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historical accuracy
Revision as of 14:54, 31 May 2017
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 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?The Clemson is a difficult destroyer to play due to its poor, short-ranged torpedoes. While the upgraded torpedoes have an added 1700 damage and 0.5km range, it has an increased reload time of 26 seconds (23.4 with Torpedo Armament Expertise skill), which makes it questionable to upgrade to the Mk 11 torpedoes. The guns are excellent with relatively good shell speed and penetration for 102mm guns. However, its range is relatively short, much like a Japanese destroyer at 8.6km. Additionally, it has a relatively high detectability of 7km, slightly worse than its tier 5 counterpart and much worse than the Isokaze. However, it does have good rudder shift time, allowing for short-notice dodging. Its 2x3 torpedoes per side allow it to launch waves of torpedoes and keep the enemy at arm's length. In summary, it is a decent US destroyer, featuring good shell speed and maneuverability despite the below-average torpedoes.+As a torpedo boat, the Clemson is a difficult destroyer to play due to its poor, short-ranged torpedoes. While the upgraded torpedoes have an added 1700 damage and 0.5km range, it has an increased reload time of 26 seconds (23.4 with Torpedo Armament Expertise skill), which makes it questionable to upgrade to the Mk 11 torpedoes. The guns are excellent with relatively good shell speed and penetration for 102mm guns. However, its range is relatively short, much like a Japanese destroyer at 8.6km. Additionally, it has a relatively high detectability of 7km, slightly worse than its tier 5 counterpart and much worse than the Isokaze. However, it does have good rudder shift time, allowing for short-notice dodging. Its 2x3 torpedoes per side allow it to launch waves of torpedoes and keep the enemy at arm's length. In summary, it is a solid US destroyer, featuring good shell speed and maneuverability despite the below-average torpedoes.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->

Revision as of 14:54, 31 May 2017

Clemson
Clemson_wows_main.jpg
Destroyer | U.S.A. | Tier IV
Tech Tree Position
Wickes
Arrow_down.png
Clemson_icon_small.png
Arrow_down.png
Langley
Nicholas
stock
 top
General
Research price6000 exp
Purchase price720,000 Credits
Hit Points8,800 
Torpedo Tubes
533 mm Triple4 х 3 pcs.
Rate of Fire1.5 shots/min.
Reload Time40 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoBliss Leavitt Mk9 mod. 1b 
Maximum Damage9,900 
Torpedo Speed56 knot
Torpedo Range5.04 km.
AA Defense
76.2 mm/23 Mk.14 on a single mount1 х 1 pcs.
. . . Average Damage per Second
. . . Firing Rangekm.
Maneuverability
Maximum Speed35 knot
Turning Circle Radius520 m.
Rudder Shift Time4.1 sec.
Concealment
Surface Detectability Range7.02 km.
Air Detectability Range2.45 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
IV
Ship_PASD019_Clemson_1920.png
720,000

Clemson — American Tier IV destroyer.

Developed from the Wickes class, Clemson belonged to the second series of the U.S. Navy "flush-deckers". The ship's hull was designed in such a way that the single mounts of the main battery could be replaced by twin mounts in order to double the destroyer's firepower.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
( Credits)
102 mm/50 Mk.9 on a single mount/shielded mount8.618731,50061,700 050,000
102 mm/50 Mk.9 on a twin mount8.618731,50061,700 650100,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
( Credits)
Clemson (A)8,8006214140 077,000
Clemson (B)10,9006214240 1,100178,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
( Credits)
Bliss Leavitt Mk91.5407.29,900565 070,000
Mark 110.9667.211,733565.5 1,000152,000
Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
( Credits)
Mk4 mod. 107.8 044,000
Mk4 mod. 2108.6 650102,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
( Credits)
Propulsion: 27,000 hp35 048,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Engine Boost Modification 1 Engine Room Protection

Player Opinion

Performance

As a torpedo boat, the Clemson is a difficult destroyer to play due to its poor, short-ranged torpedoes. While the upgraded torpedoes have an added 1700 damage and 0.5km range, it has an increased reload time of 26 seconds (23.4 with Torpedo Armament Expertise skill), which makes it questionable to upgrade to the Mk 11 torpedoes. The guns are excellent with relatively good shell speed and penetration for 102mm guns. However, its range is relatively short, much like a Japanese destroyer at 8.6km. Additionally, it has a relatively high detectability of 7km, slightly worse than its tier 5 counterpart and much worse than the Isokaze. However, it does have good rudder shift time, allowing for short-notice dodging. Its 2x3 torpedoes per side allow it to launch waves of torpedoes and keep the enemy at arm's length. In summary, it is a solid US destroyer, featuring good shell speed and maneuverability despite the below-average torpedoes.

Pros:

  • Relatively good ergonomics for a small ship.
  • Good shell speed.
  • Good HE damage and AP penetration.
  • Fast turret traverse and reload.
  • Fast rudder shift time.
  • Small profile.
  • Relatively quick torpedo reload- until the upgrade.

Cons:

  • High detectability.
  • Very short-ranged torpedoes (cannot torpedo outside of detection range).

Research

If you don't want the torpedoes due to the reload time, quickly go for the B hull to get the guns. While it is a +1 to artillery, you actually effectively double your firepower (each turret has one added gun).

If you want the torpedoes first, then quickly research them and the guns last.

Optimal Configuration


Commander Skills


Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery


Ships of U.S.A.
Destroyers  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons 
Cruisers  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX AlaskaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto Rico • X SalemDoubloons • X Austin 
Battleships  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia 1941Doubloons • VII Colorado • VII FloridaDoubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • IX Iowa • IX Minnesota • IX MissouriDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X OhioDoubloons 
Aircraft Carriers  IV Langley • VI Ranger • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • X Midway • X Franklin D. Roosevelt
Destroyers
Japan  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • VIII Arashi • IX Yūgumo • IX Kitakaze • X Shimakaze • X Harugumo • X Hayate 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V Podvoisky • V OkhotnikDoubloons • VI Gnevny • VII Minsk • VII LeningradDoubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX NeustrashimyDoubloons • X Khabarovsk • X Grozovoi • X DD R-10 
U.S.A.  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons 
Italy  VI LeoneDoubloons • IX Paolo EmilioDoubloons 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VII Leberecht Maass • VII Z-31 • VII Z-39Doubloons • VIII Z-23 • VIII Gustav Julius Maerker • VIII Z-35Doubloons • IX Z-46 • IX Felix Schultz • IX Z-44Doubloons • IX ZF-6 • X Z-52 • X Elbing 
Europe  II Tátra • III Romulus • IV Klas Horn • V Visby • VI Västerås • VII Skåne • VII BłyskawicaDoubloons • VIII Öland • VIII OrkanDoubloons • IX Östergötland • IX FrieslandDoubloons • X Halland • X Småland 
France  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V SirocoDoubloons • VI Guépard • VI AigleDoubloons • VII Vauquelin • VIII Le Fantasque • VIII Le TerribleDoubloons • IX Mogador • X Kléber • X Marceau 
U.K.  II Medea • III Valkyrie • III CampbeltownDoubloons • IV Wakeful • V Acasta • VI Icarus • VI GallantDoubloons • VII Jervis • VIII Lightning • VIII CossackDoubloons • VIII Cossack BDoubloons • IX Jutland • X Daring 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI AnshanDoubloons • VII Gadjah Mada • VIII Hsienyang • VIII SiliwangiDoubloons • VIII LoyangDoubloons • VIII FenyangDoubloons • IX Chung Mu • X Yueyang 
Commonwealth  III VampireDoubloons • VII HaidaDoubloons • X Vampire II 
Pan-America  VI JuruáDoubloons


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