Clemson
Revision as of 21:36, 11 October 2016 Fixed minor error | Revision as of 09:55, 18 July 2019 Fixed commander skill names | |||
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|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
+ | Developed from the ''[[Wickes]]'' class, ''Clemson'' belonged to the second series of the U.S. Navy "flush-deckers". The ship's hull was designed in such a way that the single mounts of the main battery could be replaced by twin mounts in order to double the destroyer's firepower.<br><br>{{Model3DViewer|c4b46b0bebb24597889a35d2d43345f8}} | |||
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
? | + | As a torpedo boat, ''Clemson'' is a difficult destroyer to play due to its poor, short-ranged torpedoes. While the upgraded torpedoes have an added 1700 damage and 0.5km range, it has an increased reload time of 26 seconds (23.4 with Torpedo Armament Expertise skill), which makes it questionable to upgrade to the Mk 11 torpedoes. The guns are excellent with relatively good shell speed and penetration for 102mm guns. However, its range is relatively short, much like a Japanese destroyer at 8.6km. Additionally, it has a relatively high detectability of 7km, slightly worse than its Tier V counterpart and much worse than the ''[[Isokaze]]''. However, it does have good rudder shift time, allowing for short-notice dodging. Its 2x3 torpedoes per side allow it to launch waves of torpedoes and keep the enemy at arm's length. | ||
? | + | |||
? | + | In summary, it is a solid US destroyer, featuring good shell speed and maneuverability despite the below-average torpedoes. | ||
? | + | |||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | *Relatively good ergonomics for a small ship | + | * Relatively good ergonomics for a small ship. | |
? | *Good shell speed | + | * Good shell speed. | |
? | *Good HE damage and AP penetration | + | * Good HE damage and AP penetration. | |
? | *Fast turret traverse and reload | + | * Fast turret traverse and reload. | |
? | *Fast rudder shift time | + | * The gun upgrade replaces the single turrets with twins, doubling the firepower and outgunning any same-tier destroyer. | |
? | *Small profile | + | * Fast rudder shift time. | |
? | *Relatively quick torpedo reload- until the upgrade | + | * Small profile. | |
+ | * Relatively quick torpedo reload- until the upgrade. | |||
+ | ||||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | *High detectability | + | * High detectability. | |
? | *Very short-ranged torpedoes (cannot torpedo outside of detection range) | + | * Very short-ranged torpedoes (cannot torpedo outside of detection range). | |
? | + | |||
? | + | |Research=<!-- write text about priority sequence of research below --> | ||
+ | Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows: | |||
+ | * '''Main Battery:''' Unlocking and equipping this module doubles the number of ''Clemson''’s main battery guns; all of her single-mount guns become double mounts. Hull (B) must be researched in order to research this module. | |||
+ | * '''Hull:''' Upgrade to Hull (B) for a healthy boost in hit points, a few more AA mounts, and marginally faster rudder shift times. Research of this module unlocks progression to ''[[Nicholas]]''. | |||
+ | * '''Torpedoes:''' Upgrade to the Mark 11 torpedoes for more damage and range. Hull (B) must be researched in order to research this module. | |||
+ | * '''Gun Fire Control System:''' Upgrade to Mk4 mod. 2 for an extra 10% range on the main battery. | |||
? | + | Hull (B) is the priority here, as all of ''Clemson''’s best upgrades are locked behind it. The improved Main Battery module is arguably more powerful than the upgraded Torpedo one; being able to put six 102mm barrels on target gives ''Clemson'' nearly unparalleled firepower at her tier for gunning down enemy destroyers. | ||
? | | | + | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |
+ | |Upgrades=<!-- write text about best upgrades below --> | |||
+ | The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | |||
+ | * '''Slot 1''': {{Main Armaments Modification 1}} | |||
+ | * '''Slot 2''': {{Propulsion Modification 1}} | |||
+ | ||||
+ | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
+ | ||||
+ | {{Commander Skills | |||
+ | | Priority Target = 1 | |||
+ | | Preventative Maintenance = 3 | |||
+ | | Expert Loader = 1 | |||
+ | | Air Supremacy = | |||
+ | | Direction Center for Fighters = | |||
+ | | Improved Engine Boost = | |||
+ | | Incoming Fire Alert = | |||
+ | | Last Gasp = | |||
+ | ||||
+ | | High Alert = 2 | |||
+ | | Jack of All Trades = 1 | |||
+ | | Expert Marksman = 2 | |||
+ | | Torpedo Acceleration = | |||
+ | | Smoke Screen Expert = 1 | |||
+ | | Improved Engines = | |||
+ | | Adrenaline Rush = 2 | |||
+ | | Last Stand = 3 | |||
+ | ||||
+ | | Basics of Survivability = | |||
+ | | Survivability Expert = 3 | |||
+ | | Torpedo Armament Expertise = 1 | |||
+ | | Aircraft Armor = | |||
+ | | Basic Firing Training = 3 | |||
+ | | Superintendent = 2 | |||
+ | | Demolition Expert = 2 | |||
+ | | Vigilance = 1 | |||
+ | ||||
+ | | Manual Fire Control for Secondary Armament = | |||
+ | | Fire Prevention = | |||
+ | | Inertia Fuse for HE Shells = 1 | |||
+ | | Sight Stabilization = | |||
+ | | Advanced Firing Training = 1 | |||
+ | | Manual Fire Control for AA Armament = | |||
+ | | Radio Position Finding = | |||
+ | | Concealment Expert = 3 | |||
+ | }} | |||
+ | ||||
+ | |Consumables=<!-- write text about selection of Consumables below --> | |||
+ | ''{{#var:ship_name}}'' can equip the following consumables: | |||
+ | * '''Slot 1:''' {{Damage Control Party}} | |||
+ | * '''Slot 2:''' {{Smoke Generator}} | |||
+ | * '''Slot 3:''' {{Engine Boost}} | |||
+ | ||||
+ | Destroyers are fragile ships; as such, captains are encouraged to equip {{Damage Control Party II}} at a minimum in order to repair modules and extinguish fires as quickly as possible. | |||
+ | ||||
+ | |Camouflage=<!-- write text about useful camouflage below --> | |||
+ | [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range. | |||
+ | ||||
+ | |Signals=<!-- write text about best set of signals below --> | |||
+ | {{Signal Flags | |||
+ | | November Echo Setteseven = | |||
+ | | Mike Yankee Soxisix = | |||
+ | | India X-Ray = 2 | |||
+ | | Juliet Whiskey Unaone = 2 | |||
+ | | Victor Lima = 2 | |||
+ | | Hotel Yankee = 1 | |||
+ | ||||
+ | | November Foxtrot = 1 | |||
+ | | Sierra Mike = 3 | |||
+ | | India Delta = | |||
+ | | Juliet Yankee Bissotwo = | |||
+ | | India Yankee = | |||
+ | | Juliet Charlie = 2 | |||
+ | ||||
+ | | Zulu = 1 | |||
+ | | India Bravo Terrathree = | |||
+ | | Equal Speed Charlie London = 3 | |||
+ | | Zulu Hotel = 1 | |||
+ | | Papa Papa = | |||
+ | ||||
+ | | Wyvern = | |||
+ | | Red Dragon = | |||
+ | | Dragon Flag = 1 | |||
+ | | Ouroboros = | |||
+ | | Hydra = | |||
+ | }} | |||
+ | ||||
+ | |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> | |||
+ | ||||
+ | </gallery> | |||
+ | ||||
+ | |History=<!-- write text below --> | |||
+ | The ''Clemson'' class were a series of 156 destroyers that were built between 1919 and 1922. They were a minor redesign of the previous Wickes class with the primary change being an increase in fuel capacity. The only ships of the class to receive the twin 102mm/50 turrets were the USS ''Hovey'' and USS ''Long''. Twenty ships were lost in action; no examples survive today. | |||
+ | ||||
+ | ===Historical Accuracy=== | |||
+ | Clemson's 5-inch (127 mm)/51 gun configuration is missing. It was mounted on five Clemson-class destroyers (DD 231-235). | |||
+ | ||||
+ | |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> | |||
USS_Clemson_%281918%29.jpg| USS Clemson (DD-186) | USS_Clemson_%281918%29.jpg| USS Clemson (DD-186) | |||
? | </gallery>|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> | + | </gallery> | |
+ | ||||
+ | |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> | |||
+ | {{VideoYT|v2qZ4Bg-DNs}} | |||
|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Revision as of 09:55, 18 July 2019
102 mm/50 Mk.9 on a shielded mount4 х 1 pcs. |
Rate of Fire8.57 shots/min. |
Reload Time7 sec. |
Rotation Speed10 deg./sec. |
180 Degree Turn Time18 sec. |
Firing Range7.85 km. |
Maximum Dispersion73 m. |
HE Shell102 mm HE/HC Mk15 |
Maximum HE Shell Damage1,500 |
Chance of Fire on Target Caused by HE Shell6 % |
Initial HE Shell Velocity884 m./s. |
HE Shell Weight14.97 kg. |
AP Shell102 mm AP/SC Mk16 |
Maximum AP Shell Damage1,700 |
Initial AP Shell Velocity884 m./s. |
AP Shell Weight14.97 kg. |
533 mm Triple4 х 3 pcs. |
Rate of Fire1.36 shots/min. |
Reload Time44 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoBliss Leavitt Mk9 mod. 1b |
Maximum Damage9,900 |
Torpedo Speed56 knot |
Torpedo Range5.04 km. |
76.2 mm/23 Mk.14 on a single mount1 х 1 pcs. |
. . . Average Damage per Second1 |
. . . Firing Range3 km. |
Maximum Speed35 knot |
Turning Circle Radius520 m. |
Rudder Shift Time4.1 sec. |
Surface Detectability Range6.81 km. |
Air Detectability Range2.46 km. |
Clemson — American Tier IV destroyer.
Developed from the Wickes class, Clemson belonged to the second series of the U.S. Navy "flush-deckers". The ship's hull was designed in such a way that the single mounts of the main battery could be replaced by twin mounts in order to double the destroyer's firepower.
Modules
Compatible Upgrades
Slot 1 |
||||
---|---|---|---|---|
Slot 2 |
Player Opinion
Performance
As a torpedo boat, Clemson is a difficult destroyer to play due to its poor, short-ranged torpedoes. While the upgraded torpedoes have an added 1700 damage and 0.5km range, it has an increased reload time of 26 seconds (23.4 with Torpedo Armament Expertise skill), which makes it questionable to upgrade to the Mk 11 torpedoes. The guns are excellent with relatively good shell speed and penetration for 102mm guns. However, its range is relatively short, much like a Japanese destroyer at 8.6km. Additionally, it has a relatively high detectability of 7km, slightly worse than its Tier V counterpart and much worse than the Isokaze. However, it does have good rudder shift time, allowing for short-notice dodging. Its 2x3 torpedoes per side allow it to launch waves of torpedoes and keep the enemy at arm's length.
In summary, it is a solid US destroyer, featuring good shell speed and maneuverability despite the below-average torpedoes.Pros:
- Relatively good ergonomics for a small ship.
- Good shell speed.
- Good HE damage and AP penetration.
- Fast turret traverse and reload.
- The gun upgrade replaces the single turrets with twins, doubling the firepower and outgunning any same-tier destroyer.
- Fast rudder shift time.
- Small profile.
- Relatively quick torpedo reload- until the upgrade.
Cons:
- High detectability.
- Very short-ranged torpedoes (cannot torpedo outside of detection range).
Research
Availability of researchable upgrades for Clemson is as follows:
- Main Battery: Unlocking and equipping this module doubles the number of Clemson’s main battery guns; all of her single-mount guns become double mounts. Hull (B) must be researched in order to research this module.
- Hull: Upgrade to Hull (B) for a healthy boost in hit points, a few more AA mounts, and marginally faster rudder shift times. Research of this module unlocks progression to Nicholas.
- Torpedoes: Upgrade to the Mark 11 torpedoes for more damage and range. Hull (B) must be researched in order to research this module.
- Gun Fire Control System: Upgrade to Mk4 mod. 2 for an extra 10% range on the main battery.
Optimal Configuration
Upgrades
The recommended upgrades for Clemson are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Propulsion Modification 1
Commander Skills
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★ |
★★★ |
★ |
|
|
|
|
|
2 |
★★ |
★ |
★★ |
|
★ |
|
★★ |
★★★ |
3 |
|
★★★ |
★ |
|
★★★ |
★★ |
★★ |
★ |
4 |
|
|
★ |
|
★ |
|
|
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Clemson can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Smoke Generator
- Slot 3: Engine Boost
Destroyers are fragile ships; as such, captains are encouraged to equip Damage Control Party II () at a minimum in order to repair modules and extinguish fires as quickly as possible.
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.
Signals
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★★ |
|
|
★ |
★★ |
★★ |
★★ |
|
|
★★★ |
★ |
|
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
Video