Chikuma
Revision as of 01:06, 3 July 2020 Update IFHE | Revision as of 02:11, 26 January 2021 Initial update to commander skill 3 as per WG recs. Upped top grade gunner to 3 star due to general melee at low level. | |||
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|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
? | {{Commander Skills | + | {{Commander Skills 3 CR | |
? | <!-- | + | <!-- Ratings 1,2,3 are legit. Others are ignored.--> | |
? | | rating11 = | + | | rating11 = 1 <!-- Grease the Gears --> | |
? | | rating12 = | + | | rating12 = 0 <!-- Swift Fish --> | |
? | | rating13 = | + | | rating13 = 0 <!-- Consumables Specialist --> | |
? | | rating14 = | + | | rating14 = 1 <!-- Gun Feeder --> | |
? | | rating15 | + | | rating15 = 1 <!-- Incoming Fire Alert --> | |
? | + | | rating16 = 2 <!-- Last Stand --> | ||
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? | | rating21 = | + | | rating21 = 2 <!-- Pyrotechnician --> | |
? | | rating22 = | + | | rating22 = 0 <!-- Fill the Tubes --> | |
? | | rating23 = | + | | rating23 = 0 <!-- Consumables Enhancements --> | |
? | | rating24 = 0 <!-- | + | | rating24 = 0 <!-- Eye in the Sky --> | |
? | | rating25 = | + | | rating25 = 1 <!-- Priority Target --> | |
? | | rating26 = 0 <!-- | + | | rating26 = 0 <!-- Expert AA Marksman --> | |
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? | | rating31 = 2 <!-- | + | | rating31 = 2 <!-- Heavy HE and SAP Shells --> | |
? | | rating32 = | + | | rating32 = 0 <!-- Enhanced Torpedo Explosive Charge --> | |
? | | rating33 = | + | | rating33 = 2 <!-- Adrenaline Rush --> | |
? | | rating34 = 0 <!-- | + | | rating34 = 0 <!-- Heavy AP Shells --> | |
? | | rating35 = | + | | rating35 = 0 <!-- Superintendent --> | |
? | | rating36 = | + | | rating36 = 1 <!-- Survivability Expert --> | |
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? | | rating41 = | + | | rating41 = 3 <!-- Top Grade Gunner --> | |
? | | rating42 = | + | | rating42 = 2 <!-- Outnumbered --> | |
? | | rating43 = | + | | rating43 = 1 <!-- Radio Location --> | |
? | | rating44 = | + | | rating44 = 1 <!-- Inertial Fuse for HE Shells --> | |
? | | rating45 = | + | | rating45 = 2 <!-- Concealment Expert --> | |
? | | rating46 = | + | | rating46 = 0 <!-- AA Gunner --> | |
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}} | }} | |||
Revision as of 02:11, 26 January 2021
152 mm/45 41st Year Type4 х 1 pcs. |
Rate of Fire5.22 shots/min. |
Reload Time11.5 sec. |
Rotation Speed9 deg./sec. |
180 Degree Turn Time20 sec. |
Firing Range9.35 km. |
Maximum Dispersion92 m. |
HE Shell152 mm HE Type4 |
Maximum HE Shell Damage2,500 |
Chance of Fire on Target Caused by HE Shell9 % |
Initial HE Shell Velocity825 m./s. |
HE Shell Weight45.4 kg. |
AP Shell152 mm AP Type4 |
Maximum AP Shell Damage2,900 |
Initial AP Shell Velocity825 m./s. |
AP Shell Weight45.4 kg. |
80 mm/40 41st Year Type4 х 1 pcs. |
Firing Range3.5 km. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
HE Shell76 mm HE Mk2 |
Maximum HE Shell Damage1,300 |
Initial HE Shell Velocity680 m./s. |
Chance of Fire on Target Caused by HE Shel5 % |
6.5 mm/115 3rd Year Type2 х 1 pcs. |
. . . Average Damage per Second2.4 |
. . . Firing Range0.99 km. |
Maximum Speed26 knot |
Turning Circle Radius530 m. |
Rudder Shift Time5 sec. |
Surface Detectability Range9.18 km. |
Air Detectability Range4.2 km. |
Chikuma — Japanese Tier II cruiser.
Designed as part of the program to create a "high-speed fleet" using the latest technology of the time. The first in Japan, and one of the first light cruisers in the world, to be equipped with turbine-driven propulsion. The ship carried decent armament and had a high top speed for her time.
Modules
Compatible Upgrades
Slot 1 | ![]() |
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Player Opinion
Pros:
- Incredible armor for its tier.
- Fastest current Tier 2 cruiser at 26.4kts.
- Gun range is good before the upgrade.
Cons:
- Maneuverability is poor, comparable to same tier battleships.
- Has less concealment than the Chester.
- AA Guns are useless.
- Is prone to getting its engine disabled in battle.
- Stock hull gives only a 3 gun broadside
- Guns have a slow reload time for their caliber
Research
Availability of researchable upgrades for Chikuma is as follows:
- Hull: Upgrade to Hull (B) for an improved rudder shift time, additional hit points, and four additional main battery turrets. Research of this module unlocks progression to Tenryu.
- Gun Fire Control System: Upgrade to Type 2 Mod. 2 for an extra 10% range on the main battery. Research of this module unlocks progression to Umikaze.
Optimal Configuration
Upgrades
The recommended upgrades for Chikuma are as follows:
- Slot 1: Main Armaments Modification 1 (
) keeps your guns firing.
Commander Skills
Recommended Commander Skills ![]() | ||||||
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Cost (points) |
Attack | Defense | ||||
1 |
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2 |
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3 |
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4 |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Chikuma can equip the following consumables:
- Slot 1: Damage Control Party (
)
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.
Signals
Chikuma captains should mount the standard flags to improve the ship's performance in battle. India X-Ray () and Victor Lima (
) flags are recommended to improve the main battery's fire chance. To improve the ship’s survivability, captains should mount November Foxtrot (
) and India Yankee (
) flags. Sierra Mike (
) flags are recommended to increase the ship’s top speed. Lastly, economic and special signal flags can be mounted to improve the ship’s economic gains per battle.
Recommended Signal Flags ![]() | |||||
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Combat | |||||
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Economic | |||||
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Special | |||||
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |