Black
Revision as of 10:02, 20 January 2020 | Revision as of 21:31, 26 March 2020 references to Wikipedia for ship and class | |||
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+ | #[https://en.wikipedia.org/wiki/USS_Black USS ''Black'' (DD-666) - Wikipedia] | |||
+ | #[https://en.wikipedia.org/wiki/Fletcher-class_destroyer ''Fletcher''-class destroyer - Wikipedia] | |||
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Revision as of 21:31, 26 March 2020
127 mm/38 Mk.12 on a Mk.30 mod.0 mount5 х 1 pcs. |
Rate of Fire17.96 shots/min. |
Reload Time3.34 sec. |
Rotation Speed34 deg./sec. |
180 Degree Turn Time5.29 sec. |
Firing Range12.85 km. |
Maximum Dispersion111 m. |
HE Shell127 mm HE Mk32 |
Maximum HE Shell Damage1,800 |
Chance of Fire on Target Caused by HE Shell5 % |
Initial HE Shell Velocity792 m./s. |
HE Shell Weight24.5 kg. |
AP Shell127 mm AP/SC Mk38 |
Maximum AP Shell Damage2,100 |
Initial AP Shell Velocity792 m./s. |
AP Shell Weight25 kg. |
533 mm Mk152 х 5 pcs. |
Rate of Fire0.63 shots/min. |
Reload Time96 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoMk29 |
Maximum Damage21,600 |
Torpedo Speed43 knot |
Torpedo Range13.71 km. |
127 mm/38 Mk.12 on a Mk.30 mod.0 mount5 х 1 pcs. |
. . . Average Damage per Second53.5 |
. . . Firing Range5.01 km. |
40 mm/56 Bofors on a Mk.1 mount3 х 2 pcs. |
. . . Average Damage per Second33.9 |
. . . Firing Range3.51 km. |
20 mm Oerlikon on a Mk.4 mount7 х 1 pcs. |
. . . Average Damage per Second25.2 |
. . . Firing Range2.01 km. |
20 mm Oerlikon on a Mk.24 mount2 х 2 pcs. |
. . . Average Damage per Second12.2 |
. . . Firing Range2.01 km. |
Maximum Speed35 knot |
Turning Circle Radius560 m. |
Rudder Shift Time3 sec. |
Surface Detectability Range7.16 km. |
Air Detectability Range3.24 km. |
Black — American special premium Tier IX destroyer.
One of the numerous and very successful Fletcher-class destroyers which boasted a sufficiently high speed, powerful dual-purpose artillery, efficient AA defenses, and decent torpedo armament.
Originally the reward for reaching Rank 1 in five (5) separate seasons of Ranked Battles. She is now available in the Armory for Steel.
Modules
Hit Points (HP) | Armor (mm) | Armor (mm) | Main Turrets (pcs.) | Secondary Gun Turrets (pcs.) | AA Mounts (pcs.) | Torpedo Tubes (pcs.) | Hangar Capacity (pcs.) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|---|---|
Black | 17,100 | 6 | 20 | 5 | 7/2/3/5 | 2 | 0 | 0 |
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|
Mk29 | 0.6 | 96 | 7.2 | 21,600 | 43 | 13.7 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
Tier IX reward ship Black is very similar to her American tech tree counterpart Fletcher, with the main differences being her torpedoes and the availability of the Surveillance Radar consumable. Black is unique among American destroyers in that she can equip Surveillance Radar, though her radar is weaker than those available to most other Tier IX ships, featuring only 7.5 km range and 20 seconds of uptime. Despite the reduction in range and short duration, this radar — combined with five fast-firing American destroyer guns — still makes Black a fearsome ship when contesting control points, able to see through smoke to spot for her team and continue damaging enemy destroyers.
The other major difference between Black and Fletcher is their torpedo armament. Black’s torpedoes feature a 13.7 km range and are rated for 21,600 damage, but travel at a painfully slow 43 knots. These torpedoes are almost more for area denial, as leading targets with them is almost impossible; they take longer to reach their max range than they do to reload. Note, however, that these torpedoes are harder to detect than most others found on Tier IX destroyers (0.9km detection radius), and adding the Torpedo Acceleration commander's skill to Black’s commander will likely result in more torpedo hits.
There are some other minor differences between the sister ships — Black is slower with a smidgen less anti-aircraft firepower — but most important characteristics remain the same. Black brings a slightly different play style to the American destroyer family, and fans of Fletcher will find Black a great addition to their port.Pros:
- Same excellent concealment as the Fletcher.
- Very fast turret rotation speed.
- Very rapid rate of fire.
- Torpedoes hit very hard; they reload faster than Fletcher’s torpedoes, have more range than Fletcher’s torpedoes, and are difficult to detect.
- Has access to either Defensive AA Fire consumable or a unique Surveillance Radar consumable.
- Unlike Fletcher, Black is a premium ship so captain retraining is unnecessary.
Cons:
- Same fragility as the Fletcher.
- Torpedoes are incredibly slow, slower than even Sims’ infamous "sea mines".
- Slower than Fletcher.
- Slow shell speed makes it difficult to hit targets from range.
Research
Optimal Configuration
Upgrades
The recommended upgrades for Black are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Propulsion Modification 1 *
- Slot 3: Aiming Systems Modification 1
- Slot 4: Propulsion Modification 1 ()
- Slot 5: Concealment System Modification 1
- Slot 6: Main Battery Modification 3 *
Captains with access to Surveillance Radar Modification 1 are strongly encouraged to equip it in Slot 2. The extra four seconds of active time may not sound like much, but access to Surveillance Radar is Black’s big strength, and she should maximize her use and effectiveness of it.
The recommended option for Slot 6 is Main Battery Modification 3; Black is less flexible than Fletcher because her torpedo loadout is more challenging to use. Captains who grow comfortable with the slow speed of Black’s torpedoes may wish to experiment with Torpedo Tubes Modification 2 ()
in conjunction with the Torpedo Armament Expertise and Torpedo Acceleration commander skills. Attempting such a build until captains are familiar with the quirks of her torpedo armament is not recommended.
Commander Skills
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★ |
|
Χ |
Χ |
Χ |
|
Χ |
2 |
★ |
★★★ |
|
★★★ |
★ |
Χ |
★★ |
★★★ |
3 |
|
★★★ |
★★★ |
Χ |
★★ |
★★ |
★ |
★★ |
4 |
|
|
★ |
Χ |
★ |
|
★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Black can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Smoke Generator
- Slot 3: Engine Boost or Defensive AA Fire or Surveillance Radar
Though she has three options for Slot 3, the reason to take Black into a game (and not Fletcher) lies in equipping Surveillance Radar . Captains are encouraged to equip premium versions of all consumables.
Camouflage
As a Tier IX premium ship, Black comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. This Type 10 camouflage provides a 100% bonus to experience earned in battle, not the usual 50%.
Signals
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
|
|
|
★ |
★★ |
★★ |
★★★ |
|
★★ |
★★★ |
★★★ |
|
|
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Black launches a salvo of torpedoes while a friendly New Orleans opens fire.
Black detonates a full-health Montana with one lucky torpedo hit.