Charles Martel
Revision as of 02:47, 15 November 2017 | Revision as of 19:04, 4 October 2019 Commander Skills 2 | |||
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|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
+ | A heavy cruiser project (Project C5A3) designed to rival potential adversaries: new ships of this type that were being built in Germany. The main difference from the previous ships was manifested in the enhancement of the ship's main guns located in triple turrets.<br><br>{{Model3DViewer|9a387bda21d741c2ad893e9bf9a47406}} | |||
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
? | As a Tier VIII cruiser with quick-turning 203mm turrets, fast shells, and good speed, ''Charles Martel'' performs much like a quicker-firing and slightly speedier ''[[Mogami]]'' (due to her access to the | + | As a Tier VIII cruiser with quick-turning 203mm turrets, fast shells, and good speed, ''Charles Martel'' performs much like a quicker-firing and slightly speedier ''[[Mogami]]'' (due to her access to the {{Engine Boost}} consumable) with greater main battery range. Captains familiar with her contemporary in the US cruiser line — ''[[Baltimore]]'' — will be familiar with her main battery arrangement, but should welcome the addition of torpedoes to their arsenal. | |
The anti-air and turning capabilities are roughly analogous to ''Mogami'', but ''Martel'' is slightly superior in both respects. Her shell penetration and HE fire chance are slightly worse, but ''Martel'' makes up for it in faster main battery rate of fire. Overall, ''Charles Martel'' is a strong ship at Tier VIII that can simply be described as a better ''Mogami''. | The anti-air and turning capabilities are roughly analogous to ''Mogami'', but ''Martel'' is slightly superior in both respects. Her shell penetration and HE fire chance are slightly worse, but ''Martel'' makes up for it in faster main battery rate of fire. Overall, ''Charles Martel'' is a strong ship at Tier VIII that can simply be described as a better ''Mogami''. | |||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | *Decent Tier VIII cruiser health pool. | + | * Decent Tier VIII cruiser health pool. | |
? | *Decently armored. | + | * Decently armored. | |
? | *Good main battery reload time. | + | * Good main battery reload time. | |
? | *Decent shells and shell velocity. | + | * Decent shells and shell velocity. | |
? | *Very good turret traverse for 203mm guns. | + | * Very good turret traverse for 203mm guns. | |
? | *Decent torpedoes for her tier. | + | * Decent torpedoes for her tier. | |
+ | * Good turning radius and ship speed when combined with Sierra Mike ({{Sierra Mike|Size=18px}}) signal and {{Engine Boost}} consumable. | |||
? | ||||
? | ||||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | *Poor HE shell damage capabilities. | + | * Poor HE shell damage capabilities. | |
? | *Poor rudder shift and weak rudder (prone to incapacitation). | + | * Poor rudder shift and weak rudder (prone to incapacitation). | |
? | *High and somewhat exposed citadel. | + | * High and somewhat exposed citadel. | |
? | *Poor main battery angles for firing all guns. | + | * Poor main battery angles for firing all guns. | |
? | * | + | * Anti-aircraft suite is sufficient for self-defense, but little else. | |
+ | * 3rd worst concealment out of all tier 8 cruisers | |||
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
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As a Tier VIII MN cruiser with access to five upgrade slots, the following upgrades are recommended for ''Charles Martel'': | As a Tier VIII MN cruiser with access to five upgrade slots, the following upgrades are recommended for ''Charles Martel'': | |||
====Slot 1==== | ====Slot 1==== | |||
? | * | + | *{{Main Armaments Modification 1}} (if the player focuses solely on the main batteries) '''or''' | |
? | * | + | *{{Auxiliary Armaments Modification 1}} (if the player is on an anti-air build) | |
====Slot 2==== | ====Slot 2==== | |||
? | *[[Ship: | + | *{{Damage Control System Modification 1}} (if the player '''doesn't''' find their rudder easily incapacitated and or has the left Tier II Versatility ([[Ship:Commander#Last_Stand|Last Stand]]) skill) '''or''' | |
? | * | + | *{{Steering Gears Modification 1}} (if the player '''does''' find their rudder easily incapacitated) '''or''' | |
+ | *If the player has the special {{Engine Boost Modification 1}}, this modification takes the French cruisers' specialty, the [[Ship:Consumables#Engine_Boost|Engine Boost]] consumable, and increases its duration by +50%. | |||
+ | ====Slot 3==== | |||
+ | *{{Aiming Systems Modification 1}} (if the player focuses solely on the main batteries and to increase their accuracy) '''or''' | |||
+ | *{{AA Guns Modification 1}} (if the player is on an anti-air build) | |||
====Slot 4==== | ====Slot 4==== | |||
? | * | + | *{{Steering Gears Modification 2}} (to help with the already poor rudder shift time on the cruiser) | |
? | + | |||
? | + | |||
====Slot 5==== | ====Slot 5==== | |||
? | * | + | *{{Concealment System Modification 1}} (for players looking to go concealment build) '''or''' | |
? | + | *{{Steering Gears Modification 3}} (for players that don't care for concealment build and need more "wiggling") | ||
? | + | |||
? | * | + | ||
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
? | {{Commander Skills | + | {{Commander Skills 2 | |
? | | | + | <!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. --> | |
? | | | + | | rating11 = 3 <!-- Priority Target --> | |
? | | | + | | rating12 = 2 <!-- Preventive Maint --> | |
? | | | + | | rating13 = 1 <!-- Expert Loader --> | |
? | | Direction Center for | + | | rating14 = 0 <!-- Air Supremacy --> | |
? | | | + | | rating15 = 1 <!-- Direction Center for Fighters --> | |
? | | Incoming Fire Alert | + | | rating16 = 0 <!-- Improved Engine Boost --> | |
? | | | + | | rating17 = 2 <!-- Incoming Fire Alert --> | |
+ | | rating18 = 0 <!-- Last Gasp --> | |||
? | | | + | | rating21 = 1 <!-- High Alert --> | |
? | | Jack of All Trades | + | | rating22 = 2 <!-- Jack of All Trades --> | |
? | | Expert Marksman | + | | rating23 = 2 <!-- Expert Marksman --> | |
? | | Torpedo Acceleration | + | | rating24 = 1 <!-- Torpedo Acceleration --> | |
? | | Smoke Screen Expert | + | | rating25 = 0 <!-- Smoke Screen Expert --> | |
? | | | + | | rating26 = 0 <!-- Improved Engines --> | |
? | | | + | | rating27 = 3 <!-- Adrenaline Rush --> | |
? | | | + | | rating28 = 2 <!-- Last Stand --> | |
? | | Basics of Survivability | + | | rating31 = 1 <!-- Basics of Survivability --> | |
? | | | + | | rating32 = 1 <!-- Survivability Expert--> | |
? | | Torpedo Armament Expertise | + | | rating33 = 1 <!-- Torpedo Armament Expertise--> | |
? | | | + | | rating34 = 0 <!-- Aircraft Armor --> | |
? | | Basic Firing Training | + | | rating35 = 2 <!-- Basic Firing Training --> | |
? | | | + | | rating36 = 3 <!-- Superintendent --> | |
? | | | + | | rating37 = 3 <!-- Demolition Expert --> | |
? | | | + | | rating38 = 2 <!-- Vigilance --> | |
? | | Manual Fire Control for Secondary Armament | + | | rating41 = <!-- Manual Fire Control for Secondary Armament --> | |
? | | Fire Prevention | + | | rating42 = <!-- Fire Prevention --> | |
? | | Inertia Fuse for HE Shells | + | | rating43 = <!-- Inertia Fuse for HE Shells --> | |
? | | | + | | rating44 = 0 <!-- Sight Stabilization --> | |
? | | Advanced Firing Training | + | | rating45 = 2 <!-- Advanced Firing Training --> | |
? | | | + | | rating46 = <!-- Massive AA Fire --> | |
? | | Radio Position Finding | + | | rating47 = 2 <!-- Radio Position Finding --> | |
? | | Concealment Expert | + | | rating48 = 3 <!-- Concealment Expert --> | |
}} | }} | |||
|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> | |||
? | + | ''{{#var:ship_name}}'' can equip the following consumables: | ||
? | * | + | * '''Slot 1:''' {{Damage Control Party}} | |
? | * | + | * '''Slot 2:''' {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}} | |
? | * | + | * '''Slot 3:''' {{Catapult Fighter}} | |
? | * | + | * '''Slot 4:''' {{Engine Boost}} | |
+ | * '''Slot 5:''' {{Main Battery Reload Booster}} | |||
? | + | {{Damage Control Party II}} is recommended in case the rudder is incapacitated and or the player does not use the Level 2 commander skill Last Stand. {{Engine Boost II}} is left at the player's discretion, as the ship already has a long {{Engine Boost}} duration and has the same cooldown as {{Damage Control Party}}. {{Defensive AA Fire II}} is recommended for players with an anti-air build and {{Hydroacoustic Search}} for those looking to counter and or hunt enemy destroyers. | ||
|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
? | [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells. | + | [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells. | |
Players who wish to spend doubloons can equip ''Charles Martel'' with [[Ship:Camouflage#Permanent_Camouflage|Type 18 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces cost of post-battle service, and increases the amount of experience she earns. | Players who wish to spend doubloons can equip ''Charles Martel'' with [[Ship:Camouflage#Permanent_Camouflage|Type 18 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces cost of post-battle service, and increases the amount of experience she earns. | |||
+ | ||||
+ | "Charles Martel" also has an alternate premium camouflage called "Scarab", in which she appears as she does during the Halloween scenario "[[Ship:Sunray_in_the_Darkness|Sunray in the Darkness]]", additionally changing the horn from normal to that of the Halloween one. | |||
|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
? | As with other French cruisers, the most recommended signal flags are Victor Lima, India X-Ray and Juliet Charlie | + | As with other French cruisers, the most recommended signal flags are Victor Lima ({{Victor Lima|Size=18px}}), India X-Ray ({{India X-Ray|Size=18px}}), and Juliet Charlie ({{Juliet Charlie|Size=18px}}). Victor Lima & India X-Ray increase the fire chance while also increasing chances ''Martel'' getting flooding and being detonated, thus Juliet Charlie is used to counter the debuff effect. Sierra Mike ({{Sierra Mike|Size=18px}}) can also be handy for getting around to places, as this increases ''Martel''’s speed to a good 34.1 knots, which can then be increased another 20% by {{Engine Boost}}. Equal Speed Charlie London ({{Equal Speed Charlie London|Size=18px}}), Dragon Flag ({{Dragon Flag|Size=18px}}), and Zulu Hotel ({{Zulu Hotel|Size=18px}}) can assist the player with increased experience gain per battle and faster commander (re)training. | |
{{Signal Flags | {{Signal Flags | |||
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File:Charles Martel shooting.jpg | File:Charles Martel shooting.jpg | |||
File:Charles Martel engagement.jpg | File:Charles Martel engagement.jpg | |||
+ | File:Charles_Martell_Scarab_Front.jpeg | |||
+ | File:Charles_Martell_Scarab_Rear.jpeg | |||
</gallery> | </gallery> | |||
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The naming conventions of the ''Marine Nationale'' are contradictory and annoying, therefore, Wargaming took one of the proposed names for the ''Saint-Louis'' class and gave it to the C5 A3. | The naming conventions of the ''Marine Nationale'' are contradictory and annoying, therefore, Wargaming took one of the proposed names for the ''Saint-Louis'' class and gave it to the C5 A3. | |||
+ | ||||
+ | ===Historical Inaccuracies=== | |||
+ | * ''Charles Martel'' is actually the name of a pre-dreadnought battleship that was in service with the French Navy from 1897 to 1922. No other ship has inherited the name ever since. | |||
+ | * Hull (B) depicts ''Charles Martel'' in a fictional configuration, as if she joined the Allies and was refitted in the United States. However, her anti-aircraft suite does not correspond with any historical refits that were given to other French cruisers. In particular, she retains her four French-built twin 37mm AA guns, when in reality these would've been replaced with either twin or quad 40mm Bofors in accordance with Allied standards. | |||
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |||
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|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> | |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> | |||
? | + | {{VideoYT|EZVo5AyK9f8}} | ||
|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
*[https://books.google.com/books?id=frXgAwAAQBAJ&lpg=PA162&ots=hkN_61FItW&dq=c5%20a3%20french%20cruiser&pg=PA162#v=onepage&q&f=false French Cruisers: 1922-1956] (By John Jordan, Jean Moulin) | *[https://books.google.com/books?id=frXgAwAAQBAJ&lpg=PA162&ots=hkN_61FItW&dq=c5%20a3%20french%20cruiser&pg=PA162#v=onepage&q&f=false French Cruisers: 1922-1956] (By John Jordan, Jean Moulin) | |||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Revision as of 19:04, 4 October 2019
203 mm/50 Mle 1931 in a turret3 х 3 pcs. |
Rate of Fire5 shots/min. |
Reload Time12 sec. |
Rotation Speed6 deg./sec. |
180 Degree Turn Time30 sec. |
Firing Range15.98 km. |
Maximum Dispersion143 m. |
HE Shell203 mm HE OEA Mle 1927 |
Maximum HE Shell Damage2,800 |
Chance of Fire on Target Caused by HE Shell15 % |
Initial HE Shell Velocity850 m./s. |
HE Shell Weight123.82 kg. |
AP Shell203 mm AP OPf Mle 1936 |
Maximum AP Shell Damage4,800 |
Initial AP Shell Velocity820 m./s. |
AP Shell Weight134 kg. |
100 mm/45 Mle 1930 on an Mle 1931 mount5 х 2 pcs. |
Firing Range7.6 km. |
Rate of Fire15 shots/min. |
Reload Time4 sec. |
HE Shell100 mm HE OEA Mle 1928 |
Maximum HE Shell Damage1,400 |
Initial HE Shell Velocity780 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
550 mm tube lance-torpilles2 х 3 pcs. |
Rate of Fire0.67 shots/min. |
Reload Time90 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo550 mm 23DT |
Maximum Damage14,833 |
Torpedo Speed60 knot |
Torpedo Range9 km. |
100 mm/45 Mle 1930 on an Mle 1931 mount5 х 2 pcs. |
. . . Average Damage per Second34 |
. . . Firing Range5.01 km. |
20 mm Oerlikon on a Mk.4 mount8 х 1 pcs. |
. . . Average Damage per Second28.8 |
. . . Firing Range2.01 km. |
37 mm/70 Mle 1935 on an ACAD Mle 1936 mount4 х 2 pcs. |
. . . Average Damage per Second48.4 |
. . . Firing Range3.51 km. |
40 mm Bofors on a Mk.3 mount4 х 1 pcs. |
. . . Average Damage per Second30.4 |
. . . Firing Range3.51 km. |
Maximum Speed32.5 knot |
Turning Circle Radius690 m. |
Rudder Shift Time13.8 sec. |
Surface Detectability Range13.27 km. |
Air Detectability Range7.16 km. |
Charles Martel — French Tier VIII cruiser.
A heavy cruiser project (Project C5A3) designed to rival potential adversaries: new ships of this type that were being built in Germany. The main difference from the previous ships was manifested in the enhancement of the ship's main guns located in triple turrets.
Modules
Compatible Upgrades
Slot 1 |
|||||
---|---|---|---|---|---|
Slot 2 |
|||||
Slot 3 |
|||||
Slot 4 |
|||||
Slot 5 |
Player Opinion
Performance
As a Tier VIII cruiser with quick-turning 203mm turrets, fast shells, and good speed, Charles Martel performs much like a quicker-firing and slightly speedier Mogami (due to her access to the Engine Boost consumable) with greater main battery range. Captains familiar with her contemporary in the US cruiser line — Baltimore — will be familiar with her main battery arrangement, but should welcome the addition of torpedoes to their arsenal.
The anti-air and turning capabilities are roughly analogous to Mogami, but Martel is slightly superior in both respects. Her shell penetration and HE fire chance are slightly worse, but Martel makes up for it in faster main battery rate of fire. Overall, Charles Martel is a strong ship at Tier VIII that can simply be described as a better Mogami.Pros:
- Decent Tier VIII cruiser health pool.
- Decently armored.
- Good main battery reload time.
- Decent shells and shell velocity.
- Very good turret traverse for 203mm guns.
- Decent torpedoes for her tier.
- Good turning radius and ship speed when combined with Sierra Mike () signal and Engine Boost consumable.
Cons:
- Poor HE shell damage capabilities.
- Poor rudder shift and weak rudder (prone to incapacitation).
- High and somewhat exposed citadel.
- Poor main battery angles for firing all guns.
- Anti-aircraft suite is sufficient for self-defense, but little else.
- 3rd worst concealment out of all tier 8 cruisers
Research
Optimal Configuration
Upgrades
As a Tier VIII MN cruiser with access to five upgrade slots, the following upgrades are recommended for Charles Martel:
Slot 1
- Main Armaments Modification 1 (if the player focuses solely on the main batteries) or
- Auxiliary Armaments Modification 1 (if the player is on an anti-air build)
Slot 2
- Damage Control System Modification 1 (if the player doesn't find their rudder easily incapacitated and or has the left Tier II Versatility (Last Stand) skill) or
- Steering Gears Modification 1 (if the player does find their rudder easily incapacitated) or
- If the player has the special Engine Boost Modification 1 , this modification takes the French cruisers' specialty, the Engine Boost consumable, and increases its duration by +50%.
Slot 3
- Aiming Systems Modification 1 (if the player focuses solely on the main batteries and to increase their accuracy) or
- AA Guns Modification 1 (if the player is on an anti-air build)
Slot 4
- Steering Gears Modification 2 (to help with the already poor rudder shift time on the cruiser)
Slot 5
- Concealment System Modification 1 (for players looking to go concealment build) or
- Steering Gears Modification 2 () (for players that don't care for concealment build and need more "wiggling")
Commander Skills
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★ |
★ |
Χ |
★ |
Χ |
★★ |
Χ |
2 |
★ |
★★ |
★★ |
★ |
Χ |
Χ |
★★★ |
★★ |
3 |
★ |
★ |
★ |
Χ |
★★ |
★★★ |
★★★ |
★★ |
4 |
|
|
|
Χ |
★★ |
|
★★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Charles Martel can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Defensive AA Fire or Hydroacoustic Search
- Slot 3: Catapult Fighter
- Slot 4: Engine Boost
- Slot 5: Main Battery Reload Booster
Damage Control Party II () is recommended in case the rudder is incapacitated and or the player does not use the Level 2 commander skill Last Stand. Engine Boost II () is left at the player's discretion, as the ship already has a long Engine Boost duration and has the same cooldown as Damage Control Party . Defensive AA Fire II () is recommended for players with an anti-air build and Hydroacoustic Search for those looking to counter and or hunt enemy destroyers.
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Players who wish to spend doubloons can equip Charles Martel with Type 18 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces cost of post-battle service, and increases the amount of experience she earns.
"Charles Martel" also has an alternate premium camouflage called "Scarab", in which she appears as she does during the Halloween scenario "Sunray in the Darkness", additionally changing the horn from normal to that of the Halloween one.
Signals
As with other French cruisers, the most recommended signal flags are Victor Lima (), India X-Ray (), and Juliet Charlie (). Victor Lima & India X-Ray increase the fire chance while also increasing chances Martel getting flooding and being detonated, thus Juliet Charlie is used to counter the debuff effect. Sierra Mike () can also be handy for getting around to places, as this increases Martel’s speed to a good 34.1 knots, which can then be increased another 20% by Engine Boost . Equal Speed Charlie London (🚫), Dragon Flag (🚫), and Zulu Hotel (🚫) can assist the player with increased experience gain per battle and faster commander (re)training.
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★★★ |
|
|
★ |
★★★ |
★★★ |
|
|
★★ |
★★★ |
★★ |
|
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
Video
References
- French Cruisers: 1922-1956 (By John Jordan, Jean Moulin)
Destroyers | II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V Siroco • VI Guépard • VI Aigle • VII Vauquelin • VIII Le Fantasque • VIII Le Terrible • IX Mogador • X Kléber • X Marceau • X Kléber CLR |
Cruisers | I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De Grasse • VI Dupleix • VI Montcalm • VII Algérie • VII Toulon • VIII Charles Martel • VIII Cherbourg • VIII Bayard • IX Saint-Louis • IX Brest • IX Carnot • X Henri IV • X Marseille • X Colbert • ★ Condé |
Battleships | III Turenne • IV Courbet • V Bretagne • VI Normandie • VI Dunkerque • VI Dunkerque B • VII Lyon • VII Strasbourg • VIII Richelieu • VIII Gascogne • VIII Champagne • VIII Flandre • VIII Picardie • IX Alsace • IX Jean Bart • IX Jean Bart B • X République • X Bourgogne • ★ Patrie |
Aircraft Carriers | VI Béarn |