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Colorado

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Colorado
Colorado_wows_main.jpg
Battleship | U.S.A. | Tier VII
Tech Tree Position
New Mexico
Arrow_down.png
Colorado_icon_small.png
Arrow_down.png
Nebraska
Kansas
North Carolina
stock
 top
General
Research price72500 exp
Purchase price6,000,000 Credits
Hit Points49,000 
Main Battery
406 mm/45 Mk.5 in a turret4 х 2 pcs.
Rate of Fireshots/min.
Reload Time30 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time45 sec.
Firing Range17.12 km.
Maximum Dispersion231 m.
HE Shell406 mm HE/HC Mk13 
Maximum HE Shell Damage5,700 
Chance of Fire on Target Caused by HE Shell36 %
Initial HE Shell Velocity803 m./s.
HE Shell Weight861.8 kg.
AP Shell406 mm AP Mk5 
Maximum AP Shell Damage12,400 
Initial AP Shell Velocity768 m./s.
AP Shell Weight1016 kg.
Secondary Armament #1
127 mm/51 Mk.7 on a Mk.13 mount8 х 1 pcs.
Firing Range5.6 km.
Rate of Fire8.57 shots/min.
Reload Timesec.
HE Shell127 mm HE/HC Mk39 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity960 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
127 mm/25 Mk.19 on a Mk.19 mount8 х 1 pcs.
Firing Range5.6 km.
Rate of Fire13.33 shots/min.
Reload Time4.5 sec.
HE Shell127 mm HE/HC Mk36 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity657 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/25 Mk.19 on a Mk.19 mount8 х 1 pcs.
. . . Average Damage per Second58.4 
. . . Firing Range4.2 km.
28 mm Mk.1 on a Mk.2 mount8 х 4 pcs.
. . . Average Damage per Second18.4 
. . . Firing Range2.4 km.
20 mm Oerlikon on a Mk.4 mount38 х 1 pcs.
. . . Average Damage per Second136.8 
. . . Firing Range2.01 km.
Maneuverability
Maximum Speed18.59 knot
Turning Circle Radius640 m.
Rudder Shift Time18.3 sec.
Concealment
Surface Detectability Range16.24 km.
Air Detectability Range9.17 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
VII
Ship_PASB008_Colorado_1945.png
6,000,000

Colorado — American Tier VII battleship.

The ship design is based on the Tennessee class but equipped with 406 mm/45-caliber twin-gun mounts. Upon entering service, USS Colorado was assigned to the battle fleet stationed on the West Coast of the United States. Colorado was stationed at Pearl Harbor from 1941; however, at the time when the surprise attack of December 7 took place, the battleship was undergoing an overhaul at Bremerton. The ship provided support for the assault landing on Tarawa, pre-invasion shelling and fire support for the invasions of Kwajalein and Eniwetok, and assisted the landings in the Philippines and Okinawa.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
406 mm/45 Mk.5 in a turret2452315,7003612,400 0560,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Colorado (A)49,0001645748/838/8/8 0680,000
Colorado (B)59,3001645748/837/3/8 25,0001,900,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk7 mod. 10 0330,000
Mk7 mod. 20 9,000700,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 27,000 hp18.6 0180,000
Propulsion: 28,900 hp21 6,000400,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Artillery Plotting Room Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1

Player Opinion

Performance

The very pinnacle of the American dreadnought and one of the Big Seven, the Colorado is the last ship of this type you will be in within the US battleship line and you might say that she is one very tasking ship. A massive departure of the other two super dreadnoughts New York and New Mexico, the Colorado, despite being often jeered by some as "Craporado" and "Cringerado" due to her agonizing research run and adverse ergonomics to those that are not used to the more punishing handling of this dreadnought compared to her standard type predecessors, behaves more like a close-in brawler, slowly closing the gap with other battleships with her thick armor as she can NOT unload shells very far unless you install a range upgrade mod. As you do this, be very aware of your surroundings such as torpedoes or bombers of any type because even with her sound torpedo bulge and decently tough armor, her health is lower than her contemporary, Nagato, or even lower tier battleships like Kongo. If you do get close, however, you will find it easier to deal with cruisers or other battleships as your expected range where you are most effective in smashing other ships is 14 km below instead of relying on your maximum range for it and the armor is here to take a lot of punishment for you to move in and dictate the gun line to your terms. Colorado is the last in the line of Standard-type dreadnoughts, and her successor, North Carolina, will have a very different play style. Due to the atrocious acceleration of the Colorado, it is STRONGLY recommended to be constantly aware of your position in relation to land masses as well as where enemies and allies are located, stopping in this ship is an almost guaranteed death sentence particularly without the top engine, as it becomes very hard to get moving again, especially if trying to go reverse.

Pros:

  • All-or-nothing armor: she has the same solid 343mm (13.5 inch) thick all-or-nothing armor layout as New Mexico, being easy to angle and providing a large immune zone
  • Good gun characteristics: she has good damage and penetration on guns including overmatching all 25mm battleship hull armor, as well as a reasonably tight shell grouping, also reloads 4 seconds faster than the New Mexico.
  • Powerful AA guns: modernized hull's AA suite will shred mid-tier squadrons, making Colorado an unappealing casual target or flyover
  • Non-stock Hulls have good steering response times
  • Equipping the Artillery Plotting Room modification upgrade can reduce the range gap with her Japanese and German tier counterparts
  • Fighter seaplane is available to replace spotting planes to enhance AA defense
  • Main battery's tight spread means it can severely damage, if not outright destroy, any ship at close range effectively
  • Repair Party heals 0.65% of maximum hit points per second, compared to the standard 0.5% hit points per second, partially compensating for the lower health pool.

Cons:

  • Poor stock configuration and long grind; her 1921 WW1 stock hull has a very poor, if not near-nonexistent AA suite, a poor rudder shift, speed, and poor range and gun characteristics, making her grind a very punishing experience
  • Poor gun range on the ship: she will still be outranged by her counterparts Nagato and Gneisenau even when mounting the artillery plotting room module although against her German counterpart she's barely outranged, and her gun range is within her surface detection range without camo if you chose not to mount said equipment (though it is still better than the New Mexico's range).
  • Very low mobility: Feels even more sluggish compared to the New Mexico, also has atrocious acceleration without top engine, thus it is also very hard to stop and reverse while sailing her.
  • Low health pool: her HP is worse than Nagato, Gneisenau, her fellow standard New Mexico, and even the Tier V Kongo
  • Low number of guns: having four less guns than her predecessor, being accurate in making your shots is much more important
  • Poor close-quarters defense: her secondary armament pales in comparison to Nagato

Research

Despite how slow this ship is stock, you should be used to that by the time you get the Colorado. The first Hull upgrade is HIGHLY recommended to be researched first as it not only gives you the standard HP increase, good AA rating, and rudder shift time, but it also gives you WWII era shells. These shells not only do more damage, but the AP ammo seems to have better penetration values as well. After getting the first hull upgrade, the Propulsion upgrade is recommended since even with the upgrade every ship at her tier is faster than her. After that, you have the option of either the fire control or the C hull. The fire control gives her a firing range the same as her spotting distance, but bear in mind this ship is not very accurate at long ranges. The C hull will not only increase your AA to a very respectable amount for tier 7, but also increases the minimum armor on her citadel, which should further increase the effectiveness of armor angling.

As for upgrades, It is recommended that you mount Artillery Plotting Room Modification 1 to increase her main battery range which is highly recommended if you cannot stand her low range, Damage Control System modification 2 to accelerate repair and extinguishment of fire as you won't always have your Damage Control Party available, and Steering Gears modification 2 to reduce her rudder shift time.

Gallery

Historical Info

Historical Gallery


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