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Bogue

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Revision as of 05:23, 17 January 2017
changed dogfighter expert from 1 star to 3 as zuiho has higher tier fighters for activating the bonus damage
Revision as of 20:00, 3 July 2020
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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
 +A low-speed escort aircraft carrier built from a transport ship. Due to her modest size, the ship carried a relatively small air group. Soon after being commissioned, the aircraft carrier was rearmed with dual-purpose artillery and received reinforced AA defenses.<br><br>{{Model3DViewer|ce597fc3b1b54737850dbe319034a13b}}
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?Right from the start, the Bogue features a full complement of monoplane aircraft. They are faster, can take more of a beating, and carry heavier ordnance than the aircraft on the [[Ship:PASA004_Langley_1929|Langley]]. However, her initial air group configuration is inferior to the Langley, with only one fighter and one torpedo squadron, but no dive bomber squadron. Just like the Langley, however, she is very slow and if she gets engaged she '''will''' get sunk. 
  
?The Bogue offers a choice of two air group configurations: the Mk5 mod. 3, nicknamed "Air Superiority", containing two fighter squadrons and a single dive bomber squadron; and the Mk5 mod. 2, nicknamed "Strike" because of the focus on torpedo and dive bombers, at the expense of all fighters. +* '''Stock (1-1-1)''': As of 0.6.14 The Bogue only has once choice of plane loadouts. While there are two upgrades of Fighters available, the Torpedo Bombers and Dive Bombers are only available as stock modules.
  
?One more thing, Bogue doesn't have nearly as many reserve planes compared to Langley, and being reckless will surely get your planes destroyed.+Right from the start, the Bogue features a full complement of monoplane aircraft. They are faster, can take more of a beating, and carry heavier ordnance than the aircraft on the ''Langley''. However, her hangar size is even smaller than that of the ''Langley'', and she cannot afford to lose many planes.
 + 
 +Just like the ''Langley'', she is very slow and unarmored, and will almost certainly be sunk in short order if engaged by enemy ships. If a flank is collapsing, she must move away far in advance.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Very powerful AA for its tier+* Strong AA.
?* Very good for punishing/bullying inexperienced enemy carrier captains+* Fighters have virtually unlimited ammunition, and the large squadrons easily crush others of her tier or lower.
?* Air Superiority loadout easily crushes aerial threats+* Very easy to manage.
?* Strike loadout, when managed correctly, can make quick work of any capital ships and even alpha strike the enemy carrier.+* Small compact size, making her a deceptive target.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Glacially slow at 16.5 knots, only being 1.5 knots faster than Langley at the cost of an even slower acceleration+* Glacially slow at 16.5 knots, only being 1.5 knots faster than Langley at the cost of an even slower acceleration.
?* Poor rudder-shift time+* Poor rudder-shift time, secondaries, and armor will get her sunk quickly if caught in the open.
?* Absolutely pitiful armor+* Few reserve planes---in fact, less than ''[[Langley]]'' has and insufficient to renew a full squad.
?* Even fewer secondaries than Langley, which also have a bad firing arc and can only defend the stern of the ship.+* Low squadron count limits map presence.
?* Very few reserve planes - less than the number of aircraft it can deploy for a complete replacement.+* Inability to strafe is a massive disadvantage when placed in double-carrier matches with Tier VI carriers.
?* Planes still lack durability and take a while to travel to their targets.+
?* No balanced loadout for aircraft leaving an all of nothing approach to capabilities and preferred role of the captain.+
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?* Research one of the two flight control upgrades first to gain a third squadron.+* Research the fighters first, as this will enhance your ability to bully the opposing carrier.
?* Research the "B" hull next to greatly improve the carrier's defenses and gain four more reserve aircraft.+* Next, B hull for the extra 4 planes in the hangar and assorted other benefits.
?* The rest can be researched in any order.+* Finally, the alternative loadouts if you prefer them.
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
  
 |Upgrades=<!-- write text about best upgrades below --> |Upgrades=<!-- write text about best upgrades below -->
 +The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
 +*'''Slot 1''': {{Air Groups Modification 1}}
 +*'''Slot 2''': {{Damage Control System Modification 1}}
 +*'''Slot 3''': {{Air Groups Modification 2}}
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?{{Commander Skills+Due to ''{{#var:ship_name}}'' being the next slowest ship in the game at 16kts, it is also unable to outrun any ship that may be chasing it - therefore '''[[Ship:Commander#Emergency_Takeoff|Emergency Takeoff]]''' again over '''[[Ship:Commander#Basic_Firing_Training|Basic Firing Training]]'''. Furthermore, due to ''[[Zuiho]]'' having Tier VI fighters, again, '''[[Ship:Commander#Dogfighting_Expert|Dogfighting Expert]]''' is a very good skill to utilize against ''Zuiho''.
?| Expert Loader=+{{block|!|content= ATTENTION
?| Basic Firing Training=1+*As of Update 0.6.3, this carrier can no longer use manual / Alt function attack.
?| Basics of Survivability=1+*Due to dive bombers having a huge chance of causing fires, Demolition Expert is '''not''' a recommended skill.}}
?| Expert Rear Gunner=2+
  
?| Expert Marksman=+{{Commander Skills 2
?| Torpedo Armament Expertise=3+<!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. -->
?| Fire Prevention=2+| rating11 = <!-- Priority Target -->
?| Incoming Fire Alert=2+| rating12 = <!-- Preventive Maint -->
?| Last Stand=+| rating13 = 0 <!-- Expert Loader -->
 +| rating14 = <!-- Air Supremacy -->
 +| rating15 = <!-- Direction Center for Fighters -->
 +| rating16 = <!-- Improved Engine Boost -->
 +| rating17 = <!-- Incoming Fire Alert -->
 +| rating18 = <!-- Last Gasp -->
  
?| Torpedo Acceleration=3+| rating21 = <!-- High Alert -->
?| High Alert=2+| rating22 = <!-- Jack of All Trades -->
?| Vigilance=2+| rating23 = 0 <!-- Expert Marksman -->
?| Dogfighting Expert=3+| rating24 = 0 <!-- Torpedo Acceleration -->
?| Superintendent=+| rating25 = 0 <!-- Smoke Screen Expert -->
 +| rating26 = <!-- Improved Engines -->
 +| rating27 = <!-- Adrenaline Rush -->
 +| rating28 = <!-- Last Stand -->
  
?| Demolition Expert=2+| rating31 = <!-- Basics of Survivability -->
?| Advanced Firing Training=1+| rating32 = <!-- Survivability Expert-->
?| Survivability Expert=1+| rating33 = 0 <!-- Torpedo Armament Expertise-->
?| Aircraft Servicing Expert=3+| rating34 = <!-- Aircraft Armor -->
?| Manual Fire Control for AA Armament=+| rating35 = <!-- Basic Firing Training -->
 +| rating36 = <!-- Superintendent -->
 +| rating37 = <!-- Demolition Expert -->
 +| rating38 = <!-- Vigilance -->
  
?| Last Chance=+| rating41 = <!-- Manual Fire Control for Secondary Armament -->
?| Manual Fire Control for Secondary Armament=1+| rating42 = <!-- Fire Prevention -->
?| Preventative Maintenance=1+| rating43 = <!-- Inertia Fuse for HE Shells -->
?| Concealment Expert=2+| rating44 = <!-- Sight Stabilization -->
?| Air Supremacy=3+| rating45 = <!-- Advanced Firing Training -->
?| Jack of All Trades=2+| rating46 = <!-- Massive AA Fire -->
 +| rating47 = <!-- Radio Position Finding -->
 +| rating48 = <!-- Concealment Expert -->
 }} }}
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
 +As a carrier at Tier V, ''{{#var:ship_name}}'' has access to only [[Ship:Consumables#Damage_Control_Party|Damage Control Party]].
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
 +[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce the chance of being detected.
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
 +As a carrier, ''{{#var:ship_name}}'' can only mount at most four signals at a time and has no risk of detonating. Players should mount '''Equal Speed Charlie London''' (for faster XP grinding / increased XP gain per battle), '''Zulu Hotel''' (when coupled with '''Equal Speed Charlie London''' greatly helps increase commander (re)training), '''November Echo Setteseven''' (for better bomber self-defense against fighters and increased AA DPS), and '''Juliet Whiskey Unaone''' (to have a better chance at causing flooding and dealing damage via flooding). Players can also choose to equip the '''Dragon Flag''' for faster commander (re)training.
  
 |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
  
?</gallery>|History=<!-- write text below -->+</gallery>
?The Bogue class were a group of escort carriers built in the United States for service with the U.S. Navy and (under lend-lease) the Royal Navy during World War II.<br />+ 
 +|History=<!-- write text below -->
 +The ''Bogue''-class were a group of escort carriers built in the United States for service with the U.S. Navy and (under lend-lease) the Royal Navy during World War II.<br />
 <br /> <br />
 The ships operated by the Royal Navy were renamed and grouped as the Attacker class and the Ruler class; the latter all having names of "Ruler"s. The ships operated by the Royal Navy were renamed and grouped as the Attacker class and the Ruler class; the latter all having names of "Ruler"s.
  
?==Historical Accuracy==+==Historical Inaccuracies==
?The Bogue-class escort carrier entered service in 1942, the same year the Douglas TBD was withdrawn from frontline units.+* ''Bogue'' first entered service in 1942, the same year the Douglas "Devastator" TBD was retired from active service.
?*One of the Bogue's historical aircraft, the Grumman TBF Avenger, is missing.+* ''Bogue'' also carried Grumman F6F "Hellcats", Vought F4U-1 "Corsairs" and Grumman TBF "Avengers".
?*The F4F-3 has early 1942 markings (rudder stripes and blue gray scheme), while the TBD has pre-war markings (chrome yellow wings and bare-metal silver fuselage).+* ''Bogue''’s Measure 32 and Measure 22 camouflage schemes are missing.
?*The F4F-3's markings is actually an aircraft from VF-41, based on USS Ranger which is at tier VII.+* The GM FM-2 is actually an improved version of the Grumman F4F-4 "Wildcat" (lighter and more powerful engine), whereas in World of Warships the latter has superior speed and survivability.
?*The Douglas TBD's blue tail surface actually indicates an aircraft from USS Enterprise, a Yorktown-class aircraft carrier.+* The GM FM-2 carried 430 rounds per gun, only slightly less than the F4F-3's 450. Both aircraft use the same four 12.7 mm AN/M2 Browning machine guns.
?*The GM FM-2 is an improved version of the Grumman F4F-4 (lighter and more powerful engine), whereas in World of Warships the latter has superior speed and survivability.+* The F4F-3 has early 1942 markings (rudder stripes and blue gray scheme), while the TBD has pre-war markings (chrome yellow wings and bare-metal silver fuselage).
?*The lightning bolt symbols on the GM FM-2 is actually an aircraft from Composite Squadron 99 (VC-99), based on USS Hoggatt Bay, a Casablanca-class escort carrier.+* The F4F-3's markings denote an aircraft from VF-41, based on USS ''[[Ranger]]'' which is at Tier VII.
?*The F4F-4's markings is actually an aircraft from VF-22, based on USS Independence (CVL-22).+* The Douglas TBD's blue tail surface actually indicates an aircraft from USS ''[[Enterprise]]'', a ''Yorktown''-class aircraft carrier.
 +* The lightning bolt symbols on the GM FM-2 denote an aircraft from Composite Squadron 99 (VC-99), based on USS ''Hoggatt Bay'', a ''Casablanca''-class escort carrier.
 +* The F4F-4's markings denote an aircraft from VF-22, based on USS ''[[Independence]]'' (CVL-22).
 + 
 |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
?File:USS Bogue ACV-9.jpg|USS Bogue (CVE-9)+File:USS Bogue ACV-9.jpg|USS ''Bogue'' (CVE-9).
?</gallery>|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->+</gallery>
 + 
 +|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
  
 |Ref= <!-- write below --> |Ref= <!-- write below -->
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 20:00, 3 July 2020

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General
Research pricelevel;mark_id;mark;shortmark_id;shortMark;description_id;description;price_credit;price_gold;nation;icon;name;aa_caliber_0;aa_caliber_1;aa_caliber_2;aa_caliber_3;aa_damage;aa_defense;aa_maxDist;aaMaxdist;aa_maxDist_0;aaMaxdist0;aa_maxDist_1;aaMaxdist1;aa_maxDist_2;aaMaxdist2;aa_maxDist_3;aaMaxdist3;aa_name_0;aaName0;aa_name_1;aaName1;aa_name_2;aaName2;aa_name_3;aaName3;aa_numBarrels_0;aaNumbarrels0;aa_numBarrels_1;aaNumbarrels1;aa_numBarrels_2;aaNumbarrels2;aa_numBarrels_3;aaNumbarrels3;aa_numGuns_0;aaNumguns0;aa_numGuns_1;aaNumguns1;aa_numGuns_2;aaNumguns2;aa_numGuns_3;aaNumguns3;air_support;air_support_bombDamage_depthcharge;air_support_bombName_depthcharge;air_support_maxDist_depthcharge;air_support_numBombsOnPlane_depthcharge;air_support_numPlanesInCharge_depthcharge;air_support_numSquadrons_depthcharge;air_support_planeMaxHealth_depthcharge;air_support_planeName_depthcharge;air_support_reloadTime_depthcharge;armour_casMax;armourCasmax;armour_casMin;armourCasmin;armour_citMax;armourCitmax;armour_citMin;armourCitmin;armour_deckMax;armourDeckmax;armour_deckMin;armourDeckmin;armour_extremitiesMax;armourExtremitiesmax;armour_extremitiesMin;armourExtremitiesmin;armour_rangeMax;armourRangemax;armour_rangeMin;armourRangemin;artillery_weaponry;atba_bulletMassHE_0;atba_bulletMassHE_1;atba_bulletSpeedHE_0;atba_bulletSpeedHE_1;atba_burnProbHE_0;atba_burnProbHE_1;atba_caliber_0;atba_caliber_1;atba_damageHE_0;atba_damageHE_1;atba_maxDist;atbaMaxdist;atba_nameHE_0;atba_nameHE_1;atba_name_0;atbaName0;atba_name_1;atbaName1;atba_numBarrels_0;atba_numBarrels_1;atba_numGuns_0;atba_numGuns_1;atba_piercingHE_0;atba_piercingHE_1;atba_shotDelay_0;atba_shotDelay_1;atba_shotSpeed;atba_shotSpeed_0;atba_shotSpeed_1;battleLevelRangeMax;battleLevelRangeMin;durability;floodDamage;health;mobility;mobility_maxSpeed;mobilityMaxspeed;mobility_rudderTime;mobilityRuddertime;mobility_turningRadius;mobilityTurningradius;planes_aviation;planes_bomber_forsageRestore;planes_bomber_forsageTime;planes_bomber_hangarVolume;planes_bomber_level;planes_bomber_maxSpeed;planes_bomber_name;planes_bomber_numAttackers;planes_bomber_numInSquadron;planes_bomber_numSquadrons;planesBomberNumsquadrons;planes_bomber_planesRestoreTime;planes_bomber_speed;planes_bomber_torpedo_maxDamage;planes_bomber_torpedo_maxDist;planes_bomber_torpedo_name;planes_bomber_torpedo_speed;planes_bomber_visibility;planes_bomber_vitality;planes_dive_bomb_bulletMassHE_alt;planes_dive_bomb_bulletMass_alt;planes_dive_bomb_bulletSpeedHE_alt;planes_dive_bomb_bulletSpeed_alt;planes_dive_bomb_burnProbHE_alt;planes_dive_bomb_burnProb_alt;planes_dive_bomb_damageHE_alt;planes_dive_bomb_nameHE_alt;planes_dive_bomb_numBombsHE_alt;planes_dive_forsageRestore_alt;planes_dive_forsageTime_alt;planes_dive_hangarVolume_alt;planes_dive_level_alt;planes_dive_maxSpeed_alt;planes_dive_name_alt;planes_dive_numAttackers_alt;planes_dive_numInSquadron_alt;planes_dive_numSquadrons_alt;planes_dive_planesRestoreTime_alt;planes_dive_speed_alt;planes_dive_visibility_alt;planes_dive_vitality_alt;planes_fighter_forsageRestore_alt;planes_fighter_forsageTime_alt;planes_fighter_hangarVolume_alt;planes_fighter_level_alt;planes_fighter_maxSpeed_alt;planes_fighter_name_alt;planes_fighter_numAttackers_alt;planes_fighter_numInSquadron_alt;planes_fighter_numSquadrons_alt;planes_fighter_planesRestoreTime_alt;planes_fighter_rocket_bulletMassHE_alt;planes_fighter_rocket_bulletSpeedHE_alt;planes_fighter_rocket_burnProbHE_alt;planes_fighter_rocket_damageHE_alt;planes_fighter_rocket_nameHE_alt;planes_fighter_rocket_numBombsHE_alt;planes_fighter_speed_alt;planes_fighter_visibility_alt;planes_fighter_vitality_alt;slotsNum;visibility_detection;visibility_distByPlane;visibilityDistbyplane;visibility_distByPlane_fire;visibility_distByPlane_mg;visibility_distByShip;visibilityDistbyship;visibility_distByShip_fire;visibility_distByShip_mg;visibility_distByShip_smoke;visibility_distBySubmarine exp
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[[File:Wows_anno_flag_<mark_unset_error>.png|160px]]
<span class="b-description-img_type b-description-img_type__<mark_unset_error>-premium"></span>
Special

[[Ship:|]] — N/A special premium Tier  N/A.

A low-speed escort aircraft carrier built from a transport ship. Due to her modest size, the ship carried a relatively small air group. Soon after being commissioned, the aircraft carrier was rearmed with dual-purpose artillery and received reinforced AA defenses.

Modules

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Aiming Systems Modification 0
Spotting Aircraft Modification 1
Damage Control Party Modification 1
Sonar Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Aircraft Engines Modification 1
Engine Room Protection
Sonar Modification 2
Damage Control System Modification 3
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Artillery Plotting Room Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Torpedo Tubes Modification 1
Aerial Torpedoes Modification 1
Dive Capacity Modification 1
Skip Bomber Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Skip Bomber Modification 2
Airstrike Modification 1
Depth Charges Modification 1
Submarine Steering Gears
Air Groups Modification 3
 Slot 5 
Flight Control Modification 1
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Enhanced Engineering Systems
Reinforced Emergency Response
Upgraded Damage Control Equipment
Improved Main Battery Loading Mechanisms
Aerosol Smoke Curtain System
Master Fire Control Director
Torpedo Fire Control System
Improved Hull Concealment
Improved Main Artillery
Ship Consumables Modification 1
Squadron Consumables Modification 1
Heavier Torpedo Warheads
Additional Smoke Generators
Augmented Smoke Generators
Torpedo Tubes Modification 3
Reinforced Bulkheads
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Flight Control Modification 2
Air Groups Modification 2
Artillery Plotting Room Modification 2
Main Battery Fire Control Station
Improved Ammunition Hoists
Main Battery Director System
Improved Bridge
Enhanced Propulsion Plant
Enhanced Countermeasures
Extended Main Battery Effective Range
Torpedo Quick Reload System
Main Gun Automatic Loader
Modified External Hardpoints
Fuel Injection System
Auxiliary Armaments Modification 2
Improved Camouflage Patterns
Automated Main Battery Loading Mechanism
Forced Takeoff and Landing Equipment
ARP Main Battery Director System
Dive Capacity Modification 2
Advanced Mechanical Maintenance
Ballistic Capped Armor-Piercing Shells
Aerodynamic Torpedo Fin Stabilizers
Automated Gun and Fuel Systems
Ship-to-Shore Radio

Player Opinion

Performance

  • Stock (1-1-1): As of 0.6.14 The Bogue only has once choice of plane loadouts. While there are two upgrades of Fighters available, the Torpedo Bombers and Dive Bombers are only available as stock modules.

Right from the start, the Bogue features a full complement of monoplane aircraft. They are faster, can take more of a beating, and carry heavier ordnance than the aircraft on the Langley. However, her hangar size is even smaller than that of the Langley, and she cannot afford to lose many planes.

Just like the Langley, she is very slow and unarmored, and will almost certainly be sunk in short order if engaged by enemy ships. If a flank is collapsing, she must move away far in advance.

Pros:

  • Strong AA.
  • Fighters have virtually unlimited ammunition, and the large squadrons easily crush others of her tier or lower.
  • Very easy to manage.
  • Small compact size, making her a deceptive target.

Cons:

  • Glacially slow at 16.5 knots, only being 1.5 knots faster than Langley at the cost of an even slower acceleration.
  • Poor rudder-shift time, secondaries, and armor will get her sunk quickly if caught in the open.
  • Few reserve planes---in fact, less than Langley has and insufficient to renew a full squad.
  • Low squadron count limits map presence.
  • Inability to strafe is a massive disadvantage when placed in double-carrier matches with Tier VI carriers.

Research

  • Research the fighters first, as this will enhance your ability to bully the opposing carrier.
  • Next, B hull for the extra 4 planes in the hangar and assorted other benefits.
  • Finally, the alternative loadouts if you prefer them.

Optimal Configuration

Upgrades

The recommended upgrades for ' are as follows:

Commander Skills

Due to ' being the next slowest ship in the game at 16kts, it is also unable to outrun any ship that may be chasing it - therefore Emergency Takeoff again over Basic Firing Training. Furthermore, due to Zuiho having Tier VI fighters, again, Dogfighting Expert is a very good skill to utilize against Zuiho.

ATTENTION

  • As of Update 0.6.3, this carrier can no longer use manual / Alt function attack.
  • Due to dive bombers having a huge chance of causing fires, Demolition Expert is not a recommended skill.

Consumables

As a carrier at Tier V, ' has access to only Damage Control Party.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce the chance of being detected.

Signals

As a carrier, ' can only mount at most four signals at a time and has no risk of detonating. Players should mount Equal Speed Charlie London (for faster XP grinding / increased XP gain per battle), Zulu Hotel (when coupled with Equal Speed Charlie London greatly helps increase commander (re)training), November Echo Setteseven (for better bomber self-defense against fighters and increased AA DPS), and Juliet Whiskey Unaone (to have a better chance at causing flooding and dealing damage via flooding). Players can also choose to equip the Dragon Flag for faster commander (re)training.

Gallery

Historical Info

Historical Gallery


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