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Revision as of 16:59, 18 January 2021
Add warning
Revision as of 07:02, 22 January 2021
First cut of 0.10.0 rewrite
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?{{block|!!|content=On 20 Jan. 2021 with Update 0.10.0 this article will become '''obsolete''' &mdash; almost everything in it will change. <br />A replacement article is under construction. For a list of the new skills see [[Ship:List of Commander Skills|List of Commander Skills]].}}+[[File:WIP2 01.png|center|210px]]
?<br /><br /><br />+<br /><br />
 +{{block|!!|content= <br /><span style="font-size:120%">This article incorporates changes to the Skills system in 0.10.0. It is certainly incomplete, and in a few cases may be <u>totally wrong</u>.</span><br />If you see an issue you can note it on the Talk/Discussion page.<br /><br />}}
 + 
 [[Image:Icon_reward_Crew.png|left]]Upon reaching [[Ship:Account Level|Account Level 7]], a player is granted the ability to assign a '''Commander''' to each ship. Commanders can learn a variety of useful skills that enhance the performance of the ship. Sometimes these are straight buffs to the vital statistics of a ship — such as faster turret traverse speed or more hit points — while others confer entirely new abilities or tools for the player to use in combat. A highly skilled commander is among the most powerful upgrades a ship can obtain in ''World of Warships'', working together with installed [[Ship:Upgrades|upgrades]], chosen [[Ship:Consumables|consumables]], and equipped [[Ship:Flags#Signals|signals]] to enhance the performance and capabilities of the ship.  [[Image:Icon_reward_Crew.png|left]]Upon reaching [[Ship:Account Level|Account Level 7]], a player is granted the ability to assign a '''Commander''' to each ship. Commanders can learn a variety of useful skills that enhance the performance of the ship. Sometimes these are straight buffs to the vital statistics of a ship — such as faster turret traverse speed or more hit points — while others confer entirely new abilities or tools for the player to use in combat. A highly skilled commander is among the most powerful upgrades a ship can obtain in ''World of Warships'', working together with installed [[Ship:Upgrades|upgrades]], chosen [[Ship:Consumables|consumables]], and equipped [[Ship:Flags#Signals|signals]] to enhance the performance and capabilities of the ship.
  
  
?__TOC____NOEDITSECTION__+{{TOC limit|3}} <!-- __NOEDITSECTION__-->
  
?[[File:Commander training 25.png|thumb|left|The Commander recruitment window.|link=]]+== About Commanders ==
?== Recruiting ==+ 
?Once [[Ship:Account Level|Account Level 7]] is unlocked, a ship may not be queued for battle without a commander assigned to it. Thereafter, a commander can be recruited for a ship without one.<ref>To recruit a commander to Reserve, temporarily move the commander of a ship to reserve, recruit a new commander, then swap back.</ref> There are several options offered when recruiting a new commander:+A commander is the personification of a ship's crew. Some crews are well-trained and trained in the specific features of the ship, and some are not so well trained. Training a crew is a long process that requires much repetition and a defined curriculum. The training level is represented by '''Skill Points''', and the specializations by acquired '''Skills'''. Commander XP (CXP), earned in battle, is used to acquire skill points. See the [[Ship:Economy#Commander_Experience|Economy]] article.
?:* Send to a Senior Commanders Course for 25{{doubloons}} to earn '''three (3) skill points'''.+ 
?:* Send to the Naval Academy for 7,500{{credits}} to earn '''one (1) skill point'''.+== Assigning a Commander to a ship ==
?:* Be content with Basic Training at no cost for '''zero (0) skill points'''.+A ship may enter battle without a commander. However, a skilled commander is worth his weight in gold-pressed latinum for improving ship capabilities. For a ship without a commander, one can be assigned from the nation's commanders in Reserve, or assigned from another ship. Or a new commander can be recruited.
 + 
 +To assign a commander, in [[Ship:Port|Port]] click on the Commander portrait in the Ship Specs panel. (If there is no commander assigned to the ship there will be a button instead.) A commander selection screen will open, allowing the three options.
 + 
 +=== Recruiting ===
 +[[File:WoWs UI recruit CO.png|thumb|left|The Commander recruitment window.|link=]]
 + 
 +A new commander can be recruited with or without skill points.
 + 
 +:* Without skill points, free of charge.
 +:* With 6 skill points, 900,000{{credits}}.
 +:* With 10 skill points, 1500{{doubloons}}.
 +:* If a tech tree ship is currently selected, the new commander is specialized for that ship. '''<span style="color:#A52A2A;">Check this.</span>'''
 :* Clicking the small, circular icon below the commander's name (middle left) in the recruitment window generates a new name and portrait for the commander. This can be repeated until the player is satisfied with the combination.  :* Clicking the small, circular icon below the commander's name (middle left) in the recruitment window generates a new name and portrait for the commander. This can be repeated until the player is satisfied with the combination.
  
?Recruiting is not the only way to obtain commanders. Certain missions, [[Ship:Campaigns|campaigns]], and [[Ship:Scenarios|Scenarios]] award commanders. Experienced commanders can be bought in the Arsenal for Coal or Doubloons, or from the [[Premium Shop]] for real money. Awarded ships and some purchased ship bundles include experienced commanders. +Recruiting is not the only way to obtain commanders. Certain missions, [[Ship:Campaigns|campaigns]], and [[Ship:Scenarios|Scenarios]] award commanders. Experienced commanders can be hired in the [[Ship:Armory|Armory]] for Coal or Doubloons, or from the [[Premium Shop]] for real money. Awarded ships and some purchased ship bundles include experienced commanders. <br />
  
?When a ship is purchased from the tech tree, it can be with a newly recruited commander or without one. The latter option is useful when you intend to assign a commander from Reserve or another ship. +When a ship is purchased from the tech tree, it can be with a newly recruited commander or without one. The latter option is useful when you intend to assign a commander from Reserve or from another ship.
?<br><br>+ 
?A Commander can be Dismissed at any time. This will free up a reserve slot. A dismissed commander can be recalled within 60 minutes. After that the dismissal is permanent. +=== Dismissing ===
 +A Commander can be Dismissed at any time.<ref>[[Ship:Unique Commanders|Legendary commanders]] do not allow themselves to be dismissed.</ref> This will free up a reserve slot. A dismissed commander can be recalled within 60 minutes. After that the dismissal is permanent.
 + 
 +Commander XP can be recovered from a dismissed commander in the form of Elite Commander XP (ECXP):
 +:* Up to 25% of the Commander XP, at the cost of 10 {{Credits}} for 1 CXP.
 +:* Up to 100% of the Commander XP, at the cost of 1 {{Doubloons}} for 110 CXP.
 + 
 +=== Assigning ===
 + 
 +[[File:WoWs UI assign CO.png|800px|link=]]
 + 
 +=== Reserve Slots ===
 +{| class="wikitable" style="text-align:center; float:right; margin-left: 20px; margin-top: 10px;"
 +|+ Commander Retraining
 +!width="100" style="vertical-align:middle"|Skill Points
 +!width="150"|XP Required to Retrain
 +|-
 +!0
 +|0
 +|-
 +!1
 +|500
 +|-
 +!2
 +|750
 +|-
 +!3
 +|1,000
 +|-
 +!4
 +|1,750
 +|-
 +!5
 +|2,500
 +|-
 +!6
 +|3,750
 +|-
 +!7
 +|5,000
 +|-
 +!8
 +|7,500
 +|-
 +!9
 +|10,000
 +|-
 +!10
 +|12,500
 +|-
 +!11
 +|15,000
 +|-
 +!12
 +|20,000
 +|-
 +!13
 +|25,000
 +|-
 +!14
 +|37,500
 +|-
 +!15
 +|50,000
 +|-
 +!16
 +|62,500
 +|-
 +!17
 +|75,000
 +|-
 +!18
 +|87,500
 +|-
 +!19
 +|125,000
 +|-
 +!20
 +| ?
 +|-
 +!21
 +|300,000
 +|}
 + 
 +Reserve slots hold unassigned commanders. Commanders held in reserve can be assigned to any ship of the same nation, subject to re-training costs. If no reserve slots are unoccupied, recruiting of new commanders is disabled.<ref>A purchased bundle that includes a Commander will add a reserve slot to hold him, if necessary.</ref>
 + 
 +Each player starts with four (4) reserve slots. Additional reserve slots can be purchased with doubloons &mdash; normally four (4) slots for 100{{Doubloons}}. The number of total and unoccupied reserve slots (for all nations) is shown above the Reserve (left) column of the Assign Commander page, with a button to purchase more.
 + 
 +=== Moving / Retraining ===
 + 
 +Once trained to a non-premium ship from the tech tree, a Commander's skills can be used only on that tech tree ship. (This is not true of premium ships. See below.) Moving to a new tech tree ship requires the commander to re-train to that ship, which is usually accomplished by earning a certain amount of Commander XP in his new ship (see the table to the right). Normal commander training resumes once re-training has been accomplished.
 +[[File:WoWs UI retrain CO.png|200px|left|link=]]
 +When re-training is required, a commander is offered several options. He can spend:
 +:* '''500'''{{Doubloons}}, completing re-training instantly.
 +:* the required amount (see table) of '''ECXP'''{{ECXP}}, completing re-training instantly.
 +:* '''nothing''', requiring him to earn Commander XP in order to fully re-train.
 + 
 +A partially re-trained commander can spend '''ECXP{{ECXP}}''' (and/or Free XP) equal to the remaining cost of re-training to instantly complete it.
 +<br /><br />
 +{{block|!|content=Remember that while a Commander is re-training, skill effects are disabled.}}
 + 
 +=== Premium Ships ===
  
?== Managing Commanders ==+A commander can be assigned to a premium ship of the same nation without undergoing re-training. His skills will function at full strength on the premium ship. Commander XP earned while assigned to a premium ship counts toward re-training on his specialized ship. This makes premium ships a great way to re-train commanders while avoiding retraining penalties. The commander can be moved back to his specialized ship without penalty.
?Clicking on the Commander portrait in the top right of the Port screen brings up the Commander interface. This screen allows players to manage their Commanders in various ways.+
?[[File:Commander_Interface.png|thumb|1024px|center|The Commander Interface: [[#Commander Skill Points|current skills]] (<span style="color:#FF0000">'''Red 1'''</span>), [[#Redistribute Commander Skills|redistribution]] (<span style="color:#FF7F27">'''Orange 2'''</span>), [[#Reserve Slots|reserve Commanders]] (<span style="color:#22B14C">'''Green 3'''</span>), current Commander (<span style="color:#00A2E8">'''Blue 4'''</span>), and [[#Max Rank Commanders and Elite Experience|Elite Commander experience]] (<span style="color: #a749a4">'''Purple 5'''</span>).]]+
  
?The currently selected Commander is shown in the top right; the Commander skills trained are shown in the center. The drop down menu next to the Commander's name allows players to assign the Commander to another ship, send him to Reserve, dismiss him, or Go to their Personal File. Directly below the currently selected Commander is shown other Commanders that are eligible for use on the selected ship. The toggle at the top shows either commanders currently assigned to other ships, or those that are in Reserve. +Because commanders have a separate set of skills for each ship type &mdash; battleship, cruiser, destroyer, aircraft carrier &mdash; they can reasonably be moved to any premium ship. A commander with unused skill points can select skills while assigned to a premium ship of that type. See below.
  
?The center of the Commander Interface displays the Commander skill tree — discussed in detail below — with currently trained skills highlighted. At the far left is the Redistribute function, that allows players to "respec" their Commanders by clearing their skill selections, thus allowing skill points to be assigned again.+== Commander Experience and Skill Points ==
?{| class="wikitable" style="text-align:center; float:right; margin-left: 20px; margin-top: 20px;"+{| class="wikitable" style="text-align:center; float:right; margin-left: 20px; margin-top: 10px;"
?|+ Commander Skill Progression+|+ Skill Point Costs
 ! width="100" style="vertical-align:middle" | Skill Points ! width="100" style="vertical-align:middle" | Skill Points
 ! width="150" | Total Commander XP Required ! width="150" | Total Commander XP Required
Line 111:Line 224:
 !19 !19
 |1,708,000 |1,708,000
 +|500,000
 +|-
 +!20
 +|2,208,000
 +|700,000
 +|-
 +!21
 +|2,908,000
 |— |—
 |} |}
?==Commander Skill Points==+This section discusses earning Commander Experience ('''Commander XP''' or CXP) and the '''Skill Points''' that are acquired with it.
?The crux of the Commander system — and the main portion of the Commander interface — revolves around the various skills available to train. Players accomplish this by earning Commander experience, then spending that experience on Commander skills.+ 
?[[File:New skill.png|thumb|left|Commanders who have available skill points to spend will show unspent points in the Port screen.|link=]]+
 ===Earning Commander Experience=== ===Earning Commander Experience===
 Commanders earn commander experience (CXP) in the same way that ships do, including any bonuses to ship XP{{Ship XP}} earnings. Additional bonuses that affect only commander XP — such as from Restless Fire&thinsp;{{Restless Fire|Size=18px}} camo or the Zulu Hotel&thinsp;{{Zulu Hotel|Size=18px}} signal — are added on top of this number. Therefore, it is possible to earn considerably more commander XP in a match than ship XP. See the [[Ship:Economics|Economics]] article for details of how CXP is calculated. Players can view how much commander XP they earned in a given match on the 'Credits and XP' tab of the post-battle report.  Commanders earn commander experience (CXP) in the same way that ships do, including any bonuses to ship XP{{Ship XP}} earnings. Additional bonuses that affect only commander XP — such as from Restless Fire&thinsp;{{Restless Fire|Size=18px}} camo or the Zulu Hotel&thinsp;{{Zulu Hotel|Size=18px}} signal — are added on top of this number. Therefore, it is possible to earn considerably more commander XP in a match than ship XP. See the [[Ship:Economics|Economics]] article for details of how CXP is calculated. Players can view how much commander XP they earned in a given match on the 'Credits and XP' tab of the post-battle report.
Line 128:Line 248:
 * 5,193 + [3,350 x 0.5 (for Zulu Hotel)] + [3,350 x 0.05 (for Military Month Contributor)] = '''7,036 Commander experience''' * 5,193 + [3,350 x 0.5 (for Zulu Hotel)] + [3,350 x 0.05 (for Military Month Contributor)] = '''7,036 Commander experience'''
 }} }}
?[[File:Skill confirmation.png|thumb|left|The skill confirmation window.|link=]]+[[File:Accelerated_training.png|thumb|left|The Accelerated Training window.]]
 +=== Accelerated Training ===
 + 
 +Skill points can be purchased directly with Elite Commander XP{{ECXP}} (and with Free XP - see below).
  
 === Spending Commander Experience === === Spending Commander Experience ===
?Each commander displays his skill points overlaid on his portrait as available/total. Thus a commander with 15 points, only 3 assigned, would show "12/15" on the lower left of his portrait. Clicking on the commander's portrait brings up the Commander Interface screen (see the [[#Managing Commanders|graphic above]]), where a new skill may be selected. The interface will ask for confirmation.+Each commander displays his skill points overlaid on his portrait in Port as available/total. Thus a commander with 15 points, only 3 assigned, would show "12/15" on the lower right of his portrait.
  
?Some skills are only useful to certain classes or to ships with certain weapon systems. Skills that are not useful to the current ship are marked as such. They may still be selected. (If a skill is not useful on the current ship, it may become so when the commander is moved to a different ship.) However, considering the amount of time it takes to train a highly skilled Commander, it is best to focus his skills on ones that are immediately useful. A complete list of skills, their point costs and effects, appears below.<ref>With Update 0.8.0, a number of skills have changed. See this and nearby WoWS News articles: https://worldofwarships.com/en/news/development/cv8-how-to-tune/#customization</ref> +Clicking on the commander's portrait brings up the Assign Commander screen where the display of available point is a little red icon at several points on this and subsequent screens.
  
?When training skills in Rows 2, 3 or 4, Commanders must have at least one skill trained from the previous row. Commanders are free to train any skill in a row before selecting any skill in the subsequent row; they are not confined to skills only within the sub-groupings shown below (and in the skill tree in the Commander interface).+=== Elite Commander Experience ===
  
?{{AnnoWiki|content=<center>[[File:Wows-icon.png|link=]]<big> [https://worldofwarships.com/en/content/captains-skills/ Try the World of Warships Commander Skill Builder] </big>[[File:Wows-icon.png|link=]]</center>}}+Elite Commander Experience{{ECXP}} (ECXP) is to Commander XP as Free XP{{FXP}} is to ship XP. A quantity of Commander XP is associated to a particular commander. ECXP{{ECXP}} accumulates in a common pool where it is available to all commanders on a player account.
?{{Ship:Commander Skills}}+
  
?{| class="wikitable" style="text-align:center; float:right; margin-left: 20px; margin-top: 20px;"+The current ECXP balance is shown in the upper right corner of each of the commander screens.
?|+ Commander Skill Retraining+
?!width="100" style="vertical-align:middle"|Skill Points+
?!width="150"|XP Required to Retrain+
?|-+
?!0+
?|0+
?|-+
?!1+
?|1,000+
?|-+
?!2+
?|1,500+
?|-+
?!3+
?|2,000+
?|-+
?!4+
?|3,500+
?|-+
?!5+
?|5,000+
?|-+
?!6+
?|7,500+
?|-+
?!7+
?|10,000+
?|-+
?!8+
?|15,000+
?|-+
?!9+
?|20,000+
?|-+
?!10+
?|25,000+
?|-+
?!11+
?|30,000+
?|-+
?!12+
?|40,000+
?|-+
?!13+
?|50,000+
?|-+
?!14+
?|75,000+
?|-+
?!15+
?|100,000+
?|-+
?!16+
?|125,000+
?|-+
?!17+
?|150,000+
?|-+
?!18+
?|175,000+
?|-+
?!19+
?|250,000+
?|}+
  
?== Redistribute Commander Skills ==+==== Earning ====
?Players will sometimes want to change the skill selections on one of their Commanders. This is accomplished in the Commander Interface by utilizing the "Redistribute" button (shown highlighted in <span style="color:#FF7F27">'''orange'''</span> on the [[#Managing Commanders|graphic above]]). Redistributing Commander skill points costs either 25{{Doubloons}} or 10,000 Elite Commander XP{{ECXP}} per spent skill point; players are not charged to redistribute unspent skill points. Upon confirming the redistribution, all currently trained Commander skills are cleared, the corresponding skill points are refunded, and players may begin assigning those skill points again as they see fit.+
? +
?Note that when using Elite Commander XP{{ECXP}}, up to level 7 it is cheaper to recruit a new commander and accelerate their training than to redistribute skills of an existing commander. This will also result in two commanders instead of one.+
? +
?On occasion — such as Christmas or other holidays — Wargaming offers sales on redistribution. [[ship:Clan Battles|Clan Battle]] participants have been enjoying one week of free redistribution at the beginning and at the end of Clan Battle seasons.+
? +
?== Reserve Slots ==+
?Reserve slots — (shown highlighted in <span style="color:#22B14C">'''green'''</span> on the [[#Managing Commanders|graphic above]]) — hold unassigned commanders. Commanders in the Reserve can be assigned to any ship (of the same nation) as normal, subject to re-training costs (see below). +
? +
?Each player starts with four (4) Reserve slots. Additional Reserve slots can be purchased with doubloons -- normally four (4) slots for 100{{Doubloons}}. Slots are very rarely available through other means.+
? +
?If a player receives a ship with a Commander, either from Premium shop, Armory, or a Container, the player receive an extra Reserve slot for that Commander.+
? +
?== Retraining Commanders ==+
?Once trained to a non-premium ship from the tech tree, a Commander's skills can be fully utilized only on that ship. Transferring to a new tech tree ship requires the commander to re-training to that ship, which is usually accomplished by earning a certain amount of Commander XP in his new ship (see the table to the right). Normal commander training resumes once re-training has been accomplished.+
? +
?When re-training is required, players are offered several options. Commanders can spend:+
?:* '''500'''{{Doubloons}}, completing re-training instantly.+
?:* '''200,000'''{{Credits}}, requiring them to earn 1/2 the Commander XP normally required (see table) to completely re-train (or spend the full amount of doubloons).+
?:* '''nothing''', requiring them to earn Commander XP in order to fully re-train for their new ships. +
? +
?Commanders can also spend '''Elite Commander XP{{ECXP}}''' (and/or Free XP) equal to the remaining cost of re-training, finishing re-training instantly. This can be combined with the 200,000{{Credits}} option in order to save ECXP.+
?{{block|!|content=Remember that while a Commander is re-training, skill effects are reduced by 50% and skills with a binary (on or off) effect are disabled.}}+
? +
?=== Premium Ships ===+
?A commander can be assigned to a premium ship of the same nation at any time without undergoing re-training. His skills will continue to work at full strength on the premium ship. Commander XP earned while assigned to a premium ship counts toward re-training on his specialized ship. This makes premium ships a great way to re-train commanders while avoiding retraining penalties. The commander can be moved back to his specialized ship without penalty.+
  
?== Elite Commander Experience ==+In battle, ECXP equal to 5% of all Commander XP earned is contributed to the common pool.
?A commander who earns nineteen (19) Skill Points becomes an Elite Commander. Elite Commanders continue to earn experience as do lower-ranked commanders. However, an Elite Commander no longer accumulates CXP; his experience is earned as '''Elite Commander Experience'''{{ECXP}} (ECXP) that accumulates in a common pool (like Free XP). (The current ECXP balance is shown highlighted in <span style="color:#a749a4">'''purple'''</span> on the [[#Managing Commanders|graphic above]]). +
?[[File:Accelerated_training.png|thumb|right|The Accelerated Training window.]]+
  
?As Free XP is available to all ships, Elite Commander XP{{ECXP}} is available to all commanders on a player account.+A commander who earns twenty-one (21) Skill Points becomes an Elite Commander. Elite commanders continue to earn experience as do lower-ranked commanders. However, an elite commander no longer accumulates CXP; all his experience is earned as (ECXP). Thus an elite commander earns far more ECXP per battle than not-yet-elite commanders.
  
?=== Using Elite Commander XP ===+==== Using Elite Commander XP ====
 Elite Commander XP{{ECXP}} can be: Elite Commander XP{{ECXP}} can be:
 * Applied to any non-elite commander to gain additional skill points. * Applied to any non-elite commander to gain additional skill points.
Line 247:Line 277:
 * Converted into Free XP{{FXP}} for [[Ship:Economy#Doubloons|doubloons]]{{Doubloons}}. * Converted into Free XP{{FXP}} for [[Ship:Economy#Doubloons|doubloons]]{{Doubloons}}.
  
?=== Spending Free XP on Commanders ===+==== Spending Free XP on Commanders ====
 ''After all ECXP is spent'', Free XP{{FXP}} can be used instead of Elite Commander XP{{ECXP}}.<ref>Free XP becomes available at [[Ship:Account_Level#Account_Level_5|Account Level 5]]. Commander operations and ECXP become available at [[Ship:Account_Level#Account_Level_7|Account Level 7]]. Since at that point the account will have no ECXP, accumulated FXP may be used in its place.</ref> ''After all ECXP is spent'', Free XP{{FXP}} can be used instead of Elite Commander XP{{ECXP}}.<ref>Free XP becomes available at [[Ship:Account_Level#Account_Level_5|Account Level 5]]. Commander operations and ECXP become available at [[Ship:Account_Level#Account_Level_7|Account Level 7]]. Since at that point the account will have no ECXP, accumulated FXP may be used in its place.</ref>
  
Line 263:Line 293:
 === Converting Elite Commander XP to Free XP === === Converting Elite Commander XP to Free XP ===
 Elite Commander XP can be converted to Free XP in the same way as Elite (ship) XP &mdash; ( 25 ECXP{{ECXP}} + 1{{Doubloons}} => 25 Free XP{{FXP}} ). Free XP cannot be converted to Elite Commander XP. Elite Commander XP can be converted to Free XP in the same way as Elite (ship) XP &mdash; ( 25 ECXP{{ECXP}} + 1{{Doubloons}} => 25 Free XP{{FXP}} ). Free XP cannot be converted to Elite Commander XP.
 +
 +== Skills ==
 +
 +The ultimate purpose of earning Commander XP and Skill Points is to acquire '''Skills'''. Skills provide bonuses (and penalties) to ship performance. Every commander can acquire four sets of skills, one for each ship type &mdash; battleship, cruiser, destroyer, and aircraft carrier. A commander's skill points can be spent on all four sets. For instance, a commander with 10 points can acquire 10 points worth of battleship skills and also 10 points worth of carrier skills, etc. The skills for each ship type are different.
 +
 +Some skills are only useful to ships with certain weapon systems. Skills that are not useful to the current ship are marked as such. They may still be selected. (If a skill is not useful on the current ship, it may become so when the commander is moved to a different ship.) However, considering the cost to train a highly skilled Commander, it is best to focus his skills on ones that are immediately useful. A complete list of skills, their point costs and effects, appears below.
 +<!-- {{AnnoWiki|content=<center>[[File:Wows-icon.png|link=]]<big> [https://worldofwarships.com/en/content/captains-skills/ Try the World of Warships Commander Skill Builder] </big>[[File:Wows-icon.png|link=]]</center>}}
 +-->
 +<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div>&mdash;&mdash;&nbsp;&nbsp;'''The Commander Skills'''&nbsp;&nbsp;&mdash;&mdash;&nbsp;Click here&nbsp;&mdash;&mdash;&nbsp;&nbsp;</div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none; overflow: auto;"><div> <!-- style="display: block;" defaults it to uncollapsed -->
 +{{Ship:List of Commander Skills}}
 +</div></div></div>
 +
 +When selecting skills, a number of different skills can be selected and effect on the Ship Specifications (panel to the right) observed. Once a set of acceptable skills is selected, you are asked to confirm their application. A set of skills is expensive to redistribute, so select carefully.
 +
 +[[File:WoWs ship commander redistribute.png|thumb|right|Resetting a 10 point skill set.]]
 +
 +== Redistributing (Resetting) Skills Selections ==
 +
 +Redistributing Commander skill points costs either 25{{Doubloons}} or 10,000 Elite Commander XP{{ECXP}} per spent skill point; players are not charged to redistribute unspent skill points. Upon confirming the redistribution, all currently trained Commander skills in the current set are cleared, the corresponding skill points are refunded, and players may begin assigning those skill points again as they see fit. Skill selections in the other three skill sets is not affected. '''<span style="color:#A52A2A;">Check this.</span>'''
  
 == Unique Commanders == == Unique Commanders ==
Line 270:Line 319:
 As a Commander gains levels, they are given ranks based on their nation. These roughly correspond to the historical ranks awarded to officers of their nation's respective navies. The table below lists these ranks as they appear in game. As a Commander gains levels, they are given ranks based on their nation. These roughly correspond to the historical ranks awarded to officers of their nation's respective navies. The table below lists these ranks as they appear in game.
  
?{| class="wikitable" style="text-align:center; margin: auto;"+<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div>&mdash;&mdash;&nbsp;&nbsp;'''Commander Ranks'''&nbsp;&nbsp;&mdash;&mdash;&nbsp;Click here&nbsp;&mdash;&mdash;&nbsp;&nbsp;</div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none; overflow: auto;"><div> <!-- style="display: block;" defaults it to uncollapsed -->
?|- +{{Ship:List of Commander Ranks}}
?! style="vertical-align:middle; width:60px" | Skill Points+</div></div></div>
?! style="vertical-align:middle; width:140px" | [[File:Wows_flag_Japan.png|50 px|frameless|link=Ship:Ships_of_Japan]]<br>Japan+
?! style="vertical-align:middle; width:140px" | [[File:Wows_flag_USA.png|50 px|frameless|link=Ship:Ships_of_U.S.A.]]<br>USA+
?! style="vertical-align:middle; width:140px" | [[File:СССР_флаг_ВМС_с_тенью.png|50 px|frameless|link=Ship:Ships_of_U.S.S.R.]]<br>USSR+
?! style="vertical-align:middle; width:140px" | [[File:Третий_рейх_флаг_ВМС_с_тенью.png|50 px|frameless|link=Ship:Ships_of_Germany]]<br>Germany+
?! style="vertical-align:middle; width:140px" | [[File:Великобритания_флаг_ВМС_с_тенью.png|50 px|frameless|link=Ship:Ships_of_U.K.]]<br>UK+
?! style="vertical-align:middle; width:140px" | [[File:Франция_флаг_ВМС_с_тенью.png|50 px|frameless|link=Ship:Ships_of_France]]<br>France+
?! style="vertical-align:middle; width:140px" | [[File:Wows_flag_Pan_Asia.png|50 px|frameless|link=Ship:Ships_of_Pan-Asia]]<br>Pan-Asia+
?! style="vertical-align:middle; width:140px" | [[File:Королевство Италия флаг ВМС с тенью.png|50 px|frameless|link=Ship:Ships_of_Italy]]<br>Italy+
?|- style="height:50px"+
?! style="vertical-align:middle;" | 0+
?| style="vertical-align:middle;" | Kaigun Shōi Kōhosei+
?| style="vertical-align:middle;" | Warrant Officer+
?| style="vertical-align:middle;" | Michman+
?| style="vertical-align:middle;" | Oberfähnrich zur See+
?| style="vertical-align:middle;" | Warrant Officer+
?| style="vertical-align:middle;" | Aspirant+
?| style="vertical-align:middle;" | Midshipman+
?| style="vertical-align:middle;" | Aspirante Guardiamarina+
?|- style="height:50px"+
?! style="vertical-align:middle;" | 1 - 2+
?| style="vertical-align:middle;" | Kaigun Shōi+
?| style="vertical-align:middle;" | Lieutenant Junior Grade+
?| style="vertical-align:middle;" | Leytenant+
?| style="vertical-align:middle;" | Leutnant zur See+
?| style="vertical-align:middle;" | Sub-Lieutenant+
?| style="vertical-align:middle;" | Enseigne de deuxième classe+
?| style="vertical-align:middle;" | Sub-Lieutenant+
?| style="vertical-align:middle;" | Guardiamarina+
?|- style="height:50px"+
?! style="vertical-align:middle;" | 3 - 4+
?| style="vertical-align:middle;" | Kaigun Chūi+
?| style="vertical-align:middle;" | Lieutenant+
?| style="vertical-align:middle;" | Starshiy-Leytenant+
?| style="vertical-align:middle;" | Oberleutnant zur See+
?| style="vertical-align:middle;" | Lieutenant+
?| style="vertical-align:middle;" | Enseigne de première classe+
?| style="vertical-align:middle;" | Lieutenant+
?| style="vertical-align:middle;" | Sottotenente di Vascello+
?|- style="height:50px"+
?! style="vertical-align:middle;" | 5 - 6+
?| style="vertical-align:middle;" | Kaigun Daii+
?| style="vertical-align:middle;" | Lieutenant Commander+
?| style="vertical-align:middle;" | Kapitan-Leytenant+
?| style="vertical-align:middle;" | Kapitänleutnant+
?| style="vertical-align:middle;" | Lieutenant Commander+
?| style="vertical-align:middle;" | Lieutenant de vaisseau+
?| style="vertical-align:middle;" | Lieutenant Commander+
?| style="vertical-align:middle;" | Tenente di Vascello+
?|- style="height:50px"+
?! style="vertical-align:middle;" | 7 - 8+
?| style="vertical-align:middle;" | Kaigun Shōsa+
?| style="vertical-align:middle;" | Commander+
?| style="vertical-align:middle;" | Kapitan 3 Ranga+
?| style="vertical-align:middle;" | Korvettenkapitän+
?| style="vertical-align:middle;" | Commander+
?| style="vertical-align:middle;" | Capitaine de corvette+
?| style="vertical-align:middle;" | Commander+
?| style="vertical-align:middle;" | Capitano di Corvetta+
?|- style="height:50px"+
?! style="vertical-align:middle;" | 9 - 10+
?| style="vertical-align:middle;" | Kaigun Chūsa+
?| style="vertical-align:middle;" | Captain+
?| style="vertical-align:middle;" | Kapitan 2 Ranga+
?| style="vertical-align:middle;" | Fregattenkapitän+
?| style="vertical-align:middle;" | Captain+
?| style="vertical-align:middle;" | Capitaine de frégate+
?| style="vertical-align:middle;" | Captain+
?| style="vertical-align:middle;" | Capitano di Fregata+
?|- style="height:50px"+
?! style="vertical-align:middle;" | 11 - 12+
?| style="vertical-align:middle;" | Kaigun Daisa+
?| style="vertical-align:middle;" | Commodore+
?| style="vertical-align:middle;" | Kapitan 1 Ranga+
?| style="vertical-align:middle;" | Kapitän zur See+
?| style="vertical-align:middle;" | Commodore+
?| style="vertical-align:middle;" | Capitaine de vaisseau+
?| style="vertical-align:middle;" | Commodore+
?| style="vertical-align:middle;" | Capitano di Vascello+
?|- style="height:50px"+
?! style="vertical-align:middle;" | 13 - 14+
?| style="vertical-align:middle;" | Kaigun Shōshō+
?| style="vertical-align:middle;" | Rear Admiral+
?| style="vertical-align:middle;" | Kontr-Admiral+
?| style="vertical-align:middle;" | Konteradmiral+
?| style="vertical-align:middle;" | Rear Admiral+
?| style="vertical-align:middle;" | Contre-amiral+
?| style="vertical-align:middle;" | Rear Admiral+
?| style="vertical-align:middle;" | Contrammiraglio+
?|- style="height:50px"+
?! style="vertical-align:middle;" | 15 - 16+
?| style="vertical-align:middle;" | Kaigun Chūjo+
?| style="vertical-align:middle;" | Vice Admiral+
?| style="vertical-align:middle;" | Vitse-Admiral+
?| style="vertical-align:middle;" | Vizeadmiral+
?| style="vertical-align:middle;" | Vice Admiral+
?| style="vertical-align:middle;" | Vice-amiral+
?| style="vertical-align:middle;" | Vice Admiral+
?| style="vertical-align:middle;" | Ammiraglio di Divisione+
?|- style="height:50px" +
?! style="vertical-align:middle;" | 17 - 18+
?| style="vertical-align:middle;" | Kaigun Taishō+
?| style="vertical-align:middle;" | Admiral+
?| style="vertical-align:middle;" | Admiral+
?| style="vertical-align:middle;" | Admiral+
?| style="vertical-align:middle;" | Admiral+
?| style="vertical-align:middle;" | Vice-amiral d'escadre+
?| style="vertical-align:middle;" | Admiral+
?| style="vertical-align:middle;" | Ammiraglio+
?|- style="height:50px"+
?! style="vertical-align:middle;" | 19+
?| style="vertical-align:middle;" | Gensui Kaigun Taishō+
?| style="vertical-align:middle;" | Fleet Admiral+
?| style="vertical-align:middle;" | Admiral flota+
?| style="vertical-align:middle;" | Großadmiral+
?| style="vertical-align:middle;" | Admiral of the Fleet+
?| style="vertical-align:middle;" | Amiral+
?| style="vertical-align:middle;" | Admiral of the Fleet+
?| style="vertical-align:middle;" | Ammiraglio di Armata+
?|}+
  
? 
?{| class="wikitable" style="text-align:center; margin: auto;" 
?|-  
?! style="vertical-align:middle; width:60px" rowspan="2" | Skill Points 
?! style="vertical-align:middle; width:150px" rowspan="2" | [[File:Содружество_Наций_флаг_ВМС_с_тенью.png|50 px|frameless|link=Ship:Ships_of_Commonwealth]]<br>Commonwealth 
?! style="vertical-align:middle; width:450px" colspan="4" | [[File:Wows_flag_Europe.png|50 px|frameless|link=Ship:Ships_of_Europe]] Europe 
?! style="vertical-align:middle; width:150px" rowspan="2" | [[File:Wows_flag_Pan_America.png|50 px|frameless|link=Ship:Ships_of_Pan-America]]<br>Pan-America 
?|-  
?! style="vertical-align:middle; width:150px" | [[File:Австро-Венгрия флаг ВМС с тенью.png|50 px|frameless]]<br>Austro-Hungary 
?! style="vertical-align:middle; width:150px" | [[File:Польша_флаг_ВМС_с_тенью.png|50 px|frameless]]<br>Poland 
?! style="vertical-align:middle; width:150px" | [[File:Нидерланды_флаг_ВМС_с_тенью.png|50 px|frameless]]<br>Netherlands 
?! style="vertical-align:middle; width:150px" | [[File:Швеция_флаг_ВМС_с_тенью.png|50 px|frameless]]<br>Sweden 
?|- style="height:50px" 
?! style="vertical-align:middle;" | 0 
?| style="vertical-align:middle;" | Warrant Officer 
?| style="vertical-align:middle;" | Seefähnrich 
?| style="vertical-align:middle;" | Chorąży marynarki 
?| style="vertical-align:middle;" | Adjudant-Onderofficier 
?| style="vertical-align:middle;" | Fänrik 
?| style="vertical-align:middle;" | Guardiamarina 
?|- style="height:50px" 
?! style="vertical-align:middle;" | 1 - 2 
?| style="vertical-align:middle;" | Sub-Lieutenant 
?| style="vertical-align:middle;" | Korvettenleutnant 
?| style="vertical-align:middle;" | Podporucznik marynarki 
?| style="vertical-align:middle;" | Luitenant ter Zee<br>der 3e klasse 
?| style="vertical-align:middle;" | Underlöjtnant 
?| style="vertical-align:middle;" | Teniente de Corbeta 
?|- style="height:50px" 
?! style="vertical-align:middle;" | 3 - 4 
?| style="vertical-align:middle;" | Lieutenant 
?| style="vertical-align:middle;" | Fregattenleutnant 
?| style="vertical-align:middle;" | Porucznik marynarki 
?| style="vertical-align:middle;" | Luitenant ter Zee<br>der 2e klasse 
?| style="vertical-align:middle;" | Löjtnant 
?| style="vertical-align:middle;" | Teniente de Fragata 
?|- style="height:50px" 
?! style="vertical-align:middle;" | 5 - 6 
?| style="vertical-align:middle;" | Lieutenant Commander 
?| style="vertical-align:middle;" | Linienschiffsleutnant 
?| style="vertical-align:middle;" | Kapitan marynarki 
?| style="vertical-align:middle;" | Luitenant ter Zee<br>der 1e klasse 
?| style="vertical-align:middle;" | Kapten 
?| style="vertical-align:middle;" | Teniente de Navío 
?|- style="height:50px" 
?! style="vertical-align:middle;" | 7 - 8 
?| style="vertical-align:middle;" | Commander 
?| style="vertical-align:middle;" | Korvettenkapitän 
?| style="vertical-align:middle;" | Komandor podporucznik 
?| style="vertical-align:middle;" | Kapitein-Luitenant ter Zee 
?| style="vertical-align:middle;" | Kommendörkapten<br>av 2 graden 
?| style="vertical-align:middle;" | Capitán de Corbeta 
?|- style="height:50px" 
?! style="vertical-align:middle;" | 9 - 10 
?| style="vertical-align:middle;" | Captain 
?| style="vertical-align:middle;" | Fregattenkapitän 
?| style="vertical-align:middle;" | Komandor porucznik 
?| style="vertical-align:middle;" | Kapitein ter Zee 
?| style="vertical-align:middle;" | Kommendörkapten<br>av 1 graden 
?| style="vertical-align:middle;" | Capitán de Fragata 
?|- style="height:50px" 
?! style="vertical-align:middle;" | 11 - 12 
?| style="vertical-align:middle;" | Commodore 
?| style="vertical-align:middle;" | Linienschiffkapitän 
?| style="vertical-align:middle;" | Komandor 
?| style="vertical-align:middle;" | Commandeur 
?| style="vertical-align:middle;" | Kommendör 
?| style="vertical-align:middle;" | Capitán de Navío 
?|- style="height:50px" 
?! style="vertical-align:middle;" | 13 - 14 
?| style="vertical-align:middle;" | Rear Admiral 
?| style="vertical-align:middle;" | Kontreadmiral 
?| style="vertical-align:middle;" | Kontradmirał 
?| style="vertical-align:middle;" | Schout-bij-Nacht 
?| style="vertical-align:middle;" | Konteramiral 
?| style="vertical-align:middle;" | Contralmirante 
?|- style="height:50px" 
?! style="vertical-align:middle;" | 15 - 16 
?| style="vertical-align:middle;" | Vice Admiral 
?| style="vertical-align:middle;" | Vizeadmiral 
?| style="vertical-align:middle;" | Wiceadmirał 
?| style="vertical-align:middle;" | Viceadmiraal 
?| style="vertical-align:middle;" | Viceamiral 
?| style="vertical-align:middle;" | Vicealmirante 
?|- style="height:50px"  
?! style="vertical-align:middle;" | 17 - 18 
?| style="vertical-align:middle;" | Admiral 
?| style="vertical-align:middle;" | Admiral 
?| style="vertical-align:middle;" | Admirał floty 
?| style="vertical-align:middle;" | Luitenant-Admiraal 
?| style="vertical-align:middle;" | Amiral 
?| style="vertical-align:middle;" | Almirante de Escuadra 
?|- style="height:50px" 
?! style="vertical-align:middle;" | 19 
?| style="vertical-align:middle;" | Admiral of the Fleet 
?| style="vertical-align:middle;" | Großadmiral 
?| style="vertical-align:middle;" | Admirał 
?| style="vertical-align:middle;" | Admiraal 
?| style="vertical-align:middle;" | Amiral 
?| style="vertical-align:middle;" | Almirante 
?|} 
 == Notes == == Notes ==
?*[https://worldofwarships.eu/en/news/game-guides/all-about-commanders/ Everything You Need to Know About Commanders]. 3 Mar 2020.+* [https://worldofwarships.com/en/news/general-news/commander-skills-update/ Commander Skills Update]. 14 Jan 2021.
 +* See [[Ship:Update 0.10.0|Update 0.10.0]] for changes to ships related to the skills update. 18 Jan 2021.
 +<br /><br />
 <references/> <references/>
? 
  
 [[Category:World of Warships]] [[Category:World of Warships]]

Revision as of 07:02, 22 January 2021

WIP2_01.png




This article incorporates changes to the Skills system in 0.10.0. It is certainly incomplete, and in a few cases may be totally wrong.
If you see an issue you can note it on the Talk/Discussion page.

Icon_reward_Crew.png
Upon reaching Account Level 7, a player is granted the ability to assign a Commander to each ship. Commanders can learn a variety of useful skills that enhance the performance of the ship. Sometimes these are straight buffs to the vital statistics of a ship — such as faster turret traverse speed or more hit points — while others confer entirely new abilities or tools for the player to use in combat. A highly skilled commander is among the most powerful upgrades a ship can obtain in World of Warships, working together with installed upgrades, chosen consumables, and equipped signals to enhance the performance and capabilities of the ship.


Contents

About Commanders

A commander is the personification of a ship's crew. Some crews are well-trained and trained in the specific features of the ship, and some are not so well trained. Training a crew is a long process that requires much repetition and a defined curriculum. The training level is represented by Skill Points, and the specializations by acquired Skills. Commander XP (CXP), earned in battle, is used to acquire skill points. See the Economy article.

Assigning a Commander to a ship

A ship may enter battle without a commander. However, a skilled commander is worth his weight in gold-pressed latinum for improving ship capabilities. For a ship without a commander, one can be assigned from the nation's commanders in Reserve, or assigned from another ship. Or a new commander can be recruited.

To assign a commander, in Port click on the Commander portrait in the Ship Specs panel. (If there is no commander assigned to the ship there will be a button instead.) A commander selection screen will open, allowing the three options.

Recruiting

The Commander recruitment window.

A new commander can be recruited with or without skill points.

  • Without skill points, free of charge.
  • With 6 skill points, 900,000Credits.
  • With 10 skill points, 1500Doubloons.
  • If a tech tree ship is currently selected, the new commander is specialized for that ship. Check this.
  • Clicking the small, circular icon below the commander's name (middle left) in the recruitment window generates a new name and portrait for the commander. This can be repeated until the player is satisfied with the combination.

Recruiting is not the only way to obtain commanders. Certain missions, campaigns, and Scenarios award commanders. Experienced commanders can be hired in the Armory for Coal or Doubloons, or from the Premium Shop for real money. Awarded ships and some purchased ship bundles include experienced commanders.

When a ship is purchased from the tech tree, it can be with a newly recruited commander or without one. The latter option is useful when you intend to assign a commander from Reserve or from another ship.

Dismissing

A Commander can be Dismissed at any time.[1] This will free up a reserve slot. A dismissed commander can be recalled within 60 minutes. After that the dismissal is permanent.

Commander XP can be recovered from a dismissed commander in the form of Elite Commander XP (ECXP):

  • Up to 25% of the Commander XP, at the cost of 10 Credits for 1 CXP.
  • Up to 100% of the Commander XP, at the cost of 1 Doubloons for 110 CXP.

Assigning

WoWs_UI_assign_CO.png

Reserve Slots

Commander Retraining
Skill Points XP Required to Retrain
0 0
1 500
2 750
3 1,000
4 1,750
5 2,500
6 3,750
7 5,000
8 7,500
9 10,000
10 12,500
11 15,000
12 20,000
13 25,000
14 37,500
15 50,000
16 62,500
17 75,000
18 87,500
19 125,000
20  ?
21 300,000

Reserve slots hold unassigned commanders. Commanders held in reserve can be assigned to any ship of the same nation, subject to re-training costs. If no reserve slots are unoccupied, recruiting of new commanders is disabled.[2]

Each player starts with four (4) reserve slots. Additional reserve slots can be purchased with doubloons — normally four (4) slots for 100Doubloons. The number of total and unoccupied reserve slots (for all nations) is shown above the Reserve (left) column of the Assign Commander page, with a button to purchase more.

Moving / Retraining

Once trained to a non-premium ship from the tech tree, a Commander's skills can be used only on that tech tree ship. (This is not true of premium ships. See below.) Moving to a new tech tree ship requires the commander to re-train to that ship, which is usually accomplished by earning a certain amount of Commander XP in his new ship (see the table to the right). Normal commander training resumes once re-training has been accomplished.

WoWs_UI_retrain_CO.png

When re-training is required, a commander is offered several options. He can spend:

  • 500Doubloons, completing re-training instantly.
  • the required amount (see table) of ECXPElite Commander XP, completing re-training instantly.
  • nothing, requiring him to earn Commander XP in order to fully re-train.

A partially re-trained commander can spend ECXPElite Commander XP (and/or Free XP) equal to the remaining cost of re-training to instantly complete it.

Remember that while a Commander is re-training, skill effects are disabled.

Premium Ships

A commander can be assigned to a premium ship of the same nation without undergoing re-training. His skills will function at full strength on the premium ship. Commander XP earned while assigned to a premium ship counts toward re-training on his specialized ship. This makes premium ships a great way to re-train commanders while avoiding retraining penalties. The commander can be moved back to his specialized ship without penalty.

Because commanders have a separate set of skills for each ship type — battleship, cruiser, destroyer, aircraft carrier — they can reasonably be moved to any premium ship. A commander with unused skill points can select skills while assigned to a premium ship of that type. See below.

Commander Experience and Skill Points

Skill Point Costs
Skill Points Total Commander XP Required XP Required for Next Level
0 0 1,500
1 1,500 2,500
2 4,000 4,000
3 8,000 6,000
4 14,000 9,000
5 23,000 14,000
6 37,000 21,000
7 58,000 30,000
8 88,000 41,000
9 129,000 54,000
10 183,000 69,000
11 252,000 87,000
12 339,000 108,000
13 447,000 132,000
14 579,000 159,000
15 738,000 189,000
16 927,000 222,000
17 1,149,000 259,000
18 1,408,000 300,000
19 1,708,000 500,000
20 2,208,000 700,000
21 2,908,000

This section discusses earning Commander Experience (Commander XP or CXP) and the Skill Points that are acquired with it.

Earning Commander Experience

Commanders earn commander experience (CXP) in the same way that ships do, including any bonuses to ship XPShip XP earnings. Additional bonuses that affect only commander XP — such as from Restless Fire -3% to surface detectability / +4% to maximum dispersion of shells fired at your ship / +250% Commander XP. camo or the Zulu Hotel 🚫 signal — are added on top of this number. Therefore, it is possible to earn considerably more commander XP in a match than ship XP. See the Economics article for details of how CXP is calculated. Players can view how much commander XP they earned in a given match on the 'Credits and XP' tab of the post-battle report.

The table at right shows the experience requirements for a Commander to buy skill points.

Example Commander Experience Calculation

A player with a WG Premium account earns 2,233 base experience in a game. He has Zulu Hotel 🚫 and Equal Speed Charlie London 🚫 signals mounted, and has hoisted the Military Month Contributor PCEE025_Military_Month_Contributor_Flag.png flag over his ship (the MMC flag grants both ship XP and commander XP bonuses). He earns:

  • 2,233 + [2,233 x 0.5 (for Premium)] = 3,350 modified base experience
  • 3,350 + [3,350 x 0.5 (for Equal Speed Charlie London)] + [3,350 x 0.05 (for Military Month Contributor)] = 5,193 ship experience
  • 5,193 + [3,350 x 0.5 (for Zulu Hotel)] + [3,350 x 0.05 (for Military Month Contributor)] = 7,036 Commander experience
The Accelerated Training window.

Accelerated Training

Skill points can be purchased directly with Elite Commander XPElite Commander XP (and with Free XP - see below).

Spending Commander Experience

Each commander displays his skill points overlaid on his portrait in Port as available/total. Thus a commander with 15 points, only 3 assigned, would show "12/15" on the lower right of his portrait.

Clicking on the commander's portrait brings up the Assign Commander screen where the display of available point is a little red icon at several points on this and subsequent screens.

Elite Commander Experience

Elite Commander ExperienceElite Commander XP (ECXP) is to Commander XP as Free XPFree XP is to ship XP. A quantity of Commander XP is associated to a particular commander. ECXPElite Commander XP accumulates in a common pool where it is available to all commanders on a player account.

The current ECXP balance is shown in the upper right corner of each of the commander screens.

Earning

In battle, ECXP equal to 5% of all Commander XP earned is contributed to the common pool.

A commander who earns twenty-one (21) Skill Points becomes an Elite Commander. Elite commanders continue to earn experience as do lower-ranked commanders. However, an elite commander no longer accumulates CXP; all his experience is earned as (ECXP). Thus an elite commander earns far more ECXP per battle than not-yet-elite commanders.

Using Elite Commander XP

Elite Commander XPElite Commander XP can be:

  • Applied to any non-elite commander to gain additional skill points.
  • Used to retrain any commander moved to a different, non-premium ship (instead of spending doubloons).
  • Used to redistribute skill points (in lieu of using doubloons).
  • Converted into Free XPFree XP for doubloonsDoubloons.

Spending Free XP on Commanders

After all ECXP is spent, Free XPFree XP can be used instead of Elite Commander XPElite Commander XP.[3]

For a single operation, Elite Commander XPElite Commander XP and Free XPFree XP can be spent together, just as Ship XP and Free XP can be spent together researching ships and ship modules. When Elite Commander XP and Free XP are spent, the following rules apply:

  • To retrain a commander, promote him to a new rank, or redistribute his skill points, the available ECXP and/or FXP must be sufficient to fully complete the operation (no partial operations).
  • When an operation can be completed, Elite Commander XP is spent first then Free XP is used only if there is not enough ECXP.

Example using both Elite Commander XP and Free XP

A commander with 7 Skill Points and 100 CXP is assigned to a non-premium ship for which he is not trained. 10,000 XP is required to fully re-train him. The player decides to accelerate re-training by 50%, spending 200,000 CreditsCredits. Consequently, 5000 more XP is required to finish re-training. 8000 Elite Commander XPElite Commander XP is available. The player completes re-training by spending 5000 ECXP. 3000 ECXP remains. (Note that CXP cannot be spent for re-training.)

Now the player chooses to promote this commander to the maximum attainable rank using all types of XP. He has 100 CXP, 3000 ECXP, and 40,000 Free XP.

The cost of the next commander rank (8) is 30,000 XP. To reach it, he spends 100 CXP, 3000 ECXP, and 26,900 Free XP (total 30,000). To reach the next rank (9), 41,000 XP is required. Since he has no CXP or ECXP and only 13,100 Free XP remaining, he cannot promote this commander to rank (9).

Converting Elite Commander XP to Free XP

Elite Commander XP can be converted to Free XP in the same way as Elite (ship) XP — ( 25 ECXPElite Commander XP + 1Doubloons => 25 Free XPFree XP ). Free XP cannot be converted to Elite Commander XP.

Skills

The ultimate purpose of earning Commander XP and Skill Points is to acquire Skills. Skills provide bonuses (and penalties) to ship performance. Every commander can acquire four sets of skills, one for each ship type — battleship, cruiser, destroyer, and aircraft carrier. A commander's skill points can be spent on all four sets. For instance, a commander with 10 points can acquire 10 points worth of battleship skills and also 10 points worth of carrier skills, etc. The skills for each ship type are different.

Some skills are only useful to ships with certain weapon systems. Skills that are not useful to the current ship are marked as such. They may still be selected. (If a skill is not useful on the current ship, it may become so when the commander is moved to a different ship.) However, considering the cost to train a highly skilled Commander, it is best to focus his skills on ones that are immediately useful. A complete list of skills, their point costs and effects, appears below.

——  The Commander Skills  —— Click here ——  

When selecting skills, a number of different skills can be selected and effect on the Ship Specifications (panel to the right) observed. Once a set of acceptable skills is selected, you are asked to confirm their application. A set of skills is expensive to redistribute, so select carefully.

Resetting a 10 point skill set.

Redistributing (Resetting) Skills Selections

Redistributing Commander skill points costs either 25Doubloons or 10,000 Elite Commander XPElite Commander XP per spent skill point; players are not charged to redistribute unspent skill points. Upon confirming the redistribution, all currently trained Commander skills in the current set are cleared, the corresponding skill points are refunded, and players may begin assigning those skill points again as they see fit. Skill selections in the other three skill sets is not affected. Check this.

Unique Commanders

Some commanders have unique talents or modified commander skills. Check out the list of unique commanders to learn more.

Commander Ranks

As a Commander gains levels, they are given ranks based on their nation. These roughly correspond to the historical ranks awarded to officers of their nation's respective navies. The table below lists these ranks as they appear in game.

——  Commander Ranks  —— Click here ——  

Notes



  1. Legendary commanders do not allow themselves to be dismissed.
  2. A purchased bundle that includes a Commander will add a reserve slot to hold him, if necessary.
  3. Free XP becomes available at Account Level 5. Commander operations and ECXP become available at Account Level 7. Since at that point the account will have no ECXP, accumulated FXP may be used in its place.
  4. Aircraft Carrier skills do not apply to hybrid ships such as Ise and Tone.
  5. 5.0 5.1 When activated, the continuous AA damage in the priority sector instantly gains 25% and rises to its default maximum plus 25%. Meanwhile, the weak side loses an additional 25%.
  6. Secondary target designation can be tricky at first. To make it more sure, with the Alternate Interface Mode set to Full (highly recommended on the Settings.Controls panel) <ctrl-left click> on the red damage bar just above the range number. A target icon will appear above the ship.
  7. 7.0 7.1 The standard main battery firing range or standard detectability range are those values shown in port. They are not changed by in-battle effects such as gun bloom, spotting aircraft, smoke, or weather.
  8. This means:
    • If the submarine gets the warning on the surface, it is in the range of an activated Submarine Surveillance.
    • If the submarine gets the warning at periscope depth, it is in the range of an activated Surveillance Radar.
    • If the submarine gets the warning at maximum depth, it is either in the range of an activated Surveillance Radar or Hydroacoustic Search (but more than 2 km away).