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Revision as of 18:10, 3 March 2018Revision as of 04:11, 5 March 2018
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 3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above. 3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above.
 --> -->
 +''{{#var:ship_name}}'' is alike most other battleships at her tier in her turret layout and general firepower. She does not introduce anything revolutionary armor and protection wise, nor does she break any speed records. Any veteran ''[[Ship:New_York|New York]]'' or ''[[Ship:Texas|Texas]]'' player should be familiar with the playstyle needed to do well in ''{{#var:ship_name}}, though there are some key differences.
 +
 +''{{#var:ship_name}}'' introduces players to the staple 340mm guns found on the next two ships in the French battleship line, though in two gun mounts rather than the distinctive quads. This makes the transition down the line quite comfortable—at least, until reaching ''[[Ship:Richelieu|Richelieu]]'' and her 380mm guns. As far as ''{{#var:ship_name}}'s'' place at tier 5, she fits well among most other battleships. Her top speed of 21 knots isn't anything remarkable, and USN battleship players should remember how it feels playing a ship so slow. Certainly, being able to plan ahead will aid any ''{{#var:ship_name}}'' player greatly, as it takes too long to reposition otherwise. Thankfully, 18.1 km of range makes the low speed somewhat more comfortable, and allows for greater map presence with her guns.
 +
 +For a tier five ship, ''{{#var:ship_name}}'s'' armor is not bad. It certainly holds it's own against equal tiered opponents, and her belt armor even extends up to the the bow of the ship, just above the waterline. Other than that strip of belt armor, she has the usual 19mm plates vulnerable to overmatch by any other battleship, so take care when fighting others.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* +* Main battery ballistics are great.
?* +* Respectable AA.
?* +* Belt armor extends to the bow.
?* +* Third turret faces forward, giving it fairly good angles.
 +* Citadel is well sloped and protected.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* +* Slow, at only 21 knots.
?* +* Can be overmatched in most places.
?* +* Turrets traverse slowly.
?* +
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
 +
 +For the ''{{#var:ship_name}}'', research her Fire Control System first, to give a boost to her in game presence and a buffer against higher tiered ships. Then, get her upgraded Engine next, for that ludicrously fast 21 knot top speed. Finally, grab the upgraded Hull for the health.
  
 <!-- FOR PREMIUM SHIPS: <!-- FOR PREMIUM SHIPS:
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 |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
  
?<!--The recommended upgrades for ''{{#var:ship_name}}'' are as follows:+The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
?* '''Slot 1''': +* '''Slot 1''': {{Main Armaments Modification 1}}
?* '''Slot 2''': +* '''Slot 2''': {{Damage Control Modification 1}}
?* '''Slot 3''': +* '''Slot 3''': {{Aiming Systems Modification 1}} or {{AA Guns Modification 1}}
?* '''Slot 4''': + 
?* '''Slot 5''': +
?* '''Slot 6''': +
?-->+
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?<!--Key skills for ''{{#var:ship_name}}'' commanders include INSERT TEXT HERE. +Key skills for ''{{#var:ship_name}}'' commanders include those that increase her survivability, and make her gunnery more comfortable.
  
 {{Commander Skills {{Commander Skills
?| Priority Target = +| Priority Target = 2
?| Preventative Maintenance = +| Preventative Maintenance = 1
?| Expert Loader = +| Expert Loader = 1
 | Aircraft Servicing Expert =  | Aircraft Servicing Expert =
 | Direction Center for Catapult Aircraft =  | Direction Center for Catapult Aircraft =
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 | Evasive Maneuver =  | Evasive Maneuver =
  
?| High Alert = +| High Alert = 1
 | Jack of All Trades =  | Jack of All Trades =
?| Expert Marksman = +| Expert Marksman = 3
 | Torpedo Acceleration =  | Torpedo Acceleration =
 | Smoke Screen Expert =  | Smoke Screen Expert =
 | Expert Rear Gunner =  | Expert Rear Gunner =
?| Adrenaline Rush = +| Adrenaline Rush = 2
 | Last Stand =  | Last Stand =
  
?| Basics of Survivability = +| Basics of Survivability = 2
 | Survivability Expert =  | Survivability Expert =
 | Torpedo Armament Expertise =  | Torpedo Armament Expertise =
 | Emergency Takeoff =  | Emergency Takeoff =
 | Basic Firing Training =  | Basic Firing Training =
?| Superintendent = +| Superintendent = 3
 | Demolition Expert =  | Demolition Expert =
?| Vigilance = +| Vigilance = 1
  
 | Manual Fire Control for Secondary Armament =  | Manual Fire Control for Secondary Armament =
?| Fire Prevention = +| Fire Prevention = 3
 | Inertia Fuse for HE Shells =  | Inertia Fuse for HE Shells =
 | Air Supremacy =  | Air Supremacy =
?| Advanced Firing Training = +| Advanced Firing Training = 1
 | Manual Fire Control for AA Armament =  | Manual Fire Control for AA Armament =
 | Radio Position Finding =  | Radio Position Finding =
?| Concealment Expert = +| Concealment Expert = 2
?}}-->+}}
  
?|Consumables=<!-- write text about selection of Consumables below -->+''{{#var:ship_name}}'' can equip the following consumables:
?<!--''{{#var:ship_name}}'' can equip the following consumables:+
 * '''Slot 1:''' {{Damage Control Party}} * '''Slot 1:''' {{Damage Control Party}}
?* {{Repair Party}}+* '''Slot 2:''' {{Repair Party}}
?* {{Smoke Generator}}+ 
?* {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}}+
?* {{Surveillance Radar}}+
?* {{Torpedo Reload Booster}}+
?* {{Engine Boost}}+
?* {{Spotting Aircraft}} '''or''' {{Catapult Fighter}}-->+
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
?<!-- FOR TECH TREE SHIPS 
?[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits;  
  
?Choose one and append after semicolon above:+[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
?Types 1 or 5 are recommended at a minimum to reduce detectibility range.+
?Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.+
  
?Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type XX camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. 
?--> 
  
 <!--FOR PREMIUM SHIPS TIER V AND BELOW <!--FOR PREMIUM SHIPS TIER V AND BELOW
Line 118:Line 110:
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
  
?<!-- {{Signal Flags+{{Signal Flags
?| November Echo Setteseven = +| November Echo Setteseven = 2
?| Mike Yankee Soxisix = +| Mike Yankee Soxisix = 1
 | India X-Ray =  | India X-Ray =
 | Juliet Whiskey Unaone =  | Juliet Whiskey Unaone =
Line 126:Line 118:
 | Hotel Yankee =  | Hotel Yankee =
  
?| November Foxtrot = +| November Foxtrot = 2
?| Sierra Mike = +| Sierra Mike = 3
?| India Delta = +| India Delta = 3
?| Juliet Yankee Bissotwo = +| Juliet Yankee Bissotwo = 1
?| India Yankee = +| India Yankee = 3
?| Juliet Charlie = +| Juliet Charlie = 1
  
?| Zulu = +| Zulu = 1
 | India Bravo Terrathree =  | India Bravo Terrathree =
?| Equal Speed Charlie London = +| Equal Speed Charlie London = 3
?| Zulu Hotel = +| Zulu Hotel = 2
 | Papa Papa =  | Papa Papa =
  
?| Wyvern = +| Wyvern = 1
?| Red Dragon = +| Red Dragon = 2
?| Dragon Flag = +| Dragon Flag = 2
 | Ouroboros =  | Ouroboros =
?| Hydra = +| Hydra = 2
 }} --> }} -->
  

Revision as of 04:11, 5 March 2018

Bretagne
Bretagne_wows_main.jpg
Battleship | France | Tier V
Tech Tree Position
Courbet
Arrow_down.png
Bretagne_icon_small.png
Arrow_down.png
Normandie
stock
 top
General
Research price12500 exp
Purchase price1,680,000 Credits
Hit Points38,300 
Main Battery
340 mm/45 Mle 1912 in a turret5 х 2 pcs.
Rate of Fireshots/min.
Reload Time30 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time45 sec.
Firing Range16.5 km.
Maximum Dispersion227 m.
HE Shell340 mm HE OEA Mle 1932 
Maximum HE Shell Damage4,700 
Chance of Fire on Target Caused by HE Shell26 %
Initial HE Shell Velocity921 m./s.
HE Shell Weight431.8 kg.
AP Shell340 mm AP OPf Mle 1924 
Maximum AP Shell Damage9,500 
Initial AP Shell Velocity780 m./s.
AP Shell Weight585 kg.
Secondary Armament #1
139 mm/55 Mle 1910 on a casemate mount22 х 1 pcs.
Firing Range4.96 km.
Rate of Fireshots/min.
Reload Time10 sec.
HE Shell139 mm HE OEA Mle 1910 
Maximum HE Shell Damage2,000 
Initial HE Shell Velocity840 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
13.2 mm Hotchkiss Mle 1929 on a CAQ Mle 1929 mount2 х 4 pcs.
. . . Average Damage per Second10 
. . . Firing Range1.2 km.
37 mm/50 Mle 1925 on a CA Mle 1925 mount8 х 1 pcs.
. . . Average Damage per Second12.8 
. . . Firing Rangekm.
75 mm/50 Mle 1922 on an Mle 1922 mount8 х 1 pcs.
. . . Average Damage per Second13.6 
. . . Firing Rangekm.
Maneuverability
Maximum Speed19.95 knot
Turning Circle Radius580 m.
Rudder Shift Time17.5 sec.
Concealment
Surface Detectability Range14.84 km.
Air Detectability Range7.34 km.
Battle Levels
12345678910
Wows_anno_flag_france.png
V
Ship_PFSB105_Bretagne.png
1,680,000

Bretagne — French Tier V battleship.

The late 1900s to early 1910s saw a tendency toward increasing the caliber of main battery guns of dreadnoughts—the newest British, U.S., and Japanese battleships were designed to carry 343–356 mm guns. The new French ships received 340 mm main battery artillery. Due to a number of limitations, the hull design of the new ships was almost identical to the previous "Courbet" class, but with five main turrets instead of six. All three Bretagne-class ships served in World War I and the beginning of World War II. Bretagne was destroyed in the attack on Mers-el-Kébir.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
340 mm/45 Mle 1912 in a turret2452274,700269,500 0178,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Bretagne (A)38,300134005222/8/8 0190,000
Bretagne (B)41,7001340054/228/4 5,000500,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
PCA n° 5 Mle 10 064,000
PCA n° 5 Mle 20 3,600310,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 29,000 hp19.9 084,000
Propulsion: 31,000 hp21 3,600220,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1

Player Opinion

Performance

Bretagne is alike most other battleships at her tier in her turret layout and general firepower. She does not introduce anything revolutionary armor and protection wise, nor does she break any speed records. Any veteran New York or Texas player should be familiar with the playstyle needed to do well in Bretagne, though there are some key differences.

Bretagne introduces players to the staple 340mm guns found on the next two ships in the French battleship line, though in two gun mounts rather than the distinctive quads. This makes the transition down the line quite comfortable—at least, until reaching Richelieu and her 380mm guns. As far as Bretagne's place at tier 5, she fits well among most other battleships. Her top speed of 21 knots isn't anything remarkable, and USN battleship players should remember how it feels playing a ship so slow. Certainly, being able to plan ahead will aid any Bretagne player greatly, as it takes too long to reposition otherwise. Thankfully, 18.1 km of range makes the low speed somewhat more comfortable, and allows for greater map presence with her guns.

For a tier five ship, Bretagne's armor is not bad. It certainly holds it's own against equal tiered opponents, and her belt armor even extends up to the the bow of the ship, just above the waterline. Other than that strip of belt armor, she has the usual 19mm plates vulnerable to overmatch by any other battleship, so take care when fighting others.

Pros:

  • Main battery ballistics are great.
  • Respectable AA.
  • Belt armor extends to the bow.
  • Third turret faces forward, giving it fairly good angles.
  • Citadel is well sloped and protected.

Cons:

  • Slow, at only 21 knots.
  • Can be overmatched in most places.
  • Turrets traverse slowly.

Research

For the Bretagne, research her Fire Control System first, to give a boost to her in game presence and a buffer against higher tiered ships. Then, get her upgraded Engine next, for that ludicrously fast 21 knot top speed. Finally, grab the upgraded Hull for the health.

Optimal Configuration

Upgrades

The recommended upgrades for Bretagne are as follows:

Commander Skills

Key skills for Bretagne commanders include those that increase her survivability, and make her gunnery more comfortable.

Bretagne can equip the following consumables:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

-->

Gallery

Historical Info

Historical Gallery


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