremacy = +| rating44 = 0 <!-- Sight Stabilization -->
?| Advanced Firing Training = 3+| rating45 = 3 <!-- Advanced Firing Training -->
?| Manual Fire Control for AA Armament = 2+| rating46 = <!-- Massive AA Fire -->
?| Radio Position Finding = +| rating47 = <!-- Radio Position Finding -->
?| Concealment Expert = 2+| rating48 = 2 <!-- Concealment Expert -->
 }} }}
? 
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
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 Players who wish to spend doubloons can equip ''Bismarck'' with [[Ship:Camouflage#Permanent_Camouflage|Type 18 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.  Players who wish to spend doubloons can equip ''Bismarck'' with [[Ship:Camouflage#Permanent_Camouflage|Type 18 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
  
?Players who completed "[[Ship:Bismarck_Collection|The Hunt for ''Bismarck'']]" collection were awarded a pair of [[Ship:Camouflage#Special_Camouflage|alternate permanent camouflages]] depicting the ship as it appeared during the Battle of the Denmark Strait. A Halloween camouflage also exists that displays the ship as it appears in the Halloween 2017 scenario.+Players who completed "[[Ship:Bismarck_Collection|The Hunt for ''Bismarck'']]" collection were awarded a pair of [[Ship:Camouflage#Special_Camouflage|alternate permanent camouflages]] depicting the ship as it appeared during the Battle of the Denmark Strait. A Halloween camouflage, "Varg", also exists that displays the ship as it appears in the Halloween 2017 scenario, "[[Sunray in the Darkness]]".
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
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 ====Design==== ====Design====
?''Bismarck'' was the first of two ''Bismarck''-class battleships built for Nazi Germany's Kriegsmarine. Named after Chancellor Otto von Bismarck — the primary force behind the unification of Germany in 1871 — the ship was laid down at the Blohm & Voss shipyard in Hamburg in July 1936 and launched in February 1939. Work was completed in August 1940, when she was commissioned into the German fleet. ''Bismarck'' and her sister ship ''[[Tirpitz]]'' were the largest battleships ever built by Germany, and two of the largest built by any European power.+Following the construction of modern Battleships in France and Italy, Germany saw once again the need to counter other navies with their own class of modern fast Battleships.
 + 
 +With a displacement of 39,500 tons when lightly loaded, and 50,400 when fully loaded, these ships were the largest Battleships in Europe during WW2. The official displacement, as a means to not provoke the United Kingdom, was 35,000 tons. The overall length was 250.5m, with a beam of 36m and a maximum draft of 10.2m.
 + 
 +Main battery was initially set out to be caliber 33cm, which at the planned displacement would have allowed for a heavily armored and fast ship. However after the Richelieu class turned out to be carrying 380mm guns, the design was reworked and the armament would consist of eight 380mm guns in four twin turrets. The decision to go back to twin turrets was mostly due to two factors. For one, the German method of Fire Control preferred to have the main battery split into two even groups, so that each group would fire while the other one is reloading, to have shorter breaks between the salvos and to get range data faster. Also, German engineers struggled to develop a sufficient hoist system for triple turrets of that caliber.
 +This 38cm SK/34 gun fired an 800kg heavy projectile at ranges of up to 36.5km, with a theoretical maximum rate of fire of 3.3 rounds per minute and gun. However, those kind of fire rates would stress the ammunition hoists to the point where a mechanical failure is very likely, thus those kind of reloads were rarely executed.
 +Secondary armament consisted of a mixed battery of 15cm and 10.5cm dual purpose guns. The 15cm gun was mounted in three twin turrets on each side of the ship, and would engage targets at ranges up to 23km, while the 10.5cm gun was mounted in four twins on each side with a range against surface units of 17km, and an AA ceiling of 12.5km.
 +Anti Aircraft Armament initially consisted of sixteen twin-mounted 37mm ''Flakzwilling 30'', an accurate but slow firing medium-range weapon. This gun would continue to see service on both ''Bismarck'' and ''Tirpitz'' until their destruction. Short range AA as design was covered by 18 20mm guns, of which eight were mounted in quads, the rest in single mounts. For Tirpitz this number would be increased throughout her career to at least 78 guns.
 + 
 +The armor protection had to be reduced after the main battery was increased to 38cm, this leads to the main belt being actually thinner on preceding classes. The main armor belt had a thickness of 320mm, although on Tirpitz it was slightly thinner at 315mm. The upper belt designed to defeat Cruiser caliber shells was 145mm strong. Following the belt was the typical turtleback, with a thickness of 110mm at the magazines and 100mm at the machinery, and this was again followed up by a 45mm thick torpedo bulkhead. The horizontal protection consisted of a 50mm strong upper deck, which was increased to 80mm in some locations, and on the citadel another armored deck with 95mm (100mm on Tirpitz) above the magazines, and 80mm above the machinery.
 +The main battery was protected by a 360mm frontal plate, and 220-150mm sides. The barbettes would be 340mm thick above the weather deck, and below it was reduced to 220mm. The secondary turrets were much more vulnerable with only 100mm face plates and 80mm barbettes.
 + 
 +The propulsion on the ''Bismarck''-class was a high-pressure steam plant like it was used on Destroyers and the ''Scharnhorst''-class before. Twelve boilers would create steam with a temperature of up to 480°C, and three turbines with a combined designed power output of 138,000hp would then turn the shafts of the ship. During trials the highest attained speed was 30.1kn at 150,170shp, although Tirpitz never overloaded her engines so her maximum speed remains unknown. A twin rudder was installed to allow maneuvers. When sailing at 15kn, a Cruising range of 8,400 nautical miles was possible.
 + 
 +Like all ''Scharnhorst''-class, the ''Bismarck''-class had aviation facilities. Four Arado AR196 could be carried in the hangers amidships, and be launched via the installed catapults.
 +Fire control did not differ greatly from the preceding Battleships, with numerous optical rangefinders and radar equipment for gunnery. Like on the ''Scharnhorst''-class, the rangefinder mounted in A turret was removed during the winter of 1940/41, as spraywater caused it to be of little use in rough weather conditions.
  
 ====Service==== ====Service====
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 |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
?{{VideoYT|u-zWBtyWe8Q}}+{{VideoYT|u-zWBtyWe8Q}}{{VideoYT|IE4oLRiRgWY}}
  
 |Ref= <!-- write below --> |Ref= <!-- write below -->
?https://en.wikipedia.org/wiki/Ernst_Lindemann<br />+# [https://en.wikipedia.org/wiki/German_battleship_Bismarck German battleship ''Bismarck'' - Wikipedia]
?https://en.wikipedia.org/wiki/G%C3%BCnther_L%C3%BCtjens+# [https://en.wikipedia.org/wiki/Bismarck-class_battleship ''Bismarck''-class battleship - Wikipedia]
 +# [https://worldofwarships.com/en/news/history/bis-tory/ Chasing Bismarck - News - World of Warships]
 +# [https://worldofwarships.com/en/news/general-news/dry-dock-bismarck/ Dry Dock: Bismarck - News - World of Warships]
 +# [https://worldofwarships.com/en/news/general-news/sabaton-bismarck-music-video/ Sabaton Pays Tribute to Bismarck - News - World of Warships]
 +# [https://worldofwarships.com/en/news/history/gunter-lutjens/ The History of Günther Lütjens - News - World of Warships]
 +# [https://www.youtube.com/watch?v=QBs64WXToL0 Bismarck. A musical tribute from Sabaton and World of Warships - World of Warships Official Channel - YouTube]
 +# [https://www.youtube.com/watch?v=IE4oLRiRgWY Dry Dock: Bismarck - World of Warships Official Channel - YouTube]
 +# [https://www.youtube.com/watch?v=WeSXCPQU5y8 German Commander Günther Lütjens - World of Warships Official Channel - YouTube]
 +# https://en.wikipedia.org/wiki/Ernst_Lindemann<br />
 +# https://en.wikipedia.org/wiki/G%C3%BCnther_L%C3%BCtjens
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 18:18, 4 April 2020

Bismarck
Bismarck_wows_main.jpg
Battleship | Germany | Tier VIII
Tech Tree Position
Gneisenau
Arrow_down.png
Bismarck_icon_small.png
Arrow_down.png
Friedrich der Grosse
stock
 top
General
Research price135000 exp
Purchase price11,000,000 Credits
Hit Points64,500 
Main Battery
380 mm/52 SK C/34 on a Drh LC/34 mount4 х 2 pcs.
Rate of Fire2.31 shots/min.
Reload Time26 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time36 sec.
Firing Range19.28 km.
Maximum Dispersion272 m.
HE Shell380 mm Spr.Gr. L/4.6 
Maximum HE Shell Damage4,400 
Chance of Fire on Target Caused by HE Shell34 %
Initial HE Shell Velocity820 m./s.
HE Shell Weight800 kg.
AP Shell380 mm P.Spr.Gr. L/4.4 
Maximum AP Shell Damage11,600 
Initial AP Shell Velocity820 m./s.
AP Shell Weight800 kg.
Secondary Armament #1
105 mm/65 SK C/33 on a Dop. L. C/31 mount4 х 2 pcs.
Firing Range7.6 km.
Rate of Fire17.91 shots/min.
Reload Time3.35 sec.
HE Shell105 mm Spr.Gr. Kz. 
Maximum HE Shell Damage1,200 
Initial HE Shell Velocity900 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
105 mm/65 SK C/33 on a Dop. L. C/37 mount4 х 2 pcs.
Firing Range7.6 km.
Rate of Fire17.91 shots/min.
Reload Time3.35 sec.
HE Shell105 mm Spr.Gr. Kz. 
Maximum HE Shell Damage1,200 
Initial HE Shell Velocity900 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #3
150 mm/55 SK C/28 on a Dop. L. C/34 mount2 х 2 pcs.
Firing Range7.6 km.
Rate of Fireshots/min.
Reload Time7.5 sec.
HE Shell150 mm Spr.Gr. L/4.5 
Maximum HE Shell Damage1,700 
Initial HE Shell Velocity875 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #4
150 mm/55 SK C/28 on a Dop. L. C/34 mount4 х 2 pcs.
Firing Range7.6 km.
Rate of Fireshots/min.
Reload Time7.5 sec.
HE Shell150 mm Spr.Gr. L/4.5 
Maximum HE Shell Damage1,700 
Initial HE Shell Velocity875 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
105 mm/65 SK C/33 on a Dop. L. C/31 mount4 х 2 pcs.
. . . Average Damage per Second66.4 
. . . Firing Range4.5 km.
105 mm/65 SK C/33 on a Dop. L. C/37 mount4 х 2 pcs.
. . . Average Damage per Second66.8 
. . . Firing Range4.5 km.
37 mm/83 SK C/30 on a Dopp LC/30 mount8 х 2 pcs.
. . . Average Damage per Second20.8 
. . . Firing Range3.51 km.
20 mm/65 C/38 on a Flak 35 Vierling L/38 mount2 х 4 pcs.
. . . Average Damage per Second12 
. . . Firing Range2.01 km.
20 mm/65 C/38 on an L/30 single mount12 х 1 pcs.
. . . Average Damage per Second36 
. . . Firing Range2.01 km.
Maneuverability
Maximum Speed28.52 knot
Turning Circle Radius850 m.
Rudder Shift Time22.4 sec.
Concealment
Surface Detectability Range15.89 km.
Air Detectability Range11.74 km.
Battle Levels
12345678910
Wows_anno_flag_germany.png
VIII
Ship_PGSB108_Bismarck.png
11,000,000

Bismarck — German Tier VIII battleship.

By the start of World War II, Bismarck was one of the mightiest battleships in the world, owing to her advanced gun fire control system and powerful artillery. Rugged construction — coupled with elaborate subdivision into compartments and a vast expanse of armor — ensured a high level of endurance.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
380 mm/52 SK C/34 on a Drh LC/34 mount2.3362724,4003411,600 01,100,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Bismarck (A)64,5001936048/612/2/8/8 01,650,000
Bismarck (B)69,2001936048/614/16/10 52,0003,900,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
FKS Typ 8 Mod. 10 0600,000
FKS Typ 8 Mod. 20 23,5001,500,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 150,100 hp28.5 0380,000
Propulsion: 163,000 hp31 15,500900,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumables Modification 1

Player Opinion

Performance

The historical pinnacle of German battleship construction, Bismarck stands as one of the heartiest battleships at Tier VIII. While her main battery may not look as impressive as that of Amagi, and doesn't have North Carolina’s range — or even her sister Tirpitz’s torpedoes — Bismarck has the perfect mix of ingredients to make her an excellent brawler.

For starters, her secondary battery is the most impressive of all the Tier VIII battleships. It comes with a stock range of 7.5km, and with the right mix of modules and commander skills can be pushed to a range of over 11.0 km, farther than the range of a similarly-equipped Yamato. This creates a large radius around her which enemy units must respect or pay a hefty price. Additionally, her handling is superb for a ship her size; she's quick to respond to rudder commands, and her turning circle is better than that of Amagi. Easily the most impressive thing about Bismarck is her survivability. Like her sister Tirpitz, she is exceptionally difficult to land citadel hits against; only long-range plunging fire has a good chance of doing so. The closer she gets, the better her armor scheme protects her from incoming fire. She will take more than her fair share of regular penetration damage from enemy armor-piercing rounds, but that damage repairs better than citadel damage.

Bismarck has another trick up her sleeve that sets her apart from Tirpitz: access to the Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. consumable. This provides her with large windows of time where she is functionally immune to long range torpedoes, and also provides detection of enemy ships hidden in smoke screens when pushing into capture zones.

When all of that is paired with an above-average anti-aircraft suite, Bismarck is a very well-rounded, highly survivable battleship that is friendly to players of all skill levels.

Ship Review: Mouse in the Bismarck from the NA forums. Tested in Update 0.5.10.

Pros:

  • Fast turret traverse and main battery reload time (26 seconds) for a battleship.
  • Outstanding secondary battery. With the right upgrades and commander skills, her secondary battery range can be extended past 11.0 km, allowing Bismarck to whittle down enemy ships before closing in for the kill.
  • Has access to the Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. consumable, making her very difficult to torpedo from long range.
  • Reminiscent of earlier battleship gameplay: the closer she gets, the more dangerous she becomes to her enemies.
  • Above average anti-aircraft suite.
  • Surprisingly nimble for a battleship of her size, with an excellent top speed (30 knots).
  • Exceptionally durable with a good armor layout; has the vaunted "turtleback" armor making her highly resistant to citadel damage.
  • Secondaries can take a destroyer down.

Cons:

  • No torpedoes like those found on her sister Tirpitz.
  • Only has eight (8) barrels, while nearly every other ship at this tier has nine (9) or more of a higher caliber.
  • 15-inch guns have trouble with angled enemy battleships (use HE against the superstructure or choose a different target).
  • Her anti-aircraft can be destroyed with sustained HE spam.
  • Extremely vulnerable to fires. Superstructures can be set on fire by calibers of any size quite easily.
  • Armor scheme remains vulnerable to full penetrations by armor-piercing shells when showing the flat broadside of the ship to the enemy; Bismarck may not take citadel damage, but a lot of regular penetration damage hurts just as badly.
  • Main guns' accuracy can be disappointing at times, especially without Aiming System Modification upgrade.
  • Main guns' HE shells have low damage.
  • Despite her secondaries' range, their reliability can be inconsistent even with a proper build.

Research

Hull (B) is the best thing for players to research first, as it maximizes her anti-aircraft armament and provides additional hit points. The propulsion upgrade is the next best module to invest experience gains in; having all 31 knots to play with gives Bismarck more flexibility to close with the enemy or respond to new threats as required.

Optimal Configuration

Upgrades

The recommended upgrades for Bismarck are as follows:

Commander Skills

Secondary Battery Build: Following along with the theme of maximizing the punishment dished out by Bismarck’s secondaries, captains should invest in Basic Firing Training, Adrenaline Rush, Superintendent, and Advanced Firing Training. Manual Control for Secondary Armament is a strong skill in this build, but it only allows the ship's secondaries to fire at a single target at a time. Some captains will prefer this skill; others will not. Extra skill points should be invested in either Basics of Survivability, High Alert, or Vigilance, as desired.

Anti-Aircraft Build: Similar to the secondary-focused build, Basic Firing Training, Expert Marskman, Superintendent, and Advanced Firing Training form the core of the commander skills. Captains then double up on Level 4 skills and pick up Manual Fire Control for AA Armament. German long-range AA batteries are all in excess of 85mm, allowing them to make good use of the skill and dish out extreme punishment to enemy aircraft.

Consumables

Bismarck can equip the following consumables:

Hydroacoustic Search II (Detects all enemy ships and torpedoes within the specified radius, disregarding obstacles such as smoke and terrain.) is highly recommended for the reduced cooldown; this consumables is one of her true strengths and makes her unique in her tier. Repair Party II (While active, restores a fixed percentage of a ship's hit points each second.) is also recommended for the quicker cooldown; a well-played Bismarck is likely to find herself under intense enemy fire and captains will want to have access to Repair Party as quickly as possible. Damage Control Party II (When activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration.) is recommended for similar reasons.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Players who wish to spend doubloons can equip Bismarck with Type 18 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Players who completed "The Hunt for Bismarck" collection were awarded a pair of alternate permanent camouflages depicting the ship as it appeared during the Battle of the Denmark Strait. A Halloween camouflage, "Varg", also exists that displays the ship as it appears in the Halloween 2017 scenario, "Sunray in the Darkness".

Signals

Players who have followed the Secondary Battery Build above will want to equip Mike Yankee Soxisix (+5% to secondary battery maximum firing range. / -5% to maximum dispersion of secondary battery shells. / -5% to secondary battery loading time.) and India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.) signals in order to further boost the effectiveness of their secondaries and Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable, respectively.

Players following the Anti-Aircraft Build may wish to equip November Echo Setteseven (+5% continuous damage by all AA guns, +5% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses.) for the bonus to AA gun damage.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References

  1. German battleship Bismarck - Wikipedia
  2. Bismarck-class battleship - Wikipedia
  3. Chasing Bismarck - News - World of Warships
  4. Dry Dock: Bismarck - News - World of Warships
  5. Sabaton Pays Tribute to Bismarck - News - World of Warships
  6. The History of Günther Lütjens - News - World of Warships
  7. Bismarck. A musical tribute from Sabaton and World of Warships - World of Warships Official Channel - YouTube
  8. Dry Dock: Bismarck - World of Warships Official Channel - YouTube
  9. German Commander Günther Lütjens - World of Warships Official Channel - YouTube
  10. https://en.wikipedia.org/wiki/Ernst_Lindemann
  11. https://en.wikipedia.org/wiki/G%C3%BCnther_L%C3%BCtjens
Ships of Germany
Destroyers  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VI Karl von SchönbergDoubloons • VII Leberecht Maass • VII Z-31 • VII Z-39Doubloons • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35Doubloons • IX Z-46 • IX Felix Schultz • IX Z-44Doubloons • IX ZF-6Doubloons • X Z-52 • X Elbing • X Z-42Doubloons 
Cruisers  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI LeipzigDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII SchillDoubloons • VIII Mainz BDoubloons • VIII Cross of DornDoubloons • VIII Wiesbaden • IX Roon • IX SiegfriedDoubloons • IX ÄgirDoubloons • IX Admiral SchröderDoubloons • IX Roon CLRDoubloons • X Hindenburg •  Clausewitz 
Battleships  III Nassau • III Von der Tann • III König AlbertDoubloons • IV Kaiser • IV Moltke • V König • V Derfflinger • VI Bayern • VI Mackensen • VI Prinz Eitel FriedrichDoubloons • VII Gneisenau • VII Prinz Heinrich • VII ScharnhorstDoubloons • VII AL Prinz HeinrichDoubloons • VII Scharnhorst BDoubloons • VII Scharnhorst '43Doubloons • VIII TirpitzDoubloons • VIII Bismarck • VIII Zieten • VIII OdinDoubloons • VIII BrandenburgDoubloons • VIII AnhaltDoubloons • VIII Brandenburg BDoubloons • VIII Tirpitz BDoubloons • IX Friedrich der Grosse • IX Prinz Rupprecht • IX PommernDoubloons • IX Pommern BDoubloons • X Grosser KurfürstDoubloons • X Schlieffen • X Preussen • X MecklenburgDoubloons •  Hannover 
Aircraft Carriers  IV Rhein • VI Weser • VI Erich LoewenhardtDoubloons • VIII August von Parseval • VIII Graf ZeppelinDoubloons • VIII Graf Zeppelin BDoubloons • X Manfred von Richthofen • X Max ImmelmannDoubloons
Battleships
Japan  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI IseDoubloons • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII Yumihari • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX Adatara • IX MusashiDoubloons • IX HizenDoubloons • IX IwamiDoubloons • IX DaisenDoubloons • IX TsurugiDoubloons • IX Iwami BDoubloons • X Yamato • X Bungo • X ShikishimaDoubloons • X ARP YamatoDoubloons •  Satsuma 
U.K.  III Bellerophon • III Indefatigable • III DreadnoughtDoubloons • IV Orion • IV Queen Mary • V Iron Duke • V Tiger • V AgincourtDoubloons • VI WarspiteDoubloons • VI Queen Elizabeth • VI Renown • VI RepulseDoubloons • VI Repulse BDoubloons • VII King George V • VII Rooke • VII HoodDoubloons • VII NelsonDoubloons • VII Duke of YorkDoubloons • VII CollingwoodDoubloons • VII Renown '44Doubloons • VII Duke of BronteDoubloons • VIII Monarch • VIII Hawke • VIII VanguardDoubloons • IX Lion • IX Duncan • IX MarlboroughDoubloons • IX Scarlet ThunderDoubloons • X Conqueror • X St. Vincent • X ThundererDoubloons • X IncomparableDoubloons •  Devastation 
France  III Turenne • IV Courbet • V Bretagne • VI Normandie • VI DunkerqueDoubloons • VI Dunkerque BDoubloons • VII Lyon • VII StrasbourgDoubloons • VIII Richelieu • VIII GascogneDoubloons • VIII ChampagneDoubloons • VIII FlandreDoubloons • VIII PicardieDoubloons • IX Alsace • IX Jean BartDoubloons • IX Jean Bart BDoubloons • X République • X BourgogneDoubloons •  Patrie 
U.S.S.R.  III Knyaz Suvorov • IV Imperator Nikolai IDoubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya RevolutsiyaDoubloons • VI Izmail • VI NovorossiyskDoubloons • VII Sinop • VII PoltavaDoubloons • VIII Vladivostok • VIII LeninDoubloons • VIII BorodinoDoubloons • IX Sovetsky Soyuz • IX NavarinDoubloons • IX AL Sov. RossiyaDoubloons • X Kremlin • X SlavaDoubloons •  Admiral Ushakov 
U.S.A.  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia '41Doubloons • VII Colorado • VII FloridaDoubloons • VII West Virginia '44Doubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII ConstellationDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • VIII North Carolina CLRDoubloons • IX Iowa • IX Minnesota • IX Delaware • IX MissouriDoubloons • IX KearsargeDoubloons • IX IllinoisDoubloons • IX Kearsarge BDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X Louisiana • X OhioDoubloons • X Rhode Island • X Wisconsin •  Maine 
Germany  III Nassau • III Von der Tann • III König AlbertDoubloons • IV Kaiser • IV Moltke • V König • V Derfflinger • VI Bayern • VI Mackensen • VI Prinz Eitel FriedrichDoubloons • VII Gneisenau • VII Prinz Heinrich • VII ScharnhorstDoubloons • VII AL Prinz HeinrichDoubloons • VII Scharnhorst BDoubloons • VII Scharnhorst '43Doubloons • VIII TirpitzDoubloons • VIII Bismarck • VIII Zieten • VIII OdinDoubloons • VIII BrandenburgDoubloons • VIII AnhaltDoubloons • VIII Brandenburg BDoubloons • VIII Tirpitz BDoubloons • IX Friedrich der Grosse • IX Prinz Rupprecht • IX PommernDoubloons • IX Pommern BDoubloons • X Grosser KurfürstDoubloons • X Schlieffen • X Preussen • X MecklenburgDoubloons •  Hannover 
Pan-Asia  IX BajieDoubloons • IX WujingDoubloons • IX Sun Yat-SenDoubloons • IX LouchuanDoubloons 
Spain  IX Victoria 
Europe  V Viribus UnitisDoubloons • IX Karl XIV JohanDoubloons 
Netherlands  
Italy  IV Dante Alighieri • V Conte di Cavour • V Giulio CesareDoubloons • VI Andrea Doria • VII Francesco Caracciolo • VIII Vittorio Veneto • VIII RomaDoubloons • VIII AL LittorioDoubloons • IX Lepanto • IX Marco PoloDoubloons • IX Giuseppe VerdiDoubloons • X Cristoforo Colombo • X Ruggiero di Lauria • X Sicilia 
Commonwealth  VII YukonDoubloons 
Pan-America  V Rio de JaneiroDoubloons • VIII AtlânticoDoubloons