Budyonny
Revision as of 12:21, 13 July 2017 Whoops! Bolded the guns and shell performance subtitle. | Revision as of 13:23, 3 April 2020 references to ship - worldofwarships.com & YouTube | |||
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|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
? | A light cruiser built under Project 94. The ship was developed from the ''[[Kirov]]''-class warships. Unlike | + | A light cruiser built under Project 94. The ship was developed from the ''[[Kirov]]''-class warships. Unlike her prototype, she was bigger in size and featured significantly enhanced protection. The ship's main guns were smaller in caliber but had a higher rate of fire.<br><br>{{Model3DViewer|cba129e98c704dba8f16f76c0b70046b}} | |
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
? | + | ''Budyonny'' is the Tier VI cruisers in the Russian tech tree, and is the ship that sets the stage for the majority of the Russian cruisers higher than it in the branch. She is characterized be her rapid-firing 152mm guns, somewhat mediocre survivability, and long main battery range. | ||
? | ''' | + | ''Budyonny'' deviates somewhat from Tier V's ''[[Kirov]]'' by its armament. Instead of the excellent 180mm guns found on ''Kirov'', ''Budyonny'' packs an equally intimidating set of nine (9) 152mm guns. Though the guns are of a lower caliber than those on the Kirov, they have a higher rate of fire to compensate, while retaining the excellent armor-piercing and high explosive ammunition, as well as having flat shell arcs and rail-gun like performance that is indicative of the Russian cruiser line. These traits, coupled with the superb range of the guns that can be pushed up to just under 20 km with the use of spotter aircraft, allow ''Budyonny'' to be a potent high explosive slinger in the opening stages of a match. The Inertia Fuse for HE Shells commander skill is extremely useful for this ship, as well as the next two ships in the line; the high explosive shells of the ship are only 152mm in caliber, and IFHE allows ''Budyonny'' to reliably score significantly more damage on battleships as well as cruisers, effectively meaning players can rely less on fires for damage (though fires are still important). | |
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? | '' | + | The armor-piercing is nothing to sniff at either. ''Budyonny'' is more than capable of scoring citadel hits on cruisers showing their broadside, even at ranges up to 12-15 km. Her excellent shell speed, flat gun arcs, and good penetration values effectively ensure 3-6 citadels against enemy cruisers with a well-aimed salvo at close range. However, as with most other cruisers, ''Budyonny'' has a weak broadside, and players should expect a swift return to port if she allows herself to be flanked. | |
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? | ''' | + | ''Budyonny'' is armed with short-ranged, high-speed torpedoes in two sets of triple-tube launchers that can be upgraded to quintuple-tube launchers by equipping Hull (B). Due to their anemic 4.0 km range, these are best used for ambushing unsuspecting enemies from behind an island, or as a last resort for self-defense. With a maximum damage of 14,400, these torpedoes are more than enough to cripple, if not outright sink, enemy ships that get a bit too close. At 65 knots, these torpedoes are excellent at dispatching most ship types, even destroyers. | |
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+ | With a top speed of 35 knots, ''Budyonny'' is one of the fastest Tier VI cruisers in the game. Unfortunately, she also behaves somewhat like an American muscle car: she only goes fast in a straight line. Though her high speed allows players to quickly re-position, her relatively long rudder shift time as well as her large turning circle can prove to be quite a hindrance at times. | |||
? | ''' | + | Although ''Budyonny'' has a slightly sub-par survivability compared to other cruisers of her tier, it is still considered quite an improvement over the Kirov, to a certain degree. ''Budyonny'' can reliably bounce cruiser-caliber armor-piercing shells off her bow, and her slim profile when bow-on means that battleship-caliber shells will prove difficult to hit her at ranges. However, as mentioned before, players should not be overconfident as ''Budyonny'' has a weak armor belt that will do little to stop enemy shells from severely damaging her. | |
? | + | |||
? | + | The play style of Russian cruisers can be hard to adjust to for newer players. Take advantage of lower-lying islands for concealment. Kite away from enemies and only swing the ship enough to bring all her main battery guns to bear. Fire armor-piercing shells at ships (excluding destroyers) showing broadside at ranges under 12 km. Try not to lead the charge alone, and finally, enjoy making well done steaks out of battleships that dare to face up to her 152mm guns. | ||
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|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | *Long range and laser-like shell arcs allow for efficient sniping from range. | + | * Long range and laser-like shell arcs allow for efficient sniping from range. | |
? | *Has access to Spotting Aircraft, which extends firing range to nearly | + | * Has access to {{Spotting Aircraft}}, which extends firing range to nearly 20 km. | |
? | * | + | * Excellent rate of fire and fire chance, ideal for setting plenty of fires. | |
? | * | + | * Potent HE and AP shells. | |
? | *Fast for a Tier VI cruiser. | + | * Fast for a Tier VI cruiser. | |
? | *A set of very fast quintuple torpedoes on each side suited for close engagements. | + | * A set of very fast quintuple torpedoes on each side suited for close engagements. | |
? | *Decent AA, which can be strengthened by the Defensive AA Fire consumable. | + | * Decent AA, which can be strengthened by the {{Defensive AA Fire}} consumable. | |
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | *Battleships can punish | + | * Battleships can punish her very hard for any amount of broadside shown. | |
? | *Torpedoes are very short | + | * Torpedoes are very short-ranged and take a long time to reload. | |
? | *Relatively long rudder shift time compared to other Tier VI cruisers. | + | * Relatively long rudder shift time compared to other Tier VI cruisers. | |
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
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|Upgrades=<!-- write text about best upgrades below --> | |Upgrades=<!-- write text about best upgrades below --> | |||
+ | The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | |||
+ | * '''Slot 1''': {{Main Armaments Modification 1}} | |||
+ | * '''Slot 2''': {{Damage Control System Modification 1}} | |||
+ | * '''Slot 3''': {{AA Guns Modification 1}} | |||
+ | * '''Slot 4''': {{Propulsion Modification 2}} | |||
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
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? | | | + | {{Commander Skills 2 | |
? | | | + | <!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. --> | |
? | | | + | | rating11 = 3 <!-- Priority Target --> | |
? | | Incoming Fire Alert | + | | rating12 = 2 <!-- Preventive Maint --> | |
? | | | + | | rating13 = 1 <!-- Expert Loader --> | |
+ | | rating14 = 0 <!-- Air Supremacy --> | |||
+ | | rating15 = 0 <!-- Direction Center for Fighters --> | |||
+ | | rating16 = 0 <!-- Improved Engine Boost --> | |||
+ | | rating17 = 2 <!-- Incoming Fire Alert --> | |||
+ | | rating18 = 0 <!-- Last Gasp --> | |||
? | | | + | | rating21 = 1 <!-- High Alert --> | |
? | + | | rating22 = 2 <!-- Jack of All Trades --> | ||
? | | | + | | rating23 = 2 <!-- Expert Marksman --> | |
? | | | + | | rating24 = <!-- Torpedo Acceleration --> | |
? | | | + | | rating25 = 0 <!-- Smoke Screen Expert --> | |
+ | | rating26 = 0 <!-- Improved Engines --> | |||
+ | | rating27 = 3 <!-- Adrenaline Rush --> | |||
+ | | rating28 = 1 <!-- Last Stand --> | |||
? | | | + | | rating31 = <!-- Basics of Survivability --> | |
? | | | + | | rating32 = 1 <!-- Survivability Expert--> | |
? | | | + | | rating33 = <!-- Torpedo Armament Expertise--> | |
? | | | + | | rating34 = 0 <!-- Aircraft Armor --> | |
? | | | + | | rating35 = 1 <!-- Basic Firing Training --> | |
+ | | rating36 = 1 <!-- Superintendent --> | |||
+ | | rating37 = 3 <!-- Demolition Expert --> | |||
+ | | rating38 = 2 <!-- Vigilance --> | |||
? | | | + | | rating41 = <!-- Manual Fire Control for Secondary Armament --> | |
? | + | | rating42 = <!-- Fire Prevention --> | ||
? | | | + | | rating43 = 3 <!-- Inertia Fuse for HE Shells --> | |
? | | | + | | rating44 = 0 <!-- Sight Stabilization --> | |
? | | | + | | rating45 = 2 <!-- Advanced Firing Training --> | |
? | | | + | | rating46 = <!-- Massive AA Fire --> | |
+ | | rating47 = <!-- Radio Position Finding --> | |||
+ | | rating48 = 3 <!-- Concealment Expert --> | |||
}} | }} | |||
|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> | |||
+ | ''{{#var:ship_name}}'' can equip the following consumables: | |||
+ | * '''Slot 1:''' {{Damage Control Party}} | |||
+ | * '''Slot 2:''' {{Hydroacoustic Search}} '''or''' {{Defensive AA Fire}} | |||
+ | * '''Slot 3:''' {{Spotting Aircraft}} | |||
|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
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|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
? | | | + | {{Signal Flags | |
+ | | November Echo Setteseven = 1 | |||
+ | | Mike Yankee Soxisix = | |||
+ | | India X-Ray = 3 | |||
+ | | Juliet Whiskey Unaone = | |||
+ | | Victor Lima = 3 | |||
+ | | Hotel Yankee = | |||
? | + | | November Foxtrot = 2 | ||
+ | | Sierra Mike = 3 | |||
+ | | India Delta = | |||
+ | | Juliet Yankee Bissotwo = | |||
+ | | India Yankee = 1 | |||
+ | | Juliet Charlie = 1 | |||
? | + | | Zulu = | ||
+ | | India Bravo Terrathree = | |||
+ | | Equal Speed Charlie London = 3 | |||
+ | | Zulu Hotel = 3 | |||
+ | | Papa Papa = | |||
? | + | | Wyvern = | ||
+ | | Red Dragon = 2 | |||
+ | | Dragon Flag = 2 | |||
+ | | Ouroboros = | |||
+ | | Hydra = | |||
+ | }} | |||
? | | | + | |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> | |
+ | File:BudOp.jpg | |||
+ | </gallery> | |||
? | </gallery>|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> | + | |History=<!-- write text below --> | |
+ | ''Budyonny'' (Будённый) is based off of the Project 94 light cruiser which was an attempt by Russian designers to build and improve upon the ''[[Kirov]]'' class. She was to be larger, faster, better protected, and have an improved secondary battery when compared to her predecessor. She was to assist destroyers in reconnaissance and torpedo attacks, as well as protecting larger ships from enemy destroyer attacks. Development on Project 94 began in June of 1940 and was assigned to the design bureau OKB-196, whose primary specialization was submarines. The first draft was finished in December of 1940, but it struck the designers as too weak so work on a second draft was started. All work on Project 94 was cancelled in June of 1941 with the start of the German invasion of the Soviet Union. | |||
+ | ||||
+ | The ship was given the name "Budyonny" by Wargaming in accordance with the Soviet tradition to name light cruisers after Bolshevik revolutionaries. | |||
+ | ||||
+ | ===Historical Inaccuracies=== | |||
+ | * No ship in the Soviet Navy has ever been named ''Budyonny''. | |||
+ | ||||
+ | |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> | |||
+ | ||||
+ | </gallery> | |||
+ | ||||
+ | |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> | |||
+ | {{VideoYT|PFUTuPTMAmQ}} | |||
|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
+ | # [https://worldofwarships.com/en/news/general-news/armada-budyonny/ Armada: Budyonny - News - World of Warships] | |||
+ | # [https://worldofwarships.com/en/news/history/paper-ships-1/ Paper Ships: Cruiser Budyonny - News - World of Warships] | |||
+ | # [https://www.youtube.com/watch?v=PFUTuPTMAmQ Armada - Inside The Budyonny - World of Warships Official Channel - YouTube] | |||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Revision as of 13:23, 3 April 2020
152 mm/57 B-38 on an MK-5 mount3 х 3 pcs. |
Rate of Fire7.5 shots/min. |
Reload Time8 sec. |
Rotation Speed7.2 deg./sec. |
180 Degree Turn Time25 sec. |
Firing Range15.11 km. |
Maximum Dispersion147 m. |
HE ShellOFU-35 |
Maximum HE Shell Damage2,200 |
Chance of Fire on Target Caused by HE Shell12 % |
Initial HE Shell Velocity950 m./s. |
HE Shell Weight55 kg. |
AP ShellAP-35 |
Maximum AP Shell Damage3,300 |
Initial AP Shell Velocity950 m./s. |
AP Shell Weight55 kg. |
100 mm/56 on a B-54 mount3 х 2 pcs. |
Firing Range4.96 km. |
Rate of Fire16 shots/min. |
Reload Time3.75 sec. |
HE ShellHE-56 |
Maximum HE Shell Damage1,400 |
Initial HE Shell Velocity895 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
533 mm Triple 39-U2 х 3 pcs. |
Rate of Fire0.86 shots/min. |
Reload Time70 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo53-38 |
Maximum Damage14,400 |
Torpedo Speed65 knot |
Torpedo Range4.02 km. |
100 mm/56 on a B-54 mount3 х 2 pcs. |
. . . Average Damage per Second29.7 |
. . . Firing Range5.01 km. |
37 mm 66-K mount3 х 2 pcs. |
. . . Average Damage per Second24.3 |
. . . Firing Range3.51 km. |
12.7 mm DShK on a DShKM-2B mount6 х 2 pcs. |
. . . Average Damage per Second30.6 |
. . . Firing Range1.2 km. |
Maximum Speed35 knot |
Turning Circle Radius820 m. |
Rudder Shift Time12.1 sec. |
Surface Detectability Range12.76 km. |
Air Detectability Range6.56 km. |
Budyonny — Soviet Tier VI cruiser.
A light cruiser built under Project 94. The ship was developed from the Kirov-class warships. Unlike her prototype, she was bigger in size and featured significantly enhanced protection. The ship's main guns were smaller in caliber but had a higher rate of fire.
Modules
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|
53-38 | 0.9 | 70 | 7.2 | 14,400 | 65 | 4 | 0 | 250,000 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
|||||
Slot 4 |
Player Opinion
Performance
Budyonny is the Tier VI cruisers in the Russian tech tree, and is the ship that sets the stage for the majority of the Russian cruisers higher than it in the branch. She is characterized be her rapid-firing 152mm guns, somewhat mediocre survivability, and long main battery range.
Budyonny deviates somewhat from Tier V's Kirov by its armament. Instead of the excellent 180mm guns found on Kirov, Budyonny packs an equally intimidating set of nine (9) 152mm guns. Though the guns are of a lower caliber than those on the Kirov, they have a higher rate of fire to compensate, while retaining the excellent armor-piercing and high explosive ammunition, as well as having flat shell arcs and rail-gun like performance that is indicative of the Russian cruiser line. These traits, coupled with the superb range of the guns that can be pushed up to just under 20 km with the use of spotter aircraft, allow Budyonny to be a potent high explosive slinger in the opening stages of a match. The Inertia Fuse for HE Shells commander skill is extremely useful for this ship, as well as the next two ships in the line; the high explosive shells of the ship are only 152mm in caliber, and IFHE allows Budyonny to reliably score significantly more damage on battleships as well as cruisers, effectively meaning players can rely less on fires for damage (though fires are still important).
The armor-piercing is nothing to sniff at either. Budyonny is more than capable of scoring citadel hits on cruisers showing their broadside, even at ranges up to 12-15 km. Her excellent shell speed, flat gun arcs, and good penetration values effectively ensure 3-6 citadels against enemy cruisers with a well-aimed salvo at close range. However, as with most other cruisers, Budyonny has a weak broadside, and players should expect a swift return to port if she allows herself to be flanked.
Budyonny is armed with short-ranged, high-speed torpedoes in two sets of triple-tube launchers that can be upgraded to quintuple-tube launchers by equipping Hull (B). Due to their anemic 4.0 km range, these are best used for ambushing unsuspecting enemies from behind an island, or as a last resort for self-defense. With a maximum damage of 14,400, these torpedoes are more than enough to cripple, if not outright sink, enemy ships that get a bit too close. At 65 knots, these torpedoes are excellent at dispatching most ship types, even destroyers.
With a top speed of 35 knots, Budyonny is one of the fastest Tier VI cruisers in the game. Unfortunately, she also behaves somewhat like an American muscle car: she only goes fast in a straight line. Though her high speed allows players to quickly re-position, her relatively long rudder shift time as well as her large turning circle can prove to be quite a hindrance at times.
Although Budyonny has a slightly sub-par survivability compared to other cruisers of her tier, it is still considered quite an improvement over the Kirov, to a certain degree. Budyonny can reliably bounce cruiser-caliber armor-piercing shells off her bow, and her slim profile when bow-on means that battleship-caliber shells will prove difficult to hit her at ranges. However, as mentioned before, players should not be overconfident as Budyonny has a weak armor belt that will do little to stop enemy shells from severely damaging her.
The play style of Russian cruisers can be hard to adjust to for newer players. Take advantage of lower-lying islands for concealment. Kite away from enemies and only swing the ship enough to bring all her main battery guns to bear. Fire armor-piercing shells at ships (excluding destroyers) showing broadside at ranges under 12 km. Try not to lead the charge alone, and finally, enjoy making well done steaks out of battleships that dare to face up to her 152mm guns.Pros:
- Long range and laser-like shell arcs allow for efficient sniping from range.
- Has access to Spotting Aircraft , which extends firing range to nearly 20 km.
- Excellent rate of fire and fire chance, ideal for setting plenty of fires.
- Potent HE and AP shells.
- Fast for a Tier VI cruiser.
- A set of very fast quintuple torpedoes on each side suited for close engagements.
- Decent AA, which can be strengthened by the Defensive AA Fire consumable.
Cons:
- Battleships can punish her very hard for any amount of broadside shown.
- Torpedoes are very short-ranged and take a long time to reload.
- Relatively long rudder shift time compared to other Tier VI cruisers.
Optimal Configuration
Upgrades
The recommended upgrades for Budyonny are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1
- Slot 3: AA Guns Modification 1
- Slot 4: Propulsion Modification 1 ()
Commander Skills
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★ |
★ |
Χ |
Χ |
Χ |
★★ |
Χ |
2 |
★ |
★★ |
★★ |
|
Χ |
Χ |
★★★ |
★ |
3 |
|
★ |
|
Χ |
★ |
★ |
★★★ |
★★ |
4 |
|
|
★★★ |
Χ |
★★ |
|
|
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Budyonny can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Hydroacoustic Search or Defensive AA Fire
- Slot 3: Spotting Aircraft
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Players who wish to spend doubloons can equip Budyonny with Type 16 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.
Signals
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★ |
|
★ |
|
★★★ |
★★★ |
|
|
★ |
★★★ |
★★ |
|
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
Video
References
- Armada: Budyonny - News - World of Warships
- Paper Ships: Cruiser Budyonny - News - World of Warships
- Armada - Inside The Budyonny - World of Warships Official Channel - YouTube