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Boise

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Revision as of 05:10, 10 October 2020
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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?A ''Brooklyn''-class light cruiser built for the US Navy. Her main battery consisted of fifteen rapid-fire 152 mm guns. In the 1940s, the cruiser carried numerous automatic AA guns.<br><br>{{Model3DViewer|3a42cd2a2f984d25bd2e8081b8230c12}}+A ''Brooklyn''-class light cruiser built for the US Navy. Her main battery consisted of fifteen rapid-fire 152 mm guns. In the 1940s, the cruiser carried numerous automatic AA guns.
 +<!-- <br><br>{{Model3DViewer|3a42cd2a2f984d25bd2e8081b8230c12}}-->
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?''{{#var:ship_name}}'' has many similarities to Tier VII American tech tree cruiser ''[[Helena]]''. Comparisons between the two ships are well-earned, given that the two classes are closely related in American light cruiser design and development in the 1930's; anyone used to playing one of them should find the other a comfortable fit as well. There are a few notable differences between the two ships, however: ''[[Helena]]'', for instance, has a kilometer more of range on her main battery guns, while ''{{#var:ship_name}}'' gains access to a {{Repair Party}} consumable. These aren't the only differences between the two ships, though, they are simply the most notable. +''{{#var:ship_name}}'' has many similarities to Tier VII American tech tree cruiser ''[[Helena]]''. Comparisons between the two ships are well-earned, given that the two classes are closely related in American light cruiser design and development in the 1930's; anyone used to playing one of them should find the other a comfortable fit as well. There are a few notable differences between the two ships, however: ''Helena'', for instance, has a kilometer more of range on her main battery guns, while ''{{#var:ship_name}}'' gains access to the {{Specialized Repair Teams}} consumable. These aren't the only differences between the two ships, though. They are simply the most notable.
  
?''{{#var:ship_name}}'' isn't a frontline ship, no matter what her {{Repair Party}} consumable alludes to. She is a close cousin of the American light cruiser branch, in no small part due to her association with ''[[Helena]]''. Like many of the ships in that line, she does not take well to being shot at. Her armor simply isn't adequate protection against battleship shells, and even cruiser shells chew through her health pool all too quickly. As a result, any health regained through the {{Repair Party}} consumable can quickly be lost again. +''{{#var:ship_name}}'' isn't a front line ship, no matter what her outstanding repair ability suggests. She is a close cousin of the American light cruiser branch, in no small part due to her association with ''Helena''. Like many of the ships in that line, she does not take well to being shot at. Her armor simply isn't adequate protection against battleship shells, and even cruiser shells chew through her health pool all too quickly. As a result, any health regained through the repair consumable can quickly be lost again.
  
?Captains should take care to minimize ''{{#var:ship_name}}''’s exposure to the enemy team through careful positioning and map awareness; however, keeping ''{{#var:ship_name}}'' away from harm's reach can be difficult due to her short main battery range. While her 13.6 km range is better than ''[[Atlanta]]''’s 11.1 km base range, it falls somewhat short of ''[[Helena]]''’s 14.6 km. The issue of engagement distance can be somewhat mitigated by ''{{#var:ship_name}}''’s high explosive shells — which can be a bit of a double edged sword due to their high arcing, low velocity nature. On one hand, it's easy to lob the the shells over islands and onto enemy ships, since they go into low earth orbit after being fired. On the other hand, these shells take a long time to go up and come down, making it difficult to lead enemy ships that are actively maneuvering with such low velocity ordinance. It is noteworthy that ''{{#var:ship_name}}''’s guns almost require the [[Ship:Commander#Inertia_Fuse_for_HE_Shells|Inertia Fuse for HE Shells]] skill in order to dish out good damage with her HE shells. With the skill though, full salvos of her high-explosive rounds can be devastating.+Captains should take care to minimize ''{{#var:ship_name}}''’s exposure to the enemy team through careful positioning and map awareness; however, keeping ''{{#var:ship_name}}'' away from harm's reach can be difficult due to her short main battery range. While her 13.6 km range is better than ''[[Atlanta]]''’s 11.1 km base range, it falls somewhat short of ''Helena''’s 14.6 km. The issue of engagement distance can be somewhat mitigated by ''{{#var:ship_name}}''’s high explosive shells — which can be a bit of a double edged sword due to their high arcing, low velocity nature. On one hand, it's easy to lob the the shells over islands and onto enemy ships, since they go into low earth orbit after being fired. On the other hand, these shells take a long time to go up and come down, making it difficult to lead enemy ships that are actively maneuvering with such low velocity ordinance. It is noteworthy that ''{{#var:ship_name}}''’s guns almost require the [[Ship:Commander#Inertia_Fuse_for_HE_Shells|Inertia Fuse for HE Shells]] skill in order to dish out good damage with her HE shells. With the skill though, full salvos of her high-explosive rounds can be devastating.
  
 With only 30 knots of speed to work with, ''{{#var:ship_name}}'' can feel frustratingly slow and shouldn't be relied upon to change positions very quickly. She also handles rather sluggishly, with a large turning radius to go with her lower-than-average speed. These issues are only exacerbated when comparison to ''Helena''. With only 30 knots of speed to work with, ''{{#var:ship_name}}'' can feel frustratingly slow and shouldn't be relied upon to change positions very quickly. She also handles rather sluggishly, with a large turning radius to go with her lower-than-average speed. These issues are only exacerbated when comparison to ''Helena''.
  
?''{{#var:ship_name}}'' sacrifices speed, main battery range, anti-aircraft firepower, and handling quality in order to gain access to her British-style {{Repair Party}}. Captains should think carefully about this ship's trade-offs, and must decide for themselves if they can make good use of the tools offered by the ship. +''{{#var:ship_name}}'' sacrifices speed, main battery range, anti-aircraft firepower, and handling quality in order to gain access to her Royal Navy-style {{Specialized Repair Teams}}. Captains should think carefully about this ship's trade-offs and decide for themselves if they can make good use of the tools offered by the ship.
? +
?{{AnnoWiki|content=+
?'''[https://forum.worldofwarships.com/topic/165841-premium-ship-review-107-boise/ LittleWhiteMouse's Premium Ship Review: Boise] from the NA forums'''}}+
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Armament is comparable to Tier VII American cruiser ''[[Helena]]'', but turret traverse is faster.+* Armament is comparable to Tier VII ''[[Helena]]'', but turret traverse is faster.
 * Massive broadside firepower; landing most of an HE salvo on an enemy ship can do a significant amount of damage. * Massive broadside firepower; landing most of an HE salvo on an enemy ship can do a significant amount of damage.
?* Access to British-style {{Repair Party}} gives her excellent survivability for a Tier VII cruiser.+* Access to Royal Navy-style {{Specialized Repair Teams}} gives her excellent survivability.
 * Three rear facing turrets allows for effective kiting tactics. * Three rear facing turrets allows for effective kiting tactics.
 * Good concealment. * Good concealment.
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 * Poor forward turret angles and high shell arcs. * Poor forward turret angles and high shell arcs.
 * Slow for a Tier VII cruiser, with a large turning radius. * Slow for a Tier VII cruiser, with a large turning radius.
?* Short main battery range (even shorter than ''[[Helena]]'').+* Short main battery range (even shorter than ''Helena'').
 +* Slower main battery reload speed and weaker AA suite than ''Helena''.
 * Requires the [[Ship:Commander#Inertia_Fuse_for_HE_Shells|Inertia Fuse for HE Shells]] commander skill to make her guns truly effective against other cruisers and battleships. * Requires the [[Ship:Commander#Inertia_Fuse_for_HE_Shells|Inertia Fuse for HE Shells]] commander skill to make her guns truly effective against other cruisers and battleships.
 * Has no torpedo protection. * Has no torpedo protection.
?* Slower main battery reload speed and weaker AA suite than ''Helena''.+<br />
 +{{AnnoWiki|content='''[https://forum.worldofwarships.com/topic/165841-premium-ship-review-107-boise/ LittleWhiteMouse's Premium Ship Review: Boise] from the NA forums'''}}
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
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 |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
 The recommended upgrades for ''{{#var:ship_name}}'' are as follows: The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
?* '''Slot 1''': {{Auxiliary Armaments Modification 1}}+* '''Slot 1''': {{Main Armaments Modification 1}} <nowiki>*</nowiki>
?* '''Slot 2''': {{Steering Gears Modification 1}}+* '''Slot 2''': {{Damage Control System Modification 1}}
?* '''Slot 3''': {{AA Guns Modification 1}}+* '''Slot 3''': {{Aiming Systems Modification 1}} <nowiki>*</nowiki>
?* '''Slot 4''': {{Steering Gears Modification 2}}<nowiki>*</nowiki>+* '''Slot 4''': {{Steering Gears Modification 1}} <nowiki>*</nowiki>
  
?'''Slot 4''' provides two viable upgrade options. Most captains will find {{Steering Gears Modification 2}} useful for increased maneuverability. Captains who prefer to use islands as cover will likely prefer {{Propulsion Modification 2}} in order to reposition more quickly, if spotted. +'''Slot 4''' provides two viable upgrade options. Most captains will find '''Steering Gears Modification 1''' useful for increased maneuverability. Captains who prefer to use islands as cover will likely prefer {{Propulsion Modification 1}} in order to reposition more quickly.
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?Key skills for ''{{#var:ship_name}}'' commanders include the regular set of skills for light cruisers; priority being on Inertia Fuse for High Explosive Shells and Concealment Expert. Superintendent is also valuable for the additional {{Repair Party}} consumable.+Key skills for ''{{#var:ship_name}}'' commanders include the regular set of skills for light cruisers; priority being on Inertia Fuse for High Explosive Shells and Concealment Expert. Superintendent is also valuable for the additional consumables.
  
?{{Commander Skills+{{Commander Skills 2
?| Priority Target = 3+<!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. -->
?| Preventative Maintenance = 2+| rating11 = 3 <!-- Priority Target -->
?| Expert Loader = 1+| rating12 = 2 <!-- Preventive Maint -->
?| Air Supremacy = +| rating13 = 1 <!-- Expert Loader -->
?| Direction Center for Fighters = +| rating14 = 0 <!-- Air Supremacy -->
?| Improved Engine Boost = +| rating15 = 0 <!-- Direction Center for Fighters -->
?| Incoming Fire Alert = 1+| rating16 = 0 <!-- Improved Engine Boost -->
?| Last Gasp = +| rating17 = 1 <!-- Incoming Fire Alert -->
 +| rating18 = 0 <!-- Last Gasp -->
  
?| High Alert = 1+| rating21 = 1 <!-- High Alert -->
?| Jack of All Trades = 2+| rating22 = 2 <!-- Jack of All Trades -->
?| Expert Marksman = 2+| rating23 = 2 <!-- Expert Marksman -->
?| Torpedo Acceleration = +| rating24 = 0 <!-- Torpedo Acceleration -->
?| Smoke Screen Expert = +| rating25 = 0 <!-- Smoke Screen Expert -->
?| Improved Engines = +| rating26 = 0 <!-- Improved Engines -->
?| Adrenaline Rush = 2+| rating27 = 2 <!-- Adrenaline Rush -->
?| Last Stand = 1+| rating28 = 1 <!-- Last Stand -->
  
?| Basics of Survivability = 2+| rating31 = 2 <!-- Basics of Survivability -->
?| Survivability Expert = +| rating32 = <!-- Survivability Expert-->
?| Torpedo Armament Expertise = +| rating33 = 0 <!-- Torpedo Armament Expertise-->
?| Aircraft Armor = +| rating34 = 0 <!-- Aircraft Armor -->
?| Basic Firing Training = +| rating35 = <!-- Basic Firing Training -->
?| Superintendent = 3+| rating36 = 3 <!-- Superintendent -->
?| Demolition Expert = 3+| rating37 = 3 <!-- Demolition Expert -->
?| Vigilance = 1+| rating38 = 1 <!-- Vigilance -->
  
?| Manual Fire Control for Secondary Armament = +| rating41 = <!-- Manual Fire Control for Secondary Armament -->
?| Fire Prevention = 1+| rating42 = 1 <!-- Fire Prevention -->
?| Inertia Fuse for HE Shells = 3+| rating43 = 3 <!-- Inertia Fuse for HE Shells -->
?| Sight Stabilization = +| rating44 = 0 <!-- Sight Stabilization -->
?| Advanced Firing Training = 2+| rating45 = 2 <!-- Advanced Firing Training -->
?| Manual Fire Control for AA Armament = +| rating46 = <!-- Massive AA Fire -->
?| Radio Position Finding = 1+| rating47 = 1 <!-- Radio Position Finding -->
?| Concealment Expert = 3+| rating48 = 3 <!-- Concealment Expert -->
 }} }}
  
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 * '''Slot 1:''' {{Damage Control Party}} * '''Slot 1:''' {{Damage Control Party}}
 * '''Slot 2:''' {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}} * '''Slot 2:''' {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}}
?* '''Slot 3:''' {{Repair Party}}+* '''Slot 3:''' {{Specialized Repair Teams}}
? +
?Mounting premium versions of these consumables is recommended to decrease their cooldown timers. ''{{#var:ship_name}}'' has the choice between the {{Defensive AA Fire}} and {{Hydroacoustic Search}} consumables. {{Defensive AA Fire}} is useful against enemy aircraft while {{Hydroacoustic Search}} can be used to screen for torpedoes or enemy ships in a nearby smokescreen. Captains should note that ''{{#var:ship_name}}'' has access to a version of {{Repair Party}} that is similar to what is found on high-tier British cruisers; it can potentially return as much as 40% of her base health with a single use. +
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
?As a premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type 10 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. +As a premium ship, ''{{#var:ship_name}}'' comes with [[Ship:Camouflage#Premium_Camouflage|Type 10 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
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 File:NuevoBounce.jpg File:NuevoBounce.jpg
 File:NuevoHit.jpg File:NuevoHit.jpg
?File:Cruiser Boise in the MS 1 camouflage.jpg|In-game render of ''Boise'' in the MS 1 camouflage. This paint scheme is not in the game. 
 </gallery> </gallery>
  
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 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +# [https://en.wikipedia.org/wiki/USS_Boise_(CL-47) USS ''Boise'' (CL-47) - Wikipedia]
 +# [https://en.wikipedia.org/wiki/Brooklyn-class_cruiser ''Brooklyn''-class cruiser - Wikipedia]
 +# [https://worldofwarships.com/en/news/history/admada-boise/ Armada: Boise (no video) - News - World of Warships]
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 05:10, 10 October 2020

Boise
Boise_wows_main.jpg
Cruiser | U.S.A. | Tier VII
Tech Tree Position
Boise_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points33,300 
Main Battery
152 mm/47 Mk.16 in a turret5 х 3 pcs.
Rate of Fireshots/min.
Reload Time10 sec.
Rotation Speed10 deg./sec.
180 Degree Turn Time18 sec.
Firing Range13.56 km.
Maximum Dispersion126 m.
HE Shell152 mm HE/HC Mk34 
Maximum HE Shell Damage2,200 
Chance of Fire on Target Caused by HE Shell12 %
Initial HE Shell Velocity812 m./s.
HE Shell Weight47.6 kg.
AP Shell152 mm AP Mk35 
Maximum AP Shell Damage3,200 
Initial AP Shell Velocity762 m./s.
AP Shell Weight59 kg.
Secondary Armament #1
127 mm/25 Mk.13 on a Mk.27 mount8 х 1 pcs.
Firing Range5.6 km.
Rate of Fire13.33 shots/min.
Reload Time4.5 sec.
HE Shell127 mm HE/HC Mk36 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity657 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/25 Mk.13 on a Mk.27 mount8 х 1 pcs.
. . . Average Damage per Second58.4 
. . . Firing Range4.2 km.
20 mm Oerlikon on a Mk.24 mount8 х 2 pcs.
. . . Average Damage per Second48.8 
. . . Firing Range2.01 km.
40 mm/56 Bofors on a Mk.2 mount4 х 4 pcs.
. . . Average Damage per Second63.6 
. . . Firing Range3.51 km.
40 mm/56 Bofors on a Mk.1 mount6 х 2 pcs.
. . . Average Damage per Second67.8 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed30 knot
Turning Circle Radius690 m.
Rudder Shift Time9.2 sec.
Concealment
Surface Detectability Range11.52 km.
Air Detectability Range6.06 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
VII
Ship_PASC597_Nueve_de_Julio_1951.png
Special

Boise — American special premium Tier VII cruiser.

A Brooklyn-class light cruiser built for the US Navy. Her main battery consisted of fifteen rapid-fire 152 mm guns. In the 1940s, the cruiser carried numerous automatic AA guns.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
152 mm/47 Mk.16 in a turret6181262,200123,200 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Boise33,3006165588/6/4/8 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk7 mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 100,000 hp30 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1

Player Opinion

Performance

Boise has many similarities to Tier VII American tech tree cruiser Helena. Comparisons between the two ships are well-earned, given that the two classes are closely related in American light cruiser design and development in the 1930's; anyone used to playing one of them should find the other a comfortable fit as well. There are a few notable differences between the two ships, however: Helena, for instance, has a kilometer more of range on her main battery guns, while Boise gains access to the Specialized Repair TeamsWhile active, restores a percentage of the ship's health points each second. consumable. These aren't the only differences between the two ships, though. They are simply the most notable.

Boise isn't a front line ship, no matter what her outstanding repair ability suggests. She is a close cousin of the American light cruiser branch, in no small part due to her association with Helena. Like many of the ships in that line, she does not take well to being shot at. Her armor simply isn't adequate protection against battleship shells, and even cruiser shells chew through her health pool all too quickly. As a result, any health regained through the repair consumable can quickly be lost again.

Captains should take care to minimize Boise’s exposure to the enemy team through careful positioning and map awareness; however, keeping Boise away from harm's reach can be difficult due to her short main battery range. While her 13.6 km range is better than Atlanta’s 11.1 km base range, it falls somewhat short of Helena’s 14.6 km. The issue of engagement distance can be somewhat mitigated by Boise’s high explosive shells — which can be a bit of a double edged sword due to their high arcing, low velocity nature. On one hand, it's easy to lob the the shells over islands and onto enemy ships, since they go into low earth orbit after being fired. On the other hand, these shells take a long time to go up and come down, making it difficult to lead enemy ships that are actively maneuvering with such low velocity ordinance. It is noteworthy that Boise’s guns almost require the Inertia Fuse for HE Shells skill in order to dish out good damage with her HE shells. With the skill though, full salvos of her high-explosive rounds can be devastating.

With only 30 knots of speed to work with, Boise can feel frustratingly slow and shouldn't be relied upon to change positions very quickly. She also handles rather sluggishly, with a large turning radius to go with her lower-than-average speed. These issues are only exacerbated when comparison to Helena.

Boise sacrifices speed, main battery range, anti-aircraft firepower, and handling quality in order to gain access to her Royal Navy-style Specialized Repair TeamsWhile active, restores a percentage of the ship's health points each second.. Captains should think carefully about this ship's trade-offs and decide for themselves if they can make good use of the tools offered by the ship.

Pros:

  • Armament is comparable to Tier VII Helena, but turret traverse is faster.
  • Massive broadside firepower; landing most of an HE salvo on an enemy ship can do a significant amount of damage.
  • Access to Royal Navy-style Specialized Repair TeamsWhile active, restores a percentage of the ship's health points each second. gives her excellent survivability.
  • Three rear facing turrets allows for effective kiting tactics.
  • Good concealment.
  • Quick rudder shift.

Cons:

  • Weak broadside armor.
  • Poor forward turret angles and high shell arcs.
  • Slow for a Tier VII cruiser, with a large turning radius.
  • Short main battery range (even shorter than Helena).
  • Slower main battery reload speed and weaker AA suite than Helena.
  • Requires the Inertia Fuse for HE Shells commander skill to make her guns truly effective against other cruisers and battleships.
  • Has no torpedo protection.


Research

As a premium ship, Boise doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Boise are as follows:

Slot 4 provides two viable upgrade options. Most captains will find Steering Gears Modification 1 useful for increased maneuverability. Captains who prefer to use islands as cover will likely prefer Propulsion Modification 1 Reduces time to full speed: -50% to time for reaching full power. / Increases engine power when the ship starts moving. in order to reposition more quickly.

Commander Skills

Key skills for Boise commanders include the regular set of skills for light cruisers; priority being on Inertia Fuse for High Explosive Shells and Concealment Expert. Superintendent is also valuable for the additional consumables.

Consumables

Boise can equip the following consumables:

Camouflage

As a premium ship, Boise comes with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Boise is a light cruiser, meaning that most cruiser signals will work for her. Players may want to use signals to boost the fire chance (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating. +1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.), consumable cool down (-5% reload time on all consumables.), and heal amount (+20% to the amount of HP recovered when the Repair Party consumable is used.). As a premium ship, players may also want to use economic signals, but her nation limits captain training abilities.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References

  1. USS Boise (CL-47) - Wikipedia
  2. Brooklyn-class cruiser - Wikipedia
  3. Armada: Boise (no video) - News - World of Warships
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Cruisers  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
Battleships  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia '41Doubloons • VII Colorado • VII FloridaDoubloons • VII West Virginia '44Doubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII ConstellationDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • VIII North Carolina CLRDoubloons • IX Iowa • IX Minnesota • IX Delaware • IX MissouriDoubloons • IX KearsargeDoubloons • IX IllinoisDoubloons • IX Kearsarge BDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X Louisiana • X OhioDoubloons • X Rhode Island • X Wisconsin •  Maine 
Aircraft Carriers  IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • VIII HornetDoubloons • VIII Saipan BDoubloons • X Essex • X Midway • X Franklin D. RooseveltDoubloons •  United States
Cruisers
Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VI DidoDoubloons • VI Orion '44Doubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • VIII HampshireDoubloons • VIII NottinghamDoubloons • VIII AL CheshireDoubloons • VIII STAR EdinburghDoubloons • IX Neptune • IX Drake • X Monmouth • X Minotaur • X Goliath • X PlymouthDoubloons • X GibraltarDoubloons • X Defence •  Edgar 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VI DupleixDoubloons • VI MontcalmDoubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons •  Condé 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VII Lazo BDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Dmitry PozharskyDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X MoskvaDoubloons • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X Smolensk B • X SmolenskDoubloons • X SevastopolDoubloons • X Kommissar •  Novosibirsk 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI LeipzigDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII SchillDoubloons • VIII Mainz BDoubloons • VIII Cross of DornDoubloons • VIII Wiesbaden • IX Roon • IX SiegfriedDoubloons • IX ÄgirDoubloons • IX Admiral SchröderDoubloons • IX Roon CLRDoubloons • X Hindenburg •  Clausewitz 
Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan 
Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • X Castilla 
Europe  I Gryf • VI ElliDoubloons 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • IX Van SpeijkDoubloons • X Gouden Leeuw • X Prins van Oranje 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII Francesco FerruccioDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • IX MichelangeloDoubloons • X Venezia • X NapoliDoubloons • X Napoli BDoubloons •  Piemonte 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons 
Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín