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Cleveland

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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
 +The most numerous class of cruisers in the world. Owing to rather large dimensions for her type, she boasted excellent armor and had a very powerful AA armament. Reasonable arrangement of the propulsion and elaborate design of the bottom improved the ship's survivability. Her well-balanced performance characteristics placed her among the most powerful light cruisers in the world.<br><br>USS ''Little Rock'' is the last surviving example of the class, preserved as a [https://buffalonavalpark.org/exhibits/ships/ military museum ship] in Buffalo, New York.<br><br>{{Model3DViewer|15d68ece02c04473a5900f5221a5ed4d}}
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?''Cleveland'' is a very solid Tier VI cruiser due to its medium rate of fire, excellent anti-aircraft armament, good maneuverability and speed, and reliable armor compared to other cruisers of the same tier. While ''Cleveland'' may have abominably slow shells past 11km out to max range, it has a medium rate of fire that allows it quickly put down enemy cruisers and destroyers within its reach. Additionally, the slow AP shells at long range can still reliably penetrate the citadels of other lightly armored cruisers when they are broadside, such as [[Ship:Aoba|''Aoba'']] and [[Ship:Nürnberg|''Nürnberg'']]. Furthermore, due to its high shell arc, it can easily shoot from behind islands safely as well as shoot at enemy ships hiding behind islands, rendering the enemy's cover useless. But because of its shell arc and long flight time, it is highly recommended to zoom out when firing at speedy and nimble ships. It is also highly recommended to not fire at destroyers more than 12km away even when fully zoomed out, again due to the shell flight time. In summary, while ''Cleveland'' has horrendously slow shells, it is overall a great Tier VI cruiser.+Veteran ''{{#var:ship_name}}'' captains will find themselves in unfamiliar territory after [[Ship:Update 0.7.5|Update 0.7.5]], as the most popular cruiser in World of Warships moves from its old home at Tier VI to new digs at Tier VIII. No longer will she be able to bully inter-war cruisers and dreadnoughts; ''{{#var:ship_name}}'' must now square off against her World War II contemporaries, including some very formidable Tier X opponents.
 + 
 +To help compensate for the tougher competition she now faces, ''Cleveland'' has undergone some notable changes. She has a few more hit points than she used to, along with another kilometer of main battery firing range. Her anti-aircraft defenses have been buffed to be more historically accurate, as she gains four quadruple 40mm Bofors mounts along with copious quantities of 20mm Oerlikons. Most importantly, her consumable choices have been radically altered: ''{{#var:ship_name}}'' now has access to the {{Surveillance Radar}} and {{Spotting Aircraft}} consumables and can mount {{Defensive AA Fire}} and {{Hydroacoustic Search}} simultaneously, though she loses her {{Catapult Fighter}} from before. Additionally, she becomes stealthier on top of gaining access to '''Upgrade Slot 5''' and {{Concealment System Modification 1}}.
 + 
 +Even her main battery has gotten an upgrade. Though the shell performance of ''{{#var:ship_name}}''’s workhorse 152mm rifles in four triple turrets is untouched, the reload speed has dropped from 8 seconds to 6.5 seconds, granting her the fastest-reloading light cruiser guns at Tier VIII. ''{{#var:ship_name}}''’s damage potential to enemies at medium and close range is nothing short of catastrophic should they be caught under her guns. Her turret traverse speed is also nearly double the old Tier VI value, and training her commander in the Inertia Fuse for HE Shells skill will allow her high explosive rounds to penetrate the bow and superstructure armor of most Tier VIII, IX, and X battleships, causing fires along the way.
 + 
 +While there are a lot of good things about the change to Tier VIII, ''{{#var:ship_name}}'' retains many of her old weaknesses: she is still lightly-armored, and now finds herself squaring off against battleships that are much more accurate than she used to encounter. Her shell velocity at long range is just as slow as ever, making her good at showering enemy capital ships with shells from a distance, but virtually useless against lighter, more nimble enemies past 10-12 km.
 + 
 +Tier VIII ''{{#var:ship_name}}'' is just as solid a support ship as old Tier VI ''{{#var:ship_name}}'' was, but captains will have to stay frosty and play smart to avoid the nastier battleship opponents that she will face at her new tier.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?*Citadel armor can easily withstand calibers 155mm and below when broadside.+* Citadel is deceptively difficult to penetrate properly from the sides, and can be over-penetrated easily.
?*Reliable armor.+* Solid main battery guns. Excellent rate of fire, firing range, shell penetration, and fire chance for HE shells.
?*Excellent AA suite.+* Favorable firing angles allow all four turrets to be used without showing excessive broadside.
?*Fast rate of fire after upgraded.+* High shell arcs for lobbing over islands.
?*Good shell arcs for shooting over islands.+* Powerful anti-aircraft suite; can easily shoot down enemy strike craft without {{Defensive AA Fire}}.
?*Decent fire chance which can be upgraded to be comparable to that of Japanese cruisers (15%).+* Decent maneuverability.
?*Decent maneuverability.+
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?*Large profile (high detection).+* Citadel is vulnerable to plunging fire.
?*Slow reload shell for a 155mm Gun.+* Light armor scheme means that ''{{#var:ship_name}}'' takes damage from incoming fire of nearly all calibers.
?*Very high shell arc makes her really hard on hitting fast ships.+* Very prone to HE damage.
?*Very slow shell velocity.+* Slow shell velocity and high arc; allows enemies time to maneuver and evade incoming fire.
?*Long shell hang time, leading fast ships is challenging at the edge of her range.+* Medium-range anti-aircraft armament can be very easily destroyed by HE shells.
?*Fairly easy to catch on fire.+* No torpedoes.
?*AP are very useless against armored ship even if they broad sided.+* Ties for second slowest of all Tier 8 cruisers with her CA cousin ''[[Baltimore]]'', despite being a light cruiser.
?*HE doesn't dealt reliable damage, heavily relying on causing fire to damage enemy.+
?*Very slow turret turning speed (after upgraded) for a 155mm caliber gun.+
?*AA guns easily knocked out.+
?*Turrets are vulnerable to higher-caliber armor piercing rounds.+
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?Quickly research and upgrade to the Mk 6 mod 2 fire control system module in order to maximize her firing range. Then grab Hull (B) and upgrade the 152mm guns for better rate of fire. While the turrets become slower, it is much more valuable to have the extra 1.5 RPM.+Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows:
 +* '''Hull:''' Upgrade to Hull (B) for additional mid-range AA, more hit points, and improved rudder shift speed. <!-- Research of this module unlocks progression to ''[[Seattle]]''.-->
 +* '''Gun Fire Control System:''' Upgrade to Mk8 mod. 2 for an extra 10% range on the main battery.
 + 
 +Invest in the hull upgrade first; ''{{#var:ship_name}}'' needs all the hit points it can grab.
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
  
 |Upgrades=<!-- write text about best upgrades below --> |Upgrades=<!-- write text about best upgrades below -->
 +* '''Slot 1''': {{Main Armaments Modification 1}} keeps the guns active and firing.
 +* '''Slot 2''': {{Damage Control System Modification 1}} lessens fire damage taken.
 +* '''Slot 3''': {{Aiming Systems Modification 1}} improves accuracy and generates more main battery hits on enemies.
 +* '''Slot 4''': {{Propulsion Modification 2}} allows for faster acceleration to move in and out of cover faster.
 +* '''Slot 5''': {{Concealment System Modification 1}} lowers detection radius.
 +
 +'''Anti-Aircraft Build:''' A popular build for this ship, captains focusing on boosting ''{{#var:ship_name}}''’s AA will opt for {{Auxiliary Armaments Modification 1}} for '''Slot 1''' to increase the anti-aircraft armament durability and {{AA Guns Modification 1}} for '''Slot 3''' to increase her medium- and long-range AA power. Although her AA is a powerful enough deterrent, the usefulness of this investment depends on whether or not there is a carrier in the game. This build is great in division with a Tier VIII carrier to ensure that ''{{#var:ship_name}}'' will have a purpose for her AA suite.
 +
 +'''Generalist Build:''' Captains focusing on making ''{{#var:ship_name}}'' have better main batteries will opt for {{Main Armaments Modification 1}} for '''Slot 1''' and {{Aiming Systems Modification 1}} for the '''Slot 3''' to increase her accuracy.
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?{{Commander Skills 
?| Expert Loader=1 
?| Basic Firing Training=3 
?| Basics of Survivability=2 
?| Expert Rear Gunner= 
  
?| Expert Marksman=3+{{Commander Skills 2
?| Torpedo Armament Expertise=+<!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. -->
?| Fire Prevention=2+| rating11 = 3 <!-- Priority Target -->
?| Incoming Fire Alert=2+| rating12 = 1 <!-- Preventive Maint -->
?| Last Stand=1+| rating13 = 2 <!-- Expert Loader -->
 +| rating14 = 0 <!-- Air Supremacy -->
 +| rating15 = 2 <!-- Direction Center for Fighters -->
 +| rating16 = 0 <!-- Improved Engine Boost -->
 +| rating17 = 1 <!-- Incoming Fire Alert -->
 +| rating18 = 0 <!-- Last Gasp -->
  
?| Torpedo Acceleration=+| rating21 = 2 <!-- High Alert -->
?| High Alert=2+| rating22 = 2 <!-- Jack of All Trades -->
?| Vigilance=3+| rating23 = 3 <!-- Expert Marksman -->
?| Dogfighting Expert =+| rating24 = 0 <!-- Torpedo Acceleration -->
?| Superintendent=2+| rating25 = 0 <!-- Smoke Screen Expert -->
 +| rating26 = 0 <!-- Improved Engines -->
 +| rating27 = 3 <!-- Adrenaline Rush -->
 +| rating28 = <!-- Last Stand -->
  
?| Demolition Expert=3+| rating31 = 2 <!-- Basics of Survivability -->
?| Advanced Firing Training=2+| rating32 = 1 <!-- Survivability Expert-->
?| Survivability Expert=1+| rating33 = 0 <!-- Torpedo Armament Expertise-->
?| Aircraft Servicing Expert=+| rating34 = 0 <!-- Aircraft Armor -->
?| Manual Fire Control for AA Armament=2+| rating35 = 2 <!-- Basic Firing Training -->
 +| rating36 = 3 <!-- Superintendent -->
 +| rating37 = 3 <!-- Demolition Expert -->
 +| rating38 = 2 <!-- Vigilance -->
  
?| Last Chance=1+| rating41 = <!-- Manual Fire Control for Secondary Armament -->
?| Manual Fire Control for Secondary Armament=1+| rating42 = 1 <!-- Fire Prevention -->
?| Preventative Maintenance=2+| rating43 = 3 <!-- Inertia Fuse for HE Shells -->
?| Concealment Expert=3+| rating44 = 0 <!-- Sight Stabilization -->
?| Air Supremacy=+| rating45 = 2 <!-- Advanced Firing Training -->
?| Jack of All Trades=2+| rating46 = <!-- Massive AA Fire -->
 +| rating47 = 1 <!-- Radio Position Finding -->
 +| rating48 = 3 <!-- Concealment Expert -->
 }} }}
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
? +''{{#var:ship_name}}'' can equip the following consumables:
 +* '''Slot 1:''' {{Damage Control Party}}
 +* '''Slot 2:''' {{Hydroacoustic Search}}
 +* '''Slot 3:''' {{Spotting Aircraft}} or {{Surveillance Radar}}
 +* '''Slot 4:''' {{Defensive AA Fire}}
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
?[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.+[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range.
  
?Players who wish to spend doubloons can equip ''Cleveland'' with [[Ship:Camouflage#Permanent_Camouflage|Type 16 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns. +Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type 18 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
 +
 +{{Signal Flags
 +| November Echo Setteseven = 3
 +| Mike Yankee Soxisix =
 +| India X-Ray = 3
 +| Juliet Whiskey Unaone =
 +| Victor Lima = 3
 +| Hotel Yankee = 1
 +
 +| November Foxtrot = 3
 +| Sierra Mike = 2
 +| India Delta =
 +| Juliet Yankee Bissotwo =
 +| India Yankee = 2
 +| Juliet Charlie = 2
 +
 +| Zulu =
 +| India Bravo Terrathree =
 +| Equal Speed Charlie London = 3
 +| Zulu Hotel = 3
 +| Papa Papa =
 +
 +| Wyvern =
 +| Red Dragon =
 +| Dragon Flag = 2
 +| Ouroboros =
 +| Hydra =
 +}}
  
 |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template | --><gallery> |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template | --><gallery>
?File:Carousel USS Cleveland.jpg|Official WoWS model of the ''Cleveland''+File:Carousel USS Cleveland.jpg|Official WoWS model of ''Cleveland''.
?File:Cleveland1 верс 0 4 0 110854.jpeg|Broadside view of the ''Cleveland''+File:Cleveland1 верс 0 4 0 110854.jpeg|Broadside view of ''Cleveland''.
?File:Cleveland 2 верс 0 4 0 110854.jpeg|Rear view of the ''Cleveland''+File:Cleveland 2 верс 0 4 0 110854.jpeg|Rear view of ''Cleveland''.
 +File:CleveStart.jpg
 +File:CleveTopDown.jpg
 +File:CleveDies.jpg
 +File:ClevelandTorps.jpg
 +File:CleveBroad.jpg
 +File:CleveBrawl.jpg
 +File:CleveDies2.jpg
 </gallery> </gallery>
  
 |History=<!-- write text below --> |History=<!-- write text below -->
?As the second ship to be named after Cleveland, Ohio, the USS ''Cleveland'' (CL-55) was the lead ship of the series of 27 ''Cleveland''-class light cruisers. Commissioned in 1942, it saw extensive service in the Pacific and Mediterranean theaters. The class was designed as an improved and slightly larger version of the ''Brooklyn''-class light cruisers, with the intention of having better cruising range, anti-aircraft defense, etc. compared with earlier US light cruisers. In order to save time and money, they were built using armament that was already proven. Packing strong Anti-air and anti-ship firepower, decent armor, and good speed, the ''Cleveland'' cruisers proved to be excellent light cruisers, serving the US Navy well into the 1970's. Of the 52 originally planned ships, nine were completed as ''Independence''-class carriers and two as the ''Fargo''-class cruisers. What separated the ''Fargo''-class from the ''Cleveland''-class were their distinctly more compact superstructure with a single funnel and improved anti-aircraft armament arcs. Of the 13 designed and planned ''Fargo''-class cruisers, only the ''Fargo'' and ''Huntington'' were completed. By 1950, all ''Cleveland''-class cruisers were decommissioned and eventually sold for scrap.+<div class="thumb tright">
 +{{AnnoWiki|content=
 +<h2>USS ''{{#var:ship_name}}'', 1942</h2>
 +<h3>Construction</h3>
 +:Builder: New York Shipbuilding Corporation<br>&nbsp;&nbsp;&nbsp;Camden, New Jersey, United States
 +:Laid down: 1 July 1940
 +:Launched: 1 November 1941
 +:Commissioned: 15 June 1942
 +----
 +===Specifications===
 +:11,744 tons displacement, standard
 +:185.95m length
 +:20.22m beam
 +:7.6m draft
 +----
 +====Machinery====
 +:4 boilers, 4 turbines
 +----
 +====Performance====
 +:32.5 knots at 100,000 shaft horsepower
 +:11,000 nautical miles at 15 knots
 +----
 +====Armor====
 +:Main belt: 83-127mm
 +:Deck: 51mm
 +:Barbettes and Turrets: 150mm barbette, 170mm face,<Br>&nbsp;&nbsp;&nbsp;76mm side, 38mm rear, 76mm roof
 +:Conning tower: 57-127mm
 +----
 +====Armament====
 +=====Main=====
 +:Twelve (4x3) 152mm guns
 +=====Secondary=====
 +:Twelve (6x2) 127mm dual-purpose guns
 +=====Anti-Aircraft Armament=====
 +:Eight (4x2) 40mm Bofors cannons
 +:Thirteen (13x1) 20mm Oerlikon cannons
 +}}</div>
 +{{VideoYT|MSUsC75KU1Y}}<br>
 +{{VideoYT|5xrIw5AIUYw}}
  
?Joining Task Force 18, the USS ''Cleveland'' first saw action at the Solomon Islands - its first mission was to guard a troop convoy. The ship would provide artillery bombardment in many of the invasions and anti-air defense, as well as covering fire and softening-up bombardments. One such notable event was during the invasion of Tinian, when captain Andrew Shepard ordered the crew to maneuver the ship between the USS ''Norman Scott'' (DD-690) and the main shore batteries, preventing the enemy from being able to fire at the ''Norman Scott''. The destroyer was drawing fire away from the USS ''Colorado'', only to be hit directly six times by main shore batteries. Its captain Seymour Owens and 22 others were killed, leaving the destroyer very vulnerable. Captain Shepard's quick thinking and his crew managed to save the many lives of the ''Norman Scott'' during that battle.+===History===
 +====Design====
 +As the second ship to be named after Cleveland, Ohio, USS ''Cleveland'' (CL-55) was the lead ship of the series of 27 ''Cleveland''-class light cruisers. Commissioned in 1942, it saw extensive service in the Pacific and Mediterranean theaters. The class was designed as an improved and slightly larger version of the ''Brooklyn''-class light cruisers, with the intention of having better cruising range, anti-aircraft defense, etc. compared with earlier US light cruisers. In order to save time and money, they were built using armament that was already proven. Packing strong Anti-air and anti-ship firepower, decent armor, and good speed, the ''Cleveland''-class proved to be excellent light cruisers, serving the US Navy well into the 1970's. Of the 52 originally planned ships, nine were completed as ''[[Independence]]''-class carriers and two as ''Fargo''-class cruisers. What separated the ''Fargo''-class from the ''Cleveland''-class were their distinctly more compact superstructure with a single funnel and improved anti-aircraft armament arcs. Of the 13 designed and planned ''Fargo''-class cruisers, only ''Fargo'' and ''Huntington'' were completed.
  
?Over the next five years, the ''Cleveland'' would be captained by four other officers until February 1947, when it was decommissioned and put into reserve in Philadelphia, Pennsylvania. At the end of the war, the USS ''Cleveland'' received 13 battle stars for its service. Astonishingly, all ''Cleveland''-class cruisers survived to the end of war and were decommissioned in 1950, save for the ''Manchester'', never to see service again. However, six of the decommissioned cruisers were later converted into the ''Providence'' and ''Galveston''-class guided missile cruisers. Because of stability problems due to the topweight of the missile systems, the ''Providence'' and ''Galveston''-class cruisers were decommissioned to the reserve fleet between 1969 and 1974 and 1970 and 1979, respectively. The last remaining ''Cleveland''-class is the USS ''Little Rock'', a ''Galveston''-class guided missile cruiser, which now resides as a museum ship in Buffalo, New York.+By 1950, all ''Cleveland''-class cruisers were decommissioned and eventually sold for scrap.
  
?{{VideoYT|MSUsC75KU1Y}}+====Service====
 +Joining Task Force 18, ''Cleveland'' first saw action at the Solomon Islands - its first mission was to guard a troop convoy. The ship would provide artillery bombardment in many of the invasions and anti-air defense, as well as covering fire and softening-up bombardments. One such notable event was during the invasion of Tinian, when captain Andrew Shepard ordered the crew to maneuver the ship between the USS ''Norman Scott'' (DD-690) and the main shore batteries, preventing the enemy from being able to fire at the ''Norman Scott''. The destroyer was drawing fire away from the USS ''Colorado'', only to be hit directly six times by main shore batteries. Its captain Seymour Owens and 22 others were killed, leaving the destroyer very vulnerable. Captain Shepard's quick thinking and his crew managed to save the many lives of the ''Norman Scott'' during that battle.
 + 
 +Over the next five years, ''Cleveland'' would be captained by four other officers until February 1947, when it was decommissioned and put into reserve in Philadelphia, Pennsylvania. By the end of World War II, ''Cleveland'' received 13 battle stars for its service. Astonishingly, all the ''Cleveland''-class cruisers survived to the end of war and were decommissioned in 1950 — save USS ''Manchester'' — never to see service again. However, six of the decommissioned cruisers were later converted into the ''Providence''- and ''Galveston''-class guided missile cruisers. Because of stability problems due to the top weight of the missile systems, all such conversions were decommissioned to the reserve fleet between 1969 and 1974 and 1970 and 1979, respectively.
 + 
 +The last remaining ''Cleveland''-class ship is USS ''Little Rock'', a ''Galveston''-class guided missile cruiser, which now resides as a [https://buffalonavalpark.org/exhibits/ships/ museum ship] in Buffalo, New York.
 + 
 +===Historical Inaccuracies===
 +* Permanent camouflage resembles the Measure 31/16d scheme, which is actually the historical camouflage of the ''Baltimore''-class heavy cruiser. ''Cleveland'''s historical camouflage is Measure 12 modified.
 +* ''Cleveland'' was commissioned during the war, but her catapult fighter is in pre-war markings.
 +* Catapult fighter is a Grumman F3F, which was withdrawn from squadron service by the end of 1941 and was used for training and utility duties until December 1943. No floatplane version of the F3F exists.
  
 |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --> |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | -->
 <gallery> <gallery>
?File:USS Cleveland (CL-55) 1941.jpg|Under construction, 1 October 1941+File:USS Cleveland (CL-55) 1941.jpg|Under construction, 1 October 1941.
?File:USS Cleveland (1941).jpg|USS ''Cleveland'' at sea in 1942+File:USS Cleveland (1941).jpg|USS ''Cleveland'' at sea in 1942.
?File:USS Cleveland (CL-55) 1944drydock.jpg|USS ''Cleveland'' in drydock at Aessi Island, 12 January 1944+File:USS Cleveland (CL-55) 1944drydock.jpg|USS ''Cleveland'' in drydock at Aessi Island, 12 January 1944.
?File:USS Cleveland (CL-55) 1944.jpg|USS ''Cleveland'' with crew paraded on deck for Captain's inspection, 28 March 1944+File:USS Cleveland (CL-55) 1944.jpg|USS ''Cleveland'' with crew paraded on deck for Captain's inspection, 28 March 1944.
?File:USS Cleveland (CL-55) 1945 capt.jpg|Captain Hopwood bids farewell to the crew+File:USS Cleveland (CL-55) 1945 capt.jpg|Captain Hopwood bids farewell to the crew.
 File:Cleveland-class cruiser technical drawing.png|Technical drawing of a ''Cleveland''-class cruiser. File:Cleveland-class cruiser technical drawing.png|Technical drawing of a ''Cleveland''-class cruiser.
 </gallery> </gallery>
 +
 |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
  
 |Ref= <!-- write below --> |Ref= <!-- write below -->
? 
 * okieboat.com * okieboat.com
 * Wikipedia * Wikipedia

Revision as of 16:10, 3 December 2019

Cleveland
Cleveland_wows_main.jpg
Cruiser | U.S.A. | Tier VIII
Tech Tree Position
Helena
Arrow_down.png
Cleveland_icon_small.png
Arrow_down.png
Seattle
stock
 top
General
Research price110000 exp
Purchase price8,900,000 Credits
Hit Points30,600 
Main Battery
152 mm/47 Mk.16 in a turret4 х 3 pcs.
Rate of Fire9.23 shots/min.
Reload Time6.5 sec.
Rotation Speed10 deg./sec.
180 Degree Turn Time18 sec.
Firing Range14.2 km.
Maximum Dispersion140 m.
HE Shell152 mm HE Mk39 
Maximum HE Shell Damage2,200 
Chance of Fire on Target Caused by HE Shell12 %
Initial HE Shell Velocity812 m./s.
HE Shell Weight47.6 kg.
AP Shell152 mm AP Mk35 
Maximum AP Shell Damage3,200 
Initial AP Shell Velocity762 m./s.
AP Shell Weight59 kg.
Secondary Armament #1
127 mm/38 Mk.12 on a Mk.32 mount6 х 2 pcs.
Firing Range6.6 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/38 Mk.12 on a Mk.32 mount6 х 2 pcs.
. . . Average Damage per Second90.6 
. . . Firing Range5.01 km.
20 mm Oerlikon on a Mk.4 mount23 х 1 pcs.
. . . Average Damage per Second82.8 
. . . Firing Range2.01 km.
40 mm/56 Bofors on a Mk.1 mount10 х 2 pcs.
. . . Average Damage per Second113 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed32.5 knot
Turning Circle Radius660 m.
Rudder Shift Time9.4 sec.
Concealment
Surface Detectability Range11.52 km.
Air Detectability Range7.16 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
VIII
Ship_PASC208_Cleveland.png
8,900,000

Cleveland — American Tier VIII cruiser.

The most numerous class of cruisers in the world. Owing to rather large dimensions for her type, she boasted excellent armor and had a very powerful AA armament. Reasonable arrangement of the propulsion and elaborate design of the bottom improved the ship's survivability. Her well-balanced performance characteristics placed her among the most powerful light cruisers in the world.

USS Little Rock is the last surviving example of the class, preserved as a military museum ship in Buffalo, New York.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
152 mm/47 Mk.16 in a turret9.2181402,200123,200 0730,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Cleveland (A)30,600131654623/10/6 01,000,000
Cleveland (B)36,90013165466/4/6 28,0002,100,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk8 mod. 10 0550,000
Mk8 mod. 20 15,0001,200,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 100,000 hp32.5 0620,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1

Player Opinion

Performance

Veteran Cleveland captains will find themselves in unfamiliar territory after Update 0.7.5, as the most popular cruiser in World of Warships moves from its old home at Tier VI to new digs at Tier VIII. No longer will she be able to bully inter-war cruisers and dreadnoughts; Cleveland must now square off against her World War II contemporaries, including some very formidable Tier X opponents.

To help compensate for the tougher competition she now faces, Cleveland has undergone some notable changes. She has a few more hit points than she used to, along with another kilometer of main battery firing range. Her anti-aircraft defenses have been buffed to be more historically accurate, as she gains four quadruple 40mm Bofors mounts along with copious quantities of 20mm Oerlikons. Most importantly, her consumable choices have been radically altered: Cleveland now has access to the Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain. and Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range. consumables and can mount Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. and Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. simultaneously, though she loses her Catapult FighterWhile active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft. from before. Additionally, she becomes stealthier on top of gaining access to Upgrade Slot 5 and Concealment System Modification 1: -10% to detectability radius. / +5% to the dispersion of enemy shells fired at your ship..

Even her main battery has gotten an upgrade. Though the shell performance of Cleveland’s workhorse 152mm rifles in four triple turrets is untouched, the reload speed has dropped from 8 seconds to 6.5 seconds, granting her the fastest-reloading light cruiser guns at Tier VIII. Cleveland’s damage potential to enemies at medium and close range is nothing short of catastrophic should they be caught under her guns. Her turret traverse speed is also nearly double the old Tier VI value, and training her commander in the Inertia Fuse for HE Shells skill will allow her high explosive rounds to penetrate the bow and superstructure armor of most Tier VIII, IX, and X battleships, causing fires along the way.

While there are a lot of good things about the change to Tier VIII, Cleveland retains many of her old weaknesses: she is still lightly-armored, and now finds herself squaring off against battleships that are much more accurate than she used to encounter. Her shell velocity at long range is just as slow as ever, making her good at showering enemy capital ships with shells from a distance, but virtually useless against lighter, more nimble enemies past 10-12 km.

Tier VIII Cleveland is just as solid a support ship as old Tier VI Cleveland was, but captains will have to stay frosty and play smart to avoid the nastier battleship opponents that she will face at her new tier.

Pros:

  • Citadel is deceptively difficult to penetrate properly from the sides, and can be over-penetrated easily.
  • Solid main battery guns. Excellent rate of fire, firing range, shell penetration, and fire chance for HE shells.
  • Favorable firing angles allow all four turrets to be used without showing excessive broadside.
  • High shell arcs for lobbing over islands.
  • Powerful anti-aircraft suite; can easily shoot down enemy strike craft without Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased..
  • Decent maneuverability.

Cons:

  • Citadel is vulnerable to plunging fire.
  • Light armor scheme means that Cleveland takes damage from incoming fire of nearly all calibers.
  • Very prone to HE damage.
  • Slow shell velocity and high arc; allows enemies time to maneuver and evade incoming fire.
  • Medium-range anti-aircraft armament can be very easily destroyed by HE shells.
  • No torpedoes.
  • Ties for second slowest of all Tier 8 cruisers with her CA cousin Baltimore, despite being a light cruiser.

Research

Availability of researchable upgrades for Cleveland is as follows:

  • Hull: Upgrade to Hull (B) for additional mid-range AA, more hit points, and improved rudder shift speed.
  • Gun Fire Control System: Upgrade to Mk8 mod. 2 for an extra 10% range on the main battery.
Invest in the hull upgrade first; Cleveland needs all the hit points it can grab.

Optimal Configuration

Upgrades

Anti-Aircraft Build: A popular build for this ship, captains focusing on boosting Cleveland’s AA will opt for Auxiliary Armaments Modification 1 : +100% survivability to each. for Slot 1 to increase the anti-aircraft armament durability and AA Guns Modification 1 +20% reduction in the preparation time of the priority AA sector. for Slot 3 to increase her medium- and long-range AA power. Although her AA is a powerful enough deterrent, the usefulness of this investment depends on whether or not there is a carrier in the game. This build is great in division with a Tier VIII carrier to ensure that Cleveland will have a purpose for her AA suite.

Generalist Build: Captains focusing on making Cleveland have better main batteries will opt for Main Armaments Modification 1 -20% to the risk of main battery becoming incapacitated. / +50% to main battery survivability. / -20% to main battery repair time. / -20% to the risk of torpedo tubes becoming incapacitated. / +50% to torpedo tubes survivability. / -20% to torpedo tubes repair time. for Slot 1 and Aiming Systems Modification 1 : -7% main battery dispersion. / +20% torpedo tubes traverse speed. / +5% secondary battery firing range. / -5% secondary battery dispersion. for the Slot 3 to increase her accuracy.

Commander Skills

Consumables

Cleveland can equip the following consumables:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range.

Players who wish to spend doubloons can equip Cleveland with Type 18 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  • okieboat.com
  • Wikipedia
  • Volume I: U.S. Navy, U.S. Marine Corps and U.S. Coast Guard Aircraft Lost ...
  • USS Cleveland CL-55 Reunion Association
  • The Best Light Cruisers of World War II
  • Navysite
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