Welcome to Wargaming.net Wiki!
Variants

Chester

Jump to: navigation, search
Revision as of 15:41, 16 March 2018Revision as of 21:35, 14 November 2019
Edited recommended commander skills
9 intermediate revisions by 6 users not shown
Line 3:Line 3:
  
 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
 +A light cruiser with reasonably good speeds for her time, but suffering from rather poor armament and armor. The ship could act as a scout and a destroyer flotilla leader. The cruisers of this class were the first ships in the U.S. Navy to feature turbine propulsion. They remained the only turbine cruisers in the U.S. Navy for a long time.<br><br>{{Model3DViewer|b37dc205266f4572b8f44a343278e11c}}
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?At first, the Chester may seem like a downgrade from the Erie, as your gun range goes down by over a kilometer, your turning speed decrases, and your detection range goes up. You actually have ''less'' cannons at hand than in the Erie, since despite having 4 cannons, only 3 can be brought to bear upon an enemy at most. The first few battles will be a pain as you get used to the agility of the ship, and its gun range won't help (Which, as stock, is actually less than your detection range, meaning by the time you can shoot at an opponent, you've already been spotted). You may be pleased by your speed and agility though (slightly hampered by your large size), which is surprisingly good for being so big. The upgraded fire control system is a welcome relief, bringing your gun range to nearly a kilometer above your detection range, which could come in handy if you run into a scary, lumbering tier III ship (Not naming any South Carolina class ships here), where you can use your better agility to scram before coming under serious fire. The hull upgrade will increase your firepower by more than 30%, as you get an additional cannon on each side of the ship. The gun upgrade gives a wonderful boost to your damage output, as your HE shells do a potential 300 more damage, while your AP shells soar a whopping 900 damage up (Remember though that AP can be harder to use, so if you're still getting used to leading targets and knowing when or where to shoot, use HE. Plus you can sometimes light them on fire, which is a rather satisfying event). <br /><br />+At first, the ''{{#var:ship_name}}'' may seem like a downgrade from the ''[[Erie]]'', as the gun range goes down by over a kilometer, the turning speed decreases, and the detection range goes up. This ship requires some getting used to. The first few battles sees a player getting used to the ship's speed and turning capabilities, and the ship's gun range (Which, as stock, is actually less than the detection range, meaning by the time ''{{#var:ship_name}}'' can engage an opponent, it's already been spotted).
?If you're top tier, you can afford to be more aggressive. Don't be afraid to show tier I ships who's top of the food chain, though keep in mind that other tier II ships pose larger threats, as tier I damage to you is almost negligible. And always, always, always stay on alert for destroyers. Your large, shiny metallic flank is usually too much for destroyers to resist, and they will always be only too glad to send a torpedo or two (or three) into your side, and subsequently, sending you to the ocean bottom. These, especially the IJN Destroyer, Umikaze, have alarmingly low detection ranges. If you see one suddenly appear, and yet it's turning away from you, it's time to start turning in case of torpedoes. Your agility will help you dodge torpedoes now, but once you move on the the tier III USN cruiser, St. Louis, if you start avoiding torpedoes only when they appear, you've already been hit by them.<br />+ 
?If you're bottom of the stack, in a tier III match, be much more cautious. You don't have the guns to punch a hole through anything but destroyers (which are already a pain anyways), and don't be surprised when battleships start running you over with a hailstorm of fire (And they actually could physically run you over if they wanted too). Remember that you are a big target, and that you will melt if you find yourself under concentrated fire. In these cases, never stop moving. You're faster than tier III battleships and the USN St. Louis (Destroyers don't have the guns to pose any threat, just watch for torpedoes. Note that the tier III IJN cruiser, Tenryu, is actually faster than you, and probably has bigger guns. Watch for it.), and if you stop moving, think about what the bottom of the ocean must be like, because you'll be there really soon. You're best off in situations where you won't come under heavy fire, such as supporting the big ships (Usually, the big ships will be the target, as you're not a very large threat), though make sure you're not going to become a major target, as you may have to get uncomfortably close to the other ships (Even with upgraded fire control systems, your range is a meager 9.3 km. Most other ships have ranges of about 10, maybe more.).<br />+The ''{{#var:ship_name}}'' actually has ''less'' cannons at hand than the ''Erie'', since despite having 4 cannons, only 3 can be brought to bear upon an enemy at most. The upgraded fire control system is a welcome relief, bringing ''{{#var:ship_name}}'''s gun range to nearly a kilometer above her detection range, which can come in handy in engagements with slow, lumbering battleships, where she can use her better agility to escape before coming under serious fire. The ''{{#var:ship_name}}'' is surprisingly agile for her size. The hull upgrade will increase her firepower by more than 30%, as she gets an additional cannon on each side of the ship. The gun upgrade gives a wonderful boost to her damage output, as the HE shells do a potential 300 more damage per shell, while the AP shells soar a whopping 900 potential damage increase per shell(Remember, however, that AP can be harder to use, so players inexperienced with using the shell type may prefer to stick to HE.)
?<br />+ 
?As you move on to the USN cruiser, the [[Ship:PASC004 St Louis 1906|St. Louis]], be prepared for more battleship-styled play, as your guns and armor increase drastically, but your speed and agility are going down the drain.+If the ''{{#var:ship_name}}'' top tier, she can afford to be more aggressive against smaller Tier I ships. However, Tier II and III ships can still heavily damage her. Players should always stay on alert for destroyers, who relish the thought of sending a sudden spread of torpedoes into her side. Players should constantly be on the look out for destroyers, and if one appears, should take evasive maneuvers.
 + 
 +If ''{{#var:ship_name}}'' is bottom tier, players should be much more cautious. ''{{#var:ship_name}}'' doesn't have the guns to punch a hole through anything but destroyer armor, and players should be vary of devastating battleship fire. Remember that she is a big target, and that she will fall if under concentrated fire. In these cases, never stop moving. ''{{#var:ship_name}}'' is faster than Tier III battleships and some other cruisers, and stands a good chance of outrunning them. Supporting the big capital ships is a viable strategy, as it will draw fire away from her, though make sure to not stray into the lines of fire of enemies (or allies).
 + 
 +As players make the jump to the next USN cruiser, the ''[[St. Louis]]'', they should be prepared for more battleship-styled play, as the firepower of the ''St. Louis'' is vastly improved, but she is also very slow and not very maneuverable.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* When full upgraded the Chester turns into an almost Proto St Louis.+* When full upgraded the ''{{#var:ship_name}}'' has great firepower.
?* 24.4 knots speed with a quick rudder shift makes the Chester manoeuvre fast for its size.+* 24.4 knots speed with a quick rudder shift makes the ''{{#var:ship_name}}'' maneuver fast for its size.
?* Works well in groups.+* Works well in Division play.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Large size makes the Chester a Torpedo magnet.+* Large size makes the ''{{#var:ship_name}}'' susceptible to torpedo attacks.
?* Short gun range compared to the IJN Tier 2 Cruiser.+* Short gun range compared to the other Tier II cruisers.
?* Does not stand up well to Tier 3 Battleships alone.+* Does not stand up well to battleships alone.
?* Weak Armour despite its armoured look.+* Weak armor despite its armored look.
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
Line 36:Line 41:
 Because ''{{#var:ship_name}}'' has the option of the 127mm main batteries, players that enjoy and wish to continue playing this ship have the option of selecting the following skills that can greatly benefit this ship: [[Ship:Commander#Basic_Firing_Training|Basic Firing Training]], [[Ship:Commander#Advanced_Firing_Training|Advanced Firing Training]], and [[Ship:Commander#Inertia_Fuse_for_HE_Shells|Inertia Fuse for HE Shells]]. Because ''{{#var:ship_name}}'' has the option of the 127mm main batteries, players that enjoy and wish to continue playing this ship have the option of selecting the following skills that can greatly benefit this ship: [[Ship:Commander#Basic_Firing_Training|Basic Firing Training]], [[Ship:Commander#Advanced_Firing_Training|Advanced Firing Training]], and [[Ship:Commander#Inertia_Fuse_for_HE_Shells|Inertia Fuse for HE Shells]].
  
?{{Commander Skills+{{Commander Skills 2
?| Priority Target = 3+| rating11 = 3 <!-- Priority Target -->
?| Preventative Maintenance = 2+| rating12 = 2 <!-- Preventive Maint -->
?| Expert Loader = 1+| rating13 = 1 <!-- Expert Loader -->
?| Aircraft Servicing Expert = +| rating14 = 0 <!-- Air Supremacy -->
?| Direction Center for Catapult Aircraft = +| rating15 = 0 <!-- Direction Center for Fighters -->
?| Dogfighting Expert = +| rating16 = 0 <!-- Improved Engine Boost -->
?| Incoming Fire Alert = 2+| rating17 = <!-- Incoming Fire Alert -->
?| Evasive Maneuver = +| rating18 = 0 <!-- Last Gasp -->
  
?| High Alert = 2+| rating21 = 2 <!-- High Alert -->
?| Jack of All Trades = +| rating22 = <!-- Jack of All Trades -->
?| Expert Marksman = 3+| rating23 = 2 <!-- Expert Marksman -->
?| Torpedo Acceleration = +| rating24 = 0 <!-- Torpedo Acceleration -->
?| Smoke Screen Expert = +| rating25 = 0 <!-- Smoke Screen Expert -->
?| Expert Rear Gunner = +| rating26 = 0 <!-- Improved Engines -->
?| Adrenaline Rush = 2+| rating27 = 3 <!-- Adrenaline Rush -->
?| Last Stand = 2+| rating28 = <!-- Last Stand -->
  
?| Survivability Expert = 1+| rating31 = 1 <!-- Basics of Survivability -->
?| Basics of Survivability = 2+| rating32 = <!-- Survivability Expert-->
?| Torpedo Armament Expertise = +| rating33 = 0 <!-- Torpedo Armament Expertise-->
?| Emergency Takeoff = +| rating34 = 0 <!-- Aircraft Armor -->
?| Basic Firing Training = 2+| rating35 = <!-- Basic Firing Training -->
?| Superintendent = +| rating36 = 0 <!-- Superintendent -->
?| Demolition Expert = 3+| rating37 = 3 <!-- Demolition Expert -->
?| Vigilance = 2+| rating38 = 2 <!-- Vigilance -->
  
?| Manual Fire Control for Secondary Armament = +| rating41 = <!-- Manual Fire Control for Secondary Armament -->
?| Fire Prevention = 1+| rating42 = 1 <!-- Fire Prevention -->
?| Inertia Fuse for HE Shells = 3+| rating43 = 3 <!-- Inertia Fuse for HE Shells -->
?| Air Supremacy = +| rating44 = 0 <!-- Sight Stabilization -->
?| Advanced Firing Training = 2+| rating45 = 3 <!-- Advanced Firing Training -->
?| Manual Fire Control for AA Armament = +| rating46 = <!-- Massive AA Fire -->
?| Radio Position Finding = 2+| rating47 = <!-- Radio Position Finding -->
?| Concealment Expert = 2+| rating48 = 2 <!-- Concealment Expert -->
 }} }}
  
Line 85:Line 90:
 | November Echo Setteseven =  | November Echo Setteseven =
 | Mike Yankee Soxisix =  | Mike Yankee Soxisix =
?| India X-Ray = 3+| India X-Ray = 2
 | Juliet Whiskey Unaone =  | Juliet Whiskey Unaone =
?| Victor Lima = 3+| Victor Lima = 2
?| Hotel Yankee = 2+| Hotel Yankee = 1
  
 | November Foxtrot = 1 | November Foxtrot = 1
?| Sierra Mike = 2+| Sierra Mike = 3
 | India Delta =  | India Delta =
 | Juliet Yankee Bissotwo =  | Juliet Yankee Bissotwo =
 | India Yankee = 2 | India Yankee = 2
?| Juliet Charlie = 1+| Juliet Charlie = 2
  
 | Zulu =  | Zulu =
 | India Bravo Terrathree =  | India Bravo Terrathree =
?| Equal Speed Charlie London = 2+| Equal Speed Charlie London = 1
?| Zulu Hotel = 2+| Zulu Hotel = 1
?| Papa Papa = +| Papa Papa = 1
  
 | Wyvern =  | Wyvern =
Line 117:Line 122:
 <div class="thumb tright"> <div class="thumb tright">
 {{AnnoWiki|content= {{AnnoWiki|content=
?<h2>''{{#var:ship_name}}'', YEAR</h2>+<h2>''{{#var:ship_name}}'', 1908</h2>
 ===Construction=== ===Construction===
 :Builder: Yard; City, Country :Builder: Yard; City, Country
?:Laid down: DD MONTH YEAR+:Laid down: 25 September 1905
?:Launched: DD MONTH YEAR+:Launched: 26 June 1907
?:Commissioned: DD MONTH YEAR+:Commissioned: 25 April 1908
 ---- ----
 ===Specifications=== ===Specifications===
?:XX tons displacement, standard+:3750 tons displacement, standard
?:XXm length+:129m length
?:XXm beam+:14.3m beam
?:XXm draft +:5.8m draft (max)
 ---- ----
 ====Machinery==== ====Machinery====
?:+:Twelve (12) boilers and four (4) turbines
 ---- ----
 ====Performance==== ====Performance====
?:XX knots at XX shaft horsepower+:24 knots at 23,000 shaft horsepower
?:XX nm at XX knots+
 ---- ----
 ====Armor==== ====Armor====
?:Main belt: +:Main belt: 51mm
?:Upper belt: +:Decks: 25.4mm
?:Torpedo bulkhead: +
?:Decks: +
?:Bulkheads: +
?:Barbettes and Turrets: +
?:Conning tower: +
 ---- ----
 ====Armament==== ====Armament====
 =====Main===== =====Main=====
?:+:Two (2x1) 5"/50, in 1915 increased to four (4x1) 5"/50
 =====Secondary===== =====Secondary=====
?:+:Six (6) 3"/50, in 1915 reduced to two (2x1) 3"/50
 =====Anti-aircraft===== =====Anti-aircraft=====
?:+:One (1) 3"/50 mounted during the 1915 refit
 =====Torpedoes===== =====Torpedoes=====
?:+:Two (2) 21" torpedo tubes, submerged
?----+
?====Aircraft====+
?=====Total=====+
?:+
?=====Fighters=====+
?:+
?===== Bombers=====+
?:+
 }}</div> }}</div>
?[[File:PICTURE.JPG|none|frame|x350px|link=|CAPTION.]]+[[File:USS_Chester_0400107.jpg|none|frame|x300px|link=|USS ''Chester'' at anchor, date and location unknown.]]
  
 ===History=== ===History===
Line 171:Line 162:
  
 ====Service==== ====Service====
?The 3 ships of the Chester Class were ordered by the U.S. Navy in 1904 and completed in 1908. They were developed to test new steam turbine propulsion and radio technology. Of the 3 ships, the USS Birmingham, Chester and Salem, the Birmingham had a conventional propulsion system, the Chester received a Parsons Steam turbine, and the Salem was fitted with reciprocating machinery. The contract required a speed of 24 knots, but on trial the Chester made 26.5 knots, the Salem made 26, and the Birmingham barely passed by going 24.3 knots. The ships weren't intended to fight ships larger than destroyers, so they had vertical (short range weapon) protection, and was armed with 3 inch guns (76mm). They were later up-gunned to 5 inch (127 mm) weapons when foreign navies commissioned similar ships. In 1928 the Chester was renamed York to free the name for a more modern cruiser that complied with the Washington Treaty. All 3 were scrapped in 1930.+USS ''Chester'', laid down on 25 September 1905, and launched almost two years later on 26 June 1907, became the first scout cruiser of the United States Navy. After being fitted out until April 1908 she was commissioned and underwent testing and training off the Eastern Coast.
 + 
 +Having participated in the United States Naval Review at Hampton Roads, Virginia in February 1909, ''Chester'' carried a Congressional Committee to North Africa later that the same year. In December 1911, she was decommissioned and put into reserve. While in reserve in April 1912, she was dispatched to assist RMS ''Carpathia'' whose decks were packed with survivors of the sinking of RMS ''Titanic'' on 14 April. Recommissioned into service in November 1913, she assisted in the occupation of Veracruz, Mexico on 21 April 1914 by providing fire support for landing troops. In December of the same year she was decommissioned once again for refit and reserve duties, though this time her time off duty only lasted until April 1915.
 + 
 +With World War I raging in Europe, ''Chester'' spent time patrolling the Atlantic coast of the United States, and, later in the war, assigned to escort convoys in the Atlantic. On 5 September 1918, during one such convoy duty, she engaged a German submarine (or "U-boat"), which she first attempted to ram and then fired depth charges at. The submarine managed to dive away and was never positively identified.
 + 
 +After the war ''Chester'' spent another three years before being decommissioned one final time on 10 June 1921. On 10 July 1928, ''Chester'' was renamed to USS ''York''. Her new name didn't last long, however, as ''York'' was sold for scrap on 13 May 1930.
  
?|HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery>+|HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery>
?File:USS Chester (1907).jpg|USS Chester+File:USS Chester (1907).jpg|USS ''Chester''
  
 </gallery>|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> </gallery>|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->

Revision as of 21:35, 14 November 2019

Chester
Chester_wows_main.jpg
Cruiser | U.S.A. | Tier II
Tech Tree Position
Erie
Arrow_down.png
Chester_icon_small.png
Arrow_down.png
Sampson
St. Louis
stock
 top
General
Research price100 exp
Purchase price69,300 Credits
Hit Points15,100 
Main Battery
127 mm/50 Mk.6 on a single mount4 х 1 pcs.
Rate of Fire7.5 shots/min.
Reload Timesec.
Rotation Speed15 deg./sec.
180 Degree Turn Time12 sec.
Firing Range9.24 km.
Maximum Dispersion96 m.
HE Shell127 mm HE Mk15 
Maximum HE Shell Damage1,800 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity914 m./s.
HE Shell Weight22.7 kg.
AP Shell127 mm AP 
Maximum AP Shell Damage2,100 
Initial AP Shell Velocity914 m./s.
AP Shell Weight22.7 kg.
Secondary Armament #1
76.2 mm/50 Mk.5 on a single mount4 х 1 pcs.
Firing Range3.2 km.
Rate of Fire12 shots/min.
Reload Timesec.
HE Shell76 mm HE 
Maximum HE Shell Damage1,100 
Initial HE Shell Velocity823 m./s.
Chance of Fire on Target Caused by HE Shell%
Maneuverability
Maximum Speed24 knot
Turning Circle Radius460 m.
Rudder Shift Time5.1 sec.
Concealment
Surface Detectability Range8.21 km.
Air Detectability Range3.98 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
II
Ship_PASC002_Chester_1908.png
69,300

Chester — American Tier II cruiser.

A light cruiser with reasonably good speeds for her time, but suffering from rather poor armament and armor. The ship could act as a scout and a destroyer flotilla leader. The cruisers of this class were the first ships in the U.S. Navy to feature turbine propulsion. They remained the only turbine cruisers in the U.S. Navy for a long time.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
127 mm/50 Mk.6 on a single mount7.512961,80042,100 08,500
152 mm/50 Mk.6 on a single mount8.622.5962,10073,000 18023,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Chester (A)15,10063844 010,500
Chester (B)18,40063862/41/2 28031,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk2 mod. 10 05,000
Mk2 mod. 20 17017,800
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 16,000 hp24 04,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1

Player Opinion

Performance

At first, the Chester may seem like a downgrade from the Erie, as the gun range goes down by over a kilometer, the turning speed decreases, and the detection range goes up. This ship requires some getting used to. The first few battles sees a player getting used to the ship's speed and turning capabilities, and the ship's gun range (Which, as stock, is actually less than the detection range, meaning by the time Chester can engage an opponent, it's already been spotted).

The Chester actually has less cannons at hand than the Erie, since despite having 4 cannons, only 3 can be brought to bear upon an enemy at most. The upgraded fire control system is a welcome relief, bringing Chester's gun range to nearly a kilometer above her detection range, which can come in handy in engagements with slow, lumbering battleships, where she can use her better agility to escape before coming under serious fire. The Chester is surprisingly agile for her size. The hull upgrade will increase her firepower by more than 30%, as she gets an additional cannon on each side of the ship. The gun upgrade gives a wonderful boost to her damage output, as the HE shells do a potential 300 more damage per shell, while the AP shells soar a whopping 900 potential damage increase per shell(Remember, however, that AP can be harder to use, so players inexperienced with using the shell type may prefer to stick to HE.)

If the Chester top tier, she can afford to be more aggressive against smaller Tier I ships. However, Tier II and III ships can still heavily damage her. Players should always stay on alert for destroyers, who relish the thought of sending a sudden spread of torpedoes into her side. Players should constantly be on the look out for destroyers, and if one appears, should take evasive maneuvers.

If Chester is bottom tier, players should be much more cautious. Chester doesn't have the guns to punch a hole through anything but destroyer armor, and players should be vary of devastating battleship fire. Remember that she is a big target, and that she will fall if under concentrated fire. In these cases, never stop moving. Chester is faster than Tier III battleships and some other cruisers, and stands a good chance of outrunning them. Supporting the big capital ships is a viable strategy, as it will draw fire away from her, though make sure to not stray into the lines of fire of enemies (or allies).

As players make the jump to the next USN cruiser, the St. Louis, they should be prepared for more battleship-styled play, as the firepower of the St. Louis is vastly improved, but she is also very slow and not very maneuverable.

Pros:

  • When full upgraded the Chester has great firepower.
  • 24.4 knots speed with a quick rudder shift makes the Chester maneuver fast for its size.
  • Works well in Division play.

Cons:

  • Large size makes the Chester susceptible to torpedo attacks.
  • Short gun range compared to the other Tier II cruisers.
  • Does not stand up well to battleships alone.
  • Weak armor despite its armored look.

Research

This is a suggested research path:

  1. Mk2 FCS mod. 2
  2. Chester (B) Hull
  3. 152 mm/50 Mk6 main batteries

Optimal Configuration

Upgrades

Commander Skills

Because Chester has the option of the 127mm main batteries, players that enjoy and wish to continue playing this ship have the option of selecting the following skills that can greatly benefit this ship: Basic Firing Training, Advanced Firing Training, and Inertia Fuse for HE Shells.

Consumables

As a Tier II cruiser, Chester has access to only Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration..

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Signals

As a Tier II ship, it is highly recommended to save signals for use in the later tiers. But should the player have a surplus and enjoy playing this ship, they should utilize the following recommended signals.

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery


Ships of U.S.A.
Destroyers  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons • X Forrest ShermanDoubloons •  Joshua Humphreys 
Cruisers  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
Battleships  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia '41Doubloons • VII Colorado • VII FloridaDoubloons • VII West Virginia '44Doubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII ConstellationDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • VIII North Carolina CLRDoubloons • IX Iowa • IX Minnesota • IX Delaware • IX MissouriDoubloons • IX KearsargeDoubloons • IX IllinoisDoubloons • IX Kearsarge BDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X Louisiana • X OhioDoubloons • X Rhode Island • X Wisconsin •  Maine 
Aircraft Carriers  IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • VIII HornetDoubloons • VIII Saipan BDoubloons • X Essex • X Midway • X Franklin D. RooseveltDoubloons •  United States
Cruisers
Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VI DidoDoubloons • VI Orion '44Doubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • VIII HampshireDoubloons • VIII NottinghamDoubloons • VIII AL CheshireDoubloons • VIII STAR EdinburghDoubloons • IX Neptune • IX Drake • X Monmouth • X Minotaur • X Goliath • X PlymouthDoubloons • X GibraltarDoubloons • X Defence •  Edgar 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VI DupleixDoubloons • VI MontcalmDoubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons •  Condé 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VII Lazo BDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Dmitry PozharskyDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X MoskvaDoubloons • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X Smolensk B • X SmolenskDoubloons • X SevastopolDoubloons • X Kommissar •  Novosibirsk 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI LeipzigDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII SchillDoubloons • VIII Mainz BDoubloons • VIII Cross of DornDoubloons • VIII Wiesbaden • IX Roon • IX SiegfriedDoubloons • IX ÄgirDoubloons • IX Admiral SchröderDoubloons • IX Roon CLRDoubloons • X Hindenburg •  Clausewitz 
Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan 
Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • X Castilla 
Europe  I Gryf • VI ElliDoubloons 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • IX Van SpeijkDoubloons • X Gouden Leeuw • X Prins van Oranje 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII Francesco FerruccioDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • IX MichelangeloDoubloons • X Venezia • X NapoliDoubloons • X Napoli BDoubloons •  Piemonte 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons 
Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín