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Revision as of 19:30, 27 January 2021Revision as of 21:39, 27 January 2021
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 If there is no commander assigned to the ship, in Port there will be one or two buttons instead.  If there is no commander assigned to the ship, in Port there will be one or two buttons instead.
 :* <u>Assign Commander</u> to select a commander for the ship. :* <u>Assign Commander</u> to select a commander for the ship.
?:* <u>Recall Commander</u> - Hover shows the commander to be recalled; pressing the button recalls him. '''<span style="color:#A52A2A;">Check who gets recalled to a premium - Spec'd CO or the last commander assigned?</span>''' +:* <u>Recall Commander</u> - Hover shows the commander to be recalled; pressing the button recalls him. On a premium ship, the last commander assigned to that ship is recalled, not the commander specialized to it. He must be manually selected from Reserve.
  
 ==== The Commander Skills Screen ==== ==== The Commander Skills Screen ====
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 For normal commanders, the portrait background is haze gray. For special commanders, the background is blue or gold.  For normal commanders, the portrait background is haze gray. For special commanders, the background is blue or gold.
  
?Below the protrait, name and rank, the bar guage shows the CXP progress toward the next skill point, or to completing retraining. The little green button [[File:Icon modernization special.png|20pxlink=]] bring up the Accelerate Training dialog.+Below the portrait, name, and rank, the bar gauge shows the CXP progress toward the next skill point, or to completing retraining. The little green button [[File:Icon modernization special.png|20pxlink=]] brings up the Accelerate Training dialog.
 + 
 + 
  
 === Change Commander === === Change Commander ===

Revision as of 21:39, 27 January 2021

WIP2_01.png




This article incorporates changes to the Skills system in 0.10.0. It is certainly incomplete, and may be totally wrong in spots.
Bear with us. If you see an issue please note it on the Talk/Discussion page.

Icon_reward_Crew.png
Upon reaching Account Level 7, a player is granted the ability to assign a Commander to each ship. Commanders can learn a variety of useful skills that enhance the performance of the ship. Sometimes these are straight buffs to the vital statistics of a ship — such as faster turret traverse speed or more hit points — while others confer entirely new abilities or tools for the player to use in combat. A highly skilled commander is among the most powerful upgrades a ship can obtain in World of Warships, working together with installed upgrades, chosen consumables, and equipped signals to enhance the performance and capabilities of the ship.


Contents

About Commanders

A commander is the personification of a ship's crew. Some crews are well-trained and trained in the specific features of the ship, and some are not so well trained. Training a crew is a long process that requires much repetition and a defined curriculum. The training level is represented by Skill Points, and the specializations by acquired Skills. Commander XP (CXP), earned in battle, is used to acquire skill points. See the Economy article.

Assigning a Commander to a ship

A ship may enter battle without a commander. However, a skilled commander is worth his weight in gold-pressed latinum for improving ship capabilities. For a ship without a commander, one can be assigned from the nation's commanders in Reserve, or assigned from another ship. Or a new commander can be recruited.

To assign a different commander, in Port click on the Commander portrait in the Ship Specs panel. The Commander Skills screen will appear. (see below) Click the Change Commander button.

If there is no commander assigned to the ship, in Port there will be one or two buttons instead.

  • Assign Commander to select a commander for the ship.
  • Recall Commander - Hover shows the commander to be recalled; pressing the button recalls him. On a premium ship, the last commander assigned to that ship is recalled, not the commander specialized to it. He must be manually selected from Reserve.

The Commander Skills Screen

This is the screen displayed by clicking on a commander portrait in Port. From here, all functions (except Recall and Assign when there is no commander — the buttons above) can be done.

WoWs_UI_commander_skills_page_assigned.png

[Also show the bottom? of a page with pending skill selections.]

For normal commanders, the portrait background is haze gray. For special commanders, the background is blue or gold.

Below the portrait, name, and rank, the bar gauge shows the CXP progress toward the next skill point, or to completing retraining. The little green button 20pxlink= brings up the Accelerate Training dialog.


Change Commander

Recruiting

Below the two columns of commanders on the Assign Commanders screen there is a Recruit button that brings up the interestingly named Commander Training dialog.[1]

The Commander Training dialog.

A new commander can be recruited with or without skill points.

  • With 0 skill points, free of charge.
  • With 6 skill points, 900,000Credits.
  • With 10 skill points, 1500Doubloons.
  • If a tech tree ship is currently selected, the new commander is specialized for that ship. Check this.

Clicking the buttons below the commander's portrait in the recruitment window generates a new name or portrait for the commander. This can be repeated until the player is satisfied with the combination.

Recruiting is not the only way to obtain commanders. Certain missions, campaigns, and Scenarios award commanders. Experienced commanders can be hired in the Armory for Coal or Doubloons, or from the Premium Shop for real money. Awarded ships and some purchased ship bundles include experienced commanders.

When a ship is purchased from the tech tree, it can be with a newly recruited commander or without one. The latter option is useful when you intend to assign a commander from Reserve or from another ship.

Dismissing

A Commander can be Dismissed at any time.[2] This will free up a reserve slot. A dismissed commander can be recalled within 60 minutes. After that the dismissal is permanent.

Commander XP can be recovered from a dismissed commander in the form of Elite Commander XP (ECXP):

  • Up to 25% of the Commander XP, at the cost of 10 Credits for 1 CXP.
  • Up to 100% of the Commander XP, at the cost of 1 Doubloons for 110 CXP.

Assigning

The Assign Commander screen offers three functions: assign a commander from Reserve, assign on that is currently on another ship, or recruit a new commander, all replacing the currently assigned commander, if any.


[Insert lots of text here.]

WoWs_UI_assign_CO.png

Reserve Slots

Commander Retraining
Skill Points XP Required to Retrain
0 0
1 500
2 750
3 1,000
4 1,750
5 2,500
6 3,750
7 5,000
8 7,500
9 10,000
10 12,500
11 15,000
12 20,000
13 25,000
14 37,500
15 50,000
16 62,500
17 75,000
18 87,500
19 125,000
20  ?
21 300,000

Reserve slots hold unassigned commanders. Commanders held in reserve can be assigned to any ship of the same nation, subject to re-training costs. If no reserve slots are unoccupied, recruiting of new commanders is disabled.[3]

Each player starts with four (4) reserve slots. Additional reserve slots can be purchased with doubloons — normally four (4) slots for 100Doubloons. The number of total and unoccupied reserve slots (for all nations) is shown above the Reserve (left) column of the Assign Commander page, with a button to purchase more.

Moving / Retraining

Once trained to a non-premium ship from the tech tree, a Commander's skills can be used only on that tech tree ship. (This is not true of premium ships. See below.) Moving to a new tech tree ship requires the commander to re-train to that ship, which is usually accomplished by earning a certain amount of Commander XP in his new ship (see the table to the right). Normal commander training resumes once re-training has been accomplished.

WoWs_UI_retrain_CO.png

When re-training is required, a commander is offered several options. He can spend:

  • 500Doubloons, completing re-training instantly.
  • the required amount (see table) of ECXPElite Commander XP, completing re-training instantly.
  • nothing, requiring him to earn Commander XP in order to fully re-train.

A partially re-trained commander can spend ECXPElite Commander XP (and/or Free XP) equal to the remaining cost of re-training to instantly complete it.

Remember that while a Commander is re-training, skill effects are disabled.

Premium Ships

A commander can be assigned to a premium ship of the same nation without undergoing re-training. His skills will function at full strength on the premium ship. Commander XP earned while assigned to a premium ship counts toward re-training on his specialized ship. This makes premium ships a great way to re-train commanders while avoiding retraining penalties. The commander can be moved back to his specialized ship without penalty.

Because commanders have a separate set of skills for each ship type — battleship, cruiser, destroyer, aircraft carrier — they can reasonably be moved to any premium ship. A commander with unused skill points can select skills while assigned to a premium ship of that type. See below.

Commander Experience and Skill Points

Skill Point Costs
Skill Points Total Commander XP Required XP Required for Next Level
0 0 1,500
1 1,500 2,500
2 4,000 4,000
3 8,000 6,000
4 14,000 9,000
5 23,000 14,000
6 37,000 21,000
7 58,000 30,000
8 88,000 41,000
9 129,000 54,000
10 183,000 69,000
11 252,000 87,000
12 339,000 108,000
13 447,000 132,000
14 579,000 159,000
15 738,000 189,000
16 927,000 222,000
17 1,149,000 259,000
18 1,408,000 300,000
19 1,708,000 500,000
20 2,208,000 700,000
21 2,908,000

This section discusses earning Commander Experience (Commander XP or CXP) and the Skill Points that are acquired with it.

Earning Commander Experience

Commanders earn commander experience (CXP) in the same way that ships do, including any bonuses to ship XPShip XP earnings. Additional bonuses that affect only commander XP — such as from Restless Fire -3% to surface detectability / +4% to maximum dispersion of shells fired at your ship / +250% Commander XP. camo or the Zulu Hotel 🚫 signal — are added on top of this number. Therefore, it is possible to earn considerably more commander XP in a match than ship XP. See the Economics article for details of how CXP is calculated. Players can view how much commander XP they earned in a given match on the 'Credits and XP' tab of the post-battle report.

The table at right shows the experience requirements for a Commander to buy skill points.

Example Commander Experience Calculation

A player with a WG Premium account earns 2,233 base experience in a game. He has Zulu Hotel 🚫 and Equal Speed Charlie London 🚫 signals mounted, and has hoisted the Military Month Contributor PCEE025_Military_Month_Contributor_Flag.png flag over his ship (the MMC flag grants both ship XP and commander XP bonuses). He earns:

  • 2,233 + [2,233 x 0.5 (for Premium)] = 3,350 modified base experience
  • 3,350 + [3,350 x 0.5 (for Equal Speed Charlie London)] + [3,350 x 0.05 (for Military Month Contributor)] = 5,193 ship experience
  • 5,193 + [3,350 x 0.5 (for Zulu Hotel)] + [3,350 x 0.05 (for Military Month Contributor)] = 7,036 Commander experience
The Accelerated Training window.

Accelerated Training

Skill points can be purchased directly with Elite Commander XPElite Commander XP (and with Free XP - see below).

Spending Commander Experience

Each commander displays his skill points overlaid on his portrait in Port as available/total. Thus a commander with 15 points, only 3 assigned, would show "12/15" on the lower right of his portrait.

Clicking on the commander's portrait brings up the Assign Commander screen where the display of available point is a little red icon at several points on this and subsequent screens.

Elite Commander Experience

Elite Commander ExperienceElite Commander XP (ECXP) is to Commander XP as Free XPFree XP is to ship XP. A quantity of Commander XP is associated to a particular commander. ECXPElite Commander XP accumulates in a common pool where it is available to all commanders on a player account.

The current ECXP balance is shown in the upper right corner of each of the commander screens.

Earning

In battle, ECXP equal to 5% of all Commander XP earned is contributed to the common pool.

A commander who earns twenty-one (21) Skill Points becomes an Elite Commander. Elite commanders continue to earn experience as do lower-ranked commanders. However, an elite commander no longer accumulates CXP; all his experience is earned as (ECXP). Thus an elite commander earns far more ECXP per battle than not-yet-elite commanders.

Using Elite Commander XP

Elite Commander XPElite Commander XP can be:

  • Applied to any non-elite commander to gain additional skill points.
  • Used to retrain any commander moved to a different, non-premium ship (instead of spending doubloons).
  • Used to redistribute skill points (in lieu of using doubloons).
  • Converted into Free XPFree XP for doubloonsDoubloons.

Spending Free XP on Commanders

After all ECXP is spent, Free XPFree XP can be used instead of Elite Commander XPElite Commander XP.[4]

For a single operation, Elite Commander XPElite Commander XP and Free XPFree XP can be spent together, just as Ship XP and Free XP can be spent together researching ships and ship modules. When Elite Commander XP and Free XP are spent, the following rules apply:

  • To retrain a commander, promote him to a new rank, or redistribute his skill points, the available ECXP and/or FXP must be sufficient to fully complete the operation (no partial operations).
  • When an operation can be completed, Elite Commander XP is spent first then Free XP is used only if there is not enough ECXP.

Example using both Elite Commander XP and Free XP

A commander with 7 Skill Points and 100 CXP is assigned to a non-premium ship for which he is not trained. 10,000 XP is required to fully re-train him. The player decides to accelerate re-training by 50%, spending 200,000 CreditsCredits. Consequently, 5000 more XP is required to finish re-training. 8000 Elite Commander XPElite Commander XP is available. The player completes re-training by spending 5000 ECXP. 3000 ECXP remains. (Note that CXP cannot be spent for re-training.)

Now the player chooses to promote this commander to the maximum attainable rank using all types of XP. He has 100 CXP, 3000 ECXP, and 40,000 Free XP.

The cost of the next commander rank (8) is 30,000 XP. To reach it, he spends 100 CXP, 3000 ECXP, and 26,900 Free XP (total 30,000). To reach the next rank (9), 41,000 XP is required. Since he has no CXP or ECXP and only 13,100 Free XP remaining, he cannot promote this commander to rank (9).

Converting Elite Commander XP to Free XP

Elite Commander XP can be converted to Free XP in the same way as Elite (ship) XP — ( 25 ECXPElite Commander XP + 1Doubloons => 25 Free XPFree XP ). Free XP cannot be converted to Elite Commander XP.

Skills

The ultimate purpose of earning Commander XP and Skill Points is to acquire Skills. Skills provide bonuses (and penalties) to ship performance. Every commander can acquire four sets of skills, one for each ship type — battleship, cruiser, destroyer, and aircraft carrier. A commander's skill points can be spent on all four sets. For instance, a commander with 10 points can acquire 10 points worth of battleship skills and also 10 points worth of carrier skills, etc. The skills for each ship type are different.

Some skills are only useful to ships with certain weapon systems. Skills that are not useful to the current ship are marked as such. They may still be selected. (If a skill is not useful on the current ship, it may become so when the commander is moved to a different ship.) However, considering the cost to train a highly skilled Commander, it is best to focus his skills on ones that are immediately useful. A complete list of skills, their point costs and effects, appears below.

——  The Commander Skills  —— (click here)

When selecting skills, a number of different skills can be selected and effect on the Ship Specifications (panel to the right) observed. Once a set of acceptable skills is selected, you are asked to confirm their application. A set of skills is expensive to redistribute, so select carefully.

Resetting a 10 point skill set.

Redistributing (Resetting) Skills Selections

Redistributing Commander skill points costs either 25Doubloons or 10,000 Elite Commander XPElite Commander XP per spent skill point; players are not charged to redistribute unspent skill points. Upon confirming the redistribution, all currently trained Commander skills in the current set are cleared, the corresponding skill points are refunded, and players may begin assigning those skill points again as they see fit. Skill selections in the other three skill sets is not affected. Check this.

Unique Commanders

Some commanders have unique talents or modified commander skills. Check out the list of unique commanders to learn more.

Commander Ranks

As Commanders gain levels, they are given rank titles based on their nation. These roughly correspond to the historical ranks awarded to officers of their nation's respective navies. The table below lists these ranks as they appear in game.

——  Commander Ranks  —— Click here ——  

Notes



  1. If the Recruit button is disabled, check that there is at least one open Reserve Slot
  2. Legendary commanders do not allow themselves to be dismissed.
  3. A purchased bundle that includes a Commander will add a reserve slot to hold him, if necessary.
  4. Free XP becomes available at Account Level 5. Commander operations and ECXP become available at Account Level 7. Since at that point the account will have no ECXP, accumulated FXP may be used in its place.
  5. Aircraft Carrier skills do not apply to hybrid ships such as Ise and Tone.
  6. 6.0 6.1 When activated, the continuous AA damage in the priority sector instantly gains 25% and rises to its default maximum plus 25%. Meanwhile, the weak side loses an additional 25%.
  7. Secondary target designation can be tricky at first. To make it more sure, with the Alternate Interface Mode set to Full (highly recommended on the Settings.Controls panel) <ctrl-left click> on the red damage bar just above the range number. A target icon will appear above the ship.
  8. 8.0 8.1 The standard main battery firing range or standard detectability range are those values shown in port. They are not changed by in-battle effects such as gun bloom, spotting aircraft, smoke, or weather.
  9. This means:
    • If the submarine gets the warning on the surface, it is in the range of an activated Submarine Surveillance.
    • If the submarine gets the warning at periscope depth, it is in the range of an activated Surveillance Radar.
    • If the submarine gets the warning at maximum depth, it is either in the range of an activated Surveillance Radar or Hydroacoustic Search (but more than 2 km away).