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Colorado

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Colorado
Colorado_wows_main.jpg
Battleship | U.S.A. | Tier VII
Tech Tree Position
New Mexico
Arrow_down.png
Colorado_icon_small.png
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Nebraska
Kansas
North Carolina
stock
 top
General
Research price72500 exp
Purchase price6,000,000 Credits
Hit Points49,000 
Main Battery
406 mm/45 Mk.5 in a turret4 х 2 pcs.
Rate of Fireshots/min.
Reload Time30 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time45 sec.
Firing Range17.12 km.
Maximum Dispersion231 m.
HE Shell406 mm HE/HC Mk13 
Maximum HE Shell Damage5,700 
Chance of Fire on Target Caused by HE Shell36 %
Initial HE Shell Velocity803 m./s.
HE Shell Weight861.8 kg.
AP Shell406 mm AP Mk5 
Maximum AP Shell Damage12,400 
Initial AP Shell Velocity768 m./s.
AP Shell Weight1016 kg.
Secondary Armament #1
127 mm/51 Mk.7 on a Mk.13 mount8 х 1 pcs.
Firing Range5.6 km.
Rate of Fire8.57 shots/min.
Reload Timesec.
HE Shell127 mm HE/HC Mk39 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity960 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
127 mm/25 Mk.19 on a Mk.19 mount8 х 1 pcs.
Firing Range5.6 km.
Rate of Fire13.33 shots/min.
Reload Time4.5 sec.
HE Shell127 mm HE/HC Mk36 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity657 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/25 Mk.19 on a Mk.19 mount8 х 1 pcs.
. . . Average Damage per Second58.4 
. . . Firing Range4.2 km.
28 mm Mk.1 on a Mk.2 mount8 х 4 pcs.
. . . Average Damage per Second18.4 
. . . Firing Range2.4 km.
20 mm Oerlikon on a Mk.4 mount38 х 1 pcs.
. . . Average Damage per Second136.8 
. . . Firing Range2.01 km.
Maneuverability
Maximum Speed18.59 knot
Turning Circle Radius640 m.
Rudder Shift Time18.3 sec.
Concealment
Surface Detectability Range16.24 km.
Air Detectability Range9.17 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
VII
Ship_PASB008_Colorado_1945.png
6,000,000

Colorado — American Tier VII battleship.

She became the final phase in development of conventional battleships that featured very heavy armor protection for the vitally important parts of a ship. Key differences from her predecessors were her 406mm main guns and a novel torpedo protection system. In speed, she was outclassed by other battleships of her time.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
406 mm/45 Mk.5 in a turret2452315,7003612,400 0560,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Colorado (A)49,0001645748/838/8/8 0680,000
Colorado (B)59,3001645748/837/3/8 25,0001,900,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk7 mod. 10 0330,000
Mk7 mod. 20 9,000700,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 27,000 hp18.6 0180,000
Propulsion: 28,900 hp21 6,000400,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Artillery Plotting Room Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1

Player Opinion

Performance

The very pinnacle of the American dreadnought and one of the Big Seven, Colorado is the last ship of this type you will experience within the US battleship line. While retaining the sluggish nature of the previous ships in the line, she has increased range and hitting power thanks to her 16in guns, as well as strong anti-aircraft armament.

A massive departure of the other American super dreadnoughts New York, New Mexico, and Arizona, Colorado, behaves more like a close-in brawler, slowly closing the gap with other battleships, under the protection of her thick armor and sound torpedo bulge. However, her atrocious acceleration, low speed, and relatively low hit points require exceptional situational awareness, careful positioning, good damage control management, and constant movement (she should never slow to a full-stop). Furthermore, without a range modification installed, she must focus on closing distances with enemy cruisers and battleships to 14km or less, where her excellent guns are most effective at smashing them to bits.

Recently, her WWI-era hull was removed, greatly aiding in the leveling-grind and boosting her range to the point where installing the Artillery Plotting Room upgrade will depend on one's play-style. Fitting her with the latter will boost her range to rival her contemporary, Nagato, but doing so will exclude maximizing either her secondary weapon or AA focused-build options. Colorado also received a buff to her hit points, putting her on par with her contemporaries at tier 7.

Pros:

  • All-or-nothing armor: she has the same solid 343mm (13.5 inch) thick all-or-nothing armor layout as New Mexico, being easy to angle and providing a large immune zone
  • Good gun characteristics: she has good damage and penetration on guns including over-matching all 25mm battleship hull armor, as well as a reasonably tight shell grouping, also reloads 4 seconds faster than New Mexico.
  • Powerful AA guns: modernized hull's AA suite will shred mid-tier squadrons, making Colorado an unappealing casual target or flyover
  • Has good steering response times and tight turning radius
  • Equipping the Artillery Plotting Room modification upgrade can reduce the range gap with her Japanese and German tier counterparts
  • Fighter seaplane is available to replace spotting planes to enhance AA defense
  • Main battery's tight spread means it can severely damage, if not outright destroy, any ship at close range effectively
  • Repair Party heals 0.65% of maximum hit points per second, compared to the standard 0.5% hit points per second, partially compensating for the lower health pool.

Cons:

  • Very low mobility: Feels even more sluggish compared to the New Mexico, also has atrocious acceleration without top engine, thus it is also very hard to stop and reverse while sailing her.
  • Low number of guns: having four fewer guns than her predecessor, being accurate in making your shots is much more important
  • Poor close-quarters defense: her secondary armament pales in comparison to Nagato and Gneisenau
  • 25mm plating everywhere vulnerable to HE spam and overmatch by 15in guns.

Research

Colorado is very slow. Therefore, researching the Engine upgrade is highly recommended. Afterwards, one should research Colorado (B) before the Gun Control Fire System upgrade, as any range increase provided by the latter is offset by the ship's lack of main gun accuracy at longer ranges. Additionally, Colorado (B) greatly increases ship stamina and AA defense, two assets Colorado must rely upon to compensate for other deficiencies.


Optimal Configuration

Upgrades

Despite her shortcomings, Colorado is a surprisingly modular ship which can be tailored to focus on main guns, secondaries, or AA.

Slot 1 is most commonly filled with Main Armaments Modification 1 -20% to the risk of main battery becoming incapacitated. / +50% to main battery survivability. / -20% to main battery repair time. / -20% to the risk of torpedo tubes becoming incapacitated. / +50% to torpedo tubes survivability. / -20% to torpedo tubes repair time., though Auxiliary Armaments Modification 1 : +100% survivability to each. is a popular pick for captains who go for a full AA build with other upgrades and commander skills.

Slot 2 has one choice for battleships - Damage Control System Modification 1: -5% to the risk of fire. / -3% to the risk of flooding when torpedoes hit the torpedo protection.. This will reduce chances of fire and flood.

Slot 3 offers several options. AA Guns Modification 1 +20% reduction in the preparation time of the priority AA sector. will boost the outer AA envelope, while Secondary Battery Modification 1 (: +20% secondary battery firing range. / -20% secondary battery dispersion.) will boost the range and accuracy of secondaries instead. Artillery Plotting Room Modification 1 Extends the firing range of the main battery and secondary battery: +16% main battery firing range. / +5% secondary battery firing range. / -5% secondary battery dispersion. will increase range and give secondaries a slight boost in range and accuracy, but may be a weaker choice than the other two.

Slot 4 Steering Gears Modification 2 : -40% rudder shift time. / -80% repair time. is recommended and will reduce rudder shift time. Captains with fire problems could also consider Damage Control System Modification 2 : -15% flooding recovery time. / -15% fire duration., reducing the amount of time on fire and conserving hit points.

Commander Skills

Consumables

Players can equip the following consumables on Colorado: ​Damage Control Party, Repair Party, and a choice between Spotting Aircraft and Catapult Fighter. It is strongly recommended to take the Premium versions of ​Damage Control Party and Repair Party to maximize surviveability. Given Colorado’s limited range, prioritising the Spotting Aircraft over the Catapult Fighter will often give more benefit to Colorado.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Players who wish to spend doubloons can equip Colorado with Type 17 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, increases her credit earnings, and increases the amount of experience she earns.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery


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