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 Even her main battery has gotten an upgrade. Though the shell performance of ''{{#var:ship_name}}''’s workhorse 152mm rifles in four triple turrets is untouched, the reload speed has dropped from 8 seconds to 6.5 seconds, granting her the fastest-reloading light cruiser guns at Tier VIII. ''{{#var:ship_name}}''’s damage potential to enemies at medium and close range is nothing short of catastrophic should they be caught under her guns. Her turret traverse speed is also nearly double the old Tier VI value.  Even her main battery has gotten an upgrade. Though the shell performance of ''{{#var:ship_name}}''’s workhorse 152mm rifles in four triple turrets is untouched, the reload speed has dropped from 8 seconds to 6.5 seconds, granting her the fastest-reloading light cruiser guns at Tier VIII. ''{{#var:ship_name}}''’s damage potential to enemies at medium and close range is nothing short of catastrophic should they be caught under her guns. Her turret traverse speed is also nearly double the old Tier VI value.
  
?While there are a lot of good things about the change to Tier VIII, ''{{#var:ship_name}}'' retains many of her old weaknesses: she is still lightly-armored, and now finds herself squaring off against battleships that are much more accurate than she used to encounter. Her shell velocity at long range is just as slow as ever, making her good at showering enemy capital ships with shells from a distance, but virtually useless against lighter, more nimble enemies past 10-12 km. +While there are a lot of good things about the change to Tier VIII, ''{{#var:ship_name}}'' retains many of her old weaknesses: she is still lightly-armored, and now finds herself squaring off against battleships that are much more accurate than she used to encounter. Her shell velocity at long range is just as slow as ever, making her good at showering enemy capital ships with shells from a distance, but virtually useless against lighter, more nimble enemies past 10-12 km. However, equipping IFHE for her commander means she now has a much better chance of attacking the 32mm bow armour of most Tier X battleships.
  
 Tier VIII ''{{#var:ship_name}}'' is just as solid a support ship as old Tier VI ''{{#var:ship_name}}'' was, but captains will have to stay frosty and play smart to avoid the nastier battleship opponents that she will face at her new tier. Tier VIII ''{{#var:ship_name}}'' is just as solid a support ship as old Tier VI ''{{#var:ship_name}}'' was, but captains will have to stay frosty and play smart to avoid the nastier battleship opponents that she will face at her new tier.

Revision as of 06:21, 27 June 2018

Cleveland
Cleveland_wows_main.jpg
Cruiser | U.S.A. | Tier VIII
Tech Tree Position
Helena
Arrow_down.png
Cleveland_icon_small.png
Arrow_down.png
Seattle
stock
 top
General
Research price110000 exp
Purchase price8,900,000 Credits
Hit Points30,600 
Main Battery
152 mm/47 Mk.16 in a turret4 х 3 pcs.
Rate of Fire9.23 shots/min.
Reload Time6.5 sec.
Rotation Speed10 deg./sec.
180 Degree Turn Time18 sec.
Firing Range14.2 km.
Maximum Dispersion140 m.
HE Shell152 mm HE Mk39 
Maximum HE Shell Damage2,200 
Chance of Fire on Target Caused by HE Shell12 %
Initial HE Shell Velocity812 m./s.
HE Shell Weight47.6 kg.
AP Shell152 mm AP Mk35 
Maximum AP Shell Damage3,200 
Initial AP Shell Velocity762 m./s.
AP Shell Weight59 kg.
Secondary Armament #1
127 mm/38 Mk.12 on a Mk.32 mount6 х 2 pcs.
Firing Range6.6 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/38 Mk.12 on a Mk.32 mount6 х 2 pcs.
. . . Average Damage per Second90.6 
. . . Firing Range5.01 km.
20 mm Oerlikon on a Mk.4 mount23 х 1 pcs.
. . . Average Damage per Second82.8 
. . . Firing Range2.01 km.
40 mm/56 Bofors on a Mk.1 mount10 х 2 pcs.
. . . Average Damage per Second113 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed32.5 knot
Turning Circle Radius660 m.
Rudder Shift Time9.4 sec.
Concealment
Surface Detectability Range11.52 km.
Air Detectability Range7.16 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
VIII
Ship_PASC208_Cleveland.png
8,900,000

Cleveland — American Tier VIII cruiser.

The most numerous class of cruisers in the world. Owing to rather large dimensions for her type, she boasted excellent armor and had a very powerful AA armament. Reasonable arrangement of the propulsion and elaborate design of the bottom improved the ship's survivability. Her well-balanced performance characteristics placed her among the most powerful light cruisers in the world.

USS Little Rock is the last surviving example of the class, preserved as a military museum ship in Buffalo, New York.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
152 mm/47 Mk.16 in a turret9.2181402,200123,200 0730,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Cleveland (A)30,600131654623/10/6 01,000,000
Cleveland (B)36,90013165466/4/6 28,0002,100,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk8 mod. 10 0550,000
Mk8 mod. 20 15,0001,200,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 100,000 hp32.5 0620,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1

Player Opinion

Performance

Veteran Cleveland captains will find themselves in unfamiliar territory after Update 0.7.5, as the most popular cruiser in World of Warships moves from its old home at Tier VI to new digs at Tier VIII. No longer will she be able to bully inter-war cruisers and dreadnoughts; Cleveland must now square off against her World War II contemporaries, including some very formidable Tier X opponents.

To help compensate for the tougher competition she now faces, Cleveland has undergone some notable changes. She has a few more hit points than she used to, along with another kilometer of main battery firing range. Her anti-aircraft defenses have been buffed to be more historically accurate, as she gains four quadruple 40mm Bofors mounts along with copious quantities of 20mm Oerlikons. Most importantly, her consumable choices have been radically altered: Cleveland now has access to the Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain. and Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range. consumables and can mount Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. and Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. simultaneously, though she loses her Catapult FighterWhile active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft. from before. Additionally, she becomes stealthier on top of gaining access to Upgrade Slot 5 and Concealment System Modification 1: -10% to detectability radius. / +5% to the dispersion of enemy shells fired at your ship..

Even her main battery has gotten an upgrade. Though the shell performance of Cleveland’s workhorse 152mm rifles in four triple turrets is untouched, the reload speed has dropped from 8 seconds to 6.5 seconds, granting her the fastest-reloading light cruiser guns at Tier VIII. Cleveland’s damage potential to enemies at medium and close range is nothing short of catastrophic should they be caught under her guns. Her turret traverse speed is also nearly double the old Tier VI value.

While there are a lot of good things about the change to Tier VIII, Cleveland retains many of her old weaknesses: she is still lightly-armored, and now finds herself squaring off against battleships that are much more accurate than she used to encounter. Her shell velocity at long range is just as slow as ever, making her good at showering enemy capital ships with shells from a distance, but virtually useless against lighter, more nimble enemies past 10-12 km. However, equipping IFHE for her commander means she now has a much better chance of attacking the 32mm bow armour of most Tier X battleships.

Tier VIII Cleveland is just as solid a support ship as old Tier VI Cleveland was, but captains will have to stay frosty and play smart to avoid the nastier battleship opponents that she will face at her new tier.

Pros:

  • Citadel is deceptively difficult to penetrate properly from the sides, and can be over-penetrated easily.
  • Solid main battery guns. Excellent rate of fire, firing range, shell penetration, and fire chance for HE shells.
  • Favorable firing angles allow all four turrets to be used without showing excessive broadside.
  • High shell arcs for lobbing over islands.
  • Powerful anti-aircraft suite; can easily shoot down enemy strike craft without Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased..
  • Decent maneuverability.

Cons:

  • Citadel is vulnerable to plunging fire.
  • Light armor scheme means that Cleveland takes damage from incoming fire of nearly all calibers.
  • Slow shell velocity and high arc; allows enemies time to maneuver and evade incoming fire.
  • Medium-range anti-aircraft armament can be very easily destroyed by HE shells.
  • No torpedoes.

Research

Availability of researchable upgrades for Cleveland is as follows:

  • Hull: Upgrade to Hull (B) for additional mid-range AA, more hit points, and improved rudder shift speed.
  • Gun Fire Control System: Upgrade to Mk8 mod. 2 for an extra 10% range on the main battery.
Invest in the hull upgrade first; Cleveland needs all the hit points it can grab.

Optimal Configuration

Upgrades

Anti-Aircraft Build: A popular build for this ship, captains focusing on boosting Cleveland’s AA will opt for Auxiliary Armaments Modification 1 : +100% survivability to each. for Slot 1 to increase the anti-aircraft armament durability and AA Guns Modification 2 (OBSOLETE Replaced by Auxiliary Armaments Modification 2.) for the Slot 3 to increase her AA range to 6.0 km (7.2 km with Advanced Firing Training skill). Although her AA is a powerful enough deterrent, the usefulness of this investment depends on whether or not there is a carrier in the game. This build is great in division with a VIII carrier to make sure that the carrier division has AA as a cover.

Generalist Build: Captains focusing on making Cleveland have better main batteries will opt for Main Armaments Modification 1 -20% to the risk of main battery becoming incapacitated. / +50% to main battery survivability. / -20% to main battery repair time. / -20% to the risk of torpedo tubes becoming incapacitated. / +50% to torpedo tubes survivability. / -20% to torpedo tubes repair time. for Slot 1 and Aiming Systems Modification 1 : -7% main battery dispersion. / +20% torpedo tubes traverse speed. / +5% secondary battery firing range. / -5% secondary battery dispersion. for the Slot 3 to increase her accuracy.

Commander Skills

Consumables

Cleveland can equip the following consumables:

Captains focusing on the Anti-Aircraft Build will want to equip Defensive AA Fire II (While active, the damage per second of large caliber anti-aircraft guns is increased.) in Slot 2, especially when in a division with a carrier. For solo play, Hydroacoustic Search II (Detects all enemy ships and torpedoes within the specified radius, disregarding obstacles such as smoke and terrain.) is recommended if there are no carriers around.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip Cleveland with Type 18 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  • okieboat.com
  • Wikipedia
  • Volume I: U.S. Navy, U.S. Marine Corps and U.S. Coast Guard Aircraft Lost ...
  • USS Cleveland CL-55 Reunion Association
  • The Best Light Cruisers of World War II
  • Navysite
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