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Bogue

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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
 +A low-speed escort aircraft carrier built from a transport ship. Due to her modest size, the ship carried a relatively small air group. Soon after being commissioned, the aircraft carrier was rearmed with dual-purpose artillery and received reinforced AA defenses.<br><br>{{Model3DViewer|ce597fc3b1b54737850dbe319034a13b}}
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
  
?The most important change between ''Bogue'' and ''[[Langley]]'' is the introduction of squadron loadout choices. As with all following carriers in the line, the ''Bogue'' has three choices: a balanced "stock" loadout, an "air superiority" loadout focused on fighters, and a "strike" loadout focused on attack aircraft. Note that while the stock loadout starts unlocked and the other two must be researched and purchased, this does ''not'' necessarily mean that they are better than the stock loadout.+* '''Stock (1-1-1)''': As of 0.6.14 The Bogue only has once choice of plane loadouts. While there are two upgrades of Fighters available, the Torpedo Bombers and Dive Bombers are only available as stock modules.
? +
?* '''Stock (1-1-0)''': While having one fewer squadron than the other two loadouts, and even ''Langley'', the stock loadout can deliver surprisingly strong results: the lack of a dive bomber squadron has a silver lining in that it leaves more planes in reserve for the more valuable fighter and torpedo bomber types. This is the recommended loadout, as it is the only one capable of scoring both good damage and good plane kills.+
?* '''Air Superiority (2-0-1)''': Hated by all other aircraft carrier captains, the two gigantic fighter squadrons can easily sweep the skies against any carrier of her tier or lower. However, with only a single dive bomber squadron for offense, she has limited ability to do anything else.+
?* '''Strike (0-1-2)''': Fully dedicated to attacking ships, this loadout can deliver a devastating punch in theory. However, it lacks fighters ''entirely'', making it tricky to actually deliver that punch. Captains must bait enemy fighters away from the primary striking point.+
  
 Right from the start, the Bogue features a full complement of monoplane aircraft. They are faster, can take more of a beating, and carry heavier ordnance than the aircraft on the ''Langley''. However, her hangar size is even smaller than that of the ''Langley'', and she cannot afford to lose many planes. Right from the start, the Bogue features a full complement of monoplane aircraft. They are faster, can take more of a beating, and carry heavier ordnance than the aircraft on the ''Langley''. However, her hangar size is even smaller than that of the ''Langley'', and she cannot afford to lose many planes.
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 * Strong AA. * Strong AA.
 * Fighters have virtually unlimited ammunition, and the large squadrons easily crush others of her tier or lower. * Fighters have virtually unlimited ammunition, and the large squadrons easily crush others of her tier or lower.
?* Very easy to manage.+* Very easy to manage.
 +* Small compact size, making her a deceptive target.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
 * Glacially slow at 16.5 knots, only being 1.5 knots faster than Langley at the cost of an even slower acceleration. * Glacially slow at 16.5 knots, only being 1.5 knots faster than Langley at the cost of an even slower acceleration.
 * Poor rudder-shift time, secondaries, and armor will get her sunk quickly if caught in the open. * Poor rudder-shift time, secondaries, and armor will get her sunk quickly if caught in the open.
?* Few reserve planes---in fact, only the stock loadout can replace a full wave of planes.+* Few reserve planes---in fact, less than ''[[Langley]]'' has and insufficient to renew a full squad.
 * Low squadron count limits map presence. * Low squadron count limits map presence.
 * Inability to strafe is a massive disadvantage when placed in double-carrier matches with Tier VI carriers. * Inability to strafe is a massive disadvantage when placed in double-carrier matches with Tier VI carriers.
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 |Upgrades=<!-- write text about best upgrades below --> |Upgrades=<!-- write text about best upgrades below -->
?As a carrier with three upgrade slots (slots 1, 2, and 4), it's best to mount [[Ship:Upgrades#Air_Groups_Modification.C2.A01|Air Groups Modification 1]], [[Ship:Upgrades#Flight_Control_Modification.C2.A01|Flight Control Modification 1]] (for faster servicing time) or [[Ship:Upgrades#Air_Groups_Modification.C2.A02|Air Groups Modification 2]] (for better fighter survivability), and [[Ship:Upgrades#Damage_Control_System_Modification.C2.A01|Damage Control System Modification 1]] on ''Bogue''.+The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
 +*'''Slot 1''': {{Air Groups Modification 1}}
 +*'''Slot 2''': {{Damage Control System Modification 1}}
 +*'''Slot 3''': {{Air Groups Modification 2}}
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?Due to ''Bogue'' being the next slowest ship in the game at 16kts, it is also unable to outrun any ship that may be chasing it - therefore Emergency Takeoff again over Survivability Expert. Furthermore, due to ''Zuiho'' having Tier VI fighters, again, Dogfighting Expert is a very good skill to utilize against ''Zuiho''.+Due to ''{{#var:ship_name}}'' being the next slowest ship in the game at 16kts, it is also unable to outrun any ship that may be chasing it - therefore '''[[Ship:Commander#Emergency_Takeoff|Emergency Takeoff]]''' again over '''[[Ship:Commander#Basic_Firing_Training|Basic Firing Training]]'''. Furthermore, due to ''[[Zuiho]]'' having Tier VI fighters, again, '''[[Ship:Commander#Dogfighting_Expert|Dogfighting Expert]]''' is a very good skill to utilize against ''Zuiho''.
 {{block|!|content= ATTENTION {{block|!|content= ATTENTION
 *As of Update 0.6.3, this carrier can no longer use manual / Alt function attack. *As of Update 0.6.3, this carrier can no longer use manual / Alt function attack.
?*Due to dive bombers having over 100% chance of causing fires, Demolition Expert is '''not''' a recommended skill.}}+*Due to dive bombers having a huge chance of causing fires, Demolition Expert is '''not''' a recommended skill.}}
  
?{{Commander Skills+{{Commander Skills 2
?| Priority Target = 1+<!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. -->
?| Preventative Maintenance = 1+| rating11 = <!-- Priority Target -->
?| Expert Loader = +| rating12 = <!-- Preventive Maint -->
?| Aircraft Servicing Expert = 3+| rating13 = 0 <!-- Expert Loader -->
?| Direction Center for Catapult Aircraft = +| rating14 = <!-- Air Supremacy -->
?| Dogfighting Expert = 3+| rating15 = <!-- Direction Center for Fighters -->
?| Incoming Fire Alert = 1+| rating16 = <!-- Improved Engine Boost -->
?| Evasive Maneuver = 2+| rating17 = <!-- Incoming Fire Alert -->
 +| rating18 = <!-- Last Gasp -->
  
?| High Alert = 1+| rating21 = <!-- High Alert -->
?| Jack of All Trades = +| rating22 = <!-- Jack of All Trades -->
?| Expert Marksman = +| rating23 = 0 <!-- Expert Marksman -->
?| Torpedo Acceleration = 3+| rating24 = 0 <!-- Torpedo Acceleration -->
?| Smoke Screen Expert = +| rating25 = 0 <!-- Smoke Screen Expert -->
?| Expert Rear Gunner = 2+| rating26 = <!-- Improved Engines -->
?| Adrenaline Rush = +| rating27 = <!-- Adrenaline Rush -->
?| Last Stand = +| rating28 = <!-- Last Stand -->
  
?| Survivability Expert = +| rating31 = <!-- Basics of Survivability -->
?| Basics of Survivability = 1+| rating32 = <!-- Survivability Expert-->
?| Torpedo Armament Expertise = 3+| rating33 = 0 <!-- Torpedo Armament Expertise-->
?| Emergency Takeoff = 2+| rating34 = <!-- Aircraft Armor -->
?| Basic Firing Training = 2+| rating35 = <!-- Basic Firing Training -->
?| Superintendent = +| rating36 = <!-- Superintendent -->
?| Demolition Expert = +| rating37 = <!-- Demolition Expert -->
?| Vigilance = +| rating38 = <!-- Vigilance -->
  
?| Manual Fire Control for Secondary Armament = +| rating41 = <!-- Manual Fire Control for Secondary Armament -->
?| Fire Prevention = +| rating42 = <!-- Fire Prevention -->
?| Inertia Fuse for HE Shells = +| rating43 = <!-- Inertia Fuse for HE Shells -->
?| Air Supremacy = 3+| rating44 = <!-- Sight Stabilization -->
?| Advanced Firing Training = 2+| rating45 = <!-- Advanced Firing Training -->
?| Manual Fire Control for AA Armament = +| rating46 = <!-- Massive AA Fire -->
?| Radio Position Finding = +| rating47 = <!-- Radio Position Finding -->
?| Concealment Expert = 2+| rating48 = <!-- Concealment Expert -->
 }} }}
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
?As a carrier at Tier V, ''Bogue'' has access to only [[Ship:Consumables#Damage_Control_Party|Damage Control Party]].+As a carrier at Tier V, ''{{#var:ship_name}}'' has access to only [[Ship:Consumables#Damage_Control_Party|Damage Control Party]].
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
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 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
?As a carrier, ''Bogue'' can only mount at most four signals at a time and has no risk of detonating. Players should mount Equal Speed Charlie London (for faster XP grinding / increased XP gain per battle), Zulu Hotel (when coupled with Equal Speed Charlie London greatly helps increase commander (re)training), November Echo Setteseven (for better bomber self-defense against fighters and increased AA DPS), and Juliet Whiskey Unaone (to have a better chance at causing flooding and dealing damage via flooding). Players can also choose to equip the Dragon Flag for faster commander (re)training.+As a carrier, ''{{#var:ship_name}}'' can only mount at most four signals at a time and has no risk of detonating. Players should mount '''Equal Speed Charlie London''' (for faster XP grinding / increased XP gain per battle), '''Zulu Hotel''' (when coupled with '''Equal Speed Charlie London''' greatly helps increase commander (re)training), '''November Echo Setteseven''' (for better bomber self-defense against fighters and increased AA DPS), and '''Juliet Whiskey Unaone''' (to have a better chance at causing flooding and dealing damage via flooding). Players can also choose to equip the '''Dragon Flag''' for faster commander (re)training.
  
 |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
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 |History=<!-- write text below --> |History=<!-- write text below -->
?The Bogue class were a group of escort carriers built in the United States for service with the U.S. Navy and (under lend-lease) the Royal Navy during World War II.<br />+The ''Bogue''-class were a group of escort carriers built in the United States for service with the U.S. Navy and (under lend-lease) the Royal Navy during World War II.<br />
 <br /> <br />
 The ships operated by the Royal Navy were renamed and grouped as the Attacker class and the Ruler class; the latter all having names of "Ruler"s. The ships operated by the Royal Navy were renamed and grouped as the Attacker class and the Ruler class; the latter all having names of "Ruler"s.

Revision as of 20:00, 3 July 2020

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General
Research pricelevel;mark_id;mark;shortmark_id;shortMark;description_id;description;price_credit;price_gold;nation;icon;name;aa_caliber_0;aa_caliber_1;aa_caliber_2;aa_caliber_3;aa_damage;aa_defense;aa_maxDist;aaMaxdist;aa_maxDist_0;aaMaxdist0;aa_maxDist_1;aaMaxdist1;aa_maxDist_2;aaMaxdist2;aa_maxDist_3;aaMaxdist3;aa_name_0;aaName0;aa_name_1;aaName1;aa_name_2;aaName2;aa_name_3;aaName3;aa_numBarrels_0;aaNumbarrels0;aa_numBarrels_1;aaNumbarrels1;aa_numBarrels_2;aaNumbarrels2;aa_numBarrels_3;aaNumbarrels3;aa_numGuns_0;aaNumguns0;aa_numGuns_1;aaNumguns1;aa_numGuns_2;aaNumguns2;aa_numGuns_3;aaNumguns3;air_support;air_support_bombDamage_depthcharge;air_support_bombName_depthcharge;air_support_maxDist_depthcharge;air_support_numBombsOnPlane_depthcharge;air_support_numPlanesInCharge_depthcharge;air_support_numSquadrons_depthcharge;air_support_planeMaxHealth_depthcharge;air_support_planeName_depthcharge;air_support_reloadTime_depthcharge;armour_casMax;armourCasmax;armour_casMin;armourCasmin;armour_citMax;armourCitmax;armour_citMin;armourCitmin;armour_deckMax;armourDeckmax;armour_deckMin;armourDeckmin;armour_extremitiesMax;armourExtremitiesmax;armour_extremitiesMin;armourExtremitiesmin;armour_rangeMax;armourRangemax;armour_rangeMin;armourRangemin;artillery_weaponry;atba_bulletMassHE_0;atba_bulletMassHE_1;atba_bulletSpeedHE_0;atba_bulletSpeedHE_1;atba_burnProbHE_0;atba_burnProbHE_1;atba_caliber_0;atba_caliber_1;atba_damageHE_0;atba_damageHE_1;atba_maxDist;atbaMaxdist;atba_nameHE_0;atba_nameHE_1;atba_name_0;atbaName0;atba_name_1;atbaName1;atba_numBarrels_0;atba_numBarrels_1;atba_numGuns_0;atba_numGuns_1;atba_piercingHE_0;atba_piercingHE_1;atba_shotDelay_0;atba_shotDelay_1;atba_shotSpeed;atba_shotSpeed_0;atba_shotSpeed_1;battleLevelRangeMax;battleLevelRangeMin;durability;floodDamage;health;mobility;mobility_maxSpeed;mobilityMaxspeed;mobility_rudderTime;mobilityRuddertime;mobility_turningRadius;mobilityTurningradius;planes_aviation;planes_bomber_forsageRestore;planes_bomber_forsageTime;planes_bomber_hangarVolume;planes_bomber_level;planes_bomber_maxSpeed;planes_bomber_name;planes_bomber_numAttackers;planes_bomber_numInSquadron;planes_bomber_numSquadrons;planesBomberNumsquadrons;planes_bomber_planesRestoreTime;planes_bomber_speed;planes_bomber_torpedo_maxDamage;planes_bomber_torpedo_maxDist;planes_bomber_torpedo_name;planes_bomber_torpedo_speed;planes_bomber_visibility;planes_bomber_vitality;planes_dive_bomb_bulletMassHE_alt;planes_dive_bomb_bulletMass_alt;planes_dive_bomb_bulletSpeedHE_alt;planes_dive_bomb_bulletSpeed_alt;planes_dive_bomb_burnProbHE_alt;planes_dive_bomb_burnProb_alt;planes_dive_bomb_damageHE_alt;planes_dive_bomb_nameHE_alt;planes_dive_bomb_numBombsHE_alt;planes_dive_forsageRestore_alt;planes_dive_forsageTime_alt;planes_dive_hangarVolume_alt;planes_dive_level_alt;planes_dive_maxSpeed_alt;planes_dive_name_alt;planes_dive_numAttackers_alt;planes_dive_numInSquadron_alt;planes_dive_numSquadrons_alt;planes_dive_planesRestoreTime_alt;planes_dive_speed_alt;planes_dive_visibility_alt;planes_dive_vitality_alt;planes_fighter_forsageRestore_alt;planes_fighter_forsageTime_alt;planes_fighter_hangarVolume_alt;planes_fighter_level_alt;planes_fighter_maxSpeed_alt;planes_fighter_name_alt;planes_fighter_numAttackers_alt;planes_fighter_numInSquadron_alt;planes_fighter_numSquadrons_alt;planes_fighter_planesRestoreTime_alt;planes_fighter_rocket_bulletMassHE_alt;planes_fighter_rocket_bulletSpeedHE_alt;planes_fighter_rocket_burnProbHE_alt;planes_fighter_rocket_damageHE_alt;planes_fighter_rocket_nameHE_alt;planes_fighter_rocket_numBombsHE_alt;planes_fighter_speed_alt;planes_fighter_visibility_alt;planes_fighter_vitality_alt;slotsNum;visibility_detection;visibility_distByPlane;visibilityDistbyplane;visibility_distByPlane_fire;visibility_distByPlane_mg;visibility_distByShip;visibilityDistbyship;visibility_distByShip_fire;visibility_distByShip_mg;visibility_distByShip_smoke;visibility_distBySubmarine exp
Purchase priceSpecial Doubloons
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<span class="b-description-img_type b-description-img_type__<mark_unset_error>-premium"></span>
Special

[[Ship:|]] — N/A special premium Tier  N/A.

A low-speed escort aircraft carrier built from a transport ship. Due to her modest size, the ship carried a relatively small air group. Soon after being commissioned, the aircraft carrier was rearmed with dual-purpose artillery and received reinforced AA defenses.

Modules

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Aiming Systems Modification 0
Spotting Aircraft Modification 1
Damage Control Party Modification 1
Sonar Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Aircraft Engines Modification 1
Engine Room Protection
Sonar Modification 2
Damage Control System Modification 3
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Artillery Plotting Room Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Torpedo Tubes Modification 1
Aerial Torpedoes Modification 1
Dive Capacity Modification 1
Skip Bomber Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Skip Bomber Modification 2
Airstrike Modification 1
Depth Charges Modification 1
Submarine Steering Gears
Air Groups Modification 3
 Slot 5 
Flight Control Modification 1
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Enhanced Engineering Systems
Reinforced Emergency Response
Upgraded Damage Control Equipment
Improved Main Battery Loading Mechanisms
Aerosol Smoke Curtain System
Master Fire Control Director
Torpedo Fire Control System
Improved Hull Concealment
Improved Main Artillery
Ship Consumables Modification 1
Squadron Consumables Modification 1
Heavier Torpedo Warheads
Additional Smoke Generators
Augmented Smoke Generators
Torpedo Tubes Modification 3
Reinforced Bulkheads
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Flight Control Modification 2
Air Groups Modification 2
Artillery Plotting Room Modification 2
Main Battery Fire Control Station
Improved Ammunition Hoists
Main Battery Director System
Improved Bridge
Enhanced Propulsion Plant
Enhanced Countermeasures
Extended Main Battery Effective Range
Torpedo Quick Reload System
Main Gun Automatic Loader
Modified External Hardpoints
Fuel Injection System
Auxiliary Armaments Modification 2
Improved Camouflage Patterns
Automated Main Battery Loading Mechanism
Forced Takeoff and Landing Equipment
ARP Main Battery Director System
Dive Capacity Modification 2
Advanced Mechanical Maintenance
Ballistic Capped Armor-Piercing Shells
Aerodynamic Torpedo Fin Stabilizers
Automated Gun and Fuel Systems
Ship-to-Shore Radio

Player Opinion

Performance

  • Stock (1-1-1): As of 0.6.14 The Bogue only has once choice of plane loadouts. While there are two upgrades of Fighters available, the Torpedo Bombers and Dive Bombers are only available as stock modules.

Right from the start, the Bogue features a full complement of monoplane aircraft. They are faster, can take more of a beating, and carry heavier ordnance than the aircraft on the Langley. However, her hangar size is even smaller than that of the Langley, and she cannot afford to lose many planes.

Just like the Langley, she is very slow and unarmored, and will almost certainly be sunk in short order if engaged by enemy ships. If a flank is collapsing, she must move away far in advance.

Pros:

  • Strong AA.
  • Fighters have virtually unlimited ammunition, and the large squadrons easily crush others of her tier or lower.
  • Very easy to manage.
  • Small compact size, making her a deceptive target.

Cons:

  • Glacially slow at 16.5 knots, only being 1.5 knots faster than Langley at the cost of an even slower acceleration.
  • Poor rudder-shift time, secondaries, and armor will get her sunk quickly if caught in the open.
  • Few reserve planes---in fact, less than Langley has and insufficient to renew a full squad.
  • Low squadron count limits map presence.
  • Inability to strafe is a massive disadvantage when placed in double-carrier matches with Tier VI carriers.

Research

  • Research the fighters first, as this will enhance your ability to bully the opposing carrier.
  • Next, B hull for the extra 4 planes in the hangar and assorted other benefits.
  • Finally, the alternative loadouts if you prefer them.

Optimal Configuration

Upgrades

The recommended upgrades for ' are as follows:

Commander Skills

Due to ' being the next slowest ship in the game at 16kts, it is also unable to outrun any ship that may be chasing it - therefore Emergency Takeoff again over Basic Firing Training. Furthermore, due to Zuiho having Tier VI fighters, again, Dogfighting Expert is a very good skill to utilize against Zuiho.

ATTENTION

  • As of Update 0.6.3, this carrier can no longer use manual / Alt function attack.
  • Due to dive bombers having a huge chance of causing fires, Demolition Expert is not a recommended skill.

Consumables

As a carrier at Tier V, ' has access to only Damage Control Party.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce the chance of being detected.

Signals

As a carrier, ' can only mount at most four signals at a time and has no risk of detonating. Players should mount Equal Speed Charlie London (for faster XP grinding / increased XP gain per battle), Zulu Hotel (when coupled with Equal Speed Charlie London greatly helps increase commander (re)training), November Echo Setteseven (for better bomber self-defense against fighters and increased AA DPS), and Juliet Whiskey Unaone (to have a better chance at causing flooding and dealing damage via flooding). Players can also choose to equip the Dragon Flag for faster commander (re)training.

Gallery

Historical Info

Historical Gallery


<span class="b-tech-nav_icon b-tech-nav_icon__<mark_unset_error>"></span>Ships of N/A
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