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Brindisi

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Revision as of 18:57, 14 November 2019Revision as of 01:58, 19 November 2019
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 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?<!--+''{{#var:ship_name}}'' is a somewhat odd upgrade from the previous ship, ''[[Amalfi]]''. The most obvious change is the addition of a fourth turret on her stern; however, this comes at the cost of an increased reload. ''{{#var:ship_name}}'' has 20 second reload vs. ''[[Amalfi]]'''s 16 second reload. Even with the upgrade, {{Main Battery Modification 3}}, her reload is only reduced to 17.6 seconds. This trade-off between extra barrels and reload when moving up a tier isn't unique to this line; the move from ''[[Baltimore]]'' to ''[[Buffalo]]'' has a similar trade. Other improvements include extra hit points, a slightly faster rudder, and an extra kilometer of range.
?PERFORMANCE SECTION GUIDELINES+ 
?1. Write a brief intro paragraph of 1-3 sentences.+''{{#var:ship_name}}'''s play style is no different from that of ''[[Amalfi]]''. Captains who played through the previous ship can transfer their knowledge without issue. One thing to consider, however, is that trying to keep all four guns on target may not always be the best choice, as the resulting amount of side shown can be potentially deadly.
?2. Write 1-3 paragraphs of "meat". Talk about what the ship does well, what it doesn't, how it compares to same tier ships of the same type, how it compares to the previous ship in the tech tree, whatever. Try to avoid quoting vital statistics to players unless it is really relevant (i.e. concealment); they can see those in the sidebar on the right and don't need them read back. + 
?3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above.+Her game play is identical to other ships in the line; knowing where to aim to maximize the damage done by SAP, switching to AP for Russian and German battleships, focusing destroyers and angled cruisers, and re-positioning to maximize your effect on a battle.
?-->+
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* +* 50 mm extended belt allows her to brawl enemy battleships with proper angling.
?* +* Tight turning radius for a ship of her size.
?* +* High top speed.
?* +* Increased number of guns over ''[[Amalfi]]''.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* +* 20 second reload on main guns.
?* +* Weak mid-section deck (25 mm) will be overmatched by most battleship guns she will face.
?* +* Relatively lack luster AA values.
?* +* Standard limitations of only having SAP and AP.
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?<!--Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows: +Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows:
?* '''Main Battery:''' +* '''Hull:''' Upgrade to Hull (B) for a faster rudder shift time and improved AA. Research of this module unlocks progression to ''[[Venezia]]''.
?* '''Hull:''' Upgrade to Hull (B) for XXX. Research of this module unlocks progression to YYY.+* '''Gun Fire Control System:''' Upgrade to SDT 9 mod. 2 for an extra 10% range on the main battery.
?* '''Torpedoes:''' +
?* '''Gun Fire Control System:''' Upgrade to XXX for an extra 10% range on the main battery. +
?* '''Propulsion:''' +
?-->+
  
 <!-- FOR PREMIUM SHIPS: <!-- FOR PREMIUM SHIPS:
Line 44:Line 39:
 |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
  
?<!--The recommended upgrades for ''{{#var:ship_name}}'' are as follows:+The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
?* '''Slot 1''': +* '''Slot 1''': {{Main Armaments Modification 1}}
?* '''Slot 2''': +* '''Slot 2''': {{Steering Gears Modification 1}}
?* '''Slot 3''': +* '''Slot 3''': {{Aiming Systems Modification 1}}
?* '''Slot 4''': +* '''Slot 4''': {{Propulsion Modification 2}}
?* '''Slot 5''': +* '''Slot 5''': {{Concealment System Modification 1}}
?* '''Slot 6''': +* '''Slot 6''': {{Main Battery Modification 3}}
?-->+
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
Line 57:Line 51:
 {{Commander Skills 2 {{Commander Skills 2
 <!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. --> <!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. -->
?| rating11 = <!-- Priority Target -->+| rating11 = 2 <!-- Priority Target -->
?| rating12 = <!-- Preventive Maint -->+| rating12 = 1 <!-- Preventive Maint -->
?| rating13 = <!-- Expert Loader -->+| rating13 = 3 <!-- Expert Loader -->
 | rating14 = 0 <!-- Air Supremacy --> | rating14 = 0 <!-- Air Supremacy -->
 | rating15 = <!-- Direction Center for Fighters --> | rating15 = <!-- Direction Center for Fighters -->
 | rating16 = 0 <!-- Improved Engine Boost --> | rating16 = 0 <!-- Improved Engine Boost -->
?| rating17 = <!-- Incoming Fire Alert -->+| rating17 = 1 <!-- Incoming Fire Alert -->
 | rating18 = 0 <!-- Last Gasp --> | rating18 = 0 <!-- Last Gasp -->
  
?| rating21 = <!-- High Alert -->+| rating21 = 1 <!-- High Alert -->
?| rating22 = <!-- Jack of All Trades -->+| rating22 = 2 <!-- Jack of All Trades -->
?| rating23 = <!-- Expert Marksman -->+| rating23 = 2 <!-- Expert Marksman -->
 | rating24 = <!-- Torpedo Acceleration --> | rating24 = <!-- Torpedo Acceleration -->
?| rating25 = <!-- Smoke Screen Expert -->+| rating25 = 1 <!-- Smoke Screen Expert -->
 | rating26 = 0 <!-- Improved Engines --> | rating26 = 0 <!-- Improved Engines -->
?| rating27 = <!-- Adrenaline Rush -->+| rating27 = 2 <!-- Adrenaline Rush -->
?| rating28 = <!-- Last Stand -->+| rating28 = 1 <!-- Last Stand -->
  
?| rating31 = <!-- Basics of Survivability -->+| rating31 = 3 <!-- Basics of Survivability -->
 | rating32 = <!-- Survivability Expert--> | rating32 = <!-- Survivability Expert-->
 | rating33 = <!-- Torpedo Armament Expertise--> | rating33 = <!-- Torpedo Armament Expertise-->
 | rating34 = 0 <!-- Aircraft Armor --> | rating34 = 0 <!-- Aircraft Armor -->
?| rating35 = <!-- Basic Firing Training -->+| rating35 = 1 <!-- Basic Firing Training -->
?| rating36 = <!-- Superintendent -->+| rating36 = 3 <!-- Superintendent -->
 | rating37 = 0 <!-- Demolition Expert - not with SAP --> | rating37 = 0 <!-- Demolition Expert - not with SAP -->
?| rating38 = <!-- Vigilance -->+| rating38 = 1 <!-- Vigilance -->
  
 | rating41 = 0 <!-- Manual Fire Control for Secondary Armament - game client says no --> | rating41 = 0 <!-- Manual Fire Control for Secondary Armament - game client says no -->
?| rating42 = <!-- Fire Prevention -->+| rating42 = 2 <!-- Fire Prevention -->
 | rating43 = 0 <!-- Inertia Fuse for HE Shells - not with SAP --> | rating43 = 0 <!-- Inertia Fuse for HE Shells - not with SAP -->
 | rating44 = 0 <!-- Sight Stabilization --> | rating44 = 0 <!-- Sight Stabilization -->
?| rating45 = <!-- Advanced Firing Training -->+| rating45 = 1 <!-- Advanced Firing Training -->
 | rating46 = <!-- Massive AA Fire --> | rating46 = <!-- Massive AA Fire -->
?| rating47 = <!-- Radio Position Finding -->+| rating47 = 2 <!-- Radio Position Finding -->
?| rating48 = <!-- Concealment Expert -->+| rating48 = 3 <!-- Concealment Expert -->
 }} }}
? 
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
?<!--''{{#var:ship_name}}'' can equip the following consumables:+''{{#var:ship_name}}'' can equip the following consumables:
 * '''Slot 1:''' {{Damage Control Party}} * '''Slot 1:''' {{Damage Control Party}}
?* {{Repair Party}}+* '''Slot 2:''' {{Exhaust Smoke Generator}}
?* {{Smoke Generator}}+* '''Slot 3:''' {{Spotting Aircraft}} '''or''' {{Catapult Fighter}}
?* {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}}+* '''Slot 4:''' {{Repair Party}}
?* {{Surveillance Radar}}+
?* {{Torpedo Reload Booster}}+
?* {{Main Battery Reload Booster}}+
?* {{Engine Boost}}+
?* {{Spotting Aircraft}} '''or''' {{Catapult Fighter}}+
?-->+
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
?<!-- FOR TECH TREE SHIPS+[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.
?[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; +
? +
?Choose one and append after semicolon above:+
?Types 1 or 5 are recommended at a minimum to reduce detectibility range.+
?Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.+
? +
?Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type XX camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.+
?-->+
  
?<!--FOR PREMIUM SHIPS +Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type 19 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
?As a premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type XX camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. +
?-->+
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
  
 <!-- {{Signal Flags <!-- {{Signal Flags
?| November Echo Setteseven = +| November Echo Setteseven = 1
 | Mike Yankee Soxisix =  | Mike Yankee Soxisix =
 | India X-Ray =  | India X-Ray =
?| Juliet Whiskey Unaone = +| Juliet Whiskey Unaone = 1
?| Victor Lima = +| Victor Lima = 1
?| Hotel Yankee = +| Hotel Yankee = 1
  
?| November Foxtrot = +| November Foxtrot = 3
?| Sierra Mike = +| Sierra Mike = 2
?| India Delta = +| India Delta = 3
?| Juliet Yankee Bissotwo = +| Juliet Yankee Bissotwo = 2
?| India Yankee = +| India Yankee = 3
?| Juliet Charlie = +| Juliet Charlie = 2
  
?| Zulu = +| Zulu = 1
?| India Bravo Terrathree = +| India Bravo Terrathree = 1
?| Equal Speed Charlie London = +| Equal Speed Charlie London = 1
?| Zulu Hotel = +| Zulu Hotel = 1
?| Papa Papa = +| Papa Papa = 1
  
?| Wyvern = +| Wyvern = 1
?| Red Dragon = +| Red Dragon = 1
?| Dragon Flag = +| Dragon Flag = 1
?| Ouroboros = +| Ouroboros = 1
?| Hydra = +| Hydra = 1
?| Basilisk = +| Basilisk = 1
  
?| Leviathan = +| Leviathan = 1
?| Scylla = +| Scylla = 1
 }} --> }} -->
  

Revision as of 01:58, 19 November 2019

Brindisi
Brindisi_wows_main.jpg
Cruiser | Italy | Tier IX
Tech Tree Position
Amalfi
Arrow_down.png
Brindisi_icon_small.png
Arrow_down.png
Venezia
stock
 top
General
Research price160000 exp
Purchase price14,000,000 Credits
Hit Points40,000 
Main Battery
203 mm/55 Model 1934 in a turret4 х 3 pcs.
Rate of Fireshots/min.
Reload Time20 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time25.71 sec.
Firing Range15.57 km.
Maximum Dispersion140 m.
Chance of Fire on Target Caused by HE Shell%
AP Shell203 mm proiettili AP 1924 mod.2 
Maximum AP Shell Damage4,800 
Initial AP Shell Velocity910 m./s.
AP Shell Weight125.3 kg.
Maximum SAP Shell Damage5,200 
Initial SAP Shell Velocity950 m./s.
Secondary Armament #1
90 mm/50 Model 1939 in a turret12 х 1 pcs.
Firing Range6.95 km.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell90 mm proiettili HE 
Maximum HE Shell Damage1,300 
Initial HE Shell Velocity860 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
533 mm tubo lanciasiluri2 х 4 pcs.
Rate of Fire0.63 shots/min.
Reload Time95 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Si 270 N 
Maximum Damage13,900 
Torpedo Speed56 knot
Torpedo Range13.5 km.
AA Defense
90 mm/50 Model 1939 in a turret12 х 1 pcs.
. . . Average Damage per Second114 
. . . Firing Range3.99 km.
37 mm/54 Model 1938 on a Model 1938 mount14 х 2 pcs.
. . . Average Damage per Second162.4 
. . . Firing Range3.51 km.
20 mm/65 Breda Model 1935 on a Model 1935 mount10 х 2 pcs.
. . . Average Damage per Second34 
. . . Firing Range2.01 km.
Maneuverability
Maximum Speed36.7 knot
Turning Circle Radius730 m.
Rudder Shift Time15.1 sec.
Concealment
Surface Detectability Range15.07 km.
Air Detectability Range9.2 km.
Battle Levels
12345678910
Wows_anno_flag_italy.png
IX
Ship_PISC109_Brindisi.png
14,000,000

Brindisi — Italian Tier IX cruiser.

A further development of the preceding project, with the main battery reinforced by adding the fourth main gun turret. The elevation angle of the 203 mm guns made it possible to fire up at hostile aircraft.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
203 mm/55 Model 1934 in a turret325.71404,800 01,100,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Brindisi (A)40,0001615041210/14/122 01,450,000
Brindisi (B)44,8001615041216/82 43,0002,900,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
533 mm Si 270 N0.6957.213,9005613.5 0800,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
SDT 9 mod.10 0980,000
SDT 9 mod.20 27,0001,750,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 220,000 hp36.7 0900,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

Brindisi is a somewhat odd upgrade from the previous ship, Amalfi. The most obvious change is the addition of a fourth turret on her stern; however, this comes at the cost of an increased reload. Brindisi has 20 second reload vs. Amalfi's 16 second reload. Even with the upgrade, Main Battery Modification 3 : -12% main battery loading time. / -13% main battery traverse speed., her reload is only reduced to 17.6 seconds. This trade-off between extra barrels and reload when moving up a tier isn't unique to this line; the move from Baltimore to Buffalo has a similar trade. Other improvements include extra hit points, a slightly faster rudder, and an extra kilometer of range.

Brindisi's play style is no different from that of Amalfi. Captains who played through the previous ship can transfer their knowledge without issue. One thing to consider, however, is that trying to keep all four guns on target may not always be the best choice, as the resulting amount of side shown can be potentially deadly.

Her game play is identical to other ships in the line; knowing where to aim to maximize the damage done by SAP, switching to AP for Russian and German battleships, focusing destroyers and angled cruisers, and re-positioning to maximize your effect on a battle.

Pros:

  • 50 mm extended belt allows her to brawl enemy battleships with proper angling.
  • Tight turning radius for a ship of her size.
  • High top speed.
  • Increased number of guns over Amalfi.

Cons:

  • 20 second reload on main guns.
  • Weak mid-section deck (25 mm) will be overmatched by most battleship guns she will face.
  • Relatively lack luster AA values.
  • Standard limitations of only having SAP and AP.

Research

Availability of researchable upgrades for Brindisi is as follows:

  • Hull: Upgrade to Hull (B) for a faster rudder shift time and improved AA. Research of this module unlocks progression to Venezia.
  • Gun Fire Control System: Upgrade to SDT 9 mod. 2 for an extra 10% range on the main battery.

Optimal Configuration

Upgrades

The recommended upgrades for Brindisi are as follows:

Commander Skills

Consumables

Brindisi can equip the following consumables:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip Brindisi with Type 19 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Gallery

Historical Gallery


Ships of Italy
Destroyers  II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI LeoneDoubloons • VII Luca Tarigo • VII FR25Doubloons • VIII Vittorio Cuniberti • IX Adriatico • IX Paolo EmilioDoubloons • X Attilio Regolo 
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Battleships  IV Dante Alighieri • V Conte di Cavour • V Giulio CesareDoubloons • VI Andrea Doria • VII Francesco Caracciolo • VIII Vittorio Veneto • VIII RomaDoubloons • VIII AL LittorioDoubloons • IX Lepanto • IX Marco PoloDoubloons • IX Giuseppe VerdiDoubloons • X Cristoforo Colombo • X Ruggiero di Lauria • X Sicilia 
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Cruisers
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U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI LeipzigDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII SchillDoubloons • VIII Mainz BDoubloons • VIII Cross of DornDoubloons • VIII Wiesbaden • IX Roon • IX SiegfriedDoubloons • IX ÄgirDoubloons • IX Admiral SchröderDoubloons • IX Roon CLRDoubloons • X Hindenburg •  Clausewitz 
Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan 
Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • X Castilla 
Europe  I Gryf • VI ElliDoubloons 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • IX Van SpeijkDoubloons • X Gouden Leeuw • X Prins van Oranje 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII Francesco FerruccioDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • IX MichelangeloDoubloons • X Venezia • X NapoliDoubloons • X Napoli BDoubloons •  Piemonte 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons 
Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín