Black
Revision as of 13:29, 29 June 2018 Updated info regarding how to obtain. | Revision as of 10:02, 20 January 2020 | |||
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-->{{WoWs_Ship | -->{{WoWs_Ship | |||
? | |Promo=<!-- in case of gift or promo ship write conditions to get it. --> | + | |Promo= <!-- in case of gift or promo ship write conditions to get it. --> | |
? | + | Originally the reward for reaching Rank 1 in five (5) separate seasons of [[Ship:Game Modes#Ranked Battle|Ranked Battles]]. She is now available in the [[Ship:Armory|Armory]] for Steel{{Steel}}. | ||
|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
? | One of the numerous and very successful ''[[Fletcher]]''-class destroyers which boasted a sufficiently high speed, powerful dual-purpose artillery, efficient AA defenses, and decent torpedo armament.< | + | One of the numerous and very successful ''[[Fletcher]]''-class destroyers which boasted a sufficiently high speed, powerful dual-purpose artillery, efficient AA defenses, and decent torpedo armament. | |
+ | <!-- {{Model3DViewer|8dda2c716d4543d7b5b368054eb0b7fa}} --> | |||
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
? | Tier IX reward ship ''Black'' is very similar to her American tech tree counterpart ''[[Fletcher]]'', with the main differences being her torpedoes and the availability of the {{Surveillance Radar}} consumable. ''Black'' is unique among American destroyers in that she can equip | + | Tier IX reward ship ''Black'' is very similar to her American tech tree counterpart ''[[Fletcher]]'', with the main differences being her torpedoes and the availability of the {{Surveillance Radar}} consumable. ''Black'' is unique among American destroyers in that she can equip Surveillance Radar, though her radar is weaker than those available to most other Tier IX ships, featuring only 7.5 km range and 20 seconds of uptime. Despite the reduction in range and short duration, this radar — combined with five fast-firing American destroyer guns — still makes ''Black'' a fearsome ship when contesting control points, able to see through smoke to spot for her team and continue damaging enemy destroyers. | |
? | The other major difference between ''Black'' and ''Fletcher'' is their torpedo armament. ''Black''’s torpedoes feature a 13.7 km range and are rated for 21,600 damage, but travel at a painfully slow 43 knots. These torpedoes are almost more for area denial, as leading targets with them is almost impossible; they take longer to reach their max range than they do to reload. | + | The other major difference between ''Black'' and ''Fletcher'' is their torpedo armament. ''Black''’s torpedoes feature a 13.7 km range and are rated for 21,600 damage, but travel at a painfully slow 43 knots. These torpedoes are almost more for area denial, as leading targets with them is almost impossible; they take longer to reach their max range than they do to reload. Note, however, that these torpedoes are harder to detect than most others found on Tier IX destroyers (0.9km detection radius), and adding the [[Ship:Commander#Torpedo Acceleration|Torpedo Acceleration]] commander's skill to ''Black''’s commander will likely result in more torpedo hits. | |
? | There are some other minor differences between the sister ships — ''Black'' is slower | + | There are some other minor differences between the sister ships — ''Black'' is slower with a smidgen less anti-aircraft firepower — but most important characteristics remain the same. ''Black'' brings a slightly different play style to the American destroyer family, and fans of ''Fletcher'' will find ''Black'' a great addition to their port. | |
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
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* Very fast turret rotation speed. | * Very fast turret rotation speed. | |||
* Very rapid rate of fire. | * Very rapid rate of fire. | |||
? | * Torpedoes hit very hard; they reload faster than ''Fletcher''’s torpedoes, have more range than ''Fletcher''’s torpedoes, and are difficult to | + | * Torpedoes hit very hard; they reload faster than ''Fletcher''’s torpedoes, have more range than ''Fletcher''’s torpedoes, and are difficult to detect. | |
* Has access to either {{Defensive AA Fire}} consumable or a unique {{Surveillance Radar}} consumable. | * Has access to either {{Defensive AA Fire}} consumable or a unique {{Surveillance Radar}} consumable. | |||
* Unlike ''Fletcher'', ''Black'' is a premium ship so captain retraining is unnecessary. | * Unlike ''Fletcher'', ''Black'' is a premium ship so captain retraining is unnecessary. | |||
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|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
? | {{Commander Skills | + | {{Commander Skills 2 | |
? | | Priority Target | + | <!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. --> | |
? | | | + | | rating11 = 3 <!-- Priority Target --> | |
? | | Expert Loader | + | | rating12 = 2 <!-- Preventive Maint --> | |
? | | | + | | rating13 = <!-- Expert Loader --> | |
? | | Direction Center for | + | | rating14 = 0 <!-- Air Supremacy --> | |
? | | | + | | rating15 = 0 <!-- Direction Center for Fighters --> | |
? | | Incoming Fire Alert | + | | rating16 = 0 <!-- Improved Engine Boost --> | |
? | | | + | | rating17 = <!-- Incoming Fire Alert --> | |
+ | | rating18 = 0 <!-- Last Gasp --> | |||
? | | High Alert | + | | rating21 = 1 <!-- High Alert --> | |
? | | Jack of All Trades | + | | rating22 = 3 <!-- Jack of All Trades --> | |
? | | Expert Marksman | + | | rating23 = <!-- Expert Marksman --> | |
? | | Torpedo Acceleration | + | | rating24 = 3 <!-- Torpedo Acceleration --> | |
? | | Smoke Screen Expert | + | | rating25 = 1 <!-- Smoke Screen Expert --> | |
? | | | + | | rating26 = 0 <!-- Improved Engines --> | |
? | | | + | | rating27 = 2 <!-- Adrenaline Rush --> | |
? | | | + | | rating28 = 3 <!-- Last Stand --> | |
? | | | + | | rating31 = <!-- Basics of Survivability --> | |
? | + | | rating32 = 3 <!-- Survivability Expert--> | ||
? | | Torpedo Armament Expertise | + | | rating33 = 3 <!-- Torpedo Armament Expertise--> | |
? | | | + | | rating34 = 0 <!-- Aircraft Armor --> | |
? | | Basic Firing Training | + | | rating35 = 2 <!-- Basic Firing Training --> | |
? | | | + | | rating36 = 2 <!-- Superintendent --> | |
? | | Demolition Expert | + | | rating37 = 1 <!-- Demolition Expert --> | |
? | | | + | | rating38 = 2 <!-- Vigilance --> | |
? | | Manual Fire Control for Secondary Armament | + | | rating41 = <!-- Manual Fire Control for Secondary Armament --> | |
? | | Fire Prevention | + | | rating42 = <!-- Fire Prevention --> | |
? | | Inertia Fuse for HE Shells | + | | rating43 = 1 <!-- Inertia Fuse for HE Shells --> | |
? | | | + | | rating44 = 0 <!-- Sight Stabilization --> | |
? | | Advanced Firing Training = | + | | rating45 = 1 <!-- Advanced Firing Training --> | |
? | | | + | | rating46 = <!-- Massive AA Fire --> | |
? | + | | rating47 = 1 <!-- Radio Position Finding --> | ||
? | | Concealment Expert | + | | rating48 = 3 <!-- Concealment Expert --> | |
}} | }} | |||
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As the first class of destroyers produced by a wartime United States, the ''Fletcher''-class was seen as a logical progression from the pre-war designs. The design firm of Gibbs and Cox took their experience in designing the previous ''[[Benson]]'' and ''Gleaves'' classes and sought to rectify the deficiencies in both designs. Coming in above 1,500 tons, the previous designs failed to meet the armament requirement of five (5) 5-inch guns and ten (10) torpedo tubes; they were seen as too small and top heavy. History would prove their third creation to be a war-winner; the mettle and venerability of the ''Fletchers'' were displayed regularly during the grueling combat of the Pacific campaign in World War II. | As the first class of destroyers produced by a wartime United States, the ''Fletcher''-class was seen as a logical progression from the pre-war designs. The design firm of Gibbs and Cox took their experience in designing the previous ''[[Benson]]'' and ''Gleaves'' classes and sought to rectify the deficiencies in both designs. Coming in above 1,500 tons, the previous designs failed to meet the armament requirement of five (5) 5-inch guns and ten (10) torpedo tubes; they were seen as too small and top heavy. History would prove their third creation to be a war-winner; the mettle and venerability of the ''Fletchers'' were displayed regularly during the grueling combat of the Pacific campaign in World War II. | |||
? | The ''Fletcher''-class ships were the first destroyers in the US Navy to exceed 2,000 tons displacement. In a change from previous design practice, ''Fletchers'' had flush decks as opposed to the raised forecastle design seen on the ''Benson class''. This increased her length but decreased her freeboard and improved her handling; overall, this was considered a very structurally sound and seaworthy design. An interesting design choice to note: early build ''Fletchers'' have the taller rounded-tower superstructure design – as seen on the in-game model for ''Fletcher'' – whereas late-build ''Fletchers'' (such as ''Kidd'') had a superstructure that was lower in height with a flat-faced bridge. | + | The ''Fletcher''-class ships were the first destroyers in the US Navy to exceed 2,000 tons displacement. In a change from previous design practice, ''Fletchers'' had flush decks as opposed to the raised forecastle design seen on the ''Benson class''. This increased her length but decreased her freeboard and improved her handling; overall, this was considered a very structurally sound and seaworthy design. An interesting design choice to note: early build ''Fletchers'' have the taller rounded-tower superstructure design – as seen on the in-game model for ''Fletcher'' – whereas late-build ''Fletchers'' (such as USS ''[[Kidd]]'') had a superstructure that was lower in height with a flat-faced bridge. | |
In order to maintain the 38 knot speed despite the increase in tonnage, new propulsion machinery was utilized: boilers that were 20-30% more efficient and turbines that were 20% more powerful than predecessors were installed. Ultimately, a third of the internal space was consumed by propulsion machinery in a unique configuration. The forward boiler and turbine room were separated from the rear boiler and engine room via watertight bulkheads. Each individual segment ran the port and starboard propulsion screws, respectively. This configuration resulted in greater machine survivability from combat damage. | In order to maintain the 38 knot speed despite the increase in tonnage, new propulsion machinery was utilized: boilers that were 20-30% more efficient and turbines that were 20% more powerful than predecessors were installed. Ultimately, a third of the internal space was consumed by propulsion machinery in a unique configuration. The forward boiler and turbine room were separated from the rear boiler and engine room via watertight bulkheads. Each individual segment ran the port and starboard propulsion screws, respectively. This configuration resulted in greater machine survivability from combat damage. | |||
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====Service==== | ====Service==== | |||
Following her completion and commissioning in 1943, USS ''Black'' headed for Pearl Harbor in preparation for her deployment into the Pacific Theatre. In late 1943, she sailed for Tarawa, where she remained until January 1944. USS ''Black'' did not see combat until February 1944, when she participated in the invasion of the Marshall Islands. Throughout 1944, USS ''Black'' participated in the battles of Saipan, Guam, and Leyte gulf, providing anti-air cover and assisting in shore bombardments. In late November, she returned to San Francisco for repairs. In February 1945, with her repairs complete, USS ''Black'' sailed to the Caroline Islands where she joined Task Force 58. The ship later participated in several coastal operations during the Battle of Okinawa. USS ''Black'' remained off the coast of Japan through early 1946 before again returning to the United States. The ship was decommissioned and placed in reserve in August 1946. | Following her completion and commissioning in 1943, USS ''Black'' headed for Pearl Harbor in preparation for her deployment into the Pacific Theatre. In late 1943, she sailed for Tarawa, where she remained until January 1944. USS ''Black'' did not see combat until February 1944, when she participated in the invasion of the Marshall Islands. Throughout 1944, USS ''Black'' participated in the battles of Saipan, Guam, and Leyte gulf, providing anti-air cover and assisting in shore bombardments. In late November, she returned to San Francisco for repairs. In February 1945, with her repairs complete, USS ''Black'' sailed to the Caroline Islands where she joined Task Force 58. The ship later participated in several coastal operations during the Battle of Okinawa. USS ''Black'' remained off the coast of Japan through early 1946 before again returning to the United States. The ship was decommissioned and placed in reserve in August 1946. | |||
+ | ||||
+ | ===Historical Inaccuracies=== | |||
+ | * ''Black'' was constructed with a square bridge. The in-game model uses a round bridge. | |||
+ | * Historical overall Navy Blue paint scheme is missing. This scheme, known as Measure 21, only exists in the game as expendable camouflage. | |||
+ | * ''Black'''s hull number was only enlarged after she was recommissioned in 1951. | |||
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |
Revision as of 10:02, 20 January 2020
127 mm/38 Mk.12 on a Mk.30 mod.0 mount5 х 1 pcs. |
Rate of Fire17.96 shots/min. |
Reload Time3.34 sec. |
Rotation Speed34 deg./sec. |
180 Degree Turn Time5.29 sec. |
Firing Range12.85 km. |
Maximum Dispersion111 m. |
HE Shell127 mm HE Mk32 |
Maximum HE Shell Damage1,800 |
Chance of Fire on Target Caused by HE Shell5 % |
Initial HE Shell Velocity792 m./s. |
HE Shell Weight24.5 kg. |
AP Shell127 mm AP/SC Mk38 |
Maximum AP Shell Damage2,100 |
Initial AP Shell Velocity792 m./s. |
AP Shell Weight25 kg. |
533 mm Mk152 х 5 pcs. |
Rate of Fire0.63 shots/min. |
Reload Time96 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoMk29 |
Maximum Damage21,600 |
Torpedo Speed43 knot |
Torpedo Range13.71 km. |
127 mm/38 Mk.12 on a Mk.30 mod.0 mount5 х 1 pcs. |
. . . Average Damage per Second53.5 |
. . . Firing Range5.01 km. |
40 mm/56 Bofors on a Mk.1 mount3 х 2 pcs. |
. . . Average Damage per Second33.9 |
. . . Firing Range3.51 km. |
20 mm Oerlikon on a Mk.4 mount7 х 1 pcs. |
. . . Average Damage per Second25.2 |
. . . Firing Range2.01 km. |
20 mm Oerlikon on a Mk.24 mount2 х 2 pcs. |
. . . Average Damage per Second12.2 |
. . . Firing Range2.01 km. |
Maximum Speed35 knot |
Turning Circle Radius560 m. |
Rudder Shift Time3 sec. |
Surface Detectability Range7.16 km. |
Air Detectability Range3.24 km. |
Black — American special premium Tier IX destroyer.
One of the numerous and very successful Fletcher-class destroyers which boasted a sufficiently high speed, powerful dual-purpose artillery, efficient AA defenses, and decent torpedo armament.
Originally the reward for reaching Rank 1 in five (5) separate seasons of Ranked Battles. She is now available in the Armory for Steel.
Modules
Hit Points (HP) | Armor (mm) | Armor (mm) | Main Turrets (pcs.) | Secondary Gun Turrets (pcs.) | AA Mounts (pcs.) | Torpedo Tubes (pcs.) | Hangar Capacity (pcs.) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|---|---|
Black | 17,100 | 6 | 20 | 5 | 7/2/3/5 | 2 | 0 | 0 |
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|
Mk29 | 0.6 | 96 | 7.2 | 21,600 | 43 | 13.7 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
Tier IX reward ship Black is very similar to her American tech tree counterpart Fletcher, with the main differences being her torpedoes and the availability of the Surveillance Radar consumable. Black is unique among American destroyers in that she can equip Surveillance Radar, though her radar is weaker than those available to most other Tier IX ships, featuring only 7.5 km range and 20 seconds of uptime. Despite the reduction in range and short duration, this radar — combined with five fast-firing American destroyer guns — still makes Black a fearsome ship when contesting control points, able to see through smoke to spot for her team and continue damaging enemy destroyers.
The other major difference between Black and Fletcher is their torpedo armament. Black’s torpedoes feature a 13.7 km range and are rated for 21,600 damage, but travel at a painfully slow 43 knots. These torpedoes are almost more for area denial, as leading targets with them is almost impossible; they take longer to reach their max range than they do to reload. Note, however, that these torpedoes are harder to detect than most others found on Tier IX destroyers (0.9km detection radius), and adding the Torpedo Acceleration commander's skill to Black’s commander will likely result in more torpedo hits.
There are some other minor differences between the sister ships — Black is slower with a smidgen less anti-aircraft firepower — but most important characteristics remain the same. Black brings a slightly different play style to the American destroyer family, and fans of Fletcher will find Black a great addition to their port.Pros:
- Same excellent concealment as the Fletcher.
- Very fast turret rotation speed.
- Very rapid rate of fire.
- Torpedoes hit very hard; they reload faster than Fletcher’s torpedoes, have more range than Fletcher’s torpedoes, and are difficult to detect.
- Has access to either Defensive AA Fire consumable or a unique Surveillance Radar consumable.
- Unlike Fletcher, Black is a premium ship so captain retraining is unnecessary.
Cons:
- Same fragility as the Fletcher.
- Torpedoes are incredibly slow, slower than even Sims’ infamous "sea mines".
- Slower than Fletcher.
- Slow shell speed makes it difficult to hit targets from range.
Research
Optimal Configuration
Upgrades
The recommended upgrades for Black are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Propulsion Modification 1 *
- Slot 3: Aiming Systems Modification 1
- Slot 4: Propulsion Modification 1 ()
- Slot 5: Concealment System Modification 1
- Slot 6: Main Battery Modification 3 *
Captains with access to Surveillance Radar Modification 1 are strongly encouraged to equip it in Slot 2. The extra four seconds of active time may not sound like much, but access to Surveillance Radar is Black’s big strength, and she should maximize her use and effectiveness of it.
The recommended option for Slot 6 is Main Battery Modification 3; Black is less flexible than Fletcher because her torpedo loadout is more challenging to use. Captains who grow comfortable with the slow speed of Black’s torpedoes may wish to experiment with Torpedo Tubes Modification 2 ()
in conjunction with the Torpedo Armament Expertise and Torpedo Acceleration commander skills. Attempting such a build until captains are familiar with the quirks of her torpedo armament is not recommended.
Commander Skills
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★ |
|
Χ |
Χ |
Χ |
|
Χ |
2 |
★ |
★★★ |
|
★★★ |
★ |
Χ |
★★ |
★★★ |
3 |
|
★★★ |
★★★ |
Χ |
★★ |
★★ |
★ |
★★ |
4 |
|
|
★ |
Χ |
★ |
|
★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Black can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Smoke Generator
- Slot 3: Engine Boost or Defensive AA Fire or Surveillance Radar
Though she has three options for Slot 3, the reason to take Black into a game (and not Fletcher) lies in equipping Surveillance Radar . Captains are encouraged to equip premium versions of all consumables.
Camouflage
As a Tier IX premium ship, Black comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. This Type 10 camouflage provides a 100% bonus to experience earned in battle, not the usual 50%.
Signals
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
|
|
|
★ |
★★ |
★★ |
★★★ |
|
★★ |
★★★ |
★★★ |
|
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Black launches a salvo of torpedoes while a friendly New Orleans opens fire.
Black detonates a full-health Montana with one lucky torpedo hit.
Historical Info
Historical Gallery