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Clemson

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Revision as of 20:29, 1 February 2018
Revised Upgrades section per 0.6.14. Revised Research section. Updated Signal flag table. Added Notser video.
Revision as of 03:37, 2 October 2022
camo/flag/aa inserts
22 intermediate revisions by 12 users not shown
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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?Developed from the ''[[Wickes]]'' class, ''Clemson'' belonged to the second series of the U.S. Navy "flush-deckers". The ship's hull was designed in such a way that the single mounts of the main battery could be replaced by twin mounts in order to double the destroyer's firepower.+Developed from the ''[[Wickes]]'' class, ''Clemson'' belonged to the second series of the U.S. Navy "flush-deckers". The ship's hull was designed in such a way that the single mounts of the main battery could be replaced by twin mounts in order to double the destroyer's firepower.<br><!-- <br>{{Model3DViewer|c4b46b0bebb24597889a35d2d43345f8}}-->
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
 +{{AA Sidebar Warning Insert}}
 As a torpedo boat, ''Clemson'' is a difficult destroyer to play due to its poor, short-ranged torpedoes. While the upgraded torpedoes have an added 1700 damage and 0.5km range, it has an increased reload time of 26 seconds (23.4 with Torpedo Armament Expertise skill), which makes it questionable to upgrade to the Mk 11 torpedoes. The guns are excellent with relatively good shell speed and penetration for 102mm guns. However, its range is relatively short, much like a Japanese destroyer at 8.6km. Additionally, it has a relatively high detectability of 7km, slightly worse than its Tier V counterpart and much worse than the ''[[Isokaze]]''. However, it does have good rudder shift time, allowing for short-notice dodging. Its 2x3 torpedoes per side allow it to launch waves of torpedoes and keep the enemy at arm's length. As a torpedo boat, ''Clemson'' is a difficult destroyer to play due to its poor, short-ranged torpedoes. While the upgraded torpedoes have an added 1700 damage and 0.5km range, it has an increased reload time of 26 seconds (23.4 with Torpedo Armament Expertise skill), which makes it questionable to upgrade to the Mk 11 torpedoes. The guns are excellent with relatively good shell speed and penetration for 102mm guns. However, its range is relatively short, much like a Japanese destroyer at 8.6km. Additionally, it has a relatively high detectability of 7km, slightly worse than its Tier V counterpart and much worse than the ''[[Isokaze]]''. However, it does have good rudder shift time, allowing for short-notice dodging. Its 2x3 torpedoes per side allow it to launch waves of torpedoes and keep the enemy at arm's length.
  
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 * Good HE damage and AP penetration. * Good HE damage and AP penetration.
 * Fast turret traverse and reload. * Fast turret traverse and reload.
 +* The gun upgrade replaces the single turrets with twins, doubling the firepower and outgunning any same-tier destroyer.
 * Fast rudder shift time. * Fast rudder shift time.
 * Small profile. * Small profile.
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 The recommended upgrades for ''{{#var:ship_name}}'' are as follows: The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
 * '''Slot 1''': {{Main Armaments Modification 1}} * '''Slot 1''': {{Main Armaments Modification 1}}
?* '''Slot 2''': {{Propulsion Modification 1}}+* '''Slot 2''': {{Engine Room Protection}}
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
  
?{{Commander Skills+{{Commander Skills 3 DD
?| Priority Target = 1+| rating11 = <!-- Grease the Gears -->
?| Preventative Maintenance = 3+| rating12 = <!-- Liquidator -->1
?| Expert Loader = 1+| rating13 = <!-- Consumables Specialist -->1
?| Aircraft Servicing Expert = +| rating14 = <!-- Gun Feeder -->
?| Direction Center for Catapult Aircraft = +| rating15 = <!-- Incoming Fire Alert -->1
?| Dogfighting Expert = +| rating16 = <!-- Preventive Maintenance -->3
?| Incoming Fire Alert = +
?| Evasive Maneuver = +
  
?| High Alert = 2+| rating21 = <!-- Pyrotechnician -->1
?| Jack of All Trades = 1+| rating22 = <!-- Swift Fish -->1
?| Expert Marksman = 2+| rating23 = <!-- Consumables Enhancements -->
?| Torpedo Acceleration = +| rating24 = <!-- Extra-Heavy AP Shells -->
?| Smoke Screen Expert = 1+| rating25 = <!-- Priority Target -->2
?| Expert Rear Gunner = +| rating26 = <!-- Last Stand -->3
?| Adrenaline Rush = 2+
?| Last Stand = 3+
  
?| Survivability Expert = 3+| rating31 = <!-- Main Battery & AA Specialist -->3
?| Basics of Survivability = +| rating32 = <!-- Fill the Tubes -->1
?| Torpedo Armament Expertise = 1+| rating33 = <!-- Adrenaline Rush -->3
?| Emergency Takeoff = +| rating34 = <!-- Inertial Fuse for HE Shells -->
?| Basic Firing Training = 3+| rating35 = <!-- Superintendent -->
?| Superintendent = 2+| rating36 = <!-- Survivability Expert -->3
?| Demolition Expert = 2+
?| Vigilance = 1+
  
?| Manual Fire Control for Secondary Armament = +| rating41 = <!-- Main Battery & AA Expert -->1
?| Fire Prevention = +| rating42 = <!-- Swift in Silence -->2
?| Inertia Fuse for HE Shells = 1+| rating43 = <!-- Radio Location -->2
?| Air Supremacy = +| rating44 = <!-- Fearless Brawler -->
?| Advanced Firing Training = 1+| rating45 = <!-- Concealment Expert -->3
?| Manual Fire Control for AA Armament = +| rating46 = <!-- Dazzle -->2
?| Radio Position Finding = +
?| Concealment Expert = 3+
 }} }}
  
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 * '''Slot 2:''' {{Smoke Generator}} * '''Slot 2:''' {{Smoke Generator}}
 * '''Slot 3:''' {{Engine Boost}} * '''Slot 3:''' {{Engine Boost}}
? 
?Destroyers are fragile ships; as such, captains are encouraged to equip {{Damage Control Party II}} at a minimum in order to repair modules and extinguish fires as quickly as possible.  
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
?[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.+ 
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
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 | Juliet Charlie = 2 | Juliet Charlie = 2
  
?| Zulu = 1 
?| India Bravo Terrathree =  
?| Equal Speed Charlie London = 3 
?| Zulu Hotel = 1 
?| Papa Papa =  
? 
?| Wyvern =  
?| Red Dragon =  
?| Dragon Flag = 1 
?| Ouroboros =  
?| Hydra =  
 }} }}
  
 |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery>
 +
 +File:Clemson_Hull_A.jpg|Hull A
 +File:T419ClemsonB1050ti.jpg|Hull B
 +File:Clemson_Hull_B_Type 1.jpg|Type 1 Camo on Hull B
 +File:Clemson_Hull_B_Type2.jpg|Type 2 Camo on Hull B
 +File:Clemson_Hull_B_Type5.jpg|Type 5 Camo on Hull B
  
 </gallery> </gallery>
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 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +<references />
 +#[https://en.wikipedia.org/wiki/USS_Clemson_(DD-186) USS ''Clemson'' (DD-186) - Wikipedia]
 +#[https://en.wikipedia.org/wiki/Clemson-class_destroyer ''Clemson''-class destroyer - Wikipedia]
 +
 +{{WoWS Ship Changelog Insert|1=
 +*Added to the game in Update 0.1.6.
 +*Update 0.2.3:
 +**Firing arcs of the torpedo tubes were reduced.
 +*Update 0.5.1:
 +**The detectability when firing was increased by 60 m from ships and by 40 m from enemy aircraft.
 +*Update 0.5.2:
 +**Experience earnings reduced by 2%.
 +**Credit earnings increased by 10%.
 +*Update 0.5.7:
 +**The armor model of the hull was refined.
 +*Update 0.5.8:
 +**The sector of rotation of the main battery turret No. 1 is equal to 360°.
 +*Update 0.6.12:
 +**Detectability when firing main guns in smoke changed to 2.21 km.
 +**Improved appearance of the ship with a special technology for improved rendering of subtle elements (mainly rigging). This will not affect the performance of the game in any way.
 +*Update 0.6.13:
 +**Fire extinguishing time now 30 instead of 60 s.
 +**The survivability of air defense weapons was tested and brought to a unified standard. The change affects the 76.2 mm gun.
 +*Update 0.10.5:
 +**Fixed geometry and textures of the ship.
 +*Update 0.11.6:
 +**Ship's 3D model changed, resulting in:
 +***0.03 m increase in draught.
 +***0.02 m increase in hull height.
 +***0.06 m increase in waterline length.
 +***0.06 m decrease in total length.
 +***0.08 m decrease in waterline hull width.
 +***0.08 m decrease in maximum hull width.
 +**Fourth main battery gun moved from the superstructure to the deck at the stern, and can now rotate 360 degrees.
 +**Aiming sector of the researchable upgrade second and third main battery turrets increased by 5 degrees.
 +**Amount of HP in the bow of Hull A decreased from 1,400 to 1,300.
 +**Amount of HP in the superstructure of Hull A increased from 500 to 600.
 +**Amount of HP in the bow of Hull B decreased from 1,700 to 1,600.
 +**Amount of HP in the superstructure of Hull B increased from 600 to 800.
 +**Amount of HP in the stern of Hull B decreased from 1,000 to 900.
 +}}
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 03:37, 2 October 2022

Clemson
Clemson_wows_main.jpg
Destroyer | U.S.A. | Tier IV
Tech Tree Position
Wickes
Arrow_down.png
Clemson_icon_small.png
Arrow_down.png
Langley
Nicholas
stock
 top
General
Research price6000 exp
Purchase price720,000 Credits
Hit Points8,800 
Main Battery
102 mm/50 Mk.9 on a shielded mount4 х 1 pcs.
Rate of Fire8.57 shots/min.
Reload Timesec.
Rotation Speed10 deg./sec.
180 Degree Turn Time18 sec.
Firing Range7.85 km.
Maximum Dispersion73 m.
HE Shell102 mm HE/HC Mk15 
Maximum HE Shell Damage1,500 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity884 m./s.
HE Shell Weight14.97 kg.
AP Shell102 mm AP/SC Mk16 
Maximum AP Shell Damage1,700 
Initial AP Shell Velocity884 m./s.
AP Shell Weight14.97 kg.
Torpedo Tubes
533 mm Triple4 х 3 pcs.
Rate of Fire1.36 shots/min.
Reload Time44 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoBliss Leavitt Mk9 mod. 1b 
Maximum Damage9,900 
Torpedo Speed56 knot
Torpedo Range5.04 km.
AA Defense
76.2 mm/23 Mk.14 on a single mount1 х 1 pcs.
. . . Average Damage per Second
. . . Firing Rangekm.
Maneuverability
Maximum Speed35 knot
Turning Circle Radius520 m.
Rudder Shift Time4.1 sec.
Concealment
Surface Detectability Range6.81 km.
Air Detectability Range2.46 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
IV
Ship_PASD019_Clemson_1920.png
720,000

Clemson — American Tier IV destroyer.

Developed from the Wickes class, Clemson belonged to the second series of the U.S. Navy "flush-deckers". The ship's hull was designed in such a way that the single mounts of the main battery could be replaced by twin mounts in order to double the destroyer's firepower.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
102 mm/50 Mk.9 on a single mount/shielded mount8.618731,50061,700 050,000
102 mm/50 Mk.9 on a twin mount8.618731,50061,700 650100,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Clemson (A)8,800613414 077,000
Clemson (B)10,90061342/14 1,100178,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Bliss Leavitt Mk91.4447.29,900565 070,000
Mark 110.9707.211,733565.5 1,000152,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk4 mod. 10 044,000
Mk4 mod. 20 650102,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 27,000 hp35 048,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

As a torpedo boat, Clemson is a difficult destroyer to play due to its poor, short-ranged torpedoes. While the upgraded torpedoes have an added 1700 damage and 0.5km range, it has an increased reload time of 26 seconds (23.4 with Torpedo Armament Expertise skill), which makes it questionable to upgrade to the Mk 11 torpedoes. The guns are excellent with relatively good shell speed and penetration for 102mm guns. However, its range is relatively short, much like a Japanese destroyer at 8.6km. Additionally, it has a relatively high detectability of 7km, slightly worse than its Tier V counterpart and much worse than the Isokaze. However, it does have good rudder shift time, allowing for short-notice dodging. Its 2x3 torpedoes per side allow it to launch waves of torpedoes and keep the enemy at arm's length.

In summary, it is a solid US destroyer, featuring good shell speed and maneuverability despite the below-average torpedoes.

Pros:

  • Relatively good ergonomics for a small ship.
  • Good shell speed.
  • Good HE damage and AP penetration.
  • Fast turret traverse and reload.
  • The gun upgrade replaces the single turrets with twins, doubling the firepower and outgunning any same-tier destroyer.
  • Fast rudder shift time.
  • Small profile.
  • Relatively quick torpedo reload- until the upgrade.

Cons:

  • High detectability.
  • Very short-ranged torpedoes (cannot torpedo outside of detection range).

Research

Availability of researchable upgrades for Clemson is as follows:

  • Main Battery: Unlocking and equipping this module doubles the number of Clemson’s main battery guns; all of her single-mount guns become double mounts. Hull (B) must be researched in order to research this module.
  • Hull: Upgrade to Hull (B) for a healthy boost in hit points, a few more AA mounts, and marginally faster rudder shift times. Research of this module unlocks progression to Nicholas.
  • Torpedoes: Upgrade to the Mark 11 torpedoes for more damage and range. Hull (B) must be researched in order to research this module.
  • Gun Fire Control System: Upgrade to Mk4 mod. 2 for an extra 10% range on the main battery.
Hull (B) is the priority here, as all of Clemson’s best upgrades are locked behind it. The improved Main Battery module is arguably more powerful than the upgraded Torpedo one; being able to put six 102mm barrels on target gives Clemson nearly unparalleled firepower at her tier for gunning down enemy destroyers.

Optimal Configuration

Upgrades

The recommended upgrades for Clemson are as follows:

Commander Skills

Consumables

Clemson can equip the following consumables:

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References

  1. USS Clemson (DD-186) - Wikipedia
  2. Clemson-class destroyer - Wikipedia

Ship Change Log

See here for links to Update notes.

  • Added to the game in Update 0.1.6.
  • Update 0.2.3:
    • Firing arcs of the torpedo tubes were reduced.
  • Update 0.5.1:
    • The detectability when firing was increased by 60 m from ships and by 40 m from enemy aircraft.
  • Update 0.5.2:
    • Experience earnings reduced by 2%.
    • Credit earnings increased by 10%.
  • Update 0.5.7:
    • The armor model of the hull was refined.
  • Update 0.5.8:
    • The sector of rotation of the main battery turret No. 1 is equal to 360°.
  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 2.21 km.
    • Improved appearance of the ship with a special technology for improved rendering of subtle elements (mainly rigging). This will not affect the performance of the game in any way.
  • Update 0.6.13:
    • Fire extinguishing time now 30 instead of 60 s.
    • The survivability of air defense weapons was tested and brought to a unified standard. The change affects the 76.2 mm gun.
  • Update 0.10.5:
    • Fixed geometry and textures of the ship.
  • Update 0.11.6:
    • Ship's 3D model changed, resulting in:
      • 0.03 m increase in draught.
      • 0.02 m increase in hull height.
      • 0.06 m increase in waterline length.
      • 0.06 m decrease in total length.
      • 0.08 m decrease in waterline hull width.
      • 0.08 m decrease in maximum hull width.
    • Fourth main battery gun moved from the superstructure to the deck at the stern, and can now rotate 360 degrees.
    • Aiming sector of the researchable upgrade second and third main battery turrets increased by 5 degrees.
    • Amount of HP in the bow of Hull A decreased from 1,400 to 1,300.
    • Amount of HP in the superstructure of Hull A increased from 500 to 600.
    • Amount of HP in the bow of Hull B decreased from 1,700 to 1,600.
    • Amount of HP in the superstructure of Hull B increased from 600 to 800.
    • Amount of HP in the stern of Hull B decreased from 1,000 to 900.

Ships of U.S.A.
Destroyers  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons • X Forrest ShermanDoubloons •  Joshua Humphreys 
Cruisers  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
Battleships  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia '41Doubloons • VII Colorado • VII FloridaDoubloons • VII West Virginia '44Doubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII ConstellationDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • VIII North Carolina CLRDoubloons • IX Iowa • IX Minnesota • IX Delaware • IX MissouriDoubloons • IX KearsargeDoubloons • IX IllinoisDoubloons • IX Kearsarge BDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X Louisiana • X OhioDoubloons • X Rhode Island • X Wisconsin •  Maine 
Aircraft Carriers  IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • VIII HornetDoubloons • VIII Saipan BDoubloons • X Essex • X Midway • X Franklin D. RooseveltDoubloons •  United States
Destroyers
Japan  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons •  Yamagiri 
U.K.  II Medea • III Valkyrie • III CampbeltownDoubloons • IV Wakeful • V Acasta • VI Icarus • VI GallantDoubloons • VII Jervis • VII Jupiter '42Doubloons • VIII Lightning • VIII CossackDoubloons • VIII Cossack BDoubloons • IX Jutland • IX SommeDoubloons • X Daring • X DruidDoubloons 
France  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V SirocoDoubloons • VI Guépard • VI AigleDoubloons • VII Vauquelin • VIII Le Fantasque • VIII Le TerribleDoubloons • IX Mogador • X Kléber • X MarceauDoubloons • X Kléber CLR 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V Podvoisky • V OkhotnikDoubloons • VI Gnevny • VII Minsk • VII LeningradDoubloons • VII Tashkent '39Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX NeustrashimyDoubloons • X KhabarovskDoubloons • X Grozovoi • X Delny •  Zorkiy 
U.S.A.  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons • X Forrest ShermanDoubloons •  Joshua Humphreys 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VI Karl von SchönbergDoubloons • VII Leberecht Maass • VII Z-31 • VII Z-39Doubloons • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35Doubloons • IX Z-46 • IX Felix Schultz • IX Z-44Doubloons • IX ZF-6Doubloons • X Z-52 • X Elbing • X Z-42Doubloons 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI AnshanDoubloons • VII Gadjah Mada • VIII Hsienyang • VIII SiliwangiDoubloons • VIII LoyangDoubloons • VIII FenyangDoubloons • VIII Loyang BDoubloons • VIII Ship SmashaDoubloons • IX Chung Mu • X Yueyang • X Lüshun •  Kunming 
Spain  X Álvaro de BazánDoubloons 
Europe  II Tátra • III Romulus • IV Klas Horn • V Visby • V Muavenet • VI Västerås • VI Stord • VII Skåne • VII Grom • VII BłyskawicaDoubloons • VII Stord '43Doubloons • VIII Öland • VIII Split • VIII OrkanDoubloons • IX Östergötland • IX Lambros Katsonis • IX VelosDoubloons • IX FrieslandDoubloons • IX JägerDoubloons • X Halland • X Gdańsk • X SmålandDoubloons • X RagnarDoubloons •  Dalarna 
Netherlands  IX GroningenDoubloons • X TrompDoubloons 
Italy  II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI LeoneDoubloons • VII Luca Tarigo • VII FR25Doubloons • VIII Vittorio Cuniberti • IX Adriatico • IX Paolo EmilioDoubloons • X Attilio Regolo 
Commonwealth  III VampireDoubloons • VII HaidaDoubloons • VII HuronDoubloons • X Vampire IIDoubloons 
Pan-America  VI JuruáDoubloons