Conqueror
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|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
+ | This ship was designed as a battleship with increased firepower on the basis of the British experience in ship construction gained during World War II. The project was notable for the 457 mm main guns, which were developed in the early 1920s and were the most powerful British naval artillery systems.<!-- <br><br>{{Model3DViewer|9ad40a6c97ca40e9b7d65b8f736fff4c}}--> | |||
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
Perched atop the British battleship tech tree at Tier X, ''Conqueror'' is a worthy successor to ''[[Lion]]''. | Perched atop the British battleship tech tree at Tier X, ''Conqueror'' is a worthy successor to ''[[Lion]]''. | |||
? | Like ''Lion'', ''Conqueror'' can sneak around the map by taking advantage of her low detectability range. Her size means that she will take quite a few hits in a gunfight. As such, it is important to position properly and use concealment when faced with overwhelming odds. When this isn’t possible, ''Conqueror'' is capable of holding her own. Her high-explosive (HE) shells are extremely powerful and sport a high fire chance. This is useful when engaging multiple ships because she can burn her enemies at range and switch to armor piercing (AP) for more devastating hits at close range. However, her HE shells are powerful enough that some captains may choose to use it exclusively. | + | Like ''Lion'', ''Conqueror'' can sneak around the map by taking advantage of her low detectability range, which is among the lowest of all Tier X battleship's, even beating that of a ''[[Hindenburg]]'' fully kitted out for concealment. Her size means that she will take quite a few hits in a gunfight. As such, it is important to position properly and use concealment when faced with overwhelming odds. When this isn’t possible, ''Conqueror'' is capable of holding her own. Her high-explosive (HE) shells are extremely powerful and sport a high fire chance. This is useful when engaging multiple ships because she can burn her enemies at range and switch to armor piercing (AP) for more devastating hits at close range. However, her HE shells are powerful enough that some captains may choose to use it exclusively. | |
? | After slugging it out with the other heavy hitting ships at Tier X, ''Conqueror'' can use a | + | After slugging it out with the other heavy hitting ships at Tier X, ''Conqueror'' can use a special repair party consumable that is capable of restoring tens of thousands of hit points (HP). This allows her to stay in the fight, continuing to punish her enemies, but she is still relatively fragile if she is unable to disengage and heal. ''Conqueror''’s anti-aircraft armament, while powerful for self-defense — especially the mid-range ring — is concentrated into a relatively small number of mounts, meaning it can be disabled fairly quickly. By combining her strengths and finding support from friendly ships, ''Conqueror'' becomes one of the most powerful ships in the game. | |
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * Excellent AP and HE shell performance. ''Conqueror'' is capable of destroying her enemies at any range. | + | * Excellent AP and HE shell performance. ''Conqueror'' is capable of destroying her enemies at any range. | |
? | * High HE fire chance means that a salvo with multiple hits almost guarantees a fire. | + | * High HE fire chance means that a salvo with multiple hits almost guarantees a fire, making her extremely effective against aircraft carriers. | |
? | * | + | * Armor-piercing shells have short-fuse, allowing for less overpenetrations on cruisers, aircraft carriers and destroyers. | |
? | * Access to the same crazy {{Repair | + | * Amazing concealment, rivaling most cruisers and even beating some. ''Conqueror'' can sneak around a flank or disengage in order to repair the damage she has sustained in battle. | |
+ | * Access to the same crazy {{Specialized Repair Teams}} consumable found on high tier [[Ship:Cruisers|British cruisers]], capable of repairing huge amounts of damage, including 75% of normal penetration damage. | |||
* Excellent anti-aircraft suite. When fully specialized for it, ''Conqueror'' is capable of shredding enemy aircraft. | * Excellent anti-aircraft suite. When fully specialized for it, ''Conqueror'' is capable of shredding enemy aircraft. | |||
* Solid handling characteristics. With an above average stock rudder shift time and turning radius, ''Conqueror'' is capable of outmaneuvering ''[[Montana]]'' and ''[[Großer Kurfürst]]''. ''[[Yamato]]'' has a smaller turning radius but has a slower rudder shift time. | * Solid handling characteristics. With an above average stock rudder shift time and turning radius, ''Conqueror'' is capable of outmaneuvering ''[[Montana]]'' and ''[[Großer Kurfürst]]''. ''[[Yamato]]'' has a smaller turning radius but has a slower rudder shift time. | |||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Health pool is the lowest among all Tier X battleships. | |
? | * ''Conqueror'' is a massive ship, which makes it hard to operate in close quarters. She is also a large target for enemy destroyers to hit with torpedoes. | + | * Despite a thick armor belt that is capable of stopping small-medium caliber shells, ''Conqueror'' has a waterline citadel similar to ''Montana'' and is vulnerable to high caliber AP shells when broadside. | |
? | * Slower than ''Großer Kurfürst'' and ''Montana'' | + | * No protection against HE shells; her entire deck is basically unarmored besides the minimum armor for the tier. | |
? | + | * Same short-fuse on the AP leads to poor performance against battleships at medium-to-long range. | ||
+ | * ''Conqueror'' is a massive ship, which makes it hard to operate in close quarters. She is also a large target for enemy destroyers to hit with torpedoes, combined with the fact she has very poor torpedo protection compared to other Tier X battleships. | |||
+ | * Slower than ''Großer Kurfürst'' and ''Montana'', though not by much. | |||
* Even when fully specialized, ''Conqueror''’s secondary armament is underwhelming due to its sluggish reload and low firepower. | * Even when fully specialized, ''Conqueror''’s secondary armament is underwhelming due to its sluggish reload and low firepower. | |||
? | * ''Conqueror'' has her anti-aircraft armament concentrated into a relatively low number of mounts that are grouped on her superstructure, leading to many of them becoming incapacitated fairly quickly | + | * ''Conqueror'' has her anti-aircraft armament concentrated into a relatively low number of mounts that are grouped on her superstructure, leading to many of them becoming incapacitated fairly quickly by high-explosive shells. | |
+ | * Lacks access to either {{Spotting Aircraft}} or {{Catapult Fighter}} consumables. | |||
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
? | + | As a Tier X ship, ''Conqueror'' doesn't have any upgrades to research. | ||
? | + | |||
? | + | |||
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
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|Upgrades=<!-- write text about best upgrades below --> | |Upgrades=<!-- write text about best upgrades below --> | |||
The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | |||
? | * '''Slot 1''': | + | * '''Slot 1''': {{Main Armaments Modification 1}} <nowiki>*</nowiki> | |
? | * '''Slot 2''': | + | * '''Slot 2''': {{Damage Control System Modification 1}} | |
? | * '''Slot 3''': | + | * '''Slot 3''': {{Aiming Systems Modification 1}} <nowiki>*</nowiki> | |
? | * '''Slot 4''': | + | * '''Slot 4''': {{Damage Control System Modification 2}} | |
? | * '''Slot 5''': | + | * '''Slot 5''': {{Concealment System Modification 1}} <nowiki>*</nowiki> | |
? | * '''Slot 6''': | + | * '''Slot 6''': {{Main Battery Modification 3}} <nowiki>*</nowiki> | |
+ | '''Upgrade Slot 1''' provides a useful alternative to '''Main Armaments Modification 1'''. For players who wish to specialize for anti-aircraft duties, {{Auxiliary Armaments Modification 1}} should be mounted. | |||
? | '''Upgrade Slot | + | '''Upgrade Slot 3''' provides options with different benefits. '''Aiming Systems Modification 1''' is typically recommended for increased accuracy in long range gunnery. For increased turret traverse in a brawl, {{Main Battery Modification 2}} is a useful upgrade. For specialization in anti-aircraft duties, {{AA Guns Modification 1}} should be mounted. | |
? | '''Upgrade Slot | + | '''Upgrade Slot 5''' While Concealment is an excellent choice, captains who prefer to move closer to the fray may prefer {{Torpedo Lookout System}}. If available, the {{UU Conqueror}} upgrade offers decidedly different play. | |
? | '''Upgrade Slot | + | '''Upgrade Slot 6''' provides two useful options for specialization in different roles. '''Main Battery Modification 3''' reduces reload time, but there is a trade-off of increased turret traverse time. This upgrade is recommended for players who wish to specialize in gunnery. {{Auxiliary Armaments Modification 2}} increases the damage output of AA guns, and is the useful option for anti-aircraft duties. | |
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
? | As with most battleships, commander skill points for ''{{#var:ship_name}}'' are best invested into skills that will keep her alive. Level 1's Priority Target, Level 2's High Alert, Level 3's Basics of Survivability, and Level 4's Fire Prevention all earn a recommendation on this basis. Other key skills include: Concealment Expert to maximize stealth; Advanced Firing Training to | + | As with most battleships, commander skill points for ''{{#var:ship_name}}'' are best invested into skills that will keep her alive. Level 1's Priority Target, Level 2's High Alert, Level 3's Basics of Survivability, and Level 4's Fire Prevention all earn a recommendation on this basis. Other key skills include: Concealment Expert to maximize stealth; Advanced Firing Training to intensify AA gunfire; and Adrenaline Rush to get the most out of her main battery, particularly given how soft she is. Expert Loader at Level 1 is also a good place to consider investing a single point, given how attractive her HE shells are. | |
? | {{Commander Skills | + | {{Commander Skills 2 | |
? | | Priority Target | + | <!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. --> | |
? | | | + | | rating11 = 3 <!-- Priority Target --> | |
? | | Expert Loader | + | | rating12 = 1 <!-- Preventive Maint --> | |
? | | | + | | rating13 = 2 <!-- Expert Loader --> | |
? | | Direction Center for | + | | rating14 = 0 <!-- Air Supremacy --> | |
? | | | + | | rating15 = 0 <!-- Direction Center for Fighters --> | |
? | | Incoming Fire Alert | + | | rating16 = 0 <!-- Improved Engine Boost --> | |
? | | | + | | rating17 = <!-- Incoming Fire Alert --> | |
+ | | rating18 = 0 <!-- Last Gasp --> | |||
? | | | + | | rating21 = 3 <!-- High Alert --> | |
? | | Jack of All Trades | + | | rating22 = 2 <!-- Jack of All Trades --> | |
? | | Expert Marksman | + | | rating23 = 3 <!-- Expert Marksman --> | |
? | | Torpedo Acceleration | + | | rating24 = 0 <!-- Torpedo Acceleration --> | |
? | | Smoke Screen Expert | + | | rating25 = 0 <!-- Smoke Screen Expert --> | |
? | | | + | | rating26 = 0 <!-- Improved Engines --> | |
? | | Adrenaline Rush | + | | rating27 = 3 <!-- Adrenaline Rush --> | |
? | | Last Stand | + | | rating28 = <!-- Last Stand --> | |
? | | Basics of Survivability | + | | rating31 = 3 <!-- Basics of Survivability --> | |
? | | Survivability Expert | + | | rating32 = <!-- Survivability Expert--> | |
? | | Torpedo Armament Expertise | + | | rating33 = <!-- Torpedo Armament Expertise--> | |
? | | | + | | rating34 = 0 <!-- Aircraft Armor --> | |
? | | Basic Firing Training | + | | rating35 = 2 <!-- Basic Firing Training --> | |
? | | | + | | rating36 = 3 <!-- Superintendent --> | |
? | | Demolition Expert | + | | rating37 = <!-- Demolition Expert --> | |
? | | | + | | rating38 = 2 <!-- Vigilance --> | |
? | | Manual Fire Control for Secondary Armament | + | | rating41 = <!-- Manual Fire Control for Secondary Armament --> | |
? | | Fire Prevention | + | | rating42 = 3 <!-- Fire Prevention --> | |
? | | Inertia Fuse for HE Shells | + | | rating43 = <!-- Inertia Fuse for HE Shells --> | |
? | | | + | | rating44 = 0 <!-- Sight Stabilization --> | |
? | | Advanced Firing Training = | + | | rating45 = 3 <!-- Advanced Firing Training --> | |
? | | | + | | rating46 = <!-- Massive AA Fire --> | |
? | + | | rating47 = 1 <!-- Radio Position Finding --> | ||
? | | Concealment Expert | + | | rating48 = 3 <!-- Concealment Expert --> | |
}} | }} | |||
|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> | |||
? | ''{{#var:ship_name}}'' | + | ''{{#var:ship_name}}'' equips the following consumables: | |
* '''Slot 1:''' {{Damage Control Party}} | * '''Slot 1:''' {{Damage Control Party}} | |||
? | * '''Slot 2:''' {{Repair | + | * '''Slot 2:''' {{Specialized Repair Teams}} | |
? | + | |||
? | + | |||
? | + | |||
|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
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</gallery> | </gallery> | |||
? | + | |History=<!-- write text below --> | ||
? | + | * ''Conqueror'' in game is a hypothetical design created by Wargaming, based around the concept of building a large battleship around eight 457mm (18 inch) guns that were suggested for Royal Navy battleships in the early 1920's, before the Washington Navy Treaty stepped in. Therefore, the ship bears a few similarities to the historical HMS ''Vanguard'', which was built using spare 15-inch barrels from WWI era ships. The 419mm guns were also proposed for 1920's designs, though these were a later addition to the ship during its development by Wargaming. | ||
? | + | * The given date of the design or it's completion is 1949, making the lattice masts viable, unlike with ''Monarch''. This also means that the AA suite of ''Conqueror'' is filled with late 1940's 40mm mounts like the sextuple barrelled Mk. VI 40mm Bofors and STAAG mounts for the 40mm Bofors. | ||
? | + | * The name ''Conqueror'' is taken from the third of the cancelled ''Lion'' class battleships that preceded ''Vanguard''. | ||
? | + | |||
|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> | |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> |
Revision as of 02:55, 7 August 2020
419 mm/45 Mk.I on a Type C mount4 х 3 pcs. |
Rate of Fire2 shots/min. |
Reload Time30 sec. |
Rotation Speed4 deg./sec. |
180 Degree Turn Time45 sec. |
Firing Range24.25 km. |
Maximum Dispersion302 m. |
HE Shell419 mm HE Mk I |
Maximum HE Shell Damage7,200 |
Chance of Fire on Target Caused by HE Shell48 % |
Initial HE Shell Velocity792 m./s. |
HE Shell Weight995 kg. |
AP Shell419 mm AP Mk II |
Maximum AP Shell Damage13,000 |
Initial AP Shell Velocity747 m./s. |
AP Shell Weight1157 kg. |
133 mm/50 QF Mk.I on an RP10 Mk.I mount8 х 2 pcs. |
Firing Range7.3 km. |
Rate of Fire9 shots/min. |
Reload Time6.67 sec. |
HE Shell133 mm HE Mk IC |
Maximum HE Shell Damage1,900 |
Initial HE Shell Velocity792 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
133 mm/50 QF Mk.I on an RP10 Mk.I mount8 х 2 pcs. |
. . . Average Damage per Second68 |
. . . Firing Range5.19 km. |
40 mm/56 OQF Mk.III on a Mk.VII mount12 х 1 pcs. |
. . . Average Damage per Second104.4 |
. . . Firing Range3.51 km. |
40 mm/56 OQF Mk.X on a STAAG Mk.2 mount4 х 2 pcs. |
. . . Average Damage per Second53.6 |
. . . Firing Range3.51 km. |
40 mm/56 OQF Mk.IX on a Mk.VI mount11 х 6 pcs. |
. . . Average Damage per Second222.2 |
. . . Firing Range3.51 km. |
Maximum Speed29.5 knot |
Turning Circle Radius940 m. |
Rudder Shift Time17.4 sec. |
Surface Detectability Range15.19 km. |
Air Detectability Range12.53 km. |
Conqueror — British Tier X battleship.
This ship was designed as a battleship with increased firepower on the basis of the British experience in ship construction gained during World War II. The project was notable for the 457 mm main guns, which were developed in the early 1920s and were the most powerful British naval artillery systems.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
Perched atop the British battleship tech tree at Tier X, Conqueror is a worthy successor to Lion.
Like Lion, Conqueror can sneak around the map by taking advantage of her low detectability range, which is among the lowest of all Tier X battleship's, even beating that of a Hindenburg fully kitted out for concealment. Her size means that she will take quite a few hits in a gunfight. As such, it is important to position properly and use concealment when faced with overwhelming odds. When this isn’t possible, Conqueror is capable of holding her own. Her high-explosive (HE) shells are extremely powerful and sport a high fire chance. This is useful when engaging multiple ships because she can burn her enemies at range and switch to armor piercing (AP) for more devastating hits at close range. However, her HE shells are powerful enough that some captains may choose to use it exclusively.
After slugging it out with the other heavy hitting ships at Tier X, Conqueror can use a special repair party consumable that is capable of restoring tens of thousands of hit points (HP). This allows her to stay in the fight, continuing to punish her enemies, but she is still relatively fragile if she is unable to disengage and heal. Conqueror’s anti-aircraft armament, while powerful for self-defense — especially the mid-range ring — is concentrated into a relatively small number of mounts, meaning it can be disabled fairly quickly. By combining her strengths and finding support from friendly ships, Conqueror becomes one of the most powerful ships in the game.Pros:
- Excellent AP and HE shell performance. Conqueror is capable of destroying her enemies at any range.
- High HE fire chance means that a salvo with multiple hits almost guarantees a fire, making her extremely effective against aircraft carriers.
- Armor-piercing shells have short-fuse, allowing for less overpenetrations on cruisers, aircraft carriers and destroyers.
- Amazing concealment, rivaling most cruisers and even beating some. Conqueror can sneak around a flank or disengage in order to repair the damage she has sustained in battle.
- Access to the same crazy Specialized Repair Teams consumable found on high tier British cruisers, capable of repairing huge amounts of damage, including 75% of normal penetration damage.
- Excellent anti-aircraft suite. When fully specialized for it, Conqueror is capable of shredding enemy aircraft.
- Solid handling characteristics. With an above average stock rudder shift time and turning radius, Conqueror is capable of outmaneuvering Montana and Großer Kurfürst. Yamato has a smaller turning radius but has a slower rudder shift time.
Cons:
- Health pool is the lowest among all Tier X battleships.
- Despite a thick armor belt that is capable of stopping small-medium caliber shells, Conqueror has a waterline citadel similar to Montana and is vulnerable to high caliber AP shells when broadside.
- No protection against HE shells; her entire deck is basically unarmored besides the minimum armor for the tier.
- Same short-fuse on the AP leads to poor performance against battleships at medium-to-long range.
- Conqueror is a massive ship, which makes it hard to operate in close quarters. She is also a large target for enemy destroyers to hit with torpedoes, combined with the fact she has very poor torpedo protection compared to other Tier X battleships.
- Slower than Großer Kurfürst and Montana, though not by much.
- Even when fully specialized, Conqueror’s secondary armament is underwhelming due to its sluggish reload and low firepower.
- Conqueror has her anti-aircraft armament concentrated into a relatively low number of mounts that are grouped on her superstructure, leading to many of them becoming incapacitated fairly quickly by high-explosive shells.
- Lacks access to either Spotting Aircraft or Catapult Fighter consumables.
Research
Optimal Configuration
Upgrades
The recommended upgrades for Conqueror are as follows:
- Slot 1: Main Armaments Modification 1 *
- Slot 2: Damage Control System Modification 1
- Slot 3: Aiming Systems Modification 1 *
- Slot 4: Damage Control System Modification 2
- Slot 5: Concealment System Modification 1 *
- Slot 6: Main Battery Modification 3 *
Upgrade Slot 1 provides a useful alternative to Main Armaments Modification 1. For players who wish to specialize for anti-aircraft duties, Auxiliary Armaments Modification 1 should be mounted.
Upgrade Slot 3 provides options with different benefits. Aiming Systems Modification 1 is typically recommended for increased accuracy in long range gunnery. For increased turret traverse in a brawl, Main Battery Modification 2 is a useful upgrade. For specialization in anti-aircraft duties, AA Guns Modification 1 should be mounted.
Upgrade Slot 5 While Concealment is an excellent choice, captains who prefer to move closer to the fray may prefer Torpedo Lookout System . If available, the Enhanced Engineering Systems () upgrade offers decidedly different play.
Upgrade Slot 6 provides two useful options for specialization in different roles. Main Battery Modification 3 reduces reload time, but there is a trade-off of increased turret traverse time. This upgrade is recommended for players who wish to specialize in gunnery. Auxiliary Armaments Modification 2 increases the damage output of AA guns, and is the useful option for anti-aircraft duties.
Commander Skills
As with most battleships, commander skill points for Conqueror are best invested into skills that will keep her alive. Level 1's Priority Target, Level 2's High Alert, Level 3's Basics of Survivability, and Level 4's Fire Prevention all earn a recommendation on this basis. Other key skills include: Concealment Expert to maximize stealth; Advanced Firing Training to intensify AA gunfire; and Adrenaline Rush to get the most out of her main battery, particularly given how soft she is. Expert Loader at Level 1 is also a good place to consider investing a single point, given how attractive her HE shells are.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★ |
★★ |
Χ |
Χ |
Χ |
|
Χ |
2 |
★★★ |
★★ |
★★★ |
Χ |
Χ |
Χ |
★★★ |
|
3 |
★★★ |
|
|
Χ |
★★ |
★★★ |
|
★★ |
4 |
|
★★★ |
|
Χ |
★★★ |
|
★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Conqueror equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Specialized Repair Teams
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Players who wish to spend doubloons can equip Conqueror with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
Critically important signal flags for Conqueror include: India Delta (), India Yankee (), and Juliet Yankee Bissotwo (). Players are also encouraged to equip November Echo Setteseven () to maximize Conqueror’s AA bubble and India Bravo Terrathree (🚫) to keep her operational costs more manageable.
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★★ |
★★★ |
★★★ |
★ |
★ |
★ |
|
★★ |
★★ |
★★ |
★★ |
★★★ |
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Conqueror fires a salvo at an enemy Friedrich der Große.
Conqueror sails in formation with a friendly Neptune.
Conqueror sizes up with Großer Kurfürst.
Historical Info