Colorado — American Tier VII battleship.
The ship design is based on the Tennessee class but equipped with 406 mm/45-caliber twin-gun mounts. Upon entering service, USS Colorado was assigned to the battle fleet stationed on the West Coast of the United States. Colorado was stationed at Pearl Harbor from 1941; however, at the time when the surprise attack of December 7 took place, the battleship was undergoing an overhaul at Bremerton. The ship provided support for the assault landing on Tarawa, pre-invasion shelling and fire support for the invasions of Kwajalein and Eniwetok, and assisted the landings in the Philippines and Okinawa.
Modules
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Rate of Fire (shots/min) | 180° Turn Time (sec) | Maximum Dispersion (m) | Maximum HE Shell Damage (HP) | Chance of Fire on Target Caused by HE Shell (%) | Maximum AP Shell Damage (HP) |
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(exp) |
() |
406 mm/45 Mk.5 in a turret | 2 | 45 | 231 | 5,700 | 36 | 12,400 |
| 0 | 560,000 |
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Hit Points (HP) | (mm) | (mm) | Main Turrets (pcs.) | Secondary Gun Turrets (pcs.) | AA Mounts (pcs.) | Torpedo Tubes (pcs.) | Hangar Capacity (pcs.) |
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(exp) |
() |
Colorado (A) | 49,000 | 16 | 457 | 4 | 8/8 | 38/8/8 | | |
| 0 | 680,000 |
Colorado (B) | 59,300 | 16 | 457 | 4 | 8/8 | 37/3/8 | | |
| 25,000 | 1,900,000 |
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IDS_SHIP_PARAM_SUO_INCREASE_DIST (%) | Maximum Firing Range (km) |
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(exp) |
() |
Mk7 mod. 1 | | 0 |
| 0 | 330,000 |
Mk7 mod. 2 | | 0 |
| 9,000 | 700,000 |
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Maximum Speed (knot) |
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(exp) |
() |
Propulsion: 27,000 hp | 18.6 |
| 0 | 180,000 |
Propulsion: 28,900 hp | 21 |
| 6,000 | 400,000 |
Compatible Upgrades
Slot 1
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Slot 2
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Slot 3
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Slot 4
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Player Opinion
Performance
The very pinnacle of the American dreadnought and one of the Big Seven, the Colorado is the last ship of this type you will be in within the US battleship line and you might say that she is one very tasking ship. A massive departure of the other two super dreadnoughts
New York and
New Mexico, the Colorado, despite being often jeered by some as "Craporado" and "Cringerado" due to her agonizing research run and adverse ergonomics to those that are not used to the more punishing handling of this dreadnought compared to her standard type predecessors, behaves more like a close-in brawler, slowly closing the gap with other battleships with her thick armor as she can
NOT unload shells very far unless you install a range upgrade mod. As you do this, be very aware of your surroundings such as torpedoes or bombers of any type because even with her sound torpedo bulge and decently tough armor, her health is lower than her contemporary,
Nagato, or even lower tier battleships like
Kongo. If you do get close, however, you will find it easier to deal with cruisers or other battleships as your expected range where you are most effective in smashing other ships is 14 km below instead of relying on your maximum range for it and the armor is here to take a lot of punishment for you to move in and dictate the gun line to your terms. Colorado is the last in the line of Standard-type dreadnoughts, and her successor,
North Carolina, will have a very different play style. Due to the atrocious acceleration of the Colorado, it is
STRONGLY recommended to be constantly aware of your position in relation to land masses as well as where enemies and allies are located, stopping in this ship is an almost guaranteed death sentence particularly without the top engine, as it becomes very hard to get moving again, especially if trying to go reverse.
Pros:
- All-or-nothing armor: she has the same solid 343mm (13.5 inch) thick all-or-nothing armor layout as New Mexico, being easy to angle and providing a large immune zone
- Good gun characteristics: she has good damage and penetration on guns including overmatching all 25mm battleship hull armor, as well as a reasonably tight shell grouping, also reloads 4 seconds faster than the New Mexico.
- Powerful AA guns: modernized hull's AA suite will shred mid-tier squadrons, making Colorado an unappealing casual target or flyover
- Non-stock Hulls have good steering response times
- Equipping the Artillery Plotting Room modification upgrade can reduce the range gap with her Japanese and German tier counterparts
- Fighter seaplane is available to replace spotting planes to enhance AA defense
- Main battery's tight spread means it can severely damage, if not outright destroy, any ship at close range effectively
- Repair Party heals 0.65% of maximum hit points per second, compared to the standard 0.5% hit points per second, partially compensating for the lower health pool.
Cons:
- Poor stock configuration and long grind; her 1921 WW1 stock hull has a very poor, if not near-nonexistent AA suite, a poor rudder shift, speed, and poor range and gun characteristics, making her grind a very punishing experience
- Poor gun range on the ship: she will still be outranged by her counterparts Nagato and Gneisenau even when mounting the artillery plotting room module although against her German counterpart she's barely outranged, and her gun range is within her surface detection range without camo if you chose not to mount said equipment (though it is still better than the New Mexico's range).
- Very low mobility: Feels even more sluggish compared to the New Mexico, also has atrocious acceleration without top engine, thus it is also very hard to stop and reverse while sailing her.
- Low health pool: her HP is worse than Nagato, Gneisenau, her fellow standard New Mexico, and even the Tier V Kongo
- Low number of guns: having four less guns than her predecessor, being accurate in making your shots is much more important
- Poor close-quarters defense: her secondary armament pales in comparison to Nagato
Research
Despite how slow this ship is stock, you should be used to that by the time you get the Colorado. The first Hull upgrade is HIGHLY recommended to be researched first as it not only gives you the standard HP increase, good AA rating, and rudder shift time, but it also gives you WWII era shells. These shells not only do more damage, but the AP ammo seems to have better penetration values as well. After getting the first hull upgrade, the Propulsion upgrade is recommended since even with the upgrade every ship at her tier is faster than her. After that, you have the option of either the fire control or the C hull. The fire control gives her a firing range the same as her spotting distance, but bear in mind this ship is not very accurate at long ranges. The C hull will not only increase your AA to a very respectable amount for tier 7, but also increases the minimum armor on her citadel, which should further increase the effectiveness of armor angling.
As for upgrades, It is recommended that you mount Artillery Plotting Room Modification 1 to increase her main battery range which is highly recommended if you cannot stand her low range, Damage Control System modification 2 to accelerate repair and extinguishment of fire as you won't always have your Damage Control Party available, and Steering Gears modification 2 to reduce her rudder shift time.
Gallery