Brindisi
Revision as of 18:57, 14 November 2019 | Revision as of 01:58, 19 November 2019 | |||
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|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
? | + | ''{{#var:ship_name}}'' is a somewhat odd upgrade from the previous ship, ''[[Amalfi]]''. The most obvious change is the addition of a fourth turret on her stern; however, this comes at the cost of an increased reload. ''{{#var:ship_name}}'' has 20 second reload vs. ''[[Amalfi]]'''s 16 second reload. Even with the upgrade, {{Main Battery Modification 3}}, her reload is only reduced to 17.6 seconds. This trade-off between extra barrels and reload when moving up a tier isn't unique to this line; the move from ''[[Baltimore]]'' to ''[[Buffalo]]'' has a similar trade. Other improvements include extra hit points, a slightly faster rudder, and an extra kilometer of range. | ||
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? | + | ''{{#var:ship_name}}'''s play style is no different from that of ''[[Amalfi]]''. Captains who played through the previous ship can transfer their knowledge without issue. One thing to consider, however, is that trying to keep all four guns on target may not always be the best choice, as the resulting amount of side shown can be potentially deadly. | ||
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? | + | Her game play is identical to other ships in the line; knowing where to aim to maximize the damage done by SAP, switching to AP for Russian and German battleships, focusing destroyers and angled cruisers, and re-positioning to maximize your effect on a battle. | ||
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|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * 50 mm extended belt allows her to brawl enemy battleships with proper angling. | |
? | * | + | * Tight turning radius for a ship of her size. | |
? | * | + | * High top speed. | |
? | * | + | * Increased number of guns over ''[[Amalfi]]''. | |
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * 20 second reload on main guns. | |
? | * | + | * Weak mid-section deck (25 mm) will be overmatched by most battleship guns she will face. | |
? | * | + | * Relatively lack luster AA values. | |
? | * | + | * Standard limitations of only having SAP and AP. | |
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
? | + | Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows: | ||
? | + | * '''Hull:''' Upgrade to Hull (B) for a faster rudder shift time and improved AA. Research of this module unlocks progression to ''[[Venezia]]''. | ||
? | * '''Hull:''' Upgrade to Hull (B) for | + | * '''Gun Fire Control System:''' Upgrade to SDT 9 mod. 2 for an extra 10% range on the main battery. | |
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? | * '''Gun Fire Control System:''' Upgrade to | + | ||
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<!-- FOR PREMIUM SHIPS: | <!-- FOR PREMIUM SHIPS: | |||
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|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> | |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> | |||
? | + | The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | ||
? | * '''Slot 1''': | + | * '''Slot 1''': {{Main Armaments Modification 1}} | |
? | * '''Slot 2''': | + | * '''Slot 2''': {{Steering Gears Modification 1}} | |
? | * '''Slot 3''': | + | * '''Slot 3''': {{Aiming Systems Modification 1}} | |
? | * '''Slot 4''': | + | * '''Slot 4''': {{Propulsion Modification 2}} | |
? | * '''Slot 5''': | + | * '''Slot 5''': {{Concealment System Modification 1}} | |
? | * '''Slot 6''': | + | * '''Slot 6''': {{Main Battery Modification 3}} | |
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|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
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{{Commander Skills 2 | {{Commander Skills 2 | |||
<!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. --> | <!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. --> | |||
? | | rating11 = | + | | rating11 = 2 <!-- Priority Target --> | |
? | | rating12 = | + | | rating12 = 1 <!-- Preventive Maint --> | |
? | | rating13 = | + | | rating13 = 3 <!-- Expert Loader --> | |
| rating14 = 0 <!-- Air Supremacy --> | | rating14 = 0 <!-- Air Supremacy --> | |||
| rating15 = <!-- Direction Center for Fighters --> | | rating15 = <!-- Direction Center for Fighters --> | |||
| rating16 = 0 <!-- Improved Engine Boost --> | | rating16 = 0 <!-- Improved Engine Boost --> | |||
? | | rating17 = | + | | rating17 = 1 <!-- Incoming Fire Alert --> | |
| rating18 = 0 <!-- Last Gasp --> | | rating18 = 0 <!-- Last Gasp --> | |||
? | | rating21 = | + | | rating21 = 1 <!-- High Alert --> | |
? | | rating22 = | + | | rating22 = 2 <!-- Jack of All Trades --> | |
? | | rating23 = | + | | rating23 = 2 <!-- Expert Marksman --> | |
| rating24 = <!-- Torpedo Acceleration --> | | rating24 = <!-- Torpedo Acceleration --> | |||
? | | rating25 = | + | | rating25 = 1 <!-- Smoke Screen Expert --> | |
| rating26 = 0 <!-- Improved Engines --> | | rating26 = 0 <!-- Improved Engines --> | |||
? | | rating27 = | + | | rating27 = 2 <!-- Adrenaline Rush --> | |
? | | rating28 = | + | | rating28 = 1 <!-- Last Stand --> | |
? | | rating31 = | + | | rating31 = 3 <!-- Basics of Survivability --> | |
| rating32 = <!-- Survivability Expert--> | | rating32 = <!-- Survivability Expert--> | |||
| rating33 = <!-- Torpedo Armament Expertise--> | | rating33 = <!-- Torpedo Armament Expertise--> | |||
| rating34 = 0 <!-- Aircraft Armor --> | | rating34 = 0 <!-- Aircraft Armor --> | |||
? | | rating35 = | + | | rating35 = 1 <!-- Basic Firing Training --> | |
? | | rating36 = | + | | rating36 = 3 <!-- Superintendent --> | |
| rating37 = 0 <!-- Demolition Expert - not with SAP --> | | rating37 = 0 <!-- Demolition Expert - not with SAP --> | |||
? | | rating38 = | + | | rating38 = 1 <!-- Vigilance --> | |
| rating41 = 0 <!-- Manual Fire Control for Secondary Armament - game client says no --> | | rating41 = 0 <!-- Manual Fire Control for Secondary Armament - game client says no --> | |||
? | | rating42 = | + | | rating42 = 2 <!-- Fire Prevention --> | |
| rating43 = 0 <!-- Inertia Fuse for HE Shells - not with SAP --> | | rating43 = 0 <!-- Inertia Fuse for HE Shells - not with SAP --> | |||
| rating44 = 0 <!-- Sight Stabilization --> | | rating44 = 0 <!-- Sight Stabilization --> | |||
? | | rating45 = | + | | rating45 = 1 <!-- Advanced Firing Training --> | |
| rating46 = <!-- Massive AA Fire --> | | rating46 = <!-- Massive AA Fire --> | |||
? | | rating47 = | + | | rating47 = 2 <!-- Radio Position Finding --> | |
? | | rating48 = | + | | rating48 = 3 <!-- Concealment Expert --> | |
}} | }} | |||
? | ||||
|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> | |||
? | + | ''{{#var:ship_name}}'' can equip the following consumables: | ||
* '''Slot 1:''' {{Damage Control Party}} | * '''Slot 1:''' {{Damage Control Party}} | |||
? | * {{ | + | * '''Slot 2:''' {{Exhaust Smoke Generator}} | |
? | + | * '''Slot 3:''' {{Spotting Aircraft}} '''or''' {{Catapult Fighter}} | ||
? | * {{ | + | * '''Slot 4:''' {{Repair Party}} | |
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|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
? | + | [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range. | ||
? | [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; | + | ||
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? | Types 1 or 5 are recommended at a minimum to reduce detectibility range. | + | ||
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? | + | Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type 19 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. | ||
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|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
<!-- {{Signal Flags | <!-- {{Signal Flags | |||
? | | November Echo Setteseven = | + | | November Echo Setteseven = 1 | |
| Mike Yankee Soxisix = | | Mike Yankee Soxisix = | |||
| India X-Ray = | | India X-Ray = | |||
? | | Juliet Whiskey Unaone = | + | | Juliet Whiskey Unaone = 1 | |
? | | Victor Lima = | + | | Victor Lima = 1 | |
? | | Hotel Yankee = | + | | Hotel Yankee = 1 | |
? | | November Foxtrot = | + | | November Foxtrot = 3 | |
? | | Sierra Mike = | + | | Sierra Mike = 2 | |
? | | India Delta = | + | | India Delta = 3 | |
? | | Juliet Yankee Bissotwo = | + | | Juliet Yankee Bissotwo = 2 | |
? | | India Yankee = | + | | India Yankee = 3 | |
? | | Juliet Charlie = | + | | Juliet Charlie = 2 | |
? | | Zulu = | + | | Zulu = 1 | |
? | | India Bravo Terrathree = | + | | India Bravo Terrathree = 1 | |
? | | Equal Speed Charlie London = | + | | Equal Speed Charlie London = 1 | |
? | | Zulu Hotel = | + | | Zulu Hotel = 1 | |
? | | Papa Papa = | + | | Papa Papa = 1 | |
? | | Wyvern = | + | | Wyvern = 1 | |
? | | Red Dragon = | + | | Red Dragon = 1 | |
? | | Dragon Flag = | + | | Dragon Flag = 1 | |
? | | Ouroboros = | + | | Ouroboros = 1 | |
? | | Hydra = | + | | Hydra = 1 | |
? | | Basilisk = | + | | Basilisk = 1 | |
? | | Leviathan = | + | | Leviathan = 1 | |
? | | Scylla = | + | | Scylla = 1 | |
}} --> | }} --> | |||
Revision as of 01:58, 19 November 2019
203 mm/55 Model 1934 in a turret4 х 3 pcs. |
Rate of Fire3 shots/min. |
Reload Time20 sec. |
Rotation Speed7 deg./sec. |
180 Degree Turn Time25.71 sec. |
Firing Range15.57 km. |
Maximum Dispersion140 m. |
Chance of Fire on Target Caused by HE Shell0 % |
AP Shell203 mm proiettili AP 1924 mod.2 |
Maximum AP Shell Damage4,800 |
Initial AP Shell Velocity910 m./s. |
AP Shell Weight125.3 kg. |
Maximum SAP Shell Damage5,200 |
Initial SAP Shell Velocity950 m./s. |
90 mm/50 Model 1939 in a turret12 х 1 pcs. |
Firing Range6.95 km. |
Rate of Fire15 shots/min. |
Reload Time4 sec. |
HE Shell90 mm proiettili HE |
Maximum HE Shell Damage1,300 |
Initial HE Shell Velocity860 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
533 mm tubo lanciasiluri2 х 4 pcs. |
Rate of Fire0.63 shots/min. |
Reload Time95 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo533 mm Si 270 N |
Maximum Damage13,900 |
Torpedo Speed56 knot |
Torpedo Range13.5 km. |
90 mm/50 Model 1939 in a turret12 х 1 pcs. |
. . . Average Damage per Second114 |
. . . Firing Range3.99 km. |
37 mm/54 Model 1938 on a Model 1938 mount14 х 2 pcs. |
. . . Average Damage per Second162.4 |
. . . Firing Range3.51 km. |
20 mm/65 Breda Model 1935 on a Model 1935 mount10 х 2 pcs. |
. . . Average Damage per Second34 |
. . . Firing Range2.01 km. |
Maximum Speed36.7 knot |
Turning Circle Radius730 m. |
Rudder Shift Time15.1 sec. |
Surface Detectability Range15.07 km. |
Air Detectability Range9.2 km. |
Brindisi — Italian Tier IX cruiser.
A further development of the preceding project, with the main battery reinforced by adding the fourth main gun turret. The elevation angle of the 203 mm guns made it possible to fire up at hostile aircraft.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
Brindisi is a somewhat odd upgrade from the previous ship, Amalfi. The most obvious change is the addition of a fourth turret on her stern; however, this comes at the cost of an increased reload. Brindisi has 20 second reload vs. Amalfi's 16 second reload. Even with the upgrade, Main Battery Modification 3 , her reload is only reduced to 17.6 seconds. This trade-off between extra barrels and reload when moving up a tier isn't unique to this line; the move from Baltimore to Buffalo has a similar trade. Other improvements include extra hit points, a slightly faster rudder, and an extra kilometer of range.
Brindisi's play style is no different from that of Amalfi. Captains who played through the previous ship can transfer their knowledge without issue. One thing to consider, however, is that trying to keep all four guns on target may not always be the best choice, as the resulting amount of side shown can be potentially deadly.
Her game play is identical to other ships in the line; knowing where to aim to maximize the damage done by SAP, switching to AP for Russian and German battleships, focusing destroyers and angled cruisers, and re-positioning to maximize your effect on a battle.Pros:
- 50 mm extended belt allows her to brawl enemy battleships with proper angling.
- Tight turning radius for a ship of her size.
- High top speed.
- Increased number of guns over Amalfi.
Cons:
- 20 second reload on main guns.
- Weak mid-section deck (25 mm) will be overmatched by most battleship guns she will face.
- Relatively lack luster AA values.
- Standard limitations of only having SAP and AP.
Research
Availability of researchable upgrades for Brindisi is as follows:
- Hull: Upgrade to Hull (B) for a faster rudder shift time and improved AA. Research of this module unlocks progression to Venezia.
- Gun Fire Control System: Upgrade to SDT 9 mod. 2 for an extra 10% range on the main battery.
Optimal Configuration
Upgrades
The recommended upgrades for Brindisi are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Steering Gears Modification 1
- Slot 3: Aiming Systems Modification 1
- Slot 4: Propulsion Modification 1 ()
- Slot 5: Concealment System Modification 1
- Slot 6: Main Battery Modification 3
Commander Skills
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★ |
★ |
★★★ |
Χ |
|
Χ |
★ |
Χ |
2 |
★ |
★★ |
★★ |
|
★ |
Χ |
★★ |
★ |
3 |
★★★ |
|
|
Χ |
★ |
★★★ |
Χ |
★ |
4 |
Χ |
★★ |
Χ |
Χ |
★ |
|
★★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Brindisi can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Exhaust Smoke Generator
- Slot 3: Spotting Aircraft or Catapult Fighter
- Slot 4: Repair Party
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.
Players who wish to spend doubloons can equip Brindisi with Type 19 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.Gallery
Historical Gallery
Destroyers | II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI Leone • VII Luca Tarigo • VII FR25 • VIII Vittorio Cuniberti • IX Adriatico • IX Paolo Emilio • X Attilio Regolo |
Cruisers | I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V Genova • VI Trento • VI Duca d'Aosta • VII Zara • VII Duca degli Abruzzi • VII Francesco Ferruccio • VII Gorizia • VIII Amalfi • IX Brindisi • IX Michelangelo • X Venezia • X Napoli • X Napoli B • ★ Piemonte |
Battleships | IV Dante Alighieri • V Conte di Cavour • V Giulio Cesare • VI Andrea Doria • VII Francesco Caracciolo • VIII Vittorio Veneto • VIII Roma • VIII AL Littorio • IX Lepanto • IX Marco Polo • IX Giuseppe Verdi • X Cristoforo Colombo • X Ruggiero di Lauria • X Sicilia |
Aircraft Carriers | VIII Aquila |