Conqueror
Revision as of 15:32, 26 August 2018 Undo revision 277507 by Starfleet1701:na (talk); SE is useless on every BB | Revision as of 08:59, 19 February 2019 AA Guns Modification 3 et al. | |||
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|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
* Despite a thick armor belt that is capable of stopping small-medium caliber shells, ''Conqueror'' is susceptible to high caliber AP shells at certain angles. | * Despite a thick armor belt that is capable of stopping small-medium caliber shells, ''Conqueror'' is susceptible to high caliber AP shells at certain angles. | |||
? | * No protection against HE shells | + | * Even though her citadel sits low in the water, it is poorly armored: only 76mm. | |
+ | * No protection against HE shells; her entire deck is basically unarmored besides the minimum armor for the tier. | |||
* Same short-fuse on the AP leads to poor performance against battleships at medium-to-long range. | * Same short-fuse on the AP leads to poor performance against battleships at medium-to-long range. | |||
* 457mm gun option is still unreliable to hit targets, even with the boosted accuracy, due to less shells being fired per salvo. | * 457mm gun option is still unreliable to hit targets, even with the boosted accuracy, due to less shells being fired per salvo. | |||
* ''Conqueror'' is a massive ship, which makes it hard to operate in close quarters. She is also a large target for enemy destroyers to hit with torpedoes, combined with the fact she has very poor torpedo protection compared to other Tier X battleships. | * ''Conqueror'' is a massive ship, which makes it hard to operate in close quarters. She is also a large target for enemy destroyers to hit with torpedoes, combined with the fact she has very poor torpedo protection compared to other Tier X battleships. | |||
? | * Slower than ''Großer Kurfürst'' and ''Montana''. | + | * Slower than ''Großer Kurfürst'' and ''Montana'', though not by much. | |
* Health pool is the lowest among all Tier X battleships; however, she is capable of restoring large amounts of HP with her {{Repair Party}} consumable, but this consumable has a longer-than-normal cooldown and has a smaller number of charges than normal, with only 2. | * Health pool is the lowest among all Tier X battleships; however, she is capable of restoring large amounts of HP with her {{Repair Party}} consumable, but this consumable has a longer-than-normal cooldown and has a smaller number of charges than normal, with only 2. | |||
* Even when fully specialized, ''Conqueror''’s secondary armament is underwhelming due to its sluggish reload and low firepower. | * Even when fully specialized, ''Conqueror''’s secondary armament is underwhelming due to its sluggish reload and low firepower. | |||
* ''Conqueror'' has her anti-aircraft armament concentrated into a relatively low number of mounts that are grouped on her superstructure, leading to many of them becoming incapacitated fairly quickly by high-explosive shells from enemy ships and making its high initial DPS a bit deceptive. | * ''Conqueror'' has her anti-aircraft armament concentrated into a relatively low number of mounts that are grouped on her superstructure, leading to many of them becoming incapacitated fairly quickly by high-explosive shells from enemy ships and making its high initial DPS a bit deceptive. | |||
? | * | + | * Lacks access to either {{Spotting Aircraft}} or {{Catapult Fighter}} consumables. | |
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
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'''Upgrade Slot 1''' provides a useful alternative to '''Main Armaments Modification 1'''. For players who wish to specialize for anti-aircraft duties, {{Auxiliary Armaments Modification 1}} should be mounted. | '''Upgrade Slot 1''' provides a useful alternative to '''Main Armaments Modification 1'''. For players who wish to specialize for anti-aircraft duties, {{Auxiliary Armaments Modification 1}} should be mounted. | |||
? | '''Upgrade Slot 3''' provides options with different benefits. '''Aiming Systems Modification 1''' is typically recommended for increased accuracy in long range gunnery. For increased turret traverse in a brawl, {{Main Battery Modification 2}} is a useful upgrade. For specialization in anti-aircraft duties, {{AA Guns Modification | + | '''Upgrade Slot 3''' provides options with different benefits. '''Aiming Systems Modification 1''' is typically recommended for increased accuracy in long range gunnery. For increased turret traverse in a brawl, {{Main Battery Modification 2}} is a useful upgrade. For specialization in anti-aircraft duties, {{AA Guns Modification 1}} should be mounted. | |
? | '''Upgrade Slot 6''' provides two useful options for specialization in different roles. '''Main Battery Modification 3''' reduces reload time, but there is a | + | '''Upgrade Slot 6''' provides two useful options for specialization in different roles. '''Main Battery Modification 3''' reduces reload time, but there is a trade-off of increased turret traverse time. This upgrade is recommended for players who wish to specialize in gunnery. {{AA Guns Modification 2}} increases the damage output of AA guns, and is the useful option for anti-aircraft duties. | |
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
? | As with most battleships, commander skill points for ''{{#var:ship_name}}'' are best invested into skills that will keep her alive. Level 1's Priority Target, Level 2's High Alert, Level 3's Basics of Survivability, and Level 4's Fire Prevention all earn a recommendation on this basis. Other key skills include: Concealment Expert to maximize stealth; Advanced Firing Training to | + | As with most battleships, commander skill points for ''{{#var:ship_name}}'' are best invested into skills that will keep her alive. Level 1's Priority Target, Level 2's High Alert, Level 3's Basics of Survivability, and Level 4's Fire Prevention all earn a recommendation on this basis. Other key skills include: Concealment Expert to maximize stealth; Advanced Firing Training to intensify AA gunfire; and Adrenaline Rush to get the most out of her main battery, particularly given how soft she is. Expert Loader at Level 1 is also a good place to consider investing a single point, given how attractive her HE shells are. | |
{{Commander Skills | {{Commander Skills | |||
| Priority Target = 3 | | Priority Target = 3 | |||
| Preventative Maintenance = 1 | | Preventative Maintenance = 1 | |||
? | | Expert Loader = | + | | Expert Loader = 2 | |
| Aircraft Servicing Expert = | | Aircraft Servicing Expert = | |||
| Direction Center for Catapult Aircraft = | | Direction Center for Catapult Aircraft = |
Revision as of 08:59, 19 February 2019
419 mm/45 Mk.I on a Type C mount4 х 3 pcs. |
Rate of Fire2 shots/min. |
Reload Time30 sec. |
Rotation Speed4 deg./sec. |
180 Degree Turn Time45 sec. |
Firing Range24.25 km. |
Maximum Dispersion302 m. |
HE Shell419 mm HE Mk I |
Maximum HE Shell Damage7,200 |
Chance of Fire on Target Caused by HE Shell48 % |
Initial HE Shell Velocity792 m./s. |
HE Shell Weight995 kg. |
AP Shell419 mm AP Mk II |
Maximum AP Shell Damage13,000 |
Initial AP Shell Velocity747 m./s. |
AP Shell Weight1157 kg. |
133 mm/50 QF Mk.I on an RP10 Mk.I mount8 х 2 pcs. |
Firing Range7.3 km. |
Rate of Fire9 shots/min. |
Reload Time6.67 sec. |
HE Shell133 mm HE Mk IC |
Maximum HE Shell Damage1,900 |
Initial HE Shell Velocity792 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
133 mm/50 QF Mk.I on an RP10 Mk.I mount8 х 2 pcs. |
. . . Average Damage per Second68 |
. . . Firing Range5.19 km. |
40 mm/56 OQF Mk.III on a Mk.VII mount12 х 1 pcs. |
. . . Average Damage per Second104.4 |
. . . Firing Range3.51 km. |
40 mm/56 OQF Mk.X on a STAAG Mk.2 mount4 х 2 pcs. |
. . . Average Damage per Second53.6 |
. . . Firing Range3.51 km. |
40 mm/56 OQF Mk.IX on a Mk.VI mount11 х 6 pcs. |
. . . Average Damage per Second222.2 |
. . . Firing Range3.51 km. |
Maximum Speed29.5 knot |
Turning Circle Radius940 m. |
Rudder Shift Time17.4 sec. |
Surface Detectability Range15.19 km. |
Air Detectability Range12.53 km. |
Conqueror — British Tier X battleship.
This ship was designed as a battleship with increased firepower on the basis of the British experience in ship construction gained during World War II. The project was notable for the 457 mm main guns, which were developed in the early 1920s and were the most powerful British naval artillery systems.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
Perched atop the British battleship tech tree at Tier X, Conqueror is a worthy successor to Lion.
Like Lion, Conqueror can sneak around the map by taking advantage of her low detectability range, which is among the lowest of all Tier X battleship's, even beating that of a Hindenburg fully kitted out for concealment. Her size means that she will take quite a few hits in a gunfight. As such, it is important to position properly and use concealment when faced with overwhelming odds. When this isn’t possible, Conqueror is capable of holding her own. Her high-explosive (HE) shells are extremely powerful and sport a high fire chance. This is useful when engaging multiple ships because she can burn her enemies at range and switch to armor piercing (AP) for more devastating hits at close range. However, her HE shells are powerful enough that some captains may choose to use it exclusively.
After slugging it out with the other heavy hitting ships at Tier X, Conqueror can use a Repair Party consumable which is capable of restoring tens of thousands of hit points (HP). This allows her to stay in the fight, continuing to punish her enemies, but she is still relatively fragile if she is unable to disengage and heal. Conqureror’s anti-aircraft armament, while powerful for self-defense — especially the mid-range ring — is concentrated into a relatively small number of mounts, meaning it can be disabled fairly quickly. By combining her strengths and finding support from friendly ships, Conqueror becomes one of the most powerful ships in the game.Pros:
- Excellent AP and HE shell performance. Conqueror is capable of destroying her enemies at any range.
- 457mm gun option gains an accuracy boost.
- Highest AP shell damage in the game (when equipped with 457mm guns).
- High HE fire chance means that a salvo with multiple hits almost guarantees a fire, making her extremely effective against aircraft carriers.
- Armor-piercing shells have short-fuse, allowing for less overpenetrations on cruisers, aircraft carriers and destroyers.
- Amazing concealment, rivaling most cruisers and even beating some. Conqueror can sneak around a flank or disengage in order to repair the damage she has sustained in battle.
- Access to the same crazy Repair Party consumable found on high tier British cruisers, capable of repairing huge amounts of damage.
- Very low citadel means critical hits are extremely rare, even when broadside.
- Excellent anti-aircraft suite. When fully specialized for it, Conqueror is capable of shredding enemy aircraft.
- Solid handling characteristics. With an above average stock rudder shift time and turning radius, Conqueror is capable of outmaneuvering Montana and Großer Kurfürst. Yamato has a smaller turning radius but has a slower rudder shift time.
Cons:
- Despite a thick armor belt that is capable of stopping small-medium caliber shells, Conqueror is susceptible to high caliber AP shells at certain angles.
- Even though her citadel sits low in the water, it is poorly armored: only 76mm.
- No protection against HE shells; her entire deck is basically unarmored besides the minimum armor for the tier.
- Same short-fuse on the AP leads to poor performance against battleships at medium-to-long range.
- 457mm gun option is still unreliable to hit targets, even with the boosted accuracy, due to less shells being fired per salvo.
- Conqueror is a massive ship, which makes it hard to operate in close quarters. She is also a large target for enemy destroyers to hit with torpedoes, combined with the fact she has very poor torpedo protection compared to other Tier X battleships.
- Slower than Großer Kurfürst and Montana, though not by much.
- Health pool is the lowest among all Tier X battleships; however, she is capable of restoring large amounts of HP with her Repair Party consumable, but this consumable has a longer-than-normal cooldown and has a smaller number of charges than normal, with only 2.
- Even when fully specialized, Conqueror’s secondary armament is underwhelming due to its sluggish reload and low firepower.
- Conqueror has her anti-aircraft armament concentrated into a relatively low number of mounts that are grouped on her superstructure, leading to many of them becoming incapacitated fairly quickly by high-explosive shells from enemy ships and making its high initial DPS a bit deceptive.
- Lacks access to either Spotting Aircraft or Catapult Fighter consumables.
Research
Conqueror has one researchable upgrade for her main battery. The stock gun configuration is four (4) turrets with three (3) 419mm rifles each. By researching and upgrading, her configuration changes to four (4) turrets with two (2) 457mm rifles each. Her AP and HE shell damage is similarly increased and the chance of fire for HE shells ticks upward.
It's difficult to recommend investing in the 457mm guns. Some players may wish to purchase the upgrade in order to engage battleships more readily, but the small difference between Conqueror’s 457mm shells and Yamato’s 460mm ones is significant due to the way the armor overmatching mechanics work in World of Warships: Conqueror’s 457mm shells cannot automatically penetrate the bow armor of every other ship in the game the way Yamato can. This is not to say that they are bad, only that the main advantage of Yamato’s guns of approximately the same size does not transfer to Conqueror. The upgrade however, drastically reduces Conqueror’s potential alpha damage by nearly 40,000 points. Also, since the stock guns have similar caliber to Großer Kurfürst’s upgraded guns with the same number of rifles as well as a better reload, it is mostly a better choice to stay with the stock guns rather than spend credits and experience on the upgrade.Optimal Configuration
Upgrades
The recommended upgrades for Conqueror are as follows:
- Slot 1: Main Armaments Modification 1 *
- Slot 2: Damage Control System Modification 1
- Slot 3: Aiming Systems Modification 1 *
- Slot 4: Damage Control System Modification 2
- Slot 5: Concealment System Modification 1
- Slot 6: Main Battery Modification 3 *
Upgrade Slot 1 provides a useful alternative to Main Armaments Modification 1. For players who wish to specialize for anti-aircraft duties, Auxiliary Armaments Modification 1 should be mounted.
Upgrade Slot 3 provides options with different benefits. Aiming Systems Modification 1 is typically recommended for increased accuracy in long range gunnery. For increased turret traverse in a brawl, Main Battery Modification 2 is a useful upgrade. For specialization in anti-aircraft duties, AA Guns Modification 1 should be mounted.
Upgrade Slot 6 provides two useful options for specialization in different roles. Main Battery Modification 3 reduces reload time, but there is a trade-off of increased turret traverse time. This upgrade is recommended for players who wish to specialize in gunnery. AA Guns Modification 2 () increases the damage output of AA guns, and is the useful option for anti-aircraft duties.
Commander Skills
As with most battleships, commander skill points for Conqueror are best invested into skills that will keep her alive. Level 1's Priority Target, Level 2's High Alert, Level 3's Basics of Survivability, and Level 4's Fire Prevention all earn a recommendation on this basis. Other key skills include: Concealment Expert to maximize stealth; Advanced Firing Training to intensify AA gunfire; and Adrenaline Rush to get the most out of her main battery, particularly given how soft she is. Expert Loader at Level 1 is also a good place to consider investing a single point, given how attractive her HE shells are.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★ |
★★ |
|
|
|
|
|
2 |
★★★ |
★★ |
★★★ |
|
|
|
★★★ |
|
3 |
★★★ |
|
|
|
★★ |
★★★ |
|
★★ |
4 |
|
★★★ |
|
|
★★★ |
|
★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Conqueror can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party
Conqueror’s key strength is access to its powerful Repair Party consumable. The premium version of this consumable — Repair Party II () — should be mounted, paired with the commander skill Superintendent in order to gain two additional charges with reduced cooldown time. Damage Control Party II () should likewise be mounted to reduce cooldown time between uses.
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Players who wish to spend doubloons can equip Conqueror with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
Critically important signal flags for Conqueror include: India Delta (), India Yankee (), and Juliet Yankee Bissotwo (). Players are also encouraged to equip November Echo Setteseven () to maximize Conqueror’s AA bubble and India Bravo Terrathree (🚫) to keep her operational costs more manageable.
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★★ |
★★★ |
★★★ |
★ |
★ |
★ |
|
★★ |
★★ |
★★ |
★★ |
★★★ |
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Conqueror fires a salvo at an enemy Friedrich der Große.
Conqueror sails in formation with a friendly Neptune.
Conqueror sizes up with Großer Kurfürst.
Historical Info