Clemson — American Tier IV destroyer.
The Clemson class differed from its predecessor by its increased range and improved anti-submarine capabilities, which were installed to combat German submarines. Some of the ships were converted into minelayers, some of which were transferred to the U.K. During World War II, the lead ship was deployed in the USS Bogue aircraft carrier group, then participated in the Pacific campaign. Over the course of World War II, the ship was awarded nine battle stars.
Modules
|
Rate of Fire (shots/min) | 180° Turn Time (sec) | Maximum Dispersion (m) | Maximum HE Shell Damage (HP) | Chance of Fire on Target Caused by HE Shell (%) | Maximum AP Shell Damage (HP) |
|
(exp) |
() |
102 mm/50 Mk.9 on a single mount/shielded mount | 8.6 | 18 | 73 | 1,500 | 6 | 1,700 |
| 0 | 50,000 |
102 mm/50 Mk.9 on a twin mount | 8.6 | 18 | 73 | 1,500 | 6 | 1,700 |
| 650 | 100,000 |
|
Hit Points (HP) | (mm) | (mm) | Main Turrets (pcs.) | Secondary Gun Turrets (pcs.) | AA Mounts (pcs.) | Torpedo Tubes (pcs.) | Hangar Capacity (pcs.) |
|
(exp) |
() |
Clemson (A) | 8,800 | 6 | 13 | 4 | | 1 | 4 | |
| 0 | 77,000 |
Clemson (B) | 10,900 | 6 | 13 | 4 | | 2/1 | 4 | |
| 1,100 | 178,000 |
|
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
|
(exp) |
() |
Bliss Leavitt Mk9 | 1.4 | 44 | 7.2 | 9,900 | 56 | 5 |
| 0 | 70,000 |
Mark 11 | 0.9 | 70 | 7.2 | 11,733 | 56 | 5.5 |
| 1,000 | 152,000 |
|
IDS_SHIP_PARAM_SUO_INCREASE_DIST (%) | Maximum Firing Range (km) |
|
(exp) |
() |
Mk4 mod. 1 | | 0 |
| 0 | 44,000 |
Mk4 mod. 2 | | 0 |
| 650 | 102,000 |
|
Maximum Speed (knot) |
|
(exp) |
() |
Propulsion: 27,000 hp | 35 |
| 0 | 48,000 |
Compatible Upgrades
Player Opinion
Performance
The Clemson is a difficult destroyer to play due to its ridiculously short-ranged torpedoes. While the upgraded torpedoes have an added 1700 damage and 0.5km range, it has an increased reload time of 22 seconds (23.4 with Torpedo Armament Expertise skill), which makes it questionable to upgrade to the Mk 11 torpedoes. The guns are excellent with relatively good shell speed and penetration for 102mm guns. However, its range is relatively short, much like a Japanese destroyer at 8.6km. Additionally, it has a relatively high detectability of 7km, slightly worse than its tier 5 counterpart and much worse than the Isokaze. Also, it has good rudder shift time, allowing for short-notice dodging. Its 2x3 torpedoes per side allows it to quickly waves of torpedoes and keep the enemy at arm's length, relatively. In summary, it is a decent US destroyer, featuring good shell speed and maneuverability with the unreliable torpedoes.
Pros:
- Relatively good ergonomics for a small ship
- Good shell speed
- Good HE damage and AP penetration
- Fast turret traverse and reload
- Fast rudder shift time
- Small profile
- Relatively quick torpedo reload
Cons:
- High detectability
- Very short-ranged torpedoes (cannot torpedo outside of detection range)
Research
If you don't want the torpedoes due to the reload time, quickly go for the B hull to get the guns. While it is a +1 to artillery, you actually effectively double your firepower (each turret has one added gun).
If you want the torpedoes first, then quickly research them and the guns last.
Gallery