Charleston
Revision as of 21:50, 27 February 2019 Added LWM's review. | Revision as of 09:40, 22 July 2019 Added commander skills | |||
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|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
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{{Commander Skills | {{Commander Skills | |||
? | | Priority Target = | + | | Priority Target = 3 | |
? | | Preventative Maintenance = | + | | Preventative Maintenance = 2 | |
? | | Expert Loader = | + | | Expert Loader = 1 | |
? | | | + | | Air Supremacy = | |
? | | Direction Center for | + | | Direction Center for Fighters = | |
? | | | + | | Improved Engine Boost = | |
? | | Incoming Fire Alert = | + | | Incoming Fire Alert = 1 | |
? | | | + | | Last Gasp = | |
? | | High Alert = | + | | High Alert = 2 | |
| Jack of All Trades = | | Jack of All Trades = | |||
? | | Expert Marksman = | + | | Expert Marksman = 3 | |
| Torpedo Acceleration = | | Torpedo Acceleration = | |||
| Smoke Screen Expert = | | Smoke Screen Expert = | |||
? | | | + | | Improved Engines = | |
? | | Adrenaline Rush = | + | | Adrenaline Rush = 2 | |
? | | Last Stand = | + | | Last Stand = 1 | |
? | | Basics of Survivability = | + | | Basics of Survivability = 2 | |
? | | Survivability Expert = | + | | Survivability Expert = 1 | |
| Torpedo Armament Expertise = | | Torpedo Armament Expertise = | |||
? | | | + | | Aircraft Armor = | |
? | | Basic Firing Training = | + | | Basic Firing Training = 1 | |
| Superintendent = | | Superintendent = | |||
? | | Demolition Expert = | + | | Demolition Expert = 3 | |
? | | Vigilance = | + | | Vigilance = 2 | |
| Manual Fire Control for Secondary Armament = | | Manual Fire Control for Secondary Armament = | |||
? | | Fire Prevention = | + | | Fire Prevention = 2 | |
? | | Inertia Fuse for HE Shells = | + | | Inertia Fuse for HE Shells = 3 | |
? | | | + | | Sight Stabilization = | |
| Advanced Firing Training = | | Advanced Firing Training = | |||
| Manual Fire Control for AA Armament = | | Manual Fire Control for AA Armament = | |||
? | | Radio Position Finding = | + | | Radio Position Finding = 1 | |
? | | Concealment Expert = | + | | Concealment Expert = 2 | |
? | }} | + | }} | |
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|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> |
Revision as of 09:40, 22 July 2019
IDS_PAGM152_6IN50_MK614 х 1 pcs. |
Rate of Fire6.67 shots/min. |
Reload Time9 sec. |
Rotation Speed8 deg./sec. |
180 Degree Turn Time22.5 sec. |
Firing Range12.45 km. |
Maximum Dispersion118 m. |
HE Shell152 mm HE 105 lb |
Maximum HE Shell Damage2,100 |
Chance of Fire on Target Caused by HE Shell7 % |
Initial HE Shell Velocity853 m./s. |
HE Shell Weight47.7 kg. |
AP Shell152 mm AP 105 lb |
Maximum AP Shell Damage3,000 |
Initial AP Shell Velocity853 m./s. |
AP Shell Weight47.7 kg. |
76.2 mm/50 Mk.5 on a single mount18 х 1 pcs. |
Firing Range3.2 km. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
HE Shell76 mm HE |
Maximum HE Shell Damage1,100 |
Initial HE Shell Velocity823 m./s. |
Chance of Fire on Target Caused by HE Shell4 % |
7.62 mm Hotchkiss8 х 1 pcs. |
. . . Average Damage per Second10.4 |
. . . Firing Range0.99 km. |
Maximum Speed22 knot |
Turning Circle Radius450 m. |
Rudder Shift Time8.5 sec. |
Surface Detectability Range10.66 km. |
Air Detectability Range5.06 km. |
Charleston — American special premium Tier III cruiser.
A St. Louis-class cruiser. A large ship with moderate speed, equipped with a big number of rapid-firing guns. The propulsion unit of the cruiser was protected with side armor.
Modules
Hit Points (HP) | Armor (mm) | Armor (mm) | Main Turrets (pcs.) | Secondary Gun Turrets (pcs.) | AA Mounts (pcs.) | Torpedo Tubes (pcs.) | Hangar Capacity (pcs.) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|---|---|
Charleston | 29,500 | 6 | 102 | 14 | 18 | 8 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
Player Opinion
Performance
Pros:
- Like St. Louis, Charleston has the most health of any Tier III cruiser.
- A large arsenal of fourteen 152mm main guns combined with eighteen 76mm secondary guns.
- Turning circle of only 450 meters.
Cons:
- Significantly slower rudder shift than that of the St. Louis top hull.
Optimal Configuration
Upgrades
The recommended upgrades for Charleston are as follows:
- Slot 1: Main Armaments Modification 1 *
- Slot 2: Damage Control System Modification 1
Slot 1 provides two worthwhile upgrade options. Main Armaments Modification 1 is generally advised to improve the survivability of the guns. Some players may choose to mount Magazine Modification 1 to reduce the chance of a magazine detonation occurring.
Commander Skills
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★ |
★ |
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★ |
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2 |
★★ |
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★★★ |
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|
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★★ |
★ |
3 |
★★ |
★ |
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★ |
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★★★ |
★★ |
4 |
|
★★ |
★★★ |
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|
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★ |
★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Signals
Charleston captains should mount standard signal flags to improve the ship's performance in battle. Sierra Mike () flags are highly recommended to increase the ship's top speed. India X-Ray () and Victor Lima () flags can be mounted to improve the main battery's fire chance. November Foxtrot () and India Yankee () flags can also be mounted to improve the ship's survivability. Lastly, economic and special signal flags can be mounted to increase the ship's economic gains per battle.
Recommended Signal Flags | |||||
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Combat | |||||
★ |
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★★ |
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★★★ |
★★ |
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★★★ |
★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery