Colorado
Revision as of 18:23, 22 December 2020 | Revision as of 13:42, 25 January 2021 WG skill recommendations | |||
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? | | rating13 = | + | | rating14 = <!-- Emergency Repair Specialist --> | |
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? | | rating15 = | + | | rating16 = 2 <!-- Preventive Maintenance --> | |
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? | | rating22 = | + | | rating22 = <!-- Inertial Fuse for HE Shells --> | |
? | | rating23 = | + | | rating23 = <!-- Consumables Enhancements --> | |
? | | rating24 = | + | | rating24 = <!-- Vigilance --> | |
? | | rating25 = | + | | rating25 = <!-- Priority Target --> | |
? | | rating26 | + | | rating26 = 2 <!-- AA Gunner --> | |
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? | | rating31 = | + | | rating31 = <!-- Super-Heavy AP Shells --> | |
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? | | rating33 = | + | | rating33 = 2 <!-- Adrenaline Rush --> | |
? | | rating34 = | + | | rating34 = 2 <!-- Basics of Survivability --> | |
? | | rating35 = | + | | rating35 = <!-- Enhanced Anti-Torpedo Protection --> | |
? | | rating36 = | + | | rating36 = 2 <!-- Expert AA Marksman --> | |
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? | | rating42 = | + | | rating42 = <!-- Improved Secondary Battery Aiming --> | |
? | | rating43 = <!-- | + | | rating43 = <!-- Close Quarters Combat --> | |
? | | rating44 = | + | | rating44 = 2 <!-- Emergency Repair Expert --> | |
? | | rating45 = | + | | rating45 = <!-- Concealment Expert --> | |
? | | rating46 = | + | | rating46 = 2 <!-- Fire Prevention Expert --> | |
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Revision as of 13:42, 25 January 2021
406 mm/45 Mk.5 in a turret4 х 2 pcs. |
Rate of Fire2 shots/min. |
Reload Time30 sec. |
Rotation Speed4 deg./sec. |
180 Degree Turn Time45 sec. |
Firing Range17.12 km. |
Maximum Dispersion231 m. |
HE Shell406 mm HE/HC Mk13 |
Maximum HE Shell Damage5,700 |
Chance of Fire on Target Caused by HE Shell36 % |
Initial HE Shell Velocity803 m./s. |
HE Shell Weight861.8 kg. |
AP Shell406 mm AP Mk5 |
Maximum AP Shell Damage12,400 |
Initial AP Shell Velocity768 m./s. |
AP Shell Weight1016 kg. |
127 mm/51 Mk.7 on a Mk.13 mount8 х 1 pcs. |
Firing Range5.6 km. |
Rate of Fire8.57 shots/min. |
Reload Time7 sec. |
HE Shell127 mm HE/HC Mk39 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity960 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
127 mm/25 Mk.19 on a Mk.19 mount8 х 1 pcs. |
Firing Range5.6 km. |
Rate of Fire13.33 shots/min. |
Reload Time4.5 sec. |
HE Shell127 mm HE/HC Mk36 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity657 m./s. |
Chance of Fire on Target Caused by HE Shell9 % |
127 mm/25 Mk.19 on a Mk.19 mount8 х 1 pcs. |
. . . Average Damage per Second58.4 |
. . . Firing Range4.2 km. |
28 mm Mk.1 on a Mk.2 mount8 х 4 pcs. |
. . . Average Damage per Second18.4 |
. . . Firing Range2.4 km. |
20 mm Oerlikon on a Mk.4 mount38 х 1 pcs. |
. . . Average Damage per Second136.8 |
. . . Firing Range2.01 km. |
Maximum Speed18.59 knot |
Turning Circle Radius640 m. |
Rudder Shift Time18.3 sec. |
Surface Detectability Range16.24 km. |
Air Detectability Range9.17 km. |
Colorado — American Tier VII battleship.
She became the final phase in development of conventional battleships that featured very heavy armor protection for the vitally important parts of a ship. Key differences from her predecessors were her 406mm main guns and a novel torpedo protection system. In speed, she was outclassed by other battleships of her time.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
Player Opinion
Performance
The very pinnacle of the American dreadnought and one of the Big Seven, Colorado is the last ship of this type you will experience within the US battleship line. While retaining the sluggish nature of the previous ships in the line, she has increased range and hitting power thanks to her 16in guns, as well as strong anti-aircraft armament.
A massive departure of the other American super dreadnoughts New York, New Mexico, and Arizona, Colorado, behaves more like a close-in brawler, slowly closing the gap with other battleships, under the protection of her thick armor and sound torpedo bulge. However, her atrocious acceleration, low speed, and relatively low hit points require exceptional situational awareness, careful positioning, good damage control management, and constant movement (she should never slow to a full-stop). Furthermore, without a range modification installed, she must focus on closing distances with enemy cruisers and battleships to 14km or less, where her excellent guns are most effective at smashing them to bits.
Recently, her WWI-era hull was removed, greatly aiding in the leveling-grind and boosting her range to the point where installing the Artillery Plotting Room upgrade will depend on one's play-style. Fitting her with the latter will boost her range to rival her contemporary, Nagato, but doing so will exclude maximizing either her secondary weapon or AA focused-build options. Colorado also received a buff to her hit points, putting her on par with her contemporaries at tier 7.Pros:
- All-or-nothing armor: she has the same solid 343mm (13.5 inch) thick all-or-nothing armor layout as New Mexico, being easy to angle and providing a large immune zone
- Good gun characteristics: she has good damage and penetration on guns including over-matching all 25mm battleship hull armor, as well as a reasonably tight shell grouping, also reloads 4 seconds faster than New Mexico.
- Powerful AA guns: modernized hull's AA suite will shred mid-tier squadrons, making Colorado an unappealing casual target or flyover
- Has good steering response times and tight turning radius
- Equipping the Artillery Plotting Room modification upgrade can reduce the range gap with her Japanese and German tier counterparts
- Fighter seaplane is available to replace spotting planes to enhance AA defense
- Main battery's tight spread means it can severely damage, if not outright destroy, any ship at close range effectively
- Repair Party heals 0.65% of maximum hit points per second, compared to the standard 0.5% hit points per second, partially compensating for the lower health pool.
Cons:
- Very low mobility: Feels even more sluggish compared to the New Mexico, also has atrocious acceleration without top engine, thus it is also very hard to stop and reverse while sailing her. (In fact, she has less horsepower than even New Mexico)
- Low number of guns: having four fewer guns than her predecessor, being accurate in making your shots is much more important
- Poor close-quarters defense: her secondary armament pales in comparison to Nagato and Gneisenau
- like most tier 7s she has 26mm plating everywhere vulnerable to HE spam and overmatch by 15in guns or bigger.
Research
Colorado is very slow. Therefore, researching the Engine upgrade is highly recommended. Afterwards, one should research Colorado (B) before the Gun Control Fire System upgrade, as any range increase provided by the latter is offset by the ship's lack of main gun accuracy at longer ranges. Additionally, Colorado (B) greatly increases ship stamina and AA defense, two assets Colorado must rely upon to compensate for other deficiencies. Researching the B hull unlocks progression to North Carolina.
Beginning from Update 0.9.11, the US battleship line splits into fast (North Carolina/Iowa/Montana) and slow (Kansas/Minnesota/Vermont) lines, with Colorado as the split point. USS Kansas and the ships which follow her are an extension of the Colorado's design philosophy, trading speed for armament, and Kansas is researched directly from the Colorado's main gun module. These are more difficult ships to play than North Carolina/Iowa/Montana, and inexperienced players might best be advised to unlock North Carolina first then spend further time in Colorado to ascertain whether the "slow line" design philosophy truly suits them before progressing to Kansas.
Optimal Configuration
Upgrades
Despite her shortcomings, Colorado is a surprisingly modular ship which can be tailored to focus on main guns, secondaries, or AA.
Slot 1 is most commonly filled with Main Armaments Modification 1 , though Auxiliary Armaments Modification 1 is a popular pick for captains who go for a full AA build with other upgrades and commander skills.
Slot 2 has one choice for battleships - Damage Control System Modification 1 . This will reduce chances of fire and flood.
Slot 3 offers several options. AA Guns Modification 1 will boost the outer AA envelope, while Secondary Battery Modification 1 will boost the range and accuracy of secondaries instead. Artillery Plotting Room Modification 1 will increase range and give secondaries a slight boost in range and accuracy, but may be a weaker choice than the other two.
Slot 4 Steering Gears Modification 1 is recommended and will reduce rudder shift time. Captains with fire problems could also consider Damage Control System Modification 2 , reducing the amount of time on fire and conserving hit points.
Commander Skills
Recommended Commander Skills | ||||||
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Cost (points) |
Attack | Defense | ||||
1 |
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★★ |
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★★ |
2 |
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★★ |
3 |
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★★ |
★★ |
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★★ |
4 |
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★★ |
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★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Colorado is equipped with the following consumables: Damage Control Party , Repair Party , and a choice between Spotting Aircraft or Catapult Fighter . Given Colorado’s limited range, prioritizing the Spotting Aircraft over the Catapult Fighter will often give more benefit.
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Players who wish to spend doubloons can equip Colorado with Type 17 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, increases her credit earnings, and increases the amount of experience she earns.
Signals
Recommended Signal Flags | |||||
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Combat | |||||
★ |
★★ |
★★★ |
★ |
★ |
★ |
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★ |
★★ |
★ |
★★★ |
★★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.