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Revision as of 21:07, 30 August 2018Revision as of 06:51, 3 September 2018
Added info
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 * 457mm gun option is still unreliable to hit targets, even with the boosted accuracy, due to less shells being fired per salvo. * 457mm gun option is still unreliable to hit targets, even with the boosted accuracy, due to less shells being fired per salvo.
 * ''Conqueror'' is a massive ship, which makes it hard to operate in close quarters. She is also a large target for enemy destroyers to hit with torpedoes, combined with the fact she has very poor torpedo protection compared to other Tier X battleships. * ''Conqueror'' is a massive ship, which makes it hard to operate in close quarters. She is also a large target for enemy destroyers to hit with torpedoes, combined with the fact she has very poor torpedo protection compared to other Tier X battleships.
?* Slower than ''Großer Kurfürst'' and ''Montana''. +* Slower than ''Großer Kurfürst'' and ''Montana'', though not by much.
 * Health pool is the lowest among all Tier X battleships; however, she is capable of restoring large amounts of HP with her {{Repair Party}} consumable, but this consumable has a longer-than-normal cooldown and has a smaller number of charges than normal, with only 2. * Health pool is the lowest among all Tier X battleships; however, she is capable of restoring large amounts of HP with her {{Repair Party}} consumable, but this consumable has a longer-than-normal cooldown and has a smaller number of charges than normal, with only 2.
 * Even when fully specialized, ''Conqueror''’s secondary armament is underwhelming due to its sluggish reload and low firepower.  * Even when fully specialized, ''Conqueror''’s secondary armament is underwhelming due to its sluggish reload and low firepower.
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 | Priority Target = 3 | Priority Target = 3
 | Preventative Maintenance = 1 | Preventative Maintenance = 1
?| Expert Loader = 1+| Expert Loader = 2
 | Aircraft Servicing Expert =  | Aircraft Servicing Expert =
 | Direction Center for Catapult Aircraft =  | Direction Center for Catapult Aircraft =

Revision as of 06:51, 3 September 2018


Conqueror
Conqueror_wows_main.jpg
Battleship | U.K. | Tier X
Tech Tree Position
Lion
Arrow_down.png
Conqueror_icon_small.png
General
Research price255000 exp
Purchase price20,600,000 Credits
Hit Points82,900 
Main Battery
419 mm/45 Mk II4 х 3 pcs.
Rate of Fireshots/min.
Reload Time30 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time45 sec.
Firing Range24.25 km.
Maximum Dispersion302 m.
HE Shell419 mm HE Mk I 
Maximum HE Shell Damage7,200 
Chance of Fire on Target Caused by HE Shell48 %
Initial HE Shell Velocity792 m./s.
HE Shell Weight995 kg.
AP Shell419 mm AP Mk II 
Maximum AP Shell Damage13,000 
Initial AP Shell Velocity747 m./s.
AP Shell Weight1157 kg.
Secondary Armament #1
134 mm/50 Mk I8 х 2 pcs.
Firing Rangekm.
Rate of Fireshots/min.
Reload Time6.67 sec.
HE Shell134 mm HE Mk IC 
Maximum HE Shell Damage1,900 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shel%
AA Defense
40 mm STAAG4 х 2 pcs.
. . . Average Damage per Second53.6 
. . . Firing Range3.51 km.
40 mm Bofors Mk VI11 х 6 pcs.
. . . Average Damage per Second222.2 
. . . Firing Range3.51 km.
40 mm Bofors Mk VII12 х 1 pcs.
. . . Average Damage per Second104.4 
. . . Firing Range3.51 km.
134 mm/50 Mk I8 х 2 pcs.
. . . Average Damage per Second68 
. . . Firing Range5.19 km.
Maneuverability
Maximum Speed29.5 knot
Turning Circle Radius940 m.
Rudder Shift Time17.4 sec.
Concealment
Surface Detectability Range15.66 km.
Air Detectability Range12.53 km.
Battle Levels
12345678910
Wows_anno_flag_uk.png
X
Ship_PBSB110_Conqueror.png
20,600,000

Conqueror — British Tier X battleship.

This ship was designed as a battleship with increased firepower on the basis of the British experience in ship construction gained during World War II. The project was notable for the 457 mm main guns, which were developed in the early 1920s and were the most powerful British naval artillery systems.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
( Credits)
419 mm/45 Mk II2453027,2004813,000 02,000,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
( Credits)
Conqueror (A)82,90019416484/11/12/80 03,500,000
Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
( Credits)
Mk X mod. 1024.3 02,000,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
( Credits)
Propulsion: 135,650 hp29.5 01,500,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1
 Slot 5  Torpedo Lookout System Concealment System Modification 1 Enhanced Engineering Systems Ship Consumables Modification 1
 Slot 6  Main Battery Modification 3 Gun Fire Control System Modification 2 Auxiliary Armaments Modification 2

Player Opinion

Performance

Perched atop the British battleship tech tree at Tier X, Conqueror is a worthy successor to Lion.

Like Lion, Conqueror can sneak around the map by taking advantage of her low detectability range, which is among the lowest of all Tier X battleship's, even beating that of a Hindenburg fully kitted out for concealment. Her size means that she will take quite a few hits in a gunfight. As such, it is important to position properly and use concealment when faced with overwhelming odds. When this isn’t possible, Conqueror is capable of holding her own. Her high-explosive (HE) shells are extremely powerful and sport a high fire chance. This is useful when engaging multiple ships because she can burn her enemies at range and switch to armor piercing (AP) for more devastating hits at close range. However, her HE shells are powerful enough that some captains may choose to use it exclusively.

After slugging it out with the other heavy hitting ships at Tier X, Conqueror can use a Repair Party (While active, restores a percentage of the ship's health points each second.) consumable which is capable of restoring tens of thousands of hit points (HP). This allows her to stay in the fight, continuing to punish her enemies, but she is still relatively fragile if she is unable to disengage and heal. Conqureror’s anti-aircraft armament, while powerful for self-defense — especially the mid-range ring — is concentrated into a relatively small number of mounts, meaning it can be disabled fairly quickly. By combining her strengths and finding support from friendly ships, Conqueror becomes one of the most powerful ships in the game.

Pros:

  • Excellent AP and HE shell performance. Conqueror is capable of destroying her enemies at any range.
  • 457mm gun option gains an accuracy boost.
  • Highest AP shell damage in the game (when equipped with 457mm guns).
  • High HE fire chance means that a salvo with multiple hits almost guarantees a fire, making her extremely effective against aircraft carriers.
  • Armor-piercing shells have short-fuse, allowing for less overpenetrations on cruisers, aircraft carriers and destroyers.
  • Amazing concealment, rivaling most cruisers and even beating some. Conqueror can sneak around a flank or disengage in order to repair the damage she has sustained in battle.
  • Access to the same crazy Repair Party (While active, restores a percentage of the ship's health points each second.) consumable found on high tier British cruisers, capable of repairing huge amounts of damage.
  • Very low citadel means critical hits are extremely rare, even when broadside.
  • Excellent anti-aircraft suite. When fully specialized for it, Conqueror is capable of shredding enemy aircraft.
  • Solid handling characteristics. With an above average stock rudder shift time and turning radius, Conqueror is capable of outmaneuvering Montana and Großer Kurfürst. Yamato has a smaller turning radius but has a slower rudder shift time.

Cons:

  • Despite a thick armor belt that is capable of stopping small-medium caliber shells, Conqueror is susceptible to high caliber AP shells at certain angles. Despite a low citadel, her citadel is poorly armoured just only 76mm.
  • No protection against HE shells, the entire deck is basically unarmored besides the minimum armor for the tier.
  • Same short-fuse on the AP leads to poor performance against battleships at medium-to-long range.
  • 457mm gun option is still unreliable to hit targets, even with the boosted accuracy, due to less shells being fired per salvo.
  • Conqueror is a massive ship, which makes it hard to operate in close quarters. She is also a large target for enemy destroyers to hit with torpedoes, combined with the fact she has very poor torpedo protection compared to other Tier X battleships.
  • Slower than Großer Kurfürst and Montana, though not by much.
  • Health pool is the lowest among all Tier X battleships; however, she is capable of restoring large amounts of HP with her Repair Party (While active, restores a percentage of the ship's health points each second.) consumable, but this consumable has a longer-than-normal cooldown and has a smaller number of charges than normal, with only 2.
  • Even when fully specialized, Conqueror’s secondary armament is underwhelming due to its sluggish reload and low firepower.
  • Conqueror has her anti-aircraft armament concentrated into a relatively low number of mounts that are grouped on her superstructure, leading to many of them becoming incapacitated fairly quickly by high-explosive shells from enemy ships and making its high initial DPS a bit deceptive.
  • Though good stock range. Conqueror doesn't have access to Spotting Aircraft (While active, a spotter plane circles the ship enhancing main battery firing range.) or Catapult Fighter (While active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft.) consumable. Unlike her tier X piers and some other battleships.

Research

Conqueror has one researchable upgrade for her main battery. The stock gun configuration is four (4) turrets with three (3) 419mm rifles each. By researching and upgrading, her configuration changes to four (4) turrets with two (2) 457mm rifles each. Her AP and HE shell damage is similarly increased and the chance of fire for HE shells ticks upward.

It's difficult to recommend investing in the 457mm guns. Some players may wish to purchase the upgrade in order to engage battleships more readily, but the small difference between Conqueror’s 457mm shells and Yamato’s 460mm ones is significant due to the way the armor overmatching mechanics work in World of Warships: Conqueror’s 457mm shells cannot automatically penetrate the bow armor of every other ship in the game the way Yamato can. This is not to say that they are bad, only that the main advantage of Yamato’s guns of approximately the same size does not transfer to Conqueror. The upgrade however, drastically reduces Conqueror’s potential alpha damage by nearly 40,000 points. Also, since the stock guns have similar caliber to Großer Kurfürst’s upgraded guns with the same number of rifles as well as a better reload, it is mostly a better choice to stay with the stock guns rather than spend credits and experience on the upgrade.

Optimal Configuration

Upgrades

The recommended upgrades for Conqueror are as follows:

Upgrade Slot 1 provides a useful alternative to Main Armaments Modification 1. For players who wish to specialize for anti-aircraft duties, Auxiliary Armaments Modification 1 (Increases survivability of the secondary battery and AA mounts: +100% survivability to each.) should be mounted.

Upgrade Slot 3 provides options with different benefits. Aiming Systems Modification 1 is typically recommended for increased accuracy in long range gunnery. For increased turret traverse in a brawl, Main Battery Modification 2 (Increases the traverse speed of the main turrets: +15% to main battery traverse speed.) is a useful upgrade. For specialization in anti-aircraft duties, AA Guns Modification 2 (OBSOLETE Replaced by Auxiliary Armaments Modification 2.) should be mounted.

Upgrade Slot 6 provides two useful options for specialization in different roles. Main Battery Modification 3 reduces reload time, but there is a tradeoff of increased turret traverse time. This upgrade is recommended for players who wish to specialize in gunnery. Template:AA Guns Modification 3 increases the damage output of AA guns, and is the useful option for anti-aircraft duties.

Commander Skills

As with most battleships, commander skill points for Conqueror are best invested into skills that will keep her alive. Level 1's Priority Target, Level 2's High Alert, Level 3's Basics of Survivability, and Level 4's Fire Prevention all earn a recommendation on this basis. Other key skills include: Concealment Expert to maximize stealth; Advanced Firing Training to extend her AA bubble as far as possible; and Adrenaline Rush to get the most out of her main battery, particularly given how soft she is. Expert Loader at Level 1 is also a good place to consider investing a single point, given how attractive her HE shells are.

Consumables

Conqueror can equip the following consumables:

Conqueror’s key strength is access to its powerful Repair Party (While active, restores a percentage of the ship's health points each second.) consumable. The premium version of this consumable — Repair Party II (While active, restores a fixed percentage of a ship's hit points each second.) — should be mounted, paired with the commander skill Superintendent in order to gain two additional charges with reduced cooldown time. Damage Control Party II (When activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration.) should likewise be mounted to reduce cooldown time between uses.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Players who wish to spend doubloons can equip Conqueror with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Critically important signal flags for Conqueror include: India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.), India Yankee (-20% to fire duration.), and Juliet Yankee Bissotwo (-20% to flooding duration.). Players are also encouraged to equip November Echo Setteseven (+5% continuous damage by all AA guns, +5% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses.) to maximize Conqueror’s AA bubble and India Bravo Terrathree (-10% to the cost of the ship's post-battle service.) to keep her operational costs more manageable.

Gallery

Historical Info



Ships of U.K.
Destroyers  II Medea • III Valkyrie • III CampbeltownDoubloons • IV Wakeful • V Acasta • VI Icarus • VI GallantDoubloons • VII Jervis • VIII Lightning • VIII CossackDoubloons • IX Jutland • X Daring 
Cruisers  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Belfast '43 • IX Neptune • IX Drake • X Minotaur • X Goliath 
Battleships  III Bellerophon • III DreadnoughtDoubloons • IV Orion • V Iron Duke • VI WarspiteDoubloons • VI Queen Elizabeth • VII King George V • VII HoodDoubloons • VII NelsonDoubloons • VII Duke of YorkDoubloons • VIII Monarch • VIII VanguardDoubloons • IX Lion • X Conqueror • X ThundererDoubloons 
Aircraft Carriers  IV Hermes • VI Furious • VI Ark RoyalDoubloons • VIII Implacable • VIII Indomitable • X Audacious
Battleships
Japan  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • VI Fusō • VI MutsuDoubloons • VII Nagato • VII AshitakaDoubloons • VIII Amagi • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX MusashiDoubloons • X Yamato • X Shikishima 
U.S.S.R.  III Knyaz Suvorov • IV Imperator Nikolai IDoubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya RevolutsiyaDoubloons • VI Izmail • VII Sinop • VII PoltavaDoubloons • VIII Vladivostok • VIII LeninDoubloons • VIII Borodino • VIII V. I. Lenin • IX Sovetsky Soyuz • IX AL Sov. RossiyaDoubloons • X Kremlin • X Slava 
U.S.A.  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V Oklahoma • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia 1941Doubloons • VII Colorado • VII Florida • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • IX Iowa • IX Minnesota • IX MissouriDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X OhioDoubloons 
Italy  V Giulio CesareDoubloons • VIII RomaDoubloons • VIII AL LittorioDoubloons 
Germany  III Nassau • III König AlbertDoubloons • IV Kaiser • V König • VI Bayern • VI Prinz Eitel FriedrichDoubloons • VII Gneisenau • VII ScharnhorstDoubloons • VII Scharnhorst BDoubloons • VIII TirpitzDoubloons • VIII Bismarck • VIII OdinDoubloons • VIII Tirpitz BDoubloons • IX Friedrich der Große • IX PommernDoubloons • X Großer Kurfürst 
Europe  V Viribus UnitisDoubloons 
U.K.  III Bellerophon • III DreadnoughtDoubloons • IV Orion • V Iron Duke • VI WarspiteDoubloons • VI Queen Elizabeth • VII King George V • VII HoodDoubloons • VII NelsonDoubloons • VII Duke of YorkDoubloons • VIII Monarch • VIII VanguardDoubloons • IX Lion • X Conqueror • X ThundererDoubloons 
France  III Turenne • IV Courbet • V Bretagne • VI Normandie • VI DunkerqueDoubloons • VII Lyon • VIII Richelieu • VIII GascogneDoubloons • VIII ChampagneDoubloons • IX Alsace • IX Jean BartDoubloons • X République • X BourgogneDoubloons 
Pan-Asia  IX BajieDoubloons 
Commonwealth  
Pan-America