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Charles Martel

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Revision as of 18:38, 20 November 2017Revision as of 03:09, 30 November 2017
Line 38:Line 38:
 *[[Ship:Upgrades#Auxiliary_Armaments_Modification.C2.A01|Auxiliary Armaments Modification 1]] (if the player is on an anti-air build) *[[Ship:Upgrades#Auxiliary_Armaments_Modification.C2.A01|Auxiliary Armaments Modification 1]] (if the player is on an anti-air build)
 ====Slot 2==== ====Slot 2====
?*[[Ship:Upgrades#Aiming_Systems_Modification.C2.A01|Aiming Systems Modification 1]] (if the player focuses solely on the main batteries and to increase their accuracy) '''or''' 
?*[[Ship:Upgrades#AA_Guns_Modification.C2.A02|AA Guns Modification 2]] (if the player is on an anti-air build and to boost their anti-air range) 
?====Slot 4==== 
 *[[Ship:Upgrades#Damage_Control_System_Modification.C2.A01|Damage Control System Modification 1]] (if the player '''doesn't''' find their rudder easily incapacitated and or has the left Tier II Versatility ([[Ship:Commander#Last_Stand|Last Stand]]) skill) '''or''' *[[Ship:Upgrades#Damage_Control_System_Modification.C2.A01|Damage Control System Modification 1]] (if the player '''doesn't''' find their rudder easily incapacitated and or has the left Tier II Versatility ([[Ship:Commander#Last_Stand|Last Stand]]) skill) '''or'''
 *[[Ship:Upgrades#Steering_Gears_Modification.C2.A01|Steering Gears Modification 1]] (if the player '''does''' find their rudder easily incapacitated) '''or''' *[[Ship:Upgrades#Steering_Gears_Modification.C2.A01|Steering Gears Modification 1]] (if the player '''does''' find their rudder easily incapacitated) '''or'''
 *Engine Boost Modification 1 (to capitalize on the cruiser's very good Engine Boost consumable) *Engine Boost Modification 1 (to capitalize on the cruiser's very good Engine Boost consumable)
?====Slot 5====+====Slot 3====
 +*[[Ship:Upgrades#Aiming_Systems_Modification.C2.A01|Aiming Systems Modification 1]] (if the player focuses solely on the main batteries and to increase their accuracy) '''or'''
 +*[[Ship:Upgrades#AA_Guns_Modification.C2.A02|AA Guns Modification 2]] (if the player is on an anti-air build and to boost their anti-air range)
 +====Slot 4====
 *[[Ship:Upgrades#Steering_Gears_Modification.C2.A02|Steering Gears Modification 2]] (to help with the already poor rudder shift time on the cruiser) *[[Ship:Upgrades#Steering_Gears_Modification.C2.A02|Steering Gears Modification 2]] (to help with the already poor rudder shift time on the cruiser)
?====Slot 6====+====Slot 5====
 *[[Ship:Upgrades#Concealment_System_Modification.C2.A01|Concealment System Modification 1]] (for players looking to go concealment build) '''or''' *[[Ship:Upgrades#Concealment_System_Modification.C2.A01|Concealment System Modification 1]] (for players looking to go concealment build) '''or'''
 *[[Ship:Upgrades#Steering_Gears_Modification.C2.A03|Steering Gears Modification 3]] (for players that don't care for concealment build and need more "wiggling") *[[Ship:Upgrades#Steering_Gears_Modification.C2.A03|Steering Gears Modification 3]] (for players that don't care for concealment build and need more "wiggling")

Revision as of 03:09, 30 November 2017

Charles Martel
Charles_Martel_wows_main.jpg
Cruiser | France | Tier VIII
Tech Tree Position
Algérie
Arrow_down.png
Charles_Martel_icon_small.png
Arrow_down.png
Saint-Louis
stock
 top
General
Research price110000 exp
Purchase price8,900,000 Credits
Hit Points30,800 
Main Battery
203 mm/50 Mle 1931 in a turret3 х 3 pcs.
Rate of Fireshots/min.
Reload Time12 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time30 sec.
Firing Range15.98 km.
Maximum Dispersion143 m.
HE Shell203 mm HE OEA Mle 1927 
Maximum HE Shell Damage2,800 
Chance of Fire on Target Caused by HE Shell15 %
Initial HE Shell Velocity850 m./s.
HE Shell Weight123.82 kg.
AP Shell203 mm AP OPf Mle 1936 
Maximum AP Shell Damage4,800 
Initial AP Shell Velocity820 m./s.
AP Shell Weight134 kg.
Secondary Armament #1
100 mm/45 Mle 1930 on an Mle 1931 mount5 х 2 pcs.
Firing Range7.6 km.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell100 mm HE OEA Mle 1928 
Maximum HE Shell Damage1,400 
Initial HE Shell Velocity780 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
550 mm tube lance-torpilles2 х 3 pcs.
Rate of Fire0.67 shots/min.
Reload Time90 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo550 mm 23DT 
Maximum Damage14,833 
Torpedo Speed60 knot
Torpedo Rangekm.
AA Defense
100 mm/45 Mle 1930 on an Mle 1931 mount5 х 2 pcs.
. . . Average Damage per Second34 
. . . Firing Range5.01 km.
20 mm Oerlikon on a Mk.4 mount8 х 1 pcs.
. . . Average Damage per Second28.8 
. . . Firing Range2.01 km.
37 mm/70 Mle 1935 on an ACAD Mle 1936 mount4 х 2 pcs.
. . . Average Damage per Second48.4 
. . . Firing Range3.51 km.
40 mm Bofors on a Mk.3 mount4 х 1 pcs.
. . . Average Damage per Second30.4 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed32.5 knot
Turning Circle Radius690 m.
Rudder Shift Time13.8 sec.
Concealment
Surface Detectability Range13.27 km.
Air Detectability Range7.16 km.
Battle Levels
12345678910
Wows_anno_flag_france.png
VIII
Ship_PFSC108_Charles_Martel.png
8,900,000

Charles Martel — French Tier VIII cruiser.

The design of the new cruiser was based on that of her predecessor, Algérie, using elements from the De Grasse light cruiser. A key feature of the new ship was the use of triple-gun turrets for the main battery, which helped increase firepower. One of the variants of the project involved the installation of aircraft equipment. The increased power of the propulsion unit was intended to increase her speed compared to her predecessor.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
203 mm/50 Mle 1931 in a turret5301432,800154,800 0730,000
203 mm/55 Mle 1934 in a turret5.525.71432,800154,900 20,0001,550,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Charles Martel (A)30,8006140358/4/4/52 01,000,000
Charles Martel (B)38,000614035162 28,0002,100,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
550 mm 23DT0.7907.214,833609 0620,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
PCA n° 8 Mle 10 0550,000
PCA n° 8 Mle 20 15,0001,200,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 100,000 hp32.5 0620,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1

Player Opinion

Performance

As a Tier VIII cruiser with quick-turning 203mm turrets, fast shells, and good speed, Charles Martel performs much like a quicker-firing and slightly speedier Mogami (due to her access to the Engine BoostWhile active, increases a ship's speed by a fixed percentage. consumable) with greater main battery range. Captains familiar with her contemporary in the US cruiser line — New Orleans — will be familiar with her main battery arrangement, but should welcome the addition of torpedoes to their arsenal.

The anti-air and turning capabilities are roughly analogous to Mogami, but Martel is slightly superior in both respects. Her shell penetration and HE fire chance are slightly worse, but Martel makes up for it in faster main battery rate of fire. Overall, Charles Martel is a strong ship at Tier VIII that can simply be described as a better Mogami.

Pros:

  • Decent Tier VIII cruiser health pool.
  • Decently armored.
  • Good main battery reload time.
  • Decent shells and shell velocity.
  • Very good turret traverse for 203mm guns.
  • Decent torpedoes for her tier.
  • Good turning radius and ship speed when combined with Sierra Mike (+5% to the ship's maximum speed.) signal and Engine BoostWhile active, increases a ship's speed by a fixed percentage. consumable.
  • Good concealment.

Cons:

  • Poor HE shell damage capabilities.
  • Poor rudder shift and weak rudder (prone to incapacitation).
  • High and somewhat exposed citadel.
  • Poor main battery angles for firing all guns.
  • Anti-aircraft suite is sufficient for self-defense, but little else.

Research

Quickly research Hull (B) for a much-needed and better health pool. Then research the upgraded Fire Control System module (as the reload is already decent) and finally the upgraded main batteries.

Optimal Configuration

Upgrades

As a Tier VIII MN cruiser with access to five upgrade slots, the following upgrades are recommended for Charles Martel:

Slot 1

Slot 2

Slot 3

Slot 4

Slot 5

Commander Skills

Consumables

Charles Martel can equip the following consumables:

Damage Control Party II (When activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration.) is recommended in case the rudder is incapacitated and or the player does not use the Level 2 commander skill Last Stand. Engine Boost II (While active, increases a ship's speed by a fixed percentage.) is left at the player's discretion, as the ship already has a long Engine BoostWhile active, increases a ship's speed by a fixed percentage. duration and has the same cooldown as Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration.. Defensive AA Fire II (While active, the damage per second of large caliber anti-aircraft guns is increased.) is recommended for players with an anti-air build and Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. for those looking to counter and or hunt enemy destroyers.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Players who wish to spend doubloons can equip Charles Martel with Type 18 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces cost of post-battle service, and increases the amount of experience she earns.

Signals

As with other French cruisers, the most recommended signal flags are Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.), India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.), and Juliet Charlie (-100% to the risk of your ship's magazine detonating.). Victor Lima & India X-Ray increase the fire chance while also increasing chances Martel getting flooding and being detonated, thus Juliet Charlie is used to counter the debuff effect. Sierra Mike (+5% to the ship's maximum speed.) can also be handy for getting around to places, as this increases Martel’s speed to a good 34.1 knots, which can then be increased another 20% by Engine BoostWhile active, increases a ship's speed by a fixed percentage.. Equal Speed Charlie London (🚫), Dragon Flag (🚫), and Zulu Hotel (🚫) can assist the player with increased experience gain per battle and faster commander (re)training.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

Ships of France
Destroyers  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V SirocoDoubloons • VI Guépard • VI AigleDoubloons • VII Vauquelin • VIII Le Fantasque • VIII Le TerribleDoubloons • IX Mogador • X Kléber • X MarceauDoubloons • X Kléber CLR 
Cruisers  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VI DupleixDoubloons • VI MontcalmDoubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons •  Condé 
Battleships  III Turenne • IV Courbet • V Bretagne • VI Normandie • VI DunkerqueDoubloons • VI Dunkerque BDoubloons • VII Lyon • VII StrasbourgDoubloons • VIII Richelieu • VIII GascogneDoubloons • VIII ChampagneDoubloons • VIII FlandreDoubloons • VIII PicardieDoubloons • IX Alsace • IX Jean BartDoubloons • IX Jean Bart BDoubloons • X République • X BourgogneDoubloons •  Patrie 
Aircraft Carriers  VI BéarnDoubloons
Cruisers
Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VI DidoDoubloons • VI Orion '44Doubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • VIII HampshireDoubloons • VIII NottinghamDoubloons • VIII AL CheshireDoubloons • VIII STAR EdinburghDoubloons • IX Neptune • IX Drake • X Monmouth • X Minotaur • X Goliath • X PlymouthDoubloons • X GibraltarDoubloons • X Defence •  Edgar 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VI DupleixDoubloons • VI MontcalmDoubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons •  Condé 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VII Lazo BDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Dmitry PozharskyDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X MoskvaDoubloons • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X Smolensk B • X SmolenskDoubloons • X SevastopolDoubloons • X Kommissar •  Novosibirsk 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI LeipzigDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII SchillDoubloons • VIII Mainz BDoubloons • VIII Cross of DornDoubloons • VIII Wiesbaden • IX Roon • IX SiegfriedDoubloons • IX ÄgirDoubloons • IX Admiral SchröderDoubloons • IX Roon CLRDoubloons • X Hindenburg •  Clausewitz 
Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan 
Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • X Castilla 
Europe  I Gryf • VI ElliDoubloons 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • IX Van SpeijkDoubloons • X Gouden Leeuw • X Prins van Oranje 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII Francesco FerruccioDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • IX MichelangeloDoubloons • X Venezia • X NapoliDoubloons • X Napoli BDoubloons •  Piemonte 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons 
Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín