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Charles Martel

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Revision as of 03:45, 13 January 2018Revision as of 13:27, 3 April 2020
references to ship - worldofwarships.com & YouTube
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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
 +A heavy cruiser project (Project C5A3) designed to rival potential adversaries: new ships of this type that were being built in Germany. The main difference from the previous ships was manifested in the enhancement of the ship's main guns located in triple turrets.<br><br>{{Model3DViewer|9a387bda21d741c2ad893e9bf9a47406}}
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?As a Tier VIII cruiser with quick-turning 203mm turrets, fast shells, and good speed, ''Charles Martel'' performs much like a quicker-firing and slightly speedier ''[[Mogami]]'' (due to her access to the {{Engine Boost}} consumable) with greater main battery range. Captains familiar with her contemporary in the US cruiser line — ''[[New Orleans]]'' — will be familiar with her main battery arrangement, but should welcome the addition of torpedoes to their arsenal. +As a Tier VIII cruiser with quick-turning 203mm turrets, fast shells, and good speed, ''Charles Martel'' performs much like a quicker-firing and slightly speedier ''[[Mogami]]'' (due to her access to the {{Engine Boost}} consumable) with greater main battery range. Captains familiar with her contemporary in the US cruiser line — ''[[Baltimore]]'' — will be familiar with her main battery arrangement, but should welcome the addition of torpedoes to their arsenal.
  
 The anti-air and turning capabilities are roughly analogous to ''Mogami'', but ''Martel'' is slightly superior in both respects. Her shell penetration and HE fire chance are slightly worse, but ''Martel'' makes up for it in faster main battery rate of fire. Overall, ''Charles Martel'' is a strong ship at Tier VIII that can simply be described as a better ''Mogami''. The anti-air and turning capabilities are roughly analogous to ''Mogami'', but ''Martel'' is slightly superior in both respects. Her shell penetration and HE fire chance are slightly worse, but ''Martel'' makes up for it in faster main battery rate of fire. Overall, ''Charles Martel'' is a strong ship at Tier VIII that can simply be described as a better ''Mogami''.
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 *{{Damage Control System Modification 1}} (if the player '''doesn't''' find their rudder easily incapacitated and or has the left Tier II Versatility ([[Ship:Commander#Last_Stand|Last Stand]]) skill) '''or''' *{{Damage Control System Modification 1}} (if the player '''doesn't''' find their rudder easily incapacitated and or has the left Tier II Versatility ([[Ship:Commander#Last_Stand|Last Stand]]) skill) '''or'''
 *{{Steering Gears Modification 1}} (if the player '''does''' find their rudder easily incapacitated) '''or''' *{{Steering Gears Modification 1}} (if the player '''does''' find their rudder easily incapacitated) '''or'''
?*{{Engine Boost Modification 1}} (to capitalize on the cruiser's very good Engine Boost consumable)+*If the player has the special {{Engine Boost Modification 1}}, this modification takes the French cruisers' specialty, the [[Ship:Consumables#Engine_Boost|Engine Boost]] consumable, and increases its duration by +50%.
 ====Slot 3==== ====Slot 3====
 *{{Aiming Systems Modification 1}} (if the player focuses solely on the main batteries and to increase their accuracy) '''or''' *{{Aiming Systems Modification 1}} (if the player focuses solely on the main batteries and to increase their accuracy) '''or'''
?*{{AA Guns Modification 2}} (if the player is on an anti-air build and to boost their anti-air range)+*{{AA Guns Modification 1}} (if the player is on an anti-air build)
 ====Slot 4==== ====Slot 4====
 *{{Steering Gears Modification 2}} (to help with the already poor rudder shift time on the cruiser) *{{Steering Gears Modification 2}} (to help with the already poor rudder shift time on the cruiser)
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 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
  
?{{Commander Skills+{{Commander Skills 2
?| Priority Target = 3+<!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. -->
?| Preventative Maintenance = 2+| rating11 = 3 <!-- Priority Target -->
?| Expert Loader = 1+| rating12 = 2 <!-- Preventive Maint -->
?| Aircraft Servicing Expert = +| rating13 = 1 <!-- Expert Loader -->
?| Direction Center for Catapult Aircraft = 1+| rating14 = 0 <!-- Air Supremacy -->
?| Dogfighting Expert = +| rating15 = 1 <!-- Direction Center for Fighters -->
?| Incoming Fire Alert = 2+| rating16 = 0 <!-- Improved Engine Boost -->
?| Evasive Maneuver = +| rating17 = 2 <!-- Incoming Fire Alert -->
 +| rating18 = 0 <!-- Last Gasp -->
  
?| High Alert = 1+| rating21 = 1 <!-- High Alert -->
?| Jack of All Trades = 2+| rating22 = 2 <!-- Jack of All Trades -->
?| Expert Marksman = 2+| rating23 = 2 <!-- Expert Marksman -->
?| Torpedo Acceleration = 1+| rating24 = 1 <!-- Torpedo Acceleration -->
?| Smoke Screen Expert = +| rating25 = 0 <!-- Smoke Screen Expert -->
?| Expert Rear Gunner = +| rating26 = 0 <!-- Improved Engines -->
?| Adrenaline Rush = 3+| rating27 = 3 <!-- Adrenaline Rush -->
?| Last Stand = 2+| rating28 = 2 <!-- Last Stand -->
  
?| Basics of Survivability = 1+| rating31 = 1 <!-- Basics of Survivability -->
?| Survivability Expert = 1+| rating32 = 1 <!-- Survivability Expert-->
?| Torpedo Armament Expertise = 1+| rating33 = 1 <!-- Torpedo Armament Expertise-->
?| Emergency Takeoff = +| rating34 = 0 <!-- Aircraft Armor -->
?| Basic Firing Training = 2+| rating35 = 2 <!-- Basic Firing Training -->
?| Superintendent = 3+| rating36 = 3 <!-- Superintendent -->
?| Demolition Expert = 3+| rating37 = 3 <!-- Demolition Expert -->
?| Vigilance = 2+| rating38 = 2 <!-- Vigilance -->
  
?| Manual Fire Control for Secondary Armament = +| rating41 = <!-- Manual Fire Control for Secondary Armament -->
?| Fire Prevention = +| rating42 = <!-- Fire Prevention -->
?| Inertia Fuse for HE Shells = +| rating43 = <!-- Inertia Fuse for HE Shells -->
?| Air Supremacy = +| rating44 = 0 <!-- Sight Stabilization -->
?| Advanced Firing Training = 2+| rating45 = 2 <!-- Advanced Firing Training -->
?| Manual Fire Control for AA Armament = 1+| rating46 = <!-- Massive AA Fire -->
?| Radio Position Finding = 2+| rating47 = 2 <!-- Radio Position Finding -->
?| Concealment Expert = 3+| rating48 = 3 <!-- Concealment Expert -->
 }} }}
  
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 * '''Slot 3:''' {{Catapult Fighter}} * '''Slot 3:''' {{Catapult Fighter}}
 * '''Slot 4:''' {{Engine Boost}}  * '''Slot 4:''' {{Engine Boost}}
 +* '''Slot 5:''' {{Main Battery Reload Booster}}
  
 {{Damage Control Party II}} is recommended in case the rudder is incapacitated and or the player does not use the Level 2 commander skill Last Stand. {{Engine Boost II}} is left at the player's discretion, as the ship already has a long {{Engine Boost}} duration and has the same cooldown as {{Damage Control Party}}. {{Defensive AA Fire II}} is recommended for players with an anti-air build and {{Hydroacoustic Search}} for those looking to counter and or hunt enemy destroyers. {{Damage Control Party II}} is recommended in case the rudder is incapacitated and or the player does not use the Level 2 commander skill Last Stand. {{Engine Boost II}} is left at the player's discretion, as the ship already has a long {{Engine Boost}} duration and has the same cooldown as {{Damage Control Party}}. {{Defensive AA Fire II}} is recommended for players with an anti-air build and {{Hydroacoustic Search}} for those looking to counter and or hunt enemy destroyers.
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
?[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.+[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
  
 Players who wish to spend doubloons can equip ''Charles Martel'' with [[Ship:Camouflage#Permanent_Camouflage|Type 18 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces cost of post-battle service, and increases the amount of experience she earns. Players who wish to spend doubloons can equip ''Charles Martel'' with [[Ship:Camouflage#Permanent_Camouflage|Type 18 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces cost of post-battle service, and increases the amount of experience she earns.
 +
 +"Charles Martel" also has an alternate premium camouflage called "Scarab", in which she appears as she does during the Halloween scenario "[[Ship:Sunray_in_the_Darkness|Sunray in the Darkness]]", additionally changing the horn from normal to that of the Halloween one.
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
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 File:Charles Martel shooting.jpg File:Charles Martel shooting.jpg
 File:Charles Martel engagement.jpg File:Charles Martel engagement.jpg
 +File:Charles_Martell_Scarab_Front.jpeg
 +File:Charles_Martell_Scarab_Rear.jpeg
  
 </gallery> </gallery>
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 The naming conventions of the ''Marine Nationale'' are contradictory and annoying, therefore, Wargaming took one of the proposed names for the ''Saint-Louis'' class and gave it to the C5 A3. The naming conventions of the ''Marine Nationale'' are contradictory and annoying, therefore, Wargaming took one of the proposed names for the ''Saint-Louis'' class and gave it to the C5 A3.
 +
 +===Historical Inaccuracies===
 +* ''Charles Martel'' is actually the name of a pre-dreadnought battleship that was in service with the French Navy from 1897 to 1922. No other ship has inherited the name ever since.
 +* Hull (B) depicts ''Charles Martel'' in a fictional configuration, as if she joined the Allies and was refitted in the United States. However, her anti-aircraft suite does not correspond with any historical refits that were given to other French cruisers. In particular, she retains her four French-built twin 37mm AA guns, when in reality these would've been replaced with either twin or quad 40mm Bofors in accordance with Allied standards.
  
 |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
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 |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
 +{{VideoYT|EZVo5AyK9f8}}
  
 |Ref= <!-- write below --> |Ref= <!-- write below -->
?*[https://books.google.com/books?id=frXgAwAAQBAJ&lpg=PA162&ots=hkN_61FItW&dq=c5%20a3%20french%20cruiser&pg=PA162#v=onepage&q&f=false French Cruisers: 1922-1956] (By John Jordan, Jean Moulin)+# [https://worldofwarships.com/en/news/game-guides/armada-charles-martel/ Armada: Charles Martel - News - World of Warships]
 +# [https://www.youtube.com/watch?v=EZVo5AyK9f8 Armada: Charles Martel - Armada 2.0 - World of Warships Official Channel - YouTube]
 +# [https://books.google.com/books?id=frXgAwAAQBAJ&lpg=PA162&ots=hkN_61FItW&dq=c5%20a3%20french%20cruiser&pg=PA162#v=onepage&q&f=false French Cruisers: 1922-1956] (By John Jordan, Jean Moulin)
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 13:27, 3 April 2020

Charles Martel
Charles_Martel_wows_main.jpg
Cruiser | France | Tier VIII
Tech Tree Position
Algérie
Arrow_down.png
Charles_Martel_icon_small.png
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Saint-Louis
stock
 top
General
Research price110000 exp
Purchase price8,900,000 Credits
Hit Points30,800 
Main Battery
203 mm/50 Mle 1931 in a turret3 х 3 pcs.
Rate of Fireshots/min.
Reload Time12 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time30 sec.
Firing Range15.98 km.
Maximum Dispersion143 m.
HE Shell203 mm HE OEA Mle 1927 
Maximum HE Shell Damage2,800 
Chance of Fire on Target Caused by HE Shell15 %
Initial HE Shell Velocity850 m./s.
HE Shell Weight123.82 kg.
AP Shell203 mm AP OPf Mle 1936 
Maximum AP Shell Damage4,800 
Initial AP Shell Velocity820 m./s.
AP Shell Weight134 kg.
Secondary Armament #1
100 mm/45 Mle 1930 on an Mle 1931 mount5 х 2 pcs.
Firing Range7.6 km.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell100 mm HE OEA Mle 1928 
Maximum HE Shell Damage1,400 
Initial HE Shell Velocity780 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
550 mm tube lance-torpilles2 х 3 pcs.
Rate of Fire0.67 shots/min.
Reload Time90 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo550 mm 23DT 
Maximum Damage14,833 
Torpedo Speed60 knot
Torpedo Rangekm.
AA Defense
100 mm/45 Mle 1930 on an Mle 1931 mount5 х 2 pcs.
. . . Average Damage per Second34 
. . . Firing Range5.01 km.
20 mm Oerlikon on a Mk.4 mount8 х 1 pcs.
. . . Average Damage per Second28.8 
. . . Firing Range2.01 km.
37 mm/70 Mle 1935 on an ACAD Mle 1936 mount4 х 2 pcs.
. . . Average Damage per Second48.4 
. . . Firing Range3.51 km.
40 mm Bofors on a Mk.3 mount4 х 1 pcs.
. . . Average Damage per Second30.4 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed32.5 knot
Turning Circle Radius690 m.
Rudder Shift Time13.8 sec.
Concealment
Surface Detectability Range13.27 km.
Air Detectability Range7.16 km.
Battle Levels
12345678910
Wows_anno_flag_france.png
VIII
Ship_PFSC108_Charles_Martel.png
8,900,000

Charles Martel — French Tier VIII cruiser.

A heavy cruiser project (Project C5A3) designed to rival potential adversaries: new ships of this type that were being built in Germany. The main difference from the previous ships was manifested in the enhancement of the ship's main guns located in triple turrets.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
203 mm/50 Mle 1931 in a turret5301432,800154,800 0730,000
203 mm/55 Mle 1934 in a turret5.525.71432,800154,900 20,0001,550,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Charles Martel (A)30,8006140358/4/4/52 01,000,000
Charles Martel (B)38,000614035162 28,0002,100,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
550 mm 23DT0.7907.214,833609 0620,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
PCA n° 8 Mle 10 0550,000
PCA n° 8 Mle 20 15,0001,200,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 100,000 hp32.5 0620,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1

Player Opinion

Performance

As a Tier VIII cruiser with quick-turning 203mm turrets, fast shells, and good speed, Charles Martel performs much like a quicker-firing and slightly speedier Mogami (due to her access to the Engine BoostWhile active, increases a ship's speed by a fixed percentage. consumable) with greater main battery range. Captains familiar with her contemporary in the US cruiser line — Baltimore — will be familiar with her main battery arrangement, but should welcome the addition of torpedoes to their arsenal.

The anti-air and turning capabilities are roughly analogous to Mogami, but Martel is slightly superior in both respects. Her shell penetration and HE fire chance are slightly worse, but Martel makes up for it in faster main battery rate of fire. Overall, Charles Martel is a strong ship at Tier VIII that can simply be described as a better Mogami.

Pros:

  • Decent Tier VIII cruiser health pool.
  • Decently armored.
  • Good main battery reload time.
  • Decent shells and shell velocity.
  • Very good turret traverse for 203mm guns.
  • Decent torpedoes for her tier.
  • Good turning radius and ship speed when combined with Sierra Mike (+5% to the ship's maximum speed.) signal and Engine BoostWhile active, increases a ship's speed by a fixed percentage. consumable.

Cons:

  • Poor HE shell damage capabilities.
  • Poor rudder shift and weak rudder (prone to incapacitation).
  • High and somewhat exposed citadel.
  • Poor main battery angles for firing all guns.
  • Anti-aircraft suite is sufficient for self-defense, but little else.
  • 3rd worst concealment out of all tier 8 cruisers

Research

Quickly research Hull (B) for a much-needed and better health pool. Then research the upgraded Fire Control System module (as the reload is already decent) and finally the upgraded main batteries.

Optimal Configuration

Upgrades

As a Tier VIII MN cruiser with access to five upgrade slots, the following upgrades are recommended for Charles Martel:

Slot 1

Slot 2

Slot 3

Slot 4

Slot 5

Commander Skills

Consumables

Charles Martel can equip the following consumables:

Damage Control Party II (When activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration.) is recommended in case the rudder is incapacitated and or the player does not use the Level 2 commander skill Last Stand. Engine Boost II (While active, increases a ship's speed by a fixed percentage.) is left at the player's discretion, as the ship already has a long Engine BoostWhile active, increases a ship's speed by a fixed percentage. duration and has the same cooldown as Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration.. Defensive AA Fire II (While active, the damage per second of large caliber anti-aircraft guns is increased.) is recommended for players with an anti-air build and Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. for those looking to counter and or hunt enemy destroyers.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Players who wish to spend doubloons can equip Charles Martel with Type 18 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces cost of post-battle service, and increases the amount of experience she earns.

"Charles Martel" also has an alternate premium camouflage called "Scarab", in which she appears as she does during the Halloween scenario "Sunray in the Darkness", additionally changing the horn from normal to that of the Halloween one.

Signals

As with other French cruisers, the most recommended signal flags are Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.), India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.), and Juliet Charlie (-100% to the risk of your ship's magazine detonating.). Victor Lima & India X-Ray increase the fire chance while also increasing chances Martel getting flooding and being detonated, thus Juliet Charlie is used to counter the debuff effect. Sierra Mike (+5% to the ship's maximum speed.) can also be handy for getting around to places, as this increases Martel’s speed to a good 34.1 knots, which can then be increased another 20% by Engine BoostWhile active, increases a ship's speed by a fixed percentage.. Equal Speed Charlie London (🚫), Dragon Flag (🚫), and Zulu Hotel (🚫) can assist the player with increased experience gain per battle and faster commander (re)training.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References

  1. Armada: Charles Martel - News - World of Warships
  2. Armada: Charles Martel - Armada 2.0 - World of Warships Official Channel - YouTube
  3. French Cruisers: 1922-1956 (By John Jordan, Jean Moulin)
Ships of France
Destroyers  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V SirocoDoubloons • VI Guépard • VI AigleDoubloons • VII Vauquelin • VIII Le Fantasque • VIII Le TerribleDoubloons • IX Mogador • X Kléber • X MarceauDoubloons • X Kléber CLR 
Cruisers  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VI DupleixDoubloons • VI MontcalmDoubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons •  Condé 
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France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VI DupleixDoubloons • VI MontcalmDoubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons •  Condé 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VII Lazo BDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Dmitry PozharskyDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X MoskvaDoubloons • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X Smolensk B • X SmolenskDoubloons • X SevastopolDoubloons • X Kommissar •  Novosibirsk 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI LeipzigDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII SchillDoubloons • VIII Mainz BDoubloons • VIII Cross of DornDoubloons • VIII Wiesbaden • IX Roon • IX SiegfriedDoubloons • IX ÄgirDoubloons • IX Admiral SchröderDoubloons • IX Roon CLRDoubloons • X Hindenburg •  Clausewitz 
Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan 
Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • X Castilla 
Europe  I Gryf • VI ElliDoubloons 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • IX Van SpeijkDoubloons • X Gouden Leeuw • X Prins van Oranje 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII Francesco FerruccioDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • IX MichelangeloDoubloons • X Venezia • X NapoliDoubloons • X Napoli BDoubloons •  Piemonte 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons 
Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín