Chapayev
Revision as of 12:00, 2 December 2016 Readability | Revision as of 17:40, 12 July 2022 | |||
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|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
? | A light cruiser with powerful artillery, built under the "Big Fleet" program (Project 68). The ship was slightly slower than | + | A light cruiser with powerful artillery, built under the "Big Fleet" program (Project 68). The ship was slightly slower than her predecessors but significantly surpassed them in armor protection. During her upgrade, the cruiser received considerably enhanced AA defense. | |
+ | <!-- <br><br>{{Model3DViewer|be758a36c2c942638366860c94adf91b}}--> | |||
? | |Performance= | + | |Performance= | |
+ | {{AA Sidebar Warning Insert}} | |||
+ | ''{{#var:ship_name}}'' is an upgrade over her predecessor, tier VII ''[[Shchors]],'' possessing increased armor and nearly doubling in anti-aircraft fire capabilities. And she adds a 12km {{Surveillance Radar}} consumable. She is one of the few ships with the ability to stealth radar.<ref>A ship can stealth radar if its radar range exceeds its detectability range. In other words, it can spot (using radar) without being spotted.</ref> Paired with her twelve, high velocity 152mm guns, ''{{#var:ship_name}}'' is a menace to destroyers and other cruisers. | |||
? | + | <h4>Armament</h4> | ||
+ | ''{{#var:ship_name}}’s'' main battery is arranged in four turrets, each containing 3 guns, for a total of twelve. The base reload is 8 seconds, with a fire chance of 12%, and base HE pen of 30mm. She excels at dealing with destroyers and other cruisers of the same tier thanks to the blistering 950m/s shell velocity. Against lower tier battleships with 27mm plating, ''{{#var:ship_name}}'' also does well. The fire chance allows for consistent damage over time, while the penetration of the high explosive allows for consistent damage. However, her overall damage per minute is less than average. Compared to same-tier ''[[Cleveland]]'', ''{{#var:ship_name}}'' fires nearly 2 fewer salvos per minute with near identical alpha damage. Her turrets turn slowly for a cruiser, taking 25 seconds to turn a full 180 degrees. In addition, ''{{#var:ship_name}}'' carries two quadruple racks of torpedoes. These torpedoes should only be used in an emergency situation, as they have a 4km range. They are good for rushing cruisers, as their alpha strike is almost 18,000, and just three hits will destroy most same tier cruisers. | |||
+ | <h4>Armor</h4> | |||
+ | ''{{#var:ship_name}}'' is coated in 25mm of armor. The only parts of the ship that are not 25mm include the armor belt, which is and the superstructure, which is 13mm. At first, this seems like a welcome upgrade from its much less armored predecessor. However, at tier 8, the gun caliber on battleships begins to increase. Any ship with a caliber higher than 358mm will overmatch ''{{#var:ship_name}}'', resulting in massive amounts of damage. Without a heal to make up the damage, anything taken is permanent. On top of this, while Shchors can sometimes get lucky and take a full salvo of overpenetrations, the increased armor on ''{{#var:ship_name}}'' means that fewer shells will overpenetrate. | |||
+ | ||||
+ | <h4>Anti-Aircraft</h4> | |||
+ | The anti-aircraft defenses of ''{{#var:ship_name}}'' are slightly worse than average. In particular, she lacks any short range AA. | |||
+ | ||||
+ | <h4>Performance</h4> | |||
+ | ''{{#var:ship_name}}'' is best used as a long range high-explosive spammer. Her optimal range is outside of 13 kilometers from any battleship, as this gives the captain time to react to the battleship’s salvo. When the battle has developed and lanes are open, this is the time to start pushing in. Playing the ship at close range will give any battleship player a large, lightly armored target to shoot at. The very good concealment at 10.56km enables ''{{#var:ship_name}}'' to disengage and reposition. It also allows her to stealth radar, detecting anything within 12km for 20 seconds. The decent fire chance and high shell velocity creates the perfect opportunity for ''{{#var:ship_name}}'' to play at range and deal consistent damage. | |||
+ | ||||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Relatively thin ship causes many overpenetrations when hit by battleship AP. | |
? | * | + | * Very high shell velocity, meaning aiming at range is much easier. | |
? | * Good | + | * Good firing angles when moving towards target. | |
? | * | + | * 30mm of HE pen which can penetrate the armor of same tier cruisers. | |
? | + | * Long-range radar that, with the appropriate captain skills and upgrades, reaches farther than the ship's detection range. | ||
? | * | + | ||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * Armor still | + | * Armor, while improved, is still only average. Citadel remains very large. | |
? | * | + | * The damage output of her main battery is not improved over the predecessor. | |
? | * | + | * Less than optimal firing angles when kiting away. | |
? | * | + | * Massive turning circle and average rudder shift. | |
? | * | + | * Large size makes her easier to hit. | |
+ | * Fast but extremely short-ranged torpedoes are only useful as a weapon of desperation. | |||
+ | * Lackluster AA. | |||
? | | | + | |Research=<!-- write text about priority sequence of research below --> | |
? | + | B hull should be researched first. After that, only the fire control system remains. | ||
? | + | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | ||
? | | | + | |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> | |
+ | The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | |||
+ | * '''Slot 1''': {{Main Armaments Modification 1}} | |||
+ | * '''Slot 2''': {{Damage Control System Modification 1}} | |||
+ | * '''Slot 3''': {{AA Guns Modification 1}} | |||
+ | * '''Slot 4''': {{Steering Gears Modification 1}} | |||
+ | * '''Slot 5''': {{Concealment System Modification 1}} '''<nowiki>*</nowiki>''' | |||
+ | Given her turning radius and range, some captains may prefer to equip {{Steering Gears Modification 2}} into '''Slot 5''' and play ''{{#var:ship_name}}'' exclusively at long range. The increased rudder responsiveness will make her a more difficult target to captains who stay alert to incoming fire. | |||
+ | ||||
+ | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
+ | ||||
+ | {{Commander Skills 3 CR | |||
+ | <!-- Ratings 1,2,3 are legit. Others are ignored.--> | |||
+ | | rating11 = 2 <!-- Grease the Gears --> | |||
+ | | rating12 = <!-- Swift Fish --> | |||
+ | | rating13 = 1 <!-- Consumables Specialist --> | |||
+ | | rating14 = 3 <!-- Gun Feeder --> | |||
+ | | rating15 = 2 <!-- Incoming Fire Alert --> | |||
+ | | rating16 = <!-- Last Stand --> | |||
+ | ||||
+ | | rating21 = 2 <!-- Pyrotechnician --> | |||
+ | | rating22 = <!-- Fill the Tubes --> | |||
+ | | rating23 = 3 <!-- Consumables Enhancements --> | |||
+ | | rating24 = <!-- Eye in the Sky --> | |||
+ | | rating25 = 1 <!-- Priority Target --> | |||
+ | | rating26 = <!-- Expert AA Marksman --> | |||
+ | ||||
+ | | rating31 = 2 <!-- Heavy HE and SAP Shells --> | |||
+ | | rating32 = <!-- Enhanced Torpedo Explosive Charge --> | |||
+ | | rating33 = 3 <!-- Adrenaline Rush --> | |||
+ | | rating34 = 1 <!-- Heavy AP Shells --> | |||
+ | | rating35 = 2 <!-- Superintendent --> | |||
+ | | rating36 = 2 <!-- Survivability Expert --> | |||
+ | ||||
+ | | rating41 = 2 <!-- Top Grade Gunner --> | |||
+ | | rating42 = <!-- Outnumbered --> | |||
+ | | rating43 = <!-- Radio Location --> | |||
+ | | rating44 = 1 <!-- Inertial Fuse for HE Shells --> | |||
+ | | rating45 = 3 <!-- Concealment Expert --> | |||
+ | | rating46 = <!-- AA Gunner --> | |||
+ | }} | |||
+ | ||||
+ | |Consumables=<!-- write text about selection of Consumables below --> | |||
+ | ''{{#var:ship_name}}'' can equip the following consumables: | |||
+ | * '''Slot 1:''' {{Damage Control Party}} | |||
+ | * '''Slot 2:''' {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}} | |||
+ | * '''Slot 3:''' {{Surveillance Radar}} | |||
+ | ||||
+ | |Camouflage={{TT Ship Camo Insert|shiptier=8}} | |||
+ | ||||
+ | ||||
+ | |Signals=<!-- write text about best set of signals below --> | |||
+ | ||||
+ | {{Signal Flags | |||
+ | <!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. --> | |||
+ | ||||
+ | | November Echo Setteseven = 2 <!-- +5% AA damage --> | |||
+ | | Mike Yankee Soxisix = <!-- Secondaries: +5% range, -5% reload, -5% dispersion--> | |||
+ | | India X-Ray = 3 <!-- +1/0.5% (160mm) fire, +5% you detonate --> | |||
+ | | Juliet Whiskey Unaone = <!-- +15% flood, +5% you detonate --> | |||
+ | | Victor Lima = 3 <!-- +1/0.5% (160mm) fire, +4% flood --> | |||
+ | | Hotel Yankee = 1 <!-- ram someone --> | |||
+ | ||||
+ | | November Foxtrot = 2 <!-- -5% Consumables reload --> | |||
+ | | Sierra Mike = 3 <!-- +5% speed --> | |||
+ | | India Delta = <!-- +20% HP from Repair Party --> | |||
+ | | Juliet Yankee Bissotwo = <!-- -20% flood duration --> | |||
+ | | India Yankee = <!-- -20% Fire duration --> | |||
+ | | Juliet Charlie = 3 <!-- No Detonate --> | |||
+ | ||||
+ | | X-Ray Papa Unaone = 0 <!-- +15% Smoke Gen action time --> | |||
+ | | Sierra Bravo = 2 <!-- +10% Hydro action time; -10% DAAF reload time --> | |||
+ | }} | |||
+ | ||||
+ | |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> | |||
+ | File:ChapStart.jpg | |||
+ | File:ChapZoom.jpg | |||
+ | File:ChapBarrage.jpg | |||
+ | File:ChapIsland.jpg | |||
+ | File:ChapLaunch.jpg | |||
+ | File:ChapTorpBeats.jpg | |||
+ | File:ChapCloseup.jpg | |||
+ | File:ChapBombed.jpg | |||
+ | </gallery> | |||
+ | ||||
+ | |History=<!-- write text below --> | |||
+ | The ''Chapayev'' (Чапаев) class were a group of cruisers built by the Soviet Navy during and after World War II. Seventeen ships were planned but only seven were laid down before the German invasion of the Soviet Union. Two were destroyed when their shipyard was captured by Germany and the remaining five were only completed in 1950. | |||
+ | ||||
+ | |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> | |||
«Чапаев»_в_доке_им._Вепещинского_в_Кронштадте._1949_год.jpg | «Чапаев»_в_доке_им._Вепещинского_в_Кронштадте._1949_год.jpg | |||
+ | </gallery> | |||
? | + | |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> | ||
|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
+ | <references /> | |||
+ | # [https://en.wikipedia.org/wiki/Chapayev-class_cruiser ''Chapayev''-class cruiser - Wikipedia] | |||
+ | ||||
+ | {{WoWS Ship Changelog Insert|1= | |||
+ | *Available for testing by supertesters in the game from Update 0.5.3.2. | |||
+ | *Introduced into the game as a researchable ship in Update 0.5.4. | |||
+ | *Update 0.5.6: | |||
+ | **The firing range of the 37 mm 66-K anti-aircraft gun (Hull (A)) was increased from 3.2 to 3.5 km. | |||
+ | *Update 0.5.7: | |||
+ | **Fixed flaws in the textures and details on the ship. | |||
+ | **The shape of the aft funnel was fixed. | |||
+ | *Update 0.5.10: | |||
+ | **Fixed the display of the catapult. | |||
+ | *Update 0.6.6: | |||
+ | **The appearance of the ship was improved using a special technology for improved rendering of thin elements. | |||
+ | *Update 0.6.8: | |||
+ | **The range of the secondary battery was increased from 4.5 to 5.0 km. | |||
+ | *Update 0.6.12: | |||
+ | **Detectability when firing main guns in smoke was changed to 6.66 km. | |||
+ | **The catapult was diverted leftward by 13.4 degrees. | |||
+ | **The Beriyev KOR-3 (M-87)'s detectability range was increased from 4 to 7 km when detected from the air, and to 8 km when detected from the sea. | |||
+ | *Update 0.6.13: | |||
+ | **Fire extinguishing time now 30 s instead of 60 s. | |||
+ | *Update 0.7.7: | |||
+ | **The Surveillance Radar consumable was made available on Hull (A). | |||
+ | *Update 0.7.10: | |||
+ | **The ranges of the Hydroacoustic Search consumable were unified - 5 km for detecting ships, 3.5 km for detecting torpedoes. | |||
+ | *Update 0.7.11: | |||
+ | **Hull (A) was updated: the ability to use the Spotting Aircraft consumable was removed, and the composition of her AA guns was enhanced. | |||
+ | **Minor geometry and and texture fixes were made to Hull (B). | |||
+ | *Update 0.9.2: | |||
+ | **HE shell penetration was increased from 24 to 30 mm. | |||
+ | **The central deck armor's thickness was increased from 25 to 27 mm. | |||
+ | *Update 0.10.0: | |||
+ | **Secondary battery firing range was increased to 6.6 km. | |||
+ | }} | |||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Revision as of 17:40, 12 July 2022
152 mm/57 B-38 on an MK-5 mount4 х 3 pcs. |
Rate of Fire7.5 shots/min. |
Reload Time8 sec. |
Rotation Speed7.2 deg./sec. |
180 Degree Turn Time25 sec. |
Firing Range15.75 km. |
Maximum Dispersion152 m. |
HE ShellOFU-35M |
Maximum HE Shell Damage2,200 |
Chance of Fire on Target Caused by HE Shell12 % |
Initial HE Shell Velocity950 m./s. |
HE Shell Weight55 kg. |
AP ShellAP-35 |
Maximum AP Shell Damage3,300 |
Initial AP Shell Velocity950 m./s. |
AP Shell Weight55 kg. |
100 mm/56 on a B-54 mount4 х 2 pcs. |
Firing Range6.6 km. |
Rate of Fire16 shots/min. |
Reload Time3.75 sec. |
HE ShellHE-56 |
Maximum HE Shell Damage1,400 |
Initial HE Shell Velocity895 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
533 mm Triple 1-N2 х 3 pcs. |
Rate of Fire0.81 shots/min. |
Reload Time74 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo53-38U |
Maximum Damage17,933 |
Torpedo Speed65 knot |
Torpedo Range4.02 km. |
100 mm/56 on a B-54 mount4 х 2 pcs. |
. . . Average Damage per Second39.6 |
. . . Firing Range5.01 km. |
37 mm 70-K mount14 х 1 pcs. |
. . . Average Damage per Second79.8 |
. . . Firing Range3.21 km. |
12.7 mm DShK on a DShKM-2B mount4 х 2 pcs. |
. . . Average Damage per Second20.4 |
. . . Firing Range1.2 km. |
Maximum Speed33.5 knot |
Turning Circle Radius890 m. |
Rudder Shift Time13.5 sec. |
Surface Detectability Range12.84 km. |
Air Detectability Range7.16 km. |
Chapayev — Soviet Tier VIII cruiser.
A light cruiser with powerful artillery, built under the "Big Fleet" program (Project 68). The ship was slightly slower than her predecessors but significantly surpassed them in armor protection. During her upgrade, the cruiser received considerably enhanced AA defense.
Modules
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|
53-38U | 0.8 | 74 | 7.2 | 17,933 | 65 | 4 | 0 | 800,000 |
Compatible Upgrades
Slot 1 |
|||||
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Slot 2 |
|||||
Slot 3 |
|||||
Slot 4 |
|||||
Slot 5 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
Chapayev is an upgrade over her predecessor, tier VII Shchors, possessing increased armor and nearly doubling in anti-aircraft fire capabilities. And she adds a 12km Surveillance Radar consumable. She is one of the few ships with the ability to stealth radar.[1] Paired with her twelve, high velocity 152mm guns, Chapayev is a menace to destroyers and other cruisers.
Armament
Chapayev’s main battery is arranged in four turrets, each containing 3 guns, for a total of twelve. The base reload is 8 seconds, with a fire chance of 12%, and base HE pen of 30mm. She excels at dealing with destroyers and other cruisers of the same tier thanks to the blistering 950m/s shell velocity. Against lower tier battleships with 27mm plating, Chapayev also does well. The fire chance allows for consistent damage over time, while the penetration of the high explosive allows for consistent damage. However, her overall damage per minute is less than average. Compared to same-tier Cleveland, Chapayev fires nearly 2 fewer salvos per minute with near identical alpha damage. Her turrets turn slowly for a cruiser, taking 25 seconds to turn a full 180 degrees. In addition, Chapayev carries two quadruple racks of torpedoes. These torpedoes should only be used in an emergency situation, as they have a 4km range. They are good for rushing cruisers, as their alpha strike is almost 18,000, and just three hits will destroy most same tier cruisers.
Armor
Chapayev is coated in 25mm of armor. The only parts of the ship that are not 25mm include the armor belt, which is and the superstructure, which is 13mm. At first, this seems like a welcome upgrade from its much less armored predecessor. However, at tier 8, the gun caliber on battleships begins to increase. Any ship with a caliber higher than 358mm will overmatch Chapayev, resulting in massive amounts of damage. Without a heal to make up the damage, anything taken is permanent. On top of this, while Shchors can sometimes get lucky and take a full salvo of overpenetrations, the increased armor on Chapayev means that fewer shells will overpenetrate.
Anti-Aircraft
The anti-aircraft defenses of Chapayev are slightly worse than average. In particular, she lacks any short range AA.
Performance
Chapayev is best used as a long range high-explosive spammer. Her optimal range is outside of 13 kilometers from any battleship, as this gives the captain time to react to the battleship’s salvo. When the battle has developed and lanes are open, this is the time to start pushing in. Playing the ship at close range will give any battleship player a large, lightly armored target to shoot at. The very good concealment at 10.56km enables Chapayev to disengage and reposition. It also allows her to stealth radar, detecting anything within 12km for 20 seconds. The decent fire chance and high shell velocity creates the perfect opportunity for Chapayev to play at range and deal consistent damage.Pros:
- Relatively thin ship causes many overpenetrations when hit by battleship AP.
- Very high shell velocity, meaning aiming at range is much easier.
- Good firing angles when moving towards target.
- 30mm of HE pen which can penetrate the armor of same tier cruisers.
- Long-range radar that, with the appropriate captain skills and upgrades, reaches farther than the ship's detection range.
Cons:
- Armor, while improved, is still only average. Citadel remains very large.
- The damage output of her main battery is not improved over the predecessor.
- Less than optimal firing angles when kiting away.
- Massive turning circle and average rudder shift.
- Large size makes her easier to hit.
- Fast but extremely short-ranged torpedoes are only useful as a weapon of desperation.
- Lackluster AA.
Research
Optimal Configuration
Upgrades
The recommended upgrades for Chapayev are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1
- Slot 3: AA Guns Modification 1
- Slot 4: Steering Gears Modification 1
- Slot 5: Concealment System Modification 1 *
Given her turning radius and range, some captains may prefer to equip Steering Gears Modification 2 into Slot 5 and play Chapayev exclusively at long range. The increased rudder responsiveness will make her a more difficult target to captains who stay alert to incoming fire.
Commander Skills
Consumables
Chapayev can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Defensive AA Fire or Hydroacoustic Search
- Slot 3: Surveillance Radar
Signals
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★★★ |
|
|
★ |
★★★ |
★★★ |
|
|
★★ |
★★★ |
★★ |
|
|
★★ |
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
- ↑ A ship can stealth radar if its radar range exceeds its detectability range. In other words, it can spot (using radar) without being spotted.
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game from Update 0.5.3.2.
- Introduced into the game as a researchable ship in Update 0.5.4.
- Update 0.5.6:
- The firing range of the 37 mm 66-K anti-aircraft gun (Hull (A)) was increased from 3.2 to 3.5 km.
- Update 0.5.7:
- Fixed flaws in the textures and details on the ship.
- The shape of the aft funnel was fixed.
- Update 0.5.10:
- Fixed the display of the catapult.
- Update 0.6.6:
- The appearance of the ship was improved using a special technology for improved rendering of thin elements.
- Update 0.6.8:
- The range of the secondary battery was increased from 4.5 to 5.0 km.
- Update 0.6.12:
- Detectability when firing main guns in smoke was changed to 6.66 km.
- The catapult was diverted leftward by 13.4 degrees.
- The Beriyev KOR-3 (M-87)'s detectability range was increased from 4 to 7 km when detected from the air, and to 8 km when detected from the sea.
- Update 0.6.13:
- Fire extinguishing time now 30 s instead of 60 s.
- Update 0.7.7:
- The Surveillance Radar consumable was made available on Hull (A).
- Update 0.7.10:
- The ranges of the Hydroacoustic Search consumable were unified - 5 km for detecting ships, 3.5 km for detecting torpedoes.
- Update 0.7.11:
- Hull (A) was updated: the ability to use the Spotting Aircraft consumable was removed, and the composition of her AA guns was enhanced.
- Minor geometry and and texture fixes were made to Hull (B).
- Update 0.9.2:
- HE shell penetration was increased from 24 to 30 mm.
- The central deck armor's thickness was increased from 25 to 27 mm.
- Update 0.10.0:
- Secondary battery firing range was increased to 6.6 km.