Cleveland
152 mm/47 Mk.16 in a turret4 х 3 pcs. |
Rate of Fire9.23 shots/min. |
Reload Time6.5 sec. |
Rotation Speed10 deg./sec. |
180 Degree Turn Time18 sec. |
Firing Range14.2 km. |
Maximum Dispersion140 m. |
HE Shell152 mm HE Mk39 |
Maximum HE Shell Damage2,200 |
Chance of Fire on Target Caused by HE Shell12 % |
Initial HE Shell Velocity812 m./s. |
HE Shell Weight47.6 kg. |
AP Shell152 mm AP Mk35 |
Maximum AP Shell Damage3,200 |
Initial AP Shell Velocity762 m./s. |
AP Shell Weight59 kg. |
127 mm/38 Mk.12 on a Mk.32 mount6 х 2 pcs. |
Firing Range6.6 km. |
Rate of Fire10 shots/min. |
Reload Time6 sec. |
HE Shell127 mm HE Mk32 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity792 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
127 mm/38 Mk.12 on a Mk.32 mount6 х 2 pcs. |
. . . Average Damage per Second90.6 |
. . . Firing Range5.01 km. |
20 mm Oerlikon on a Mk.4 mount23 х 1 pcs. |
. . . Average Damage per Second82.8 |
. . . Firing Range2.01 km. |
40 mm/56 Bofors on a Mk.1 mount10 х 2 pcs. |
. . . Average Damage per Second113 |
. . . Firing Range3.51 km. |
Maximum Speed32.5 knot |
Turning Circle Radius660 m. |
Rudder Shift Time9.4 sec. |
Surface Detectability Range11.52 km. |
Air Detectability Range7.16 km. |
Cleveland — American Tier VIII cruiser.
The most numerous class of cruisers in the world. Owing to rather large dimensions for her type, she boasted excellent armor and had a very powerful AA armament. Reasonable arrangement of the propulsion and elaborate design of the bottom improved the ship's survivability. Her well-balanced performance characteristics placed her among the most powerful light cruisers in the world.
USS Little Rock is the last surviving example of the class, preserved as a military museum ship in Buffalo, New York.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
Player Opinion
Performance
Veteran Cleveland captains will find themselves in unfamiliar territory after Update 0.7.5, as the most popular cruiser in World of Warships moves from its old home at Tier VI to new digs at Tier VIII. No longer will she be able to bully inter-war cruisers and dreadnoughts; Cleveland must now square off against her World War II contemporaries, including some very formidable Tier X opponents.
To help compensate for the tougher competition she now faces, Cleveland has undergone some notable changes. She has a few more hit points than she used to, along with another kilometer of main battery firing range. Her anti-aircraft defenses have been buffed to be more historically accurate, as she gains four quadruple 40mm Bofors mounts along with copious quantities of 20mm Oerlikons. Most importantly, her consumable choices have been radically altered: Cleveland now has access to the Surveillance Radar and Spotting Aircraft consumables and can mount Defensive AA Fire and Hydroacoustic Search simultaneously, though she loses her Catapult Fighter from before. Additionally, she becomes stealthier on top of gaining access to Upgrade Slot 5 and Concealment System Modification 1 .
Even her main battery has gotten an upgrade. Though the shell performance of Cleveland’s workhorse 152mm rifles in four triple turrets is untouched, the reload speed has dropped from 8 seconds to 6.5 seconds, granting her the fastest-reloading light cruiser guns at Tier VIII. Cleveland’s damage potential to enemies at medium and close range is nothing short of catastrophic should they be caught under her guns. Her turret traverse speed is also nearly double the old Tier VI value, and training her commander in the Inertia Fuse for HE Shells skill will allow her high explosive rounds to penetrate the bow and superstructure armor of most Tier VIII, IX, and X battleships, causing fires along the way.
While there are a lot of good things about the change to Tier VIII, Cleveland retains many of her old weaknesses: she is still lightly-armored, and now finds herself squaring off against battleships that are much more accurate than she used to encounter. Her shell velocity at long range is just as slow as ever, making her good at showering enemy capital ships with shells from a distance, but virtually useless against lighter, more nimble enemies past 10-12 km.
Tier VIII Cleveland is just as solid a support ship as old Tier VI Cleveland was, but captains will have to stay frosty and play smart to avoid the nastier battleship opponents that she will face at her new tier.Pros:
- Citadel is deceptively difficult to penetrate properly from the sides, and can be over-penetrated easily.
- Solid main battery guns. Excellent rate of fire, firing range, shell penetration, and fire chance for HE shells.
- Favorable firing angles allow all four turrets to be used without showing excessive broadside.
- High shell arcs for lobbing over islands.
- Powerful anti-aircraft suite; can easily shoot down enemy strike craft without Defensive AA Fire .
- Decent maneuverability.
Cons:
- Citadel is vulnerable to plunging fire.
- Light armor scheme means that Cleveland takes damage from incoming fire of nearly all calibers.
- Slow shell velocity and high arc; allows enemies time to maneuver and evade incoming fire.
- Medium-range anti-aircraft armament can be very easily destroyed by HE shells.
- No torpedoes.
Research
Availability of researchable upgrades for Cleveland is as follows:
- Hull: Upgrade to Hull (B) for additional mid-range AA, more hit points, and improved rudder shift speed.
- Gun Fire Control System: Upgrade to Mk8 mod. 2 for an extra 10% range on the main battery.
Optimal Configuration
Upgrades
- Slot 1: Main Armaments Modification 1 keeps the guns active and firing.
- Slot 2: Damage Control System Modification 1 lessens fire damage taken.
- Slot 3: Aiming Systems Modification 1 improves accuracy and generates more main battery hits on enemies.
- Slot 4: Propulsion Modification 1 () allows for faster acceleration to move in and out of cover faster.
- Slot 5: Concealment System Modification 1 lowers detection radius.
Anti-Aircraft Build: A popular build for this ship, captains focusing on boosting Cleveland’s AA will opt for Auxiliary Armaments Modification 1 for Slot 1 to increase the anti-aircraft armament durability and AA Guns Modification 1 for Slot 3 to increase her medium- and long-range AA power. Although her AA is a powerful enough deterrent, the usefulness of this investment depends on whether or not there is a carrier in the game. This build is great in division with a Tier VIII carrier to ensure that Cleveland will have a purpose for her AA suite.
Generalist Build: Captains focusing on making Cleveland have better main batteries will opt for Main Armaments Modification 1 for Slot 1 and Aiming Systems Modification 1 for the Slot 3 to increase her accuracy.
Commander Skills
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★ |
★★ |
Χ |
★★ |
Χ |
★ |
Χ |
2 |
★★ |
★★ |
★★★ |
Χ |
Χ |
Χ |
★★★ |
|
3 |
★★ |
★ |
Χ |
Χ |
★★ |
★★★ |
★★★ |
★★ |
4 |
|
★ |
★★★ |
Χ |
★★ |
|
★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Cleveland can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Hydroacoustic Search
- Slot 3: Spotting Aircraft or Surveillance Radar
- Slot 4: Defensive AA Fire
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range.
Players who wish to spend doubloons can equip Cleveland with Type 18 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
Recommended Signal Flags | |||||
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Combat | |||||
★★ |
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★★ |
★ |
★★★ |
★★★ |
|
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★★★ |
★★ |
★★★ |
|
|
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
- okieboat.com
- Wikipedia
- Volume I: U.S. Navy, U.S. Marine Corps and U.S. Coast Guard Aircraft Lost ...
- USS Cleveland CL-55 Reunion Association
- The Best Light Cruisers of World War II
- Navysite