Conqueror
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|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
? | This ship was designed as a battleship with increased firepower on the basis of the British experience in ship construction gained during World War II. The project | + | This ship was designed as a battleship with increased firepower on the basis of the British experience in ship construction gained during World War II. The project featured twelve 419 mm main guns, the strongest broadside of any Royal Navy vessel.<!-- <br><br>{{Model3DViewer|9ad40a6c97ca40e9b7d65b8f736fff4c}}--> | |
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
Perched atop the British battleship tech tree at Tier X, ''Conqueror'' is a worthy successor to ''[[Lion]]''. | Perched atop the British battleship tech tree at Tier X, ''Conqueror'' is a worthy successor to ''[[Lion]]''. | |||
? | Like ''Lion'', ''Conqueror'' can sneak around the map by taking advantage of her low detectability range, which is among the lowest of all Tier X | + | Like ''Lion'', ''Conqueror'' can sneak around the map by taking advantage of her low detectability range, which is among the lowest of all Tier X battleships, even beating that of a ''[[Hindenburg]]'' fully kitted out for concealment. Her size means that she will take quite a few hits in a gunfight. As such, it is important to position properly and use concealment when faced with overwhelming odds. When this isn’t possible, ''Conqueror'' is capable of holding her own. Her high-explosive (HE) shells are extremely powerful and sport a high fire chance. This is useful when engaging multiple ships because she can burn her enemies at range and switch to armor-piercing (AP) for more devastating hits at close range. However, her HE shells are powerful enough that some captains may choose to use it exclusively. | |
? | After slugging it out with the other heavy hitting ships at Tier X, ''Conqueror'' can use a | + | After slugging it out with the other heavy-hitting ships at Tier X, ''Conqueror'' can use a special repair party consumable that is capable of restoring tens of thousands of hit points (HP). This allows her to stay in the fight, continuing to punish her enemies, but she is still relatively fragile if she is unable to disengage and heal. ''Conqueror''’s anti-aircraft armament, while powerful for self-defense — especially the mid-range ring — is concentrated into a relatively small number of mounts, meaning it can be disabled fairly quickly. By combining her strengths and finding support from friendly ships, ''Conqueror'' becomes one of the most powerful ships in the game. | |
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * Excellent AP and HE shell performance. ''Conqueror'' is capable of destroying her enemies at any range. | + | * Excellent AP and HE shell performance. ''Conqueror'' is capable of destroying her enemies at any range. | |
? | + | |||
? | + | |||
* High HE fire chance means that a salvo with multiple hits almost guarantees a fire, making her extremely effective against aircraft carriers. | * High HE fire chance means that a salvo with multiple hits almost guarantees a fire, making her extremely effective against aircraft carriers. | |||
? | * Armor-piercing shells have short-fuse, allowing for | + | * Armor-piercing shells have short-fuse, allowing for fewer overpenetrations on ships | |
* Amazing concealment, rivaling most cruisers and even beating some. ''Conqueror'' can sneak around a flank or disengage in order to repair the damage she has sustained in battle. | * Amazing concealment, rivaling most cruisers and even beating some. ''Conqueror'' can sneak around a flank or disengage in order to repair the damage she has sustained in battle. | |||
? | * Access to the same crazy {{Repair | + | * Access to the same crazy {{Specialized Repair Teams}} consumable found on high tier [[Ship:Cruisers|British cruisers]], capable of repairing huge amounts of damage, including 75% of normal penetration damage. Predominantly immune to DOT effects and if ''Conqueror'' can survive a ram, will heal an incredible amount. | |
? | + | |||
* Excellent anti-aircraft suite. When fully specialized for it, ''Conqueror'' is capable of shredding enemy aircraft. | * Excellent anti-aircraft suite. When fully specialized for it, ''Conqueror'' is capable of shredding enemy aircraft. | |||
? | * Solid handling characteristics. With an above average stock rudder shift time and turning radius, ''Conqueror'' is capable of outmaneuvering ''[[Montana]]'' and ''[[Großer Kurfürst]]''. ''[[Yamato]]'' has a smaller turning radius but has a slower rudder shift time. | + | * Solid handling characteristics. With an above-average stock rudder shift time and turning radius, ''Conqueror'' is capable of outmaneuvering ''[[Montana]]'' and ''[[Großer Kurfürst]]''. ''[[Yamato]]'' has a smaller turning radius but has a slower rudder shift time. | |
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Health point pool is one of the lowest among all Tier X battleships. | |
? | * | + | * Despite a thick armor belt that is capable of stopping small-medium caliber shells, ''Conqueror'' has a citadel that's raised above the waterline and is vulnerable to high caliber AP shells when broadside. Most heavy cruisers can citadel the ''Conqueror'' at close range. | |
? | * | + | * No protection against HE shells; her entire deck is basically unarmored besides the minimum armor for the tier. | |
? | + | * The reliance on its super heal and concealment means that damage that can't be mostly repaired (citadel and torpedo hits) are more costly for the ''Conqueror'' because of its small healthpool on top of it being easier to inflict such damage due to its mediocre armour and torpedo belt. | ||
+ | * Same short-fuse on the AP leads to poor performance against battleships at medium-to-long range. | |||
* ''Conqueror'' is a massive ship, which makes it hard to operate in close quarters. She is also a large target for enemy destroyers to hit with torpedoes, combined with the fact she has very poor torpedo protection compared to other Tier X battleships. | * ''Conqueror'' is a massive ship, which makes it hard to operate in close quarters. She is also a large target for enemy destroyers to hit with torpedoes, combined with the fact she has very poor torpedo protection compared to other Tier X battleships. | |||
? | * Slower than ''Großer Kurfürst'' and ''Montana'' | + | * Slower than ''Großer Kurfürst'' and ''Montana'', though not by much. | |
? | + | |||
* Even when fully specialized, ''Conqueror''’s secondary armament is underwhelming due to its sluggish reload and low firepower. | * Even when fully specialized, ''Conqueror''’s secondary armament is underwhelming due to its sluggish reload and low firepower. | |||
? | * ''Conqueror'' has her anti-aircraft armament concentrated into a relatively low number of mounts that are grouped on her superstructure, leading to many of them becoming incapacitated fairly quickly by high-explosive shells | + | * ''Conqueror'' has her anti-aircraft armament concentrated into a relatively low number of mounts that are grouped on her superstructure, leading to many of them becoming incapacitated fairly quickly by high-explosive shells. | |
+ | * Lacks access to either {{Spotting Aircraft}} or {{Catapult Fighter}} consumables, but aviation reconnaissance can be done by depth charge airstrikes instead. | |||
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
? | + | As a Tier X ship, ''Conqueror'' doesn't have any upgrades to research. | ||
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|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
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|Upgrades=<!-- write text about best upgrades below --> | |Upgrades=<!-- write text about best upgrades below --> | |||
The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | |||
? | * '''Slot 1''': {{Main Armaments Modification 1}} | + | * '''Slot 1''': {{Main Armaments Modification 1}} | |
* '''Slot 2''': {{Damage Control System Modification 1}} | * '''Slot 2''': {{Damage Control System Modification 1}} | |||
? | * '''Slot 3''': {{Aiming Systems Modification 1}} | + | * '''Slot 3''': {{Aiming Systems Modification 1}} | |
* '''Slot 4''': {{Damage Control System Modification 2}} | * '''Slot 4''': {{Damage Control System Modification 2}} | |||
? | * '''Slot 5''': {{Concealment System Modification 1 | + | * '''Slot 5''': {{Concealment System Modification 1}} <nowiki>*</nowiki> | |
? | + | * '''Slot 6''': {{Main Battery Modification 3}} | ||
? | + | |||
? | ''' | + | ||
? | ||||
? | '''Upgrade Slot | + | '''Upgrade Slot 5''' While Concealment is an excellent choice, if available, the {{UU Conqueror}} upgrade offers decidedly different play. | |
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
? | As with most battleships, commander skill points for ''{{#var:ship_name}}'' are best invested into skills that will keep her alive. | + | As with most battleships, commander skill points for ''{{#var:ship_name}}'' are best invested into skills that will keep her alive. | |
? | {{Commander Skills | + | {{Commander Skills 3 BB | |
? | + | | rating11 = 2 <!-- Gun Feeder --> | ||
? | | | + | | rating12 = <!-- Pyrotechnician --> | |
? | | | + | | rating13 = <!-- Consumables Specialist --> | |
? | | | + | | rating14 = 1 <!-- Emergency Repair Specialist --> | |
? | | | + | | rating15 = <!-- Incoming Fire Alert --> | |
? | | | + | | rating16 = <!-- Preventive Maintenance --> | |
? | + | |||
? | | | + | ||
? | | | + | | rating21 = 2 <!-- Grease the Gears --> | |
? | + | | rating22 = <!-- Inertial Fuse for HE Shells --> | ||
? | | | + | | rating23 = <!-- Consumables Enhancements --> | |
? | | | + | | rating24 = <!-- Vigilance --> | |
? | | | + | | rating25 = 1 <!-- Priority Target --> | |
? | | | + | | rating26 = <!-- AA Gunner --> | |
? | | | + | ||
? | + | |||
? | | | + | | rating31 = <!-- Super-Heavy AP Shells --> | |
? | | | + | | rating32 = <!-- Long-Range Secondary Battery Shells --> | |
? | | | + | | rating33 = 3 <!-- Adrenaline Rush --> | |
? | | | + | | rating34 = 2 <!-- Basics of Survivability --> | |
? | | | + | | rating35 = <!-- Enhanced Anti-Torpedo Protection --> | |
? | | | + | | rating36 = <!-- Expert AA Marksman --> | |
? | + | |||
? | + | |||
? | | | + | | rating41 = <!-- Swift in Silence --> | |
? | | | + | | rating42 = <!-- Improved Secondary Battery Aiming --> | |
? | | | + | | rating43 = <!-- Close Quarters Combat --> | |
? | | | + | | rating44 = 3 <!-- Emergency Repair Expert --> | |
? | | | + | | rating45 = 3 <!-- Concealment Expert --> | |
? | | | + | | rating46 = 3 <!-- Fire Prevention Expert --> | |
? | + | |||
? | + | |||
}} | }} | |||
|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> | |||
? | ''{{#var:ship_name}}'' | + | ''{{#var:ship_name}}'' equips the following consumables: | |
* '''Slot 1:''' {{Damage Control Party}} | * '''Slot 1:''' {{Damage Control Party}} | |||
? | * '''Slot 2:''' {{Repair | + | * '''Slot 2:''' {{Specialized Repair Teams}} | |
? | + | |||
? | + | |||
|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
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|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
? | + | <references /> | ||
+ | <br /> | |||
+ | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Ship Change Log</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | |||
+ | See [[Changelogs_for_World_of_Warships|here]] for links to Update notes. | |||
+ | *Available to supertesters in the game starting from update 0.6.7. | |||
+ | *Introduced in update 0.6.10. | |||
+ | *Update 0.6.12: | |||
+ | **visibility when firing main guns in smoke changed to 16.69 km. | |||
+ | **the cooldown of the Repair Party I consumable was changed from 120 to 180 s and Repair Party II consumable from 80 to 120 s. | |||
+ | **base detectability was changed from 14.76 to 15.66 km. | |||
+ | *Update 0.7.4: | |||
+ | **fine textures of the ship have been improved. | |||
+ | *Update 0.7.6: | |||
+ | **the turning circle radius displayed in port was changed from 940 m to 820 m. | |||
+ | *Update 0.8.5: | |||
+ | **credit profitability decreased by 5%. | |||
+ | **XP profitability decreased by 5%. | |||
+ | *Update 0.8.6: | |||
+ | **the citadel was raised to occupy some of the casemate area. | |||
+ | **the Repair Party consumable was changed: | |||
+ | *** casemate (non-citadel) damage restoration was increased from 60% to 75%. | |||
+ | *** cooldown reduced from 180 to 120 s. | |||
+ | *Update 0.8.8: | |||
+ | **the 457 mm/45 Mk II gun module was removed. Players who had researched the module were compensated 35,000 Free Experience. Those who had also purchased the module were compensated an additional 2,500,000 credits. | |||
+ | *Update 0.8.10: | |||
+ | **fixed incorrect description in the port. | |||
+ | *Update 0.9.2: | |||
+ | **updated model and textures. | |||
+ | **updated hull geometry. | |||
+ | *Update 0.9.3 : | |||
+ | **fixed a bug due to which the detectability was calculated incorrectly when firing the main battery guns. | |||
+ | *Update 0.9.5: | |||
+ | **minor changes to geometry and textures. | |||
+ | *Update 0.9.6: | |||
+ | **the turning circle radius displayed in port was changed to 940 m to correct prior discrepancy (was 820 m). This change did not affect game balance in any way. | |||
+ | *Update 0.10.0: | |||
+ | **the firing range of the secondary battery was increased to 7.3 km. | |||
+ | *Update 0.10.7: | |||
+ | **added "Depth Charge Airstrike" armament. | |||
+ | </div></div></div> | |||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Revision as of 06:32, 16 August 2021
419 mm/45 Mk.I on a Type C mount4 х 3 pcs. |
Rate of Fire2 shots/min. |
Reload Time30 sec. |
Rotation Speed4 deg./sec. |
180 Degree Turn Time45 sec. |
Firing Range24.25 km. |
Maximum Dispersion302 m. |
HE Shell419 mm HE Mk I |
Maximum HE Shell Damage7,200 |
Chance of Fire on Target Caused by HE Shell48 % |
Initial HE Shell Velocity792 m./s. |
HE Shell Weight995 kg. |
AP Shell419 mm AP Mk II |
Maximum AP Shell Damage13,000 |
Initial AP Shell Velocity747 m./s. |
AP Shell Weight1157 kg. |
133 mm/50 QF Mk.I on an RP10 Mk.I mount8 х 2 pcs. |
Firing Range7.3 km. |
Rate of Fire9 shots/min. |
Reload Time6.67 sec. |
HE Shell133 mm HE Mk IC |
Maximum HE Shell Damage1,900 |
Initial HE Shell Velocity792 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
133 mm/50 QF Mk.I on an RP10 Mk.I mount8 х 2 pcs. |
. . . Average Damage per Second68 |
. . . Firing Range5.19 km. |
40 mm/56 OQF Mk.III on a Mk.VII mount12 х 1 pcs. |
. . . Average Damage per Second104.4 |
. . . Firing Range3.51 km. |
40 mm/56 OQF Mk.X on a STAAG Mk.2 mount4 х 2 pcs. |
. . . Average Damage per Second53.6 |
. . . Firing Range3.51 km. |
40 mm/56 OQF Mk.IX on a Mk.VI mount11 х 6 pcs. |
. . . Average Damage per Second222.2 |
. . . Firing Range3.51 km. |
Maximum Speed29.5 knot |
Turning Circle Radius940 m. |
Rudder Shift Time17.4 sec. |
Surface Detectability Range15.19 km. |
Air Detectability Range12.53 km. |
Conqueror — British Tier X battleship.
This ship was designed as a battleship with increased firepower on the basis of the British experience in ship construction gained during World War II. The project featured twelve 419 mm main guns, the strongest broadside of any Royal Navy vessel.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
Perched atop the British battleship tech tree at Tier X, Conqueror is a worthy successor to Lion.
Like Lion, Conqueror can sneak around the map by taking advantage of her low detectability range, which is among the lowest of all Tier X battleships, even beating that of a Hindenburg fully kitted out for concealment. Her size means that she will take quite a few hits in a gunfight. As such, it is important to position properly and use concealment when faced with overwhelming odds. When this isn’t possible, Conqueror is capable of holding her own. Her high-explosive (HE) shells are extremely powerful and sport a high fire chance. This is useful when engaging multiple ships because she can burn her enemies at range and switch to armor-piercing (AP) for more devastating hits at close range. However, her HE shells are powerful enough that some captains may choose to use it exclusively.
After slugging it out with the other heavy-hitting ships at Tier X, Conqueror can use a special repair party consumable that is capable of restoring tens of thousands of hit points (HP). This allows her to stay in the fight, continuing to punish her enemies, but she is still relatively fragile if she is unable to disengage and heal. Conqueror’s anti-aircraft armament, while powerful for self-defense — especially the mid-range ring — is concentrated into a relatively small number of mounts, meaning it can be disabled fairly quickly. By combining her strengths and finding support from friendly ships, Conqueror becomes one of the most powerful ships in the game.Pros:
- Excellent AP and HE shell performance. Conqueror is capable of destroying her enemies at any range.
- High HE fire chance means that a salvo with multiple hits almost guarantees a fire, making her extremely effective against aircraft carriers.
- Armor-piercing shells have short-fuse, allowing for fewer overpenetrations on ships
- Amazing concealment, rivaling most cruisers and even beating some. Conqueror can sneak around a flank or disengage in order to repair the damage she has sustained in battle.
- Access to the same crazy Specialized Repair Teams consumable found on high tier British cruisers, capable of repairing huge amounts of damage, including 75% of normal penetration damage. Predominantly immune to DOT effects and if Conqueror can survive a ram, will heal an incredible amount.
- Excellent anti-aircraft suite. When fully specialized for it, Conqueror is capable of shredding enemy aircraft.
- Solid handling characteristics. With an above-average stock rudder shift time and turning radius, Conqueror is capable of outmaneuvering Montana and Großer Kurfürst. Yamato has a smaller turning radius but has a slower rudder shift time.
Cons:
- Health point pool is one of the lowest among all Tier X battleships.
- Despite a thick armor belt that is capable of stopping small-medium caliber shells, Conqueror has a citadel that's raised above the waterline and is vulnerable to high caliber AP shells when broadside. Most heavy cruisers can citadel the Conqueror at close range.
- No protection against HE shells; her entire deck is basically unarmored besides the minimum armor for the tier.
- The reliance on its super heal and concealment means that damage that can't be mostly repaired (citadel and torpedo hits) are more costly for the Conqueror because of its small healthpool on top of it being easier to inflict such damage due to its mediocre armour and torpedo belt.
- Same short-fuse on the AP leads to poor performance against battleships at medium-to-long range.
- Conqueror is a massive ship, which makes it hard to operate in close quarters. She is also a large target for enemy destroyers to hit with torpedoes, combined with the fact she has very poor torpedo protection compared to other Tier X battleships.
- Slower than Großer Kurfürst and Montana, though not by much.
- Even when fully specialized, Conqueror’s secondary armament is underwhelming due to its sluggish reload and low firepower.
- Conqueror has her anti-aircraft armament concentrated into a relatively low number of mounts that are grouped on her superstructure, leading to many of them becoming incapacitated fairly quickly by high-explosive shells.
- Lacks access to either Spotting Aircraft or Catapult Fighter consumables, but aviation reconnaissance can be done by depth charge airstrikes instead.
Research
Optimal Configuration
Upgrades
The recommended upgrades for Conqueror are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1
- Slot 3: Aiming Systems Modification 1
- Slot 4: Damage Control System Modification 2
- Slot 5: Concealment System Modification 1 *
- Slot 6: Main Battery Modification 3
Upgrade Slot 5 While Concealment is an excellent choice, if available, the Enhanced Engineering Systems () upgrade offers decidedly different play.
Commander Skills
As with most battleships, commander skill points for Conqueror are best invested into skills that will keep her alive.
Recommended Commander Skills | ||||||
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Cost (points) |
Attack | Defense | ||||
1 |
★★ |
|
|
★ |
|
|
2 |
★★ |
|
|
|
★ |
|
3 |
|
|
★★★ |
★★ |
|
|
4 |
|
|
|
★★★ |
★★★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Conqueror equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Specialized Repair Teams
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Players who wish to spend doubloons can equip Conqueror with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
Critically important signal flags for Conqueror include: India Delta (), India Yankee (), and Juliet Yankee Bissotwo (). Players are also encouraged to equip November Echo Setteseven () to maximize Conqueror’s AA bubble and India Bravo Terrathree (🚫) to keep her operational costs more manageable.
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★★ |
★★★ |
★★★ |
★ |
★ |
★ |
|
★★ |
★★ |
★★ |
★★ |
★★★ |
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Conqueror fires a salvo at an enemy Friedrich der Große.
Conqueror sails in formation with a friendly Neptune.
Conqueror sizes up with Großer Kurfürst.
Historical Info
References