Collingwood
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***Action time - 20 s; | ***Action time - 20 s; | |||
***Main Battery reload time reduction - 50%. | ***Main Battery reload time reduction - 50%. | |||
+ | *{{WoWS DevBlog Link Insert|336}}: | |||
+ | **Forward and aft armor increased from 16 to 26 mm. | |||
+ | **Action time of the Main Battery Reload Booster consumable increased from 20 to 25 s. | |||
+ | **Main battery reload time increased from 25 to 26 s. | |||
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Revision as of 21:25, 28 June 2022
419 mm/45 Mk.I in a turret3 х 2 pcs. |
Rate of Fire2.31 shots/min. |
Reload Time26 sec. |
Rotation Speed4 deg./sec. |
180 Degree Turn Time45 sec. |
Firing Range19.07 km. |
Maximum Dispersion250 m. |
HE Shell419 mm HE Mk I |
Maximum HE Shell Damage6,150 |
Chance of Fire on Target Caused by HE Shell47 % |
Initial HE Shell Velocity792 m./s. |
HE Shell Weight995 kg. |
AP Shell419 mm AP Mk II |
Maximum AP Shell Damage13,000 |
Initial AP Shell Velocity747 m./s. |
AP Shell Weight1157 kg. |
152 mm/50 BL Mk.XXII on a Mk.XVIII mount6 х 2 pcs. |
Firing Range5.6 km. |
Rate of Fire5 shots/min. |
Reload Time12 sec. |
HE Shell152 mm HE Mk V |
Maximum HE Shell Damage2,150 |
Initial HE Shell Velocity884 m./s. |
Chance of Fire on Target Caused by HE Shell9 % |
120 mm/40 QF Mk.VIII on an HA Mk.XII mount6 х 1 pcs. |
Firing Range5.6 km. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
HE Shell120 mm HE Mk VA |
Maximum HE Shell Damage1,700 |
Initial HE Shell Velocity749 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
120 mm/40 QF Mk.VIII on an HA Mk.XII mount6 х 1 pcs. |
. . . Average Damage per Second36 |
. . . Firing Range4.5 km. |
20 mm Oerlikon Mk.I on a Mk.IIA mount24 х 1 pcs. |
. . . Average Damage per Second86.4 |
. . . Firing Range2.01 km. |
40 mm/39 Vickers QF Mk.VIII on a Mk.VI mount6 х 8 pcs. |
. . . Average Damage per Second118.8 |
. . . Firing Range2.49 km. |
Maximum Speed25 knot |
Turning Circle Radius800 m. |
Rudder Shift Time14.8 sec. |
Surface Detectability Range14.14 km. |
Air Detectability Range11.03 km. |
Collingwood — British special premium Tier VII battleship.
In 1920, 419 mm guns were considered as one of the options for the G3 battlecruiser project. British engineers considered replacing the triple-gun turrets housing 406 mm guns with twin-gun turrets housing 419 mm guns; however, the limitations for battleships being built during "battleship vacation" led to the project being canceled.
Collingwood was first released for sale on DD MMM YYYY.
Modules
Compatible Upgrades
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Slot 4 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
Pros:
Cons:
Research
Optimal Configuration
Commander Skills
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Collingwood equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party
Camouflage
Collingwood comes with Type XX permanent camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her service cost, and increases the amount of experience she earns.
Signals
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.11.4.
Testing Changes
- DevBlog 310:
- Preliminary characteristics.
- DevBlog 332:
- Added the Hydroacoustic Search consumable with the following settings:
- Number of charges - 3;
- Torpedo detection range - 3 km;
- Ship detection range - 4 km;
- Action time - 100 s;
- Reload time - 120 s.
- Added the Main Battery Reload Booster consumable with the following settings:
- Number of charges - 4;
- Reload time - 120 s;
- Action time - 20 s;
- Main Battery reload time reduction - 50%.
- Added the Hydroacoustic Search consumable with the following settings:
- DevBlog 336:
- Forward and aft armor increased from 16 to 26 mm.
- Action time of the Main Battery Reload Booster consumable increased from 20 to 25 s.
- Main battery reload time increased from 25 to 26 s.