Clemson
Revision as of 14:54, 31 May 2017 | Revision as of 19:46, 12 September 2017 Added Consumables and Camouflage sections. | |||
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|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> | |||
+ | ''{{#var:ship_name}}'' can equip the following consumables: | |||
+ | * '''Slot 1:''' {{Damage Control Party}} | |||
+ | * '''Slot 2:''' {{Smoke Generator}} | |||
+ | * '''Slot 3:''' {{Engine Boost}} | |||
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+ | Destroyers are fragile ships; as such, captains are encouraged to equip {{Damage Control Party II}} at a minimum in order to repair modules and extinguish fires as quickly as possible. | |||
|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
+ | [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range. | |||
|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> |
Revision as of 19:46, 12 September 2017
102 mm/50 Mk.9 on a shielded mount4 х 1 pcs. |
Rate of Fire8.57 shots/min. |
Reload Time7 sec. |
Rotation Speed10 deg./sec. |
180 Degree Turn Time18 sec. |
Firing Range7.85 km. |
Maximum Dispersion73 m. |
HE Shell102 mm HE/HC Mk15 |
Maximum HE Shell Damage1,500 |
Chance of Fire on Target Caused by HE Shell6 % |
Initial HE Shell Velocity884 m./s. |
HE Shell Weight14.97 kg. |
AP Shell102 mm AP/SC Mk16 |
Maximum AP Shell Damage1,700 |
Initial AP Shell Velocity884 m./s. |
AP Shell Weight14.97 kg. |
533 mm Triple4 х 3 pcs. |
Rate of Fire1.36 shots/min. |
Reload Time44 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoBliss Leavitt Mk9 mod. 1b |
Maximum Damage9,900 |
Torpedo Speed56 knot |
Torpedo Range5.04 km. |
76.2 mm/23 Mk.14 on a single mount1 х 1 pcs. |
. . . Average Damage per Second1 |
. . . Firing Range3 km. |
Maximum Speed35 knot |
Turning Circle Radius520 m. |
Rudder Shift Time4.1 sec. |
Surface Detectability Range6.81 km. |
Air Detectability Range2.46 km. |
Clemson — American Tier IV destroyer.
Developed from the Wickes class, Clemson belonged to the second series of the U.S. Navy "flush-deckers". The ship's hull was designed in such a way that the single mounts of the main battery could be replaced by twin mounts in order to double the destroyer's firepower.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
Player Opinion
Performance
Pros:
- Relatively good ergonomics for a small ship.
- Good shell speed.
- Good HE damage and AP penetration.
- Fast turret traverse and reload.
- Fast rudder shift time.
- Small profile.
- Relatively quick torpedo reload- until the upgrade.
Cons:
- High detectability.
- Very short-ranged torpedoes (cannot torpedo outside of detection range).
Research
If you don't want the torpedoes due to the reload time, quickly go for the B hull to get the guns. While it is a +1 to artillery, you actually effectively double your firepower (each turret has one added gun).
If you want the torpedoes first, then quickly research them and the guns last.Optimal Configuration
Commander Skills
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★ |
★★★ |
★ |
|
|
|
|
|
2 |
★★ |
★ |
★★ |
|
★ |
|
★★ |
★★★ |
3 |
|
★★★ |
★ |
|
★★★ |
★★ |
★★ |
★ |
4 |
|
|
★ |
|
★ |
|
|
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Clemson can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Smoke Generator
- Slot 3: Engine Boost
Destroyers are fragile ships; as such, captains are encouraged to equip Damage Control Party II () at a minimum in order to repair modules and extinguish fires as quickly as possible.
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.
Signals
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★★★ |
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★ |
★★ |
★★ |
★★ |
|
|
★★★ |
★★ |
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|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery