Boise
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Revision as of 16:28, 13 August 2018
152 mm/47 Mk.16 in a turret5 х 3 pcs. |
Rate of Fire6 shots/min. |
Reload Time10 sec. |
Rotation Speed10 deg./sec. |
180 Degree Turn Time18 sec. |
Firing Range13.56 km. |
Maximum Dispersion126 m. |
HE Shell152 mm HE/HC Mk34 |
Maximum HE Shell Damage2,200 |
Chance of Fire on Target Caused by HE Shell12 % |
Initial HE Shell Velocity812 m./s. |
HE Shell Weight47.6 kg. |
AP Shell152 mm AP Mk35 |
Maximum AP Shell Damage3,200 |
Initial AP Shell Velocity762 m./s. |
AP Shell Weight59 kg. |
127 mm/25 Mk.13 on a Mk.27 mount8 х 1 pcs. |
Firing Range5.6 km. |
Rate of Fire13.33 shots/min. |
Reload Time4.5 sec. |
HE Shell127 mm HE/HC Mk36 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity657 m./s. |
Chance of Fire on Target Caused by HE Shell9 % |
127 mm/25 Mk.13 on a Mk.27 mount8 х 1 pcs. |
. . . Average Damage per Second58.4 |
. . . Firing Range4.2 km. |
20 mm Oerlikon on a Mk.24 mount8 х 2 pcs. |
. . . Average Damage per Second48.8 |
. . . Firing Range2.01 km. |
40 mm/56 Bofors on a Mk.2 mount4 х 4 pcs. |
. . . Average Damage per Second63.6 |
. . . Firing Range3.51 km. |
40 mm/56 Bofors on a Mk.1 mount6 х 2 pcs. |
. . . Average Damage per Second67.8 |
. . . Firing Range3.51 km. |
Maximum Speed30 knot |
Turning Circle Radius690 m. |
Rudder Shift Time9.2 sec. |
Surface Detectability Range11.52 km. |
Air Detectability Range6.06 km. |
Boise — American special premium Tier VII cruiser.
A Brooklyn-class light cruiser built for the US Navy. Her main battery consisted of fifteen rapid-fire 152 mm guns. In the 1940s, the cruiser carried numerous automatic AA guns.
Modules
Hit Points (HP) | Armor (mm) | Armor (mm) | Main Turrets (pcs.) | Secondary Gun Turrets (pcs.) | AA Mounts (pcs.) | Torpedo Tubes (pcs.) | Hangar Capacity (pcs.) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|---|---|
Boise | 33,300 | 6 | 165 | 5 | 8 | 8/6/4/8 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
Player Opinion
Performance
Boise has many similarities to Tier VII American tech tree cruiser Helena. Comparisons between the two ships are well-earned, given that the two classes are closely related in American light cruiser design and development in the 1930's; anyone used to playing one of them should find the other a comfortable fit as well. There are a few notable differences between the two ships, however: Helena, for instance, has a kilometer more of range on her main battery guns, while Boise gains access to a Repair Party consumable. These aren't the only differences between the two ships, though, they are simply the most notable.
Boise isn't a frontline ship, no matter what her Repair Party consumable alludes to. She is a close cousin of the American light cruiser branch, in no small part due to her association with Helena. Like many of the ships in that line, she does not take well to being shot at. Her armor simply isn't adequate protection against battleship shells, and even cruiser shells chew through her health pool all too quickly. As a result, any health regained through the Repair Party consumable can quickly be lost again.
Captains should take care to minimize Boise’s exposure to the enemy team through careful positioning and map awareness; however, keeping Boise away from harm's reach can be difficult due to her short main battery range. While her 13.6 km range is better than Atlanta’s 11.1 km base range, it falls somewhat short of Helena’s 14.6 km. The issue of engagement distance can be somewhat mitigated by Boise’s high explosive shells — which can be a bit of a double edged sword due to their high arcing, low velocity nature. On one hand, it's easy to lob the the shells over islands and onto enemy ships, since they go into low earth orbit after being fired. On the other hand, these shells take a long time to go up and come down, making it difficult to lead enemy ships that are actively maneuvering with such low velocity ordinance. It is noteworthy that Boise’s guns almost require the Inertia Fuse for HE Shells skill in order to dish out good damage with her HE shells. With the skill though, full salvos of her high-explosive rounds can be devastating.
With only 30 knots of speed to work with, Boise can feel frustratingly slow and shouldn't be relied upon to change positions very quickly. She also handles rather sluggishly, with a large turning radius to go with her lower-than-average speed. These issues are only exacerbated when comparison to Helena.
Boise sacrifices speed, main battery range, anti-aircraft firepower, and handling quality in order to gain access to her British-style Repair Party . Captains should think carefully about this ship's trade-offs, and must decide for themselves if they can make good use of the tools offered by the ship.
Pros:
- Armament is comparable to Tier VII American cruiser Helena, but turret traverse is faster.
- Massive broadside firepower; landing most of an HE salvo on an enemy ship can do a significant amount of damage.
- Access to British-style Repair Party gives her excellent survivability for a Tier VII cruiser.
- Three rear facing turrets allows for effective kiting tactics.
- Good concealment.
- Quick rudder shift.
Cons:
- Weak broadside armor.
- Poor forward turret angles and high shell arcs.
- Slow for a Tier VII cruiser, with a large turning radius.
- Short main battery range (even shorter than Helena).
- Requires the Inertia Fuse for HE Shells commander skill to make her guns truly effective against other cruisers and battleships.
- Has no torpedo protection.
- Slower main battery reload speed and weaker AA suite than Helena.
Research
Optimal Configuration
Upgrades
The recommended upgrades for Boise are as follows:
- Slot 1: Auxiliary Armaments Modification 1
- Slot 2: Steering Gears Modification 1
- Slot 3: AA Guns Modification 2 ()
- Slot 4: Steering Gears Modification 2 *
Slot 4 provides two viable upgrade options. Most captains will find Steering Gears Modification 2 useful for increased maneuverability. Captains who prefer to use islands as cover will likely prefer Propulsion Modification 1 () in order to reposition more quickly, if spotted.
Commander Skills
Key skills for Boise commanders include the regular set of skills for light cruisers; priority being on Inertia Fuse for High Explosive Shells and Concealment Expert. Superintendent is also valuable for the additional Repair Party consumable.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★ |
★ |
|
|
|
★ |
|
2 |
★ |
★★ |
★★ |
|
|
|
★★ |
★ |
3 |
★★ |
|
|
|
|
★★★ |
★★★ |
★ |
4 |
|
★ |
★★★ |
|
★★ |
|
★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Boise can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Defensive AA Fire or Hydroacoustic Search
- Slot 3: Repair Party
Mounting premium versions of these consumables is recommended to decrease their cooldown timers. Boise has the choice between the Defensive AA Fire and Hydroacoustic Search consumables. Defensive AA Fire is useful against enemy aircraft while Hydroacoustic Search can be used to screen for torpedoes or enemy ships in a nearby smokescreen. Captains should note that Boise has access to a version of Repair Party that is similar to what is found on high-tier British cruisers; it can potentially return as much as 40% of her base health with a single use.
Camouflage
As a premium ship, Boise comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
Boise is a light cruiser, meaning that most cruiser signals will work for her. Players may want to use signals to boost the fire chance ( ), consumable cool down (), and heal amount (). As a premium ship, players may also want to use economic signals, but her nation limits captain training abilities.
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★ |
|
★ |
|
★★ |
★★ |
|
|
★ |
★ |
★ |
★★ |
|
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
Video