Chapayev
Revision as of 05:32, 10 October 2016 Created historical section | Revision as of 11:36, 14 July 2019 Chapa A Hull does not get the spotter plane any more and I suspect the B Hull doesn't either. | |||
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|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
+ | A light cruiser with powerful artillery, built under the "Big Fleet" program (Project 68). The ship was slightly slower than her predecessors but significantly surpassed them in armor protection. During her upgrade, the cruiser received considerably enhanced AA defense. <br><br>{{Model3DViewer|be758a36c2c942638366860c94adf91b}} | |||
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
+ | While slightly slower than its predecessor ''[[Shchors]]'' and carrying the exact same set of guns with only a touch longer range, the ''Chapayev'' sees improvements in most other respects. Her armor is upgraded from "virtually nonexistent" to "weak", she sees a significant boost in hit points, and her AA suite roughly doubles in effectiveness to a competent but not spectacular level. | |||
? | + | The most intriguing addition is the long-range (11.7 km) Russian radar, available upon acquiring B hull. Judicious use can make for major plays on capture points by allowing the team to dislodge or destroy erstwhile hidden enemy destroyers. This combines well with the extra stealthiness enabled by the new upgrade slot. | ||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Relatively thin ship causes many overpenetrations when hit by battleship AP. | |
? | * | + | * Excellent all-round guns with nearly no flaws. | |
? | * Good | + | * Good firing angles when moving towards target. | |
? | * | + | * Long-range radar that reaches longer than ship's detection range with {{Concealment System Modification 1}} equipped and [[Ship:Commander#Concealment Expert|Concealment Expert]] on her commander, meaning captains can surprise other ships with radar without being seen. | |
? | + | |||
? | + | |||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * Armor | + | * Armor, while improved, is still only average. Citadel remains very large. | |
? | * | + | * 152 mm HE cannot penetrate armor >25 mm (including Hipper, Baltimore) without IFHE captain skill. | |
? | * | + | * The damage output of her main battery is not improved over the predecessor. | |
? | * | + | * Less than optimal firing angles when kiting away. | |
? | * | + | * Massive turning circle and average rudder shift. | |
+ | * Large size makes her easier to hit. | |||
+ | * Fast but extremely short-ranged torpedoes are only useful as a weapon of desperation. | |||
? | | | + | |Research=<!-- write text about priority sequence of research below --> | |
? | </ | + | B hull should be researched first for the radar. After that, only the fire control system remains. | |
+ | ||||
+ | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
+ | ||||
+ | |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> | |||
+ | The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | |||
+ | * '''Slot 1''': {{Main Armaments Modification 1}} | |||
+ | * '''Slot 2''': {{Damage Control System Modification 1}} | |||
+ | * '''Slot 3''': {{AA Guns Modification 1}} | |||
+ | * '''Slot 4''': {{Steering Gears Modification 2}} | |||
+ | * '''Slot 5''': {{Concealment System Modification 1}}<nowiki>*</nowiki> | |||
+ | ||||
+ | Given her turning radius and range, some captains may prefer to equip {{Steering Gears Modification 3}} into '''Slot 5''' and play ''{{#var:ship_name}}'' exclusively at long range. The increased rudder responsiveness will make her a more difficult target to captains who stay alert to incoming fire. | |||
+ | ||||
+ | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
+ | Key skills for ''{{#var:ship_name}}'' commanders include Priority Target, Adrenaline Rush, Superintendent, Demolition Expert, Concealment Expert, and Inertia Fuse for HE Shells. | |||
+ | ||||
+ | {{Commander Skills | |||
+ | | Priority Target = 3 | |||
+ | | Preventative Maintenance = 2 | |||
+ | | Expert Loader = 1 | |||
+ | | Aircraft Servicing Expert = | |||
+ | | Direction Center for Catapult Aircraft = | |||
+ | | Dogfighting Expert = | |||
+ | | Incoming Fire Alert = 1 | |||
+ | | Evasive Maneuver = | |||
+ | ||||
+ | | High Alert = 1 | |||
+ | | Jack of All Trades = 2 | |||
+ | | Expert Marksman = 2 | |||
+ | | Torpedo Acceleration = | |||
+ | | Smoke Screen Expert = | |||
+ | | Expert Rear Gunner = | |||
+ | | Adrenaline Rush = 3 | |||
+ | | Last Stand = 1 | |||
+ | ||||
+ | | Basics of Survivability = 1 | |||
+ | | Survivability Expert = 1 | |||
+ | | Torpedo Armament Expertise = | |||
+ | | Emergency Takeoff = | |||
+ | | Basic Firing Training = 2 | |||
+ | | Superintendent = 2 | |||
+ | | Demolition Expert = 3 | |||
+ | | Vigilance = 2 | |||
+ | ||||
+ | | Manual Fire Control for Secondary Armament = | |||
+ | | Fire Prevention = | |||
+ | | Inertia Fuse for HE Shells = 3 | |||
+ | | Air Supremacy = | |||
+ | | Advanced Firing Training = 1 | |||
+ | | Manual Fire Control for AA Armament = 1 | |||
+ | | Radio Position Finding = 1 | |||
+ | | Concealment Expert = 3 | |||
+ | }} | |||
+ | ||||
+ | |Consumables=<!-- write text about selection of Consumables below --> | |||
+ | ''{{#var:ship_name}}'' can equip the following consumables: | |||
+ | * '''Slot 1:''' {{Damage Control Party}} | |||
+ | * '''Slot 2:''' {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}} | |||
+ | * '''Slot 3:''' {{Surveillance Radar}} | |||
+ | ||||
+ | |Camouflage=<!-- write text about useful camouflage below --> | |||
+ | [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range. | |||
+ | ||||
+ | Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type 18 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. | |||
+ | ||||
+ | ''{{#var:ship_name}}'' also has an alternate premium camouflage called "Svyatozar", in which she appears as she does during the Halloween scenario "[[Sunray in the Darkness]]". | |||
+ | ||||
+ | |Signals=<!-- write text about best set of signals below --> | |||
+ | ||||
+ | {{Signal Flags | |||
+ | | November Echo Setteseven = 2 | |||
+ | | Mike Yankee Soxisix = | |||
+ | | India X-Ray = 3 | |||
+ | | Juliet Whiskey Unaone = | |||
+ | | Victor Lima = 3 | |||
+ | | Hotel Yankee = | |||
+ | ||||
+ | | November Foxtrot = 2 | |||
+ | | Sierra Mike = 3 | |||
+ | | India Delta = | |||
+ | | Juliet Yankee Bissotwo = | |||
+ | | India Yankee = 1 | |||
+ | | Juliet Charlie = 1 | |||
+ | ||||
+ | | Zulu = | |||
+ | | India Bravo Terrathree = | |||
+ | | Equal Speed Charlie London = 3 | |||
+ | | Zulu Hotel = 3 | |||
+ | | Papa Papa = | |||
+ | ||||
+ | | Wyvern = | |||
+ | | Red Dragon = 2 | |||
+ | | Dragon Flag = 2 | |||
+ | | Ouroboros = | |||
+ | | Hydra = | |||
+ | }} | |||
+ | ||||
+ | |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> | |||
+ | File:ChapStart.jpg | |||
+ | File:ChapZoom.jpg | |||
+ | File:ChapBarrage.jpg | |||
+ | File:ChapIsland.jpg | |||
+ | File:ChapLaunch.jpg | |||
+ | File:ChapTorpBeats.jpg | |||
+ | File:ChapCloseup.jpg | |||
+ | File:ChapBombed.jpg | |||
+ | </gallery> | |||
? | The Chapayev (Чапаев) class were a group of cruisers built by the Soviet Navy during and after World War II. Seventeen ships were planned but only seven were laid down before the German invasion of the Soviet Union. Two were destroyed when their shipyard was captured by Germany and the remaining five were only completed in 1950. | + | |History=<!-- write text below --> | |
+ | The ''Chapayev'' (Чапаев) class were a group of cruisers built by the Soviet Navy during and after World War II. Seventeen ships were planned but only seven were laid down before the German invasion of the Soviet Union. Two were destroyed when their shipyard was captured by Germany and the remaining five were only completed in 1950. | |||
? | |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | + | |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> | |
+ | «Чапаев»_в_доке_им._Вепещинского_в_Кронштадте._1949_год.jpg | |||
+ | </gallery> | |||
? | + | |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> | ||
|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Revision as of 11:36, 14 July 2019
152 mm/57 B-38 on an MK-5 mount4 х 3 pcs. |
Rate of Fire7.5 shots/min. |
Reload Time8 sec. |
Rotation Speed7.2 deg./sec. |
180 Degree Turn Time25 sec. |
Firing Range15.75 km. |
Maximum Dispersion152 m. |
HE ShellOFU-35M |
Maximum HE Shell Damage2,200 |
Chance of Fire on Target Caused by HE Shell12 % |
Initial HE Shell Velocity950 m./s. |
HE Shell Weight55 kg. |
AP ShellAP-35 |
Maximum AP Shell Damage3,300 |
Initial AP Shell Velocity950 m./s. |
AP Shell Weight55 kg. |
100 mm/56 on a B-54 mount4 х 2 pcs. |
Firing Range6.6 km. |
Rate of Fire16 shots/min. |
Reload Time3.75 sec. |
HE ShellHE-56 |
Maximum HE Shell Damage1,400 |
Initial HE Shell Velocity895 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
533 mm Triple 1-N2 х 3 pcs. |
Rate of Fire0.81 shots/min. |
Reload Time74 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo53-38U |
Maximum Damage17,933 |
Torpedo Speed65 knot |
Torpedo Range4.02 km. |
100 mm/56 on a B-54 mount4 х 2 pcs. |
. . . Average Damage per Second39.6 |
. . . Firing Range5.01 km. |
37 mm 70-K mount14 х 1 pcs. |
. . . Average Damage per Second79.8 |
. . . Firing Range3.21 km. |
12.7 mm DShK on a DShKM-2B mount4 х 2 pcs. |
. . . Average Damage per Second20.4 |
. . . Firing Range1.2 km. |
Maximum Speed33.5 knot |
Turning Circle Radius890 m. |
Rudder Shift Time13.5 sec. |
Surface Detectability Range12.84 km. |
Air Detectability Range7.16 km. |
Chapayev — Soviet Tier VIII cruiser.
A light cruiser with powerful artillery, built under the "Big Fleet" program (Project 68). The ship was slightly slower than her predecessors but significantly surpassed them in armor protection. During her upgrade, the cruiser received considerably enhanced AA defense.
Modules
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|
53-38U | 0.8 | 74 | 7.2 | 17,933 | 65 | 4 | 0 | 800,000 |
Compatible Upgrades
Slot 1 |
|||||
---|---|---|---|---|---|
Slot 2 |
|||||
Slot 3 |
|||||
Slot 4 |
|||||
Slot 5 |
Player Opinion
Performance
While slightly slower than its predecessor Shchors and carrying the exact same set of guns with only a touch longer range, the Chapayev sees improvements in most other respects. Her armor is upgraded from "virtually nonexistent" to "weak", she sees a significant boost in hit points, and her AA suite roughly doubles in effectiveness to a competent but not spectacular level.
The most intriguing addition is the long-range (11.7 km) Russian radar, available upon acquiring B hull. Judicious use can make for major plays on capture points by allowing the team to dislodge or destroy erstwhile hidden enemy destroyers. This combines well with the extra stealthiness enabled by the new upgrade slot.Pros:
- Relatively thin ship causes many overpenetrations when hit by battleship AP.
- Excellent all-round guns with nearly no flaws.
- Good firing angles when moving towards target.
- Long-range radar that reaches longer than ship's detection range with Concealment System Modification 1 equipped and Concealment Expert on her commander, meaning captains can surprise other ships with radar without being seen.
Cons:
- Armor, while improved, is still only average. Citadel remains very large.
- 152 mm HE cannot penetrate armor >25 mm (including Hipper, Baltimore) without IFHE captain skill.
- The damage output of her main battery is not improved over the predecessor.
- Less than optimal firing angles when kiting away.
- Massive turning circle and average rudder shift.
- Large size makes her easier to hit.
- Fast but extremely short-ranged torpedoes are only useful as a weapon of desperation.
Research
Optimal Configuration
Upgrades
The recommended upgrades for Chapayev are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1
- Slot 3: AA Guns Modification 1
- Slot 4: Steering Gears Modification 2
- Slot 5: Concealment System Modification 1 *
Given her turning radius and range, some captains may prefer to equip Steering Gears Modification 2 () into Slot 5 and play Chapayev exclusively at long range. The increased rudder responsiveness will make her a more difficult target to captains who stay alert to incoming fire.
Commander Skills
Key skills for Chapayev commanders include Priority Target, Adrenaline Rush, Superintendent, Demolition Expert, Concealment Expert, and Inertia Fuse for HE Shells.
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★ |
★ |
|
|
|
★ |
|
2 |
★ |
★★ |
★★ |
|
|
|
★★★ |
★ |
3 |
★ |
★ |
|
|
★★ |
★★ |
★★★ |
★★ |
4 |
|
|
★★★ |
|
★ |
|
★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Chapayev can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Defensive AA Fire or Hydroacoustic Search
- Slot 3: Surveillance Radar
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.
Players who wish to spend doubloons can equip Chapayev with Type 18 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Chapayev also has an alternate premium camouflage called "Svyatozar", in which she appears as she does during the Halloween scenario "Sunray in the Darkness".
Signals
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★ |
|
★ |
|
★★★ |
★★★ |
|
|
★★ |
★★★ |
★★ |
|
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery