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Brindisi

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Revision as of 12:45, 21 August 2019
Created page with "<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) --> <!-- Add |Ship=code for manual override --> {{WoWs_Ship |Promo=<!-- in case of gift or..."
 
Latest revision as of 15:25, 23 January 2020 
9 intermediate revisions by 5 users not shown
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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?<!-- <br><br>{{Model3DViewer|XXXX}} -->+A further development of the preceding project, with the main battery reinforced by adding the fourth main gun turret. The elevation angle of the 203 mm guns made it possible to fire up at hostile aircraft.<br><br>{{Model3DViewer|17a5a5930bc64f99b716083c25e91424}}
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?<!--+''{{#var:ship_name}}'' is a somewhat odd upgrade from the previous ship, ''[[Amalfi]]''. The most obvious change is the addition of a fourth turret on her stern; however, this comes at the cost of an increased reload. ''{{#var:ship_name}}'' has 20 second reload vs. ''[[Amalfi]]'''s 16 second reload. Even with the upgrade, {{Main Battery Modification 3}}, her reload is only reduced to 17.6 seconds. This trade-off between extra barrels and reload when moving up a tier isn't unique to this line; the move from ''[[Baltimore]]'' to ''[[Buffalo]]'' has a similar trade. Other improvements include extra hit points, a slightly faster rudder, and an extra kilometer of range.
?PERFORMANCE SECTION GUIDELINES+ 
?1. Write a brief intro paragraph of 1-3 sentences.+''{{#var:ship_name}}'''s play style is no different from that of ''[[Amalfi]]''. Captains who played through the previous ship can transfer their knowledge without issue. One thing to consider, however, is that trying to keep all four guns on target may not always be the best choice, as the resulting amount of side shown can be potentially deadly.
?2. Write 1-3 paragraphs of "meat". Talk about what the ship does well, what it doesn't, how it compares to same tier ships of the same type, how it compares to the previous ship in the tech tree, whatever. Try to avoid quoting vital statistics to players unless it is really relevant (i.e. concealment); they can see those in the sidebar on the right and don't need them read back. + 
?3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above.+Her game play is identical to other ships in the line; knowing where to aim to maximize the damage done by SAP, switching to AP for Russian and German battleships, focusing destroyers and angled cruisers, and re-positioning to maximize your effect on a battle.
?-->+
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* +* 50 mm extended belt allows her to brawl enemy battleships with proper angling.
?* +* Tight turning radius for a ship of her size.
?* +* High top speed.
?* +* Increased number of guns over ''[[Amalfi]]''.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* +* 20 second reload on main guns.
?* +* Weak mid-section deck (25 mm) will be overmatched by most battleship guns she will face.
?* +* Relatively lack luster AA values.
?* +* Standard limitations of only having SAP and AP.
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?<!--Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows: +Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows:
?* '''Main Battery:''' +* '''Hull:''' Upgrade to Hull (B) for a faster rudder shift time and improved AA. Research of this module unlocks progression to ''[[Venezia]]''.
?* '''Hull:''' Upgrade to Hull (B) for XXX. Research of this module unlocks progression to YYY.+* '''Gun Fire Control System:''' Upgrade to SDT 9 mod. 2 for an extra 10% range on the main battery.
?* '''Torpedoes:''' +
?* '''Gun Fire Control System:''' Upgrade to XXX for an extra 10% range on the main battery. +
?* '''Propulsion:''' +
?-->+
  
 <!-- FOR PREMIUM SHIPS: <!-- FOR PREMIUM SHIPS:
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 |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
  
?<!--The recommended upgrades for ''{{#var:ship_name}}'' are as follows:+The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
?* '''Slot 1''': +* '''Slot 1''': {{Main Armaments Modification 1}}
?* '''Slot 2''': +* '''Slot 2''': {{Steering Gears Modification 1}}
?* '''Slot 3''': +* '''Slot 3''': {{Aiming Systems Modification 1}}
?* '''Slot 4''': +* '''Slot 4''': {{Propulsion Modification 2}}
?* '''Slot 5''': +* '''Slot 5''': {{Concealment System Modification 1}}
?* '''Slot 6''': +* '''Slot 6''': {{Main Battery Modification 3}}
?-->+
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?<!--Key skills for ''{{#var:ship_name}}'' commanders include INSERT TEXT HERE.  
  
?{{Commander Skills+{{Commander Skills 2
?| Priority Target = +<!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. -->
?| Preventative Maintenance = +| rating11 = 2 <!-- Priority Target -->
?| Expert Loader = +| rating12 = 1 <!-- Preventive Maint -->
?| Air Supremacy = +| rating13 = 3 <!-- Expert Loader -->
?| Direction Center for Fighters = +| rating14 = 0 <!-- Air Supremacy -->
?| Improved Engine Boost = +| rating15 = <!-- Direction Center for Fighters -->
?| Incoming Fire Alert = +| rating16 = 0 <!-- Improved Engine Boost -->
?| Last Gasp = +| rating17 = 1 <!-- Incoming Fire Alert -->
 +| rating18 = 0 <!-- Last Gasp -->
  
?| High Alert = +| rating21 = 1 <!-- High Alert -->
?| Jack of All Trades = +| rating22 = 2 <!-- Jack of All Trades -->
?| Expert Marksman = +| rating23 = 2 <!-- Expert Marksman -->
?| Torpedo Acceleration = +| rating24 = <!-- Torpedo Acceleration -->
?| Smoke Screen Expert = +| rating25 = 1 <!-- Smoke Screen Expert -->
?| Improved Engines = +| rating26 = 0 <!-- Improved Engines -->
?| Adrenaline Rush = +| rating27 = 2 <!-- Adrenaline Rush -->
?| Last Stand = +| rating28 = 1 <!-- Last Stand -->
  
?| Basics of Survivability = +| rating31 = 3 <!-- Basics of Survivability -->
?| Survivability Expert = +| rating32 = <!-- Survivability Expert-->
?| Torpedo Armament Expertise = +| rating33 = <!-- Torpedo Armament Expertise-->
?| Aircraft Armor = +| rating34 = 0 <!-- Aircraft Armor -->
?| Basic Firing Training = +| rating35 = 1 <!-- Basic Firing Training -->
?| Superintendent = +| rating36 = 3 <!-- Superintendent -->
?| Demolition Expert = +| rating37 = 0 <!-- Demolition Expert - not with SAP -->
?| Vigilance = +| rating38 = 1 <!-- Vigilance -->
  
?| Manual Fire Control for Secondary Armament = +| rating41 = 0 <!-- Manual Fire Control for Secondary Armament - game client says no -->
?| Fire Prevention = +| rating42 = 2 <!-- Fire Prevention -->
?| Inertia Fuse for HE Shells = +| rating43 = 0 <!-- Inertia Fuse for HE Shells - not with SAP -->
?| Sight Stabilization = +| rating44 = 0 <!-- Sight Stabilization -->
?| Advanced Firing Training = +| rating45 = 1 <!-- Advanced Firing Training -->
?| Manual Fire Control for AA Armament = +| rating46 = <!-- Massive AA Fire -->
?| Radio Position Finding = +| rating47 = 2 <!-- Radio Position Finding -->
?| Concealment Expert = +| rating48 = 3 <!-- Concealment Expert -->
?}}-->+}}
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
?<!--''{{#var:ship_name}}'' can equip the following consumables:+''{{#var:ship_name}}'' can equip the following consumables:
 * '''Slot 1:''' {{Damage Control Party}} * '''Slot 1:''' {{Damage Control Party}}
?* {{Repair Party}}+* '''Slot 2:''' {{Exhaust Smoke Generator}}
?* {{Smoke Generator}}+* '''Slot 3:''' {{Spotting Aircraft}} '''or''' {{Catapult Fighter}}
?* {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}}+* '''Slot 4:''' {{Repair Party}}
?* {{Surveillance Radar}}+
?* {{Torpedo Reload Booster}}+
?* {{Main Battery Reload Booster}}+
?* {{Engine Boost}}+
?* {{Spotting Aircraft}} '''or''' {{Catapult Fighter}}+
?-->+
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
?<!-- FOR TECH TREE SHIPS+[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.
?[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; +
  
?Choose one and append after semicolon above:+Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type 19 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
?Types 1 or 5 are recommended at a minimum to reduce detectibility range.+
?Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.+
? +
?Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type XX camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.+
?-->+
? +
?<!--FOR PREMIUM SHIPS +
?As a premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type XX camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. +
?-->+
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
  
 <!-- {{Signal Flags <!-- {{Signal Flags
?| November Echo Setteseven = +| November Echo Setteseven = 1
 | Mike Yankee Soxisix =  | Mike Yankee Soxisix =
 | India X-Ray =  | India X-Ray =
?| Juliet Whiskey Unaone = +| Juliet Whiskey Unaone = 1
?| Victor Lima = +| Victor Lima = 1
?| Hotel Yankee = +| Hotel Yankee = 1
  
?| November Foxtrot = +| November Foxtrot = 3
?| Sierra Mike = +| Sierra Mike = 2
?| India Delta = +| India Delta = 3
?| Juliet Yankee Bissotwo = +| Juliet Yankee Bissotwo = 2
?| India Yankee = +| India Yankee = 3
?| Juliet Charlie = +| Juliet Charlie = 2
  
?| Zulu = +| Zulu = 1
?| India Bravo Terrathree = +| India Bravo Terrathree = 1
?| Equal Speed Charlie London = +| Equal Speed Charlie London = 1
?| Zulu Hotel = +| Zulu Hotel = 1
?| Papa Papa = +| Papa Papa = 1
  
?| Wyvern = +| Wyvern = 1
?| Red Dragon = +| Red Dragon = 1
?| Dragon Flag = +| Dragon Flag = 1
?| Ouroboros = +| Ouroboros = 1
?| Hydra = +| Hydra = 1
?| Basilisk = +| Basilisk = 1
  
?| Leviathan = +| Leviathan = 1
?| Scylla = +| Scylla = 1
 }} --> }} -->
  
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 |History=<!-- write text below --> |History=<!-- write text below -->
?<div class="thumb tright"> 
?{{AnnoWiki|content= 
?<h2>''{{#var:ship_name}}'', YEAR</h2> 
?===Construction=== 
?:Builder: Yard; City, Country 
?:Laid down: DD MONTH YEAR 
?:Launched: DD MONTH YEAR 
?:Commissioned: DD MONTH YEAR 
?---- 
?===Specifications=== 
?:XX tons displacement, standard 
?:XXm length 
?:XXm beam 
?:XXm draft  
?---- 
?====Machinery==== 
?: 
?---- 
?====Performance==== 
?:XX knots at XX shaft horsepower 
?:XX nm at XX knots 
?---- 
?====Armor==== 
?:Main belt:  
?:Upper belt:  
?:Torpedo bulkhead:  
?:Decks:  
?:Bulkheads:  
?:Barbettes and Turrets:  
?:Conning tower:  
?---- 
?====Armament==== 
?=====Main===== 
?: 
?=====Secondary===== 
?: 
?=====Anti-aircraft===== 
?: 
?=====Torpedoes===== 
?: 
?---- 
?====Aircraft==== 
?=====Total===== 
?: 
?=====Fighters===== 
?: 
?===== Bombers===== 
?: 
?}}</div> 
?[[File:PICTURE.JPG|none|frame|x350px|link=|CAPTION.]] 
? 
?===History=== 
? 
?====Design==== 
? 
?====Service==== 
? 
  
 |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
? +File:1940_Ansaldo_Design_4_turrets.jpg|1940 cruiser design by Ansaldo for the Spanish navy armed with four 2x203mm gun turrets
 </gallery> </gallery>
  

Latest revision as of 15:25, 23 January 2020

Brindisi
Brindisi_wows_main.jpg
Cruiser | Italy | Tier IX
Tech Tree Position
Amalfi
Arrow_down.png
Brindisi_icon_small.png
Arrow_down.png
Venezia
stock
 top
General
Research price160000 exp
Purchase price14,000,000 Credits
Hit Points40,000 
Main Battery
203 mm/55 model 19344 х 3 pcs.
Rate of Fireshots/min.
Reload Time20 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time25.71 sec.
Firing Range15.57 km.
Maximum Dispersion140 m.
Chance of Fire on Target Caused by HE Shell%
AP Shell203 mm proiettili AP 1924 mod.2 
Maximum AP Shell Damage4,800 
Initial AP Shell Velocity910 m./s.
AP Shell Weight125.3 kg.
Secondary Armament #1
90 mm/50 OTO 193912 х 1 pcs.
Firing Rangekm.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell90 mm proiettili HE 
Maximum HE Shell Damage1,300 
Initial HE Shell Velocity860 m./s.
Chance of Fire on Target Caused by HE Shel%
Torpedo Tubes
533 mm tubo lanciasiluri2 х 4 pcs.
Rate of Fire0.63 shots/min.
Reload Time95 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Si 270 N 
Maximum Damage13,900 
Torpedo Speed56 knot
Torpedo Range13.5 km.
AA Defense
37 mm/54 Breda 193214 х 2 pcs.
. . . Average Damage per Second162.4 
. . . Firing Range3.51 km.
20 mm/65 Breda 193510 х 2 pcs.
. . . Average Damage per Second34 
. . . Firing Range2.01 km.
90 mm/50 OTO 193912 х 1 pcs.
. . . Average Damage per Second114 
. . . Firing Range3.99 km.
Maneuverability
Maximum Speed36.7 knot
Turning Circle Radius730 m.
Rudder Shift Time15.1 sec.
Concealment
Surface Detectability Range15.54 km.
Air Detectability Range9.2 km.
Battle Levels
12345678910
Wows_anno_flag_italy.png
IX
Ship_PISC109_Brindisi.png
14,000,000

Brindisi — Italian Tier IX cruiser.

A further development of the preceding project, with the main battery reinforced by adding the fourth main gun turret. The elevation angle of the 203 mm guns made it possible to fire up at hostile aircraft.

Modules

link=Ship: Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
( Credits)
203 mm/55 model 1934325.711404,800 01,100,000
link=Ship: Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
( Credits)
Brindisi (A)40,0001615041214/10/1220 01,450,000
Brindisi (B)44,8001615041216/820 43,0002,900,000
link=Ship: Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
( Credits)
533 mm Si 270 N0.6957.213,9005613.5 0800,000
link=Ship: Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
( Credits)
SDT 9 mod.1015.6 0980,000
SDT 9 mod.21017.1 27,0001,750,000
link=Ship: Maximum Speed
(knot)
Research price
(exp)
Purchase price
( Credits)
Propulsion: 220,000 hp36.7 0900,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Aiming Systems Modification 1 Torpedo Tubes Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1
 Slot 5  Torpedo Lookout System Concealment System Modification 1 Steering Gears Modification 2 Ship Consumables Modification 1
 Slot 6  Main Battery Modification 3 Torpedo Tubes Modification 2 Gun Fire Control System Modification 2 Auxiliary Armaments Modification 2

Player Opinion

Performance

Brindisi is a somewhat odd upgrade from the previous ship, Amalfi. The most obvious change is the addition of a fourth turret on her stern; however, this comes at the cost of an increased reload. Brindisi has 20 second reload vs. Amalfi's 16 second reload. Even with the upgrade, Main Battery Modification 3 (Reduces the reload time of the main battery guns: -12% main battery loading time. / -13% main battery traverse speed.), her reload is only reduced to 17.6 seconds. This trade-off between extra barrels and reload when moving up a tier isn't unique to this line; the move from Baltimore to Buffalo has a similar trade. Other improvements include extra hit points, a slightly faster rudder, and an extra kilometer of range.

Brindisi's play style is no different from that of Amalfi. Captains who played through the previous ship can transfer their knowledge without issue. One thing to consider, however, is that trying to keep all four guns on target may not always be the best choice, as the resulting amount of side shown can be potentially deadly.

Her game play is identical to other ships in the line; knowing where to aim to maximize the damage done by SAP, switching to AP for Russian and German battleships, focusing destroyers and angled cruisers, and re-positioning to maximize your effect on a battle.

Pros:

  • 50 mm extended belt allows her to brawl enemy battleships with proper angling.
  • Tight turning radius for a ship of her size.
  • High top speed.
  • Increased number of guns over Amalfi.

Cons:

  • 20 second reload on main guns.
  • Weak mid-section deck (25 mm) will be overmatched by most battleship guns she will face.
  • Relatively lack luster AA values.
  • Standard limitations of only having SAP and AP.

Research

Availability of researchable upgrades for Brindisi is as follows:

  • Hull: Upgrade to Hull (B) for a faster rudder shift time and improved AA. Research of this module unlocks progression to Venezia.
  • Gun Fire Control System: Upgrade to SDT 9 mod. 2 for an extra 10% range on the main battery.

Optimal Configuration

Upgrades

The recommended upgrades for Brindisi are as follows:

Commander Skills

Consumables

Brindisi can equip the following consumables:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip Brindisi with Type 19 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Gallery

Historical Gallery


Ships of Italy
Destroyers  VI Leone • IX Paolo Emilio 
Cruisers  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • X Venezia 
Battleships  V Giulio CesareDoubloons • VIII RomaDoubloons • VIII AL LittorioDoubloons 
Aircraft Carriers
Cruisers
Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V YahagiDoubloons • VI Aoba • VII Myōkō • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII AtagoDoubloons • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • IX Ibuki • IX AzumaDoubloons • X Kitakami • X Zaō • X YoshinoDoubloons 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X Moskva • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X SmolenskDoubloons 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII Anchorage • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX AlaskaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto Rico • X SalemDoubloons 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • X Venezia 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII München • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • IX Roon • IX Siegfried • IX Ägir • X Hindenburg 
Europe  I Gryf 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VII Algérie • VIII Charles Martel • VIII BayardDoubloons • IX Saint-Louis • X Henri IV • X ColbertDoubloons 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • IX Neptune • IX Drake • X Minotaur • X Goliath 
Pan-Asia  I Chengan • VI HuangheDoubloons • VIII IrianDoubloons • VIII WukongDoubloons 
Commonwealth  VI PerthDoubloons 
Pan-America  VII Nueve de JulioDoubloons