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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?This ship was designed as a battleship with increased firepower on the basis of the British experience in ship construction gained during World War II. The project was notable for the 457 mm main guns, which were developed in the early 1920s and were the most powerful British naval artillery systems.<br><br>{{Model3DViewer|9ad40a6c97ca40e9b7d65b8f736fff4c}}+This ship was designed as a battleship with increased firepower on the basis of the British experience in ship construction gained during World War II. The project featured twelve 419 mm main guns, the strongest broadside of any Royal Navy vessel.<!-- <br><br>{{Model3DViewer|9ad40a6c97ca40e9b7d65b8f736fff4c}}-->
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
 Perched atop the British battleship tech tree at Tier X, ''Conqueror'' is a worthy successor to ''[[Lion]]''.  Perched atop the British battleship tech tree at Tier X, ''Conqueror'' is a worthy successor to ''[[Lion]]''.
  
?Like ''Lion'', ''Conqueror'' can sneak around the map by taking advantage of her low detectability range, which is among the lowest of all Tier X battleship's, even beating that of a ''[[Hindenburg]]'' fully kitted out for concealment. Her size means that she will take quite a few hits in a gunfight. As such, it is important to position properly and use concealment when faced with overwhelming odds. When this isn’t possible, ''Conqueror'' is capable of holding her own. Her high-explosive (HE) shells are extremely powerful and sport a high fire chance. This is useful when engaging multiple ships because she can burn her enemies at range and switch to armor piercing (AP) for more devastating hits at close range. However, her HE shells are powerful enough that some captains may choose to use it exclusively. +Like ''Lion'', ''Conqueror'' can sneak around the map by taking advantage of her low detectability range, which is among the lowest of all Tier X battleships, even beating that of a ''[[Hindenburg]]'' fully kitted out for concealment. Her size means that she will take quite a few hits in a gunfight. As such, it is important to position properly and use concealment when faced with overwhelming odds. When this isn’t possible, ''Conqueror'' is capable of holding her own. Her high-explosive (HE) shells are extremely powerful and sport a high fire chance. This is useful when engaging multiple ships because she can burn her enemies at range and switch to armor-piercing (AP) for more devastating hits at close range. However, her HE shells are powerful enough that some captains may choose to use it exclusively.
  
?After slugging it out with the other heavy hitting ships at Tier X, ''Conqueror'' can use a {{Repair Party}} consumable which is capable of restoring tens of thousands of hit points (HP). This allows her to stay in the fight, continuing to punish her enemies, but she is still relatively fragile if she is unable to disengage and heal. ''Conqureror''’s anti-aircraft armament, while powerful for self-defense — especially the mid-range ring — is concentrated into a relatively small number of mounts, meaning it can be disabled fairly quickly. By combining her strengths and finding support from friendly ships, ''Conqueror'' becomes one of the most powerful ships in the game. +After slugging it out with the other heavy-hitting ships at Tier X, ''Conqueror'' can use a special repair party consumable that is capable of restoring tens of thousands of hit points (HP). This allows her to stay in the fight, continuing to punish her enemies, but she is still relatively fragile if she is unable to disengage and heal. ''Conqueror''’s anti-aircraft armament, while powerful for self-defense — especially the mid-range ring — is concentrated into a relatively small number of mounts, meaning it can be disabled fairly quickly. By combining her strengths and finding support from friendly ships, ''Conqueror'' becomes one of the most powerful ships in the game.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Excellent AP and HE shell performance. ''Conqueror'' is capable of destroying her enemies at any range. +* Excellent AP and HE shell performance. ''Conqueror'' is capable of destroying her enemies at any range.
?* 457mm gun option gains an accuracy boost.+
?* Highest AP shell damage in the game (when equipped with 457mm guns). +
 * High HE fire chance means that a salvo with multiple hits almost guarantees a fire, making her extremely effective against aircraft carriers.  * High HE fire chance means that a salvo with multiple hits almost guarantees a fire, making her extremely effective against aircraft carriers.
?* Armor-piercing shells have short-fuse, allowing for less overpenetrations on cruisers, aircraft carriers and destroyers.+* Armor-piercing shells have short-fuse, allowing for fewer overpenetrations on ships
 * Amazing concealment, rivaling most cruisers and even beating some. ''Conqueror'' can sneak around a flank or disengage in order to repair the damage she has sustained in battle.  * Amazing concealment, rivaling most cruisers and even beating some. ''Conqueror'' can sneak around a flank or disengage in order to repair the damage she has sustained in battle.
?* Access to the same crazy {{Repair Party}} consumable found on high tier [[Ship:Cruisers|British cruisers]], capable of repairing huge amounts of damage.+* Access to the same crazy {{Specialized Repair Teams}} consumable found on high tier [[Ship:Cruisers|British cruisers]], capable of repairing huge amounts of damage, including 75% of normal penetration damage. Predominantly immune to DOT effects and if ''Conqueror'' can survive a ram, will heal an incredible amount.
?* Very low citadel means critical hits are extremely rare, even when broadside.+
 * Excellent anti-aircraft suite. When fully specialized for it, ''Conqueror'' is capable of shredding enemy aircraft.  * Excellent anti-aircraft suite. When fully specialized for it, ''Conqueror'' is capable of shredding enemy aircraft.
?* Solid handling characteristics. With an above average stock rudder shift time and turning radius, ''Conqueror'' is capable of outmaneuvering ''[[Montana]]'' and ''[[Großer Kurfürst]]''. ''[[Yamato]]'' has a smaller turning radius but has a slower rudder shift time.+* Solid handling characteristics. With an above-average stock rudder shift time and turning radius, ''Conqueror'' is capable of outmaneuvering ''[[Montana]]'' and ''[[Großer Kurfürst]]''. ''[[Yamato]]'' has a smaller turning radius but has a slower rudder shift time.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Despite a thick armor belt that is capable of stopping small-medium caliber shells, ''Conqueror'' is susceptible to high caliber AP shells at certain angles. +* Health point pool is one of the lowest among all Tier X battleships.
?* No protection against HE shells, the entire deck is basically unarmored besides the minimum armor for the tier. +* Despite a thick armor belt that is capable of stopping small-medium caliber shells, ''Conqueror'' has a citadel that's raised above the waterline and is vulnerable to high caliber AP shells when broadside. Most heavy cruisers can citadel the ''Conqueror'' at close range.
?* Same short-fuse on the AP leads to poor performance against battleships at medium-to-long range.+* No protection against HE shells; her entire deck is basically unarmored besides the minimum armor for the tier.
?* 457mm gun option is still unreliable to hit targets, even with the boosted accuracy, due to less shells being fired per salvo.+* The reliance on its super heal and concealment means that damage that can't be mostly repaired (citadel and torpedo hits) are more costly for the ''Conqueror'' because of its small healthpool on top of it being easier to inflict such damage due to its mediocre armour and torpedo belt.
 +* Same short-fuse on the AP leads to poor performance against battleships at medium-to-long range.
 * ''Conqueror'' is a massive ship, which makes it hard to operate in close quarters. She is also a large target for enemy destroyers to hit with torpedoes, combined with the fact she has very poor torpedo protection compared to other Tier X battleships. * ''Conqueror'' is a massive ship, which makes it hard to operate in close quarters. She is also a large target for enemy destroyers to hit with torpedoes, combined with the fact she has very poor torpedo protection compared to other Tier X battleships.
?* Slower than ''Großer Kurfürst'' and ''Montana''. +* Slower than ''Großer Kurfürst'' and ''Montana'', though not by much.
?* Health pool is the lowest among all Tier X battleships; however, she is capable of restoring large amounts of HP with her {{Repair Party}} consumable, but this consumable has a longer-than-normal cooldown.+
 * Even when fully specialized, ''Conqueror''’s secondary armament is underwhelming due to its sluggish reload and low firepower.  * Even when fully specialized, ''Conqueror''’s secondary armament is underwhelming due to its sluggish reload and low firepower.
?* ''Conqueror'' has her anti-aircraft armament concentrated into a relatively low number of mounts that are grouped on her superstructure, leading to many of them becoming incapacitated fairly quickly by high-explosive shells from enemy ships and making its high initial DPS a bit deceptive.+* ''Conqueror'' has her anti-aircraft armament concentrated into a relatively low number of mounts that are grouped on her superstructure, leading to many of them becoming incapacitated fairly quickly by high-explosive shells.
 +* Lacks access to either {{Spotting Aircraft}} or {{Catapult Fighter}} consumables, but aviation reconnaissance can be done by depth charge airstrikes instead.
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?''Conqueror'' has one researchable upgrade for her main battery. The stock gun configuration is four (4) turrets with three (3) 419mm rifles each. By researching and upgrading, her configuration changes to four (4) turrets with two (2) 457mm rifles each. Her AP and HE shell damage is similarly increased and the chance of fire for HE shells ticks upward. +As a Tier X ship, ''Conqueror'' doesn't have any upgrades to research.
? +
?It's difficult to recommend investing in the 457mm guns. Some players may wish to purchase the upgrade in order to engage battleships more readily, but the small difference between ''Conqueror''’s 457mm shells and ''[[Yamato]]''’s 460mm ones is significant due to the way the armor overmatching mechanics work in World of Warships: ''Conqueror''’s 457mm shells cannot penetrate the bow of every other ship in the game the way ''Yamato'' can. This is not to say that they are bad, only that the main advantage of ''Yamato''’s guns of approximately the same size does not transfer to ''Conqueror''. Also, since the stock guns have similar caliber to ''[[Großer Kurfürst]]'''s upgraded guns with the same number of rifles as well as a better reload, it is mostly a better choice to stay with the stock guns rather than spend credits and XP for the upgrade.+
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
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 |Upgrades=<!-- write text about best upgrades below --> |Upgrades=<!-- write text about best upgrades below -->
 The recommended upgrades for ''{{#var:ship_name}}'' are as follows: The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
?* '''Slot 1''': {{Main Armaments Modification 1}}<nowiki>*</nowiki>+* '''Slot 1''': {{Main Armaments Modification 1}}
 * '''Slot 2''': {{Damage Control System Modification 1}} * '''Slot 2''': {{Damage Control System Modification 1}}
?* '''Slot 3''': {{Aiming Systems Modification 1}}<nowiki>*</nowiki>+* '''Slot 3''': {{Aiming Systems Modification 1}}
 * '''Slot 4''': {{Damage Control System Modification 2}} * '''Slot 4''': {{Damage Control System Modification 2}}
?* '''Slot 5''': {{Concealment System Modification 1}}+* '''Slot 5''': {{Concealment System Modification 1}} <nowiki>*</nowiki>
?* '''Slot 6''': {{Main Battery Modification 3}}<nowiki>*</nowiki>+* '''Slot 6''': {{Main Battery Modification 3}}
? +
?'''Upgrade Slot 1''' provides a useful alternative to '''Main Armaments Modification 1'''. For players who wish to specialize for anti-aircraft duties, {{Auxiliary Armaments Modification 1}} should be mounted.+
  
?'''Upgrade Slot 3''' provides options with different benefits. '''Aiming Systems Modification 1''' is typically recommended for increased accuracy in long range gunnery. For increased turret traverse in a brawl, {{Main Battery Modification 2}} is a useful upgrade. For specialization in anti-aircraft duties, {{AA Guns Modification 2}} should be mounted. 
  
?'''Upgrade Slot 6''' provides two useful options for specialization in different roles. '''Main Battery Modification 3''' reduces reload time, but there is a tradeoff of increased turret traverse time. This upgrade is recommended for players who wish to specialize in gunnery. {{AA Guns Modification 3}} increases the damage output of AA guns, and is the useful option for anti-aircraft duties. +'''Upgrade Slot 5''' While Concealment is an excellent choice, if available, the {{UU Conqueror}} upgrade offers decidedly different play.
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?As with most battleships, commander skill points for ''{{#var:ship_name}}'' are best invested into skills that will keep her alive. Level 1's Priority Target, Level 2's High Alert, Level 3's Basics of Survivability, and Level 4's Fire Prevention all earn a recommendation on this basis. Other key skills include: Concealment Expert to maximize stealth; Advanced Firing Training to extend her AA bubble as far as possible; and Adrenaline Rush to get the most out of her main battery, particularly given how soft she is. Expert Loader at Level 1 is also a good place to consider investing a single point, given how attractive her HE shells are.+As with most battleships, commander skill points for ''{{#var:ship_name}}'' are best invested into skills that will keep her alive.
  
?{{Commander Skills+{{Commander Skills 3 BB
?| Priority Target = 3+| rating11 = 2 <!-- Gun Feeder -->
?| Preventative Maintenance = 1+| rating12 = <!-- Pyrotechnician -->
?| Expert Loader = 1+| rating13 = <!-- Consumables Specialist -->
?| Aircraft Servicing Expert = +| rating14 = 1 <!-- Emergency Repair Specialist -->
?| Direction Center for Catapult Aircraft = +| rating15 = <!-- Incoming Fire Alert -->
?| Dogfighting Expert = +| rating16 = <!-- Preventive Maintenance -->
?| Incoming Fire Alert =+
?| Evasive Maneuver = +
  
?| High Alert = 3+| rating21 = 2 <!-- Grease the Gears -->
?| Jack of All Trades = 2+| rating22 = <!-- Inertial Fuse for HE Shells -->
?| Expert Marksman = 3+| rating23 = <!-- Consumables Enhancements -->
?| Torpedo Acceleration = +| rating24 = <!-- Vigilance -->
?| Smoke Screen Expert = +| rating25 = 1 <!-- Priority Target -->
?| Expert Rear Gunner = +| rating26 = <!-- AA Gunner -->
?| Adrenaline Rush = 3+
?| Last Stand = +
  
?| Basics of Survivability = 3+| rating31 = <!-- Super-Heavy AP Shells -->
?| Survivability Expert = +| rating32 = <!-- Long-Range Secondary Battery Shells -->
?| Torpedo Armament Expertise = +| rating33 = 3 <!-- Adrenaline Rush -->
?| Emergency Takeoff = +| rating34 = 2 <!-- Basics of Survivability -->
?| Basic Firing Training = 2+| rating35 = <!-- Enhanced Anti-Torpedo Protection -->
?| Superintendent = 3+| rating36 = <!-- Expert AA Marksman -->
?| Demolition Expert = +
?| Vigilance = 2+
  
?| Manual Fire Control for Secondary Armament =+| rating41 = <!-- Swift in Silence -->
?| Fire Prevention = 3+| rating42 = <!-- Improved Secondary Battery Aiming -->
?| Inertia Fuse for HE Shells = +| rating43 = <!-- Close Quarters Combat -->
?| Air Supremacy = +| rating44 = 3 <!-- Emergency Repair Expert -->
?| Advanced Firing Training = 3+| rating45 = 3 <!-- Concealment Expert -->
?| Manual Fire Control for AA Armament = 1+| rating46 = 3 <!-- Fire Prevention Expert -->
?| Radio Position Finding = 1+
?| Concealment Expert = 3+
 }} }}
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
?''{{#var:ship_name}}'' can equip the following consumables:+''{{#var:ship_name}}'' equips the following consumables:
 * '''Slot 1:''' {{Damage Control Party}} * '''Slot 1:''' {{Damage Control Party}}
?* '''Slot 2:''' {{Repair Party}}+* '''Slot 2:''' {{Specialized Repair Teams}}
? +
?''Conqueror''’s key strength is access to its powerful {{Repair Party}} consumable. The premium version of this consumable — {{Repair Party II}} — should be mounted, paired with the commander skill [[Ship:Commander#List_of_Support_Skills|Superintendent]] in order to gain two additional charges with reduced cooldown time. {{Damage Control Party II}} should likewise be mounted to reduce cooldown time between uses.+
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
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 |Ref= <!-- write below --> |Ref= <!-- write below -->
? +<references />
 +<br />
 +<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Ship Change Log</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
 +See [[Changelogs_for_World_of_Warships|here]] for links to Update notes.
 +*Available to supertesters in the game starting from update 0.6.7.
 +*Introduced in update 0.6.10.
 +*Update 0.6.12:
 +**visibility when firing main guns in smoke changed to 16.69 km.
 +**the cooldown of the Repair Party I consumable was changed from 120 to 180 s and Repair Party II consumable from 80 to 120 s.
 +**base detectability was changed from 14.76 to 15.66 km.
 +*Update 0.7.4:
 +**fine textures of the ship have been improved.
 +*Update 0.7.6:
 +**the turning circle radius displayed in port was changed from 940 m to 820 m.
 +*Update 0.8.5:
 +**credit profitability decreased by 5%.
 +**XP profitability decreased by 5%.
 +*Update 0.8.6:
 +**the citadel was raised to occupy some of the casemate area.
 +**the Repair Party consumable was changed:
 +*** casemate (non-citadel) damage restoration was increased from 60% to 75%.
 +*** cooldown reduced from 180 to 120 s.
 +*Update 0.8.8:
 +**the 457 mm/45 Mk II gun module was removed. Players who had researched the module were compensated 35,000 Free Experience. Those who had also purchased the module were compensated an additional 2,500,000 credits.
 +*Update 0.8.10:
 +**fixed incorrect description in the port.
 +*Update 0.9.2:
 +**updated model and textures.
 +**updated hull geometry.
 +*Update 0.9.3 :
 +**fixed a bug due to which the detectability was calculated incorrectly when firing the main battery guns.
 +*Update 0.9.5:
 +**minor changes to geometry and textures.
 +*Update 0.9.6:
 +**the turning circle radius displayed in port was changed to 940 m to correct prior discrepancy (was 820 m). This change did not affect game balance in any way.
 +*Update 0.10.0:
 +**the firing range of the secondary battery was increased to 7.3 km.
 +*Update 0.10.7:
 +**added "Depth Charge Airstrike" armament.
 +</div></div></div>
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 06:32, 16 August 2021


Conqueror
Conqueror_wows_main.jpg
Battleship | U.K. | Tier X
Tech Tree Position
Lion
Arrow_down.png
Conqueror_icon_small.png
Arrow_down.png
Devastation
General
Research price255000 exp
Purchase price20,600,000 Credits
Hit Points82,900 
Main Battery
419 mm/45 Mk.I on a Type C mount4 х 3 pcs.
Rate of Fireshots/min.
Reload Time30 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time45 sec.
Firing Range24.25 km.
Maximum Dispersion302 m.
HE Shell419 mm HE Mk I 
Maximum HE Shell Damage7,200 
Chance of Fire on Target Caused by HE Shell48 %
Initial HE Shell Velocity792 m./s.
HE Shell Weight995 kg.
AP Shell419 mm AP Mk II 
Maximum AP Shell Damage13,000 
Initial AP Shell Velocity747 m./s.
AP Shell Weight1157 kg.
Secondary Armament #1
133 mm/50 QF Mk.I on an RP10 Mk.I mount8 х 2 pcs.
Firing Range7.3 km.
Rate of Fireshots/min.
Reload Time6.67 sec.
HE Shell133 mm HE Mk IC 
Maximum HE Shell Damage1,900 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
133 mm/50 QF Mk.I on an RP10 Mk.I mount8 х 2 pcs.
. . . Average Damage per Second68 
. . . Firing Range5.19 km.
40 mm/56 OQF Mk.III on a Mk.VII mount12 х 1 pcs.
. . . Average Damage per Second104.4 
. . . Firing Range3.51 km.
40 mm/56 OQF Mk.X on a STAAG Mk.2 mount4 х 2 pcs.
. . . Average Damage per Second53.6 
. . . Firing Range3.51 km.
40 mm/56 OQF Mk.IX on a Mk.VI mount11 х 6 pcs.
. . . Average Damage per Second222.2 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed29.5 knot
Turning Circle Radius940 m.
Rudder Shift Time17.4 sec.
Concealment
Surface Detectability Range15.19 km.
Air Detectability Range12.53 km.
Battle Levels
12345678910
Wows_anno_flag_uk.png
X
Ship_PBSB110_Conqueror.png
20,600,000

Conqueror — British Tier X battleship.

This ship was designed as a battleship with increased firepower on the basis of the British experience in ship construction gained during World War II. The project featured twelve 419 mm main guns, the strongest broadside of any Royal Navy vessel.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
419 mm/45 Mk.I on a Type C/D mount2453027,2004813,000 02,000,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Conqueror82,900194062/2812/4/11/8 03,500,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk X mod. 10 02,000,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 135,650 hp29.5 01,500,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Enhanced Engineering Systems
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

Perched atop the British battleship tech tree at Tier X, Conqueror is a worthy successor to Lion.

Like Lion, Conqueror can sneak around the map by taking advantage of her low detectability range, which is among the lowest of all Tier X battleships, even beating that of a Hindenburg fully kitted out for concealment. Her size means that she will take quite a few hits in a gunfight. As such, it is important to position properly and use concealment when faced with overwhelming odds. When this isn’t possible, Conqueror is capable of holding her own. Her high-explosive (HE) shells are extremely powerful and sport a high fire chance. This is useful when engaging multiple ships because she can burn her enemies at range and switch to armor-piercing (AP) for more devastating hits at close range. However, her HE shells are powerful enough that some captains may choose to use it exclusively.

After slugging it out with the other heavy-hitting ships at Tier X, Conqueror can use a special repair party consumable that is capable of restoring tens of thousands of hit points (HP). This allows her to stay in the fight, continuing to punish her enemies, but she is still relatively fragile if she is unable to disengage and heal. Conqueror’s anti-aircraft armament, while powerful for self-defense — especially the mid-range ring — is concentrated into a relatively small number of mounts, meaning it can be disabled fairly quickly. By combining her strengths and finding support from friendly ships, Conqueror becomes one of the most powerful ships in the game.

Pros:

  • Excellent AP and HE shell performance. Conqueror is capable of destroying her enemies at any range.
  • High HE fire chance means that a salvo with multiple hits almost guarantees a fire, making her extremely effective against aircraft carriers.
  • Armor-piercing shells have short-fuse, allowing for fewer overpenetrations on ships
  • Amazing concealment, rivaling most cruisers and even beating some. Conqueror can sneak around a flank or disengage in order to repair the damage she has sustained in battle.
  • Access to the same crazy Specialized Repair TeamsWhile active, restores a percentage of the ship's health points each second. consumable found on high tier British cruisers, capable of repairing huge amounts of damage, including 75% of normal penetration damage. Predominantly immune to DOT effects and if Conqueror can survive a ram, will heal an incredible amount.
  • Excellent anti-aircraft suite. When fully specialized for it, Conqueror is capable of shredding enemy aircraft.
  • Solid handling characteristics. With an above-average stock rudder shift time and turning radius, Conqueror is capable of outmaneuvering Montana and Großer Kurfürst. Yamato has a smaller turning radius but has a slower rudder shift time.

Cons:

  • Health point pool is one of the lowest among all Tier X battleships.
  • Despite a thick armor belt that is capable of stopping small-medium caliber shells, Conqueror has a citadel that's raised above the waterline and is vulnerable to high caliber AP shells when broadside. Most heavy cruisers can citadel the Conqueror at close range.
  • No protection against HE shells; her entire deck is basically unarmored besides the minimum armor for the tier.
  • The reliance on its super heal and concealment means that damage that can't be mostly repaired (citadel and torpedo hits) are more costly for the Conqueror because of its small healthpool on top of it being easier to inflict such damage due to its mediocre armour and torpedo belt.
  • Same short-fuse on the AP leads to poor performance against battleships at medium-to-long range.
  • Conqueror is a massive ship, which makes it hard to operate in close quarters. She is also a large target for enemy destroyers to hit with torpedoes, combined with the fact she has very poor torpedo protection compared to other Tier X battleships.
  • Slower than Großer Kurfürst and Montana, though not by much.
  • Even when fully specialized, Conqueror’s secondary armament is underwhelming due to its sluggish reload and low firepower.
  • Conqueror has her anti-aircraft armament concentrated into a relatively low number of mounts that are grouped on her superstructure, leading to many of them becoming incapacitated fairly quickly by high-explosive shells.
  • Lacks access to either Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range. or Catapult FighterWhile active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft. consumables, but aviation reconnaissance can be done by depth charge airstrikes instead.

Research

As a Tier X ship, Conqueror doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Conqueror are as follows:


Upgrade Slot 5 While Concealment is an excellent choice, if available, the Enhanced Engineering Systems (+13% main turrets traverse speed / –80% steering gears repair time / –40% rudder shift time.) upgrade offers decidedly different play.

Commander Skills

As with most battleships, commander skill points for Conqueror are best invested into skills that will keep her alive.

Consumables

Conqueror equips the following consumables:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Players who wish to spend doubloons can equip Conqueror with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Critically important signal flags for Conqueror include: India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.), India Yankee (-20% to fire duration.), and Juliet Yankee Bissotwo (-20% to flooding duration.). Players are also encouraged to equip November Echo Setteseven (+5% continuous damage by all AA guns, +5% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses.) to maximize Conqueror’s AA bubble and India Bravo Terrathree (🚫) to keep her operational costs more manageable.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info


References


Ship Change Log


Ships of U.K.
Destroyers  II Medea • III Valkyrie • III CampbeltownDoubloons • IV Wakeful • V Acasta • VI Icarus • VI GallantDoubloons • VII Jervis • VII Jupiter '42Doubloons • VIII Lightning • VIII CossackDoubloons • VIII Cossack BDoubloons • IX Jutland • IX SommeDoubloons • X Daring • X DruidDoubloons 
Cruisers  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VI DidoDoubloons • VI Orion '44Doubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • VIII HampshireDoubloons • VIII NottinghamDoubloons • VIII AL CheshireDoubloons • VIII STAR EdinburghDoubloons • IX Neptune • IX Drake • X Monmouth • X Minotaur • X Goliath • X PlymouthDoubloons • X GibraltarDoubloons • X Defence •  Edgar 
Battleships  III Bellerophon • III Indefatigable • III DreadnoughtDoubloons • IV Orion • IV Queen Mary • V Iron Duke • V Tiger • V AgincourtDoubloons • VI WarspiteDoubloons • VI Queen Elizabeth • VI Renown • VI RepulseDoubloons • VI Repulse BDoubloons • VII King George V • VII Rooke • VII HoodDoubloons • VII NelsonDoubloons • VII Duke of YorkDoubloons • VII CollingwoodDoubloons • VII Renown '44Doubloons • VII Duke of BronteDoubloons • VIII Monarch • VIII Hawke • VIII VanguardDoubloons • IX Lion • IX Duncan • IX MarlboroughDoubloons • IX Scarlet ThunderDoubloons • X Conqueror • X St. Vincent • X ThundererDoubloons • X IncomparableDoubloons •  Devastation 
Aircraft Carriers  IV Hermes • VI Furious • VI Ark RoyalDoubloons • VIII Implacable • VIII IndomitableDoubloons • VIII ColossusDoubloons • X Audacious • X MaltaDoubloons •  Eagle
Battleships
Japan  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI IseDoubloons • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII Yumihari • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX Adatara • IX MusashiDoubloons • IX HizenDoubloons • IX IwamiDoubloons • IX DaisenDoubloons • IX TsurugiDoubloons • IX Iwami BDoubloons • X Yamato • X Bungo • X ShikishimaDoubloons • X ARP YamatoDoubloons •  Satsuma 
U.K.  III Bellerophon • III Indefatigable • III DreadnoughtDoubloons • IV Orion • IV Queen Mary • V Iron Duke • V Tiger • V AgincourtDoubloons • VI WarspiteDoubloons • VI Queen Elizabeth • VI Renown • VI RepulseDoubloons • VI Repulse BDoubloons • VII King George V • VII Rooke • VII HoodDoubloons • VII NelsonDoubloons • VII Duke of YorkDoubloons • VII CollingwoodDoubloons • VII Renown '44Doubloons • VII Duke of BronteDoubloons • VIII Monarch • VIII Hawke • VIII VanguardDoubloons • IX Lion • IX Duncan • IX MarlboroughDoubloons • IX Scarlet ThunderDoubloons • X Conqueror • X St. Vincent • X ThundererDoubloons • X IncomparableDoubloons •  Devastation 
France  III Turenne • IV Courbet • V Bretagne • VI Normandie • VI DunkerqueDoubloons • VI Dunkerque BDoubloons • VII Lyon • VII StrasbourgDoubloons • VIII Richelieu • VIII GascogneDoubloons • VIII ChampagneDoubloons • VIII FlandreDoubloons • VIII PicardieDoubloons • IX Alsace • IX Jean BartDoubloons • IX Jean Bart BDoubloons • X République • X BourgogneDoubloons •  Patrie 
U.S.S.R.  III Knyaz Suvorov • IV Imperator Nikolai IDoubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya RevolutsiyaDoubloons • VI Izmail • VI NovorossiyskDoubloons • VII Sinop • VII PoltavaDoubloons • VIII Vladivostok • VIII LeninDoubloons • VIII BorodinoDoubloons • IX Sovetsky Soyuz • IX NavarinDoubloons • IX AL Sov. RossiyaDoubloons • X Kremlin • X SlavaDoubloons •  Admiral Ushakov 
U.S.A.  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia '41Doubloons • VII Colorado • VII FloridaDoubloons • VII West Virginia '44Doubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII ConstellationDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • VIII North Carolina CLRDoubloons • IX Iowa • IX Minnesota • IX Delaware • IX MissouriDoubloons • IX KearsargeDoubloons • IX IllinoisDoubloons • IX Kearsarge BDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X Louisiana • X OhioDoubloons • X Rhode Island • X Wisconsin •  Maine 
Germany  III Nassau • III Von der Tann • III König AlbertDoubloons • IV Kaiser • IV Moltke • V König • V Derfflinger • VI Bayern • VI Mackensen • VI Prinz Eitel FriedrichDoubloons • VII Gneisenau • VII Prinz Heinrich • VII ScharnhorstDoubloons • VII AL Prinz HeinrichDoubloons • VII Scharnhorst BDoubloons • VII Scharnhorst '43Doubloons • VIII TirpitzDoubloons • VIII Bismarck • VIII Zieten • VIII OdinDoubloons • VIII BrandenburgDoubloons • VIII AnhaltDoubloons • VIII Brandenburg BDoubloons • VIII Tirpitz BDoubloons • IX Friedrich der Grosse • IX Prinz Rupprecht • IX PommernDoubloons • IX Pommern BDoubloons • X Grosser KurfürstDoubloons • X Schlieffen • X Preussen • X MecklenburgDoubloons •  Hannover 
Pan-Asia  IX BajieDoubloons • IX WujingDoubloons • IX Sun Yat-SenDoubloons • IX LouchuanDoubloons 
Spain  IX Victoria 
Europe  V Viribus UnitisDoubloons • IX Karl XIV JohanDoubloons 
Netherlands  
Italy  IV Dante Alighieri • V Conte di Cavour • V Giulio CesareDoubloons • VI Andrea Doria • VII Francesco Caracciolo • VIII Vittorio Veneto • VIII RomaDoubloons • VIII AL LittorioDoubloons • IX Lepanto • IX Marco PoloDoubloons • IX Giuseppe VerdiDoubloons • X Cristoforo Colombo • X Ruggiero di Lauria • X Sicilia 
Commonwealth  VII YukonDoubloons 
Pan-America  V Rio de JaneiroDoubloons • VIII AtlânticoDoubloons