Consumables
Revision as of 23:05, 7 November 2021 Adding real Sub consumables. | Revision as of 10:48, 16 November 2021 | |||
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+ | <!-- The 'expanded' variable controls whether the collapsible sections (b_popup class) below default to collapsed ("none") or expanded ("block"). | |||
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{{Video|4XF44GsF2v4|width=375|How it Works: Consumables. 17 Aug 2020}} | {{Video|4XF44GsF2v4|width=375|How it Works: Consumables. 17 Aug 2020}} | |||
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'''Damage Control Party''' is the basic consumable found on all ships. It instantly repairs all module incapacitations, extinguishes fires, and stops floods. | '''Damage Control Party''' is the basic consumable found on all ships. It instantly repairs all module incapacitations, extinguishes fires, and stops floods. | |||
? | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div>—— '''Details''' —— </div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: | + | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div>—— '''Details''' —— </div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:{{#var:expand}}; overflow: auto;"><div> <!-- style="display: block;" defaults it to uncollapsed --> | |
'''Damage Control Party''' (DCP) repairs modules, puts out fires, and stops floods. In addition, for the action time of the consumable the ship is immune to incapacitations, fires, and floods. | '''Damage Control Party''' (DCP) repairs modules, puts out fires, and stops floods. In addition, for the action time of the consumable the ship is immune to incapacitations, fires, and floods. | |||
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The ship's '''Repair Party''' restores the ship's hit points by repairing damage. | The ship's '''Repair Party''' restores the ship's hit points by repairing damage. | |||
? | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div>—— '''Details''' —— </div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: | + | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div>—— '''Details''' —— </div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:{{#var:expand}}; overflow: auto;"><div> | |
{{Video|mG1iSVIqmC4|width=250|How Repair Party works.}} | {{Video|mG1iSVIqmC4|width=250|How Repair Party works.}} | |||
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When activated, the '''Catapult Fighter''' consumable deploys a group of fighters from the ship's catapult to defend the ship against air attack. | When activated, the '''Catapult Fighter''' consumable deploys a group of fighters from the ship's catapult to defend the ship against air attack. | |||
? | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div>—— '''Details''' ——</div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: | + | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div>—— '''Details''' ——</div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:{{#var:expand}}; overflow: auto;"><div> | |
Once launched, the fighter group orbits the ship and automatically intercepts enemy planes that come within a 3km radius<ref>As per the How It Works: Consumables video, at 11:50.</ref>. By itself it is fairly effective at shooting some down. However, shipboard AA defenses, particularly when bolstered by {{Defensive AA Fire}}, and a fighter group can wreak havoc. When not engaged, the fighter group may detect concealed enemy ships that come within its visual range. See the [[Ship:Aircraft#Fighters|Aircraft]] article for more information. | Once launched, the fighter group orbits the ship and automatically intercepts enemy planes that come within a 3km radius<ref>As per the How It Works: Consumables video, at 11:50.</ref>. By itself it is fairly effective at shooting some down. However, shipboard AA defenses, particularly when bolstered by {{Defensive AA Fire}}, and a fighter group can wreak havoc. When not engaged, the fighter group may detect concealed enemy ships that come within its visual range. See the [[Ship:Aircraft#Fighters|Aircraft]] article for more information. | |||
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Similar to the Catapult Fighter consumable, the '''Spotting Aircraft''' consumable launches a plane from the ship's catapult. The unarmed Spotting Aircraft increases the range of the ship's main battery and gives an "aerial" perspective when scoping. | Similar to the Catapult Fighter consumable, the '''Spotting Aircraft''' consumable launches a plane from the ship's catapult. The unarmed Spotting Aircraft increases the range of the ship's main battery and gives an "aerial" perspective when scoping. | |||
? | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div>—— '''Details''' ——</div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: | + | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div>—— '''Details''' ——</div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:{{#var:expand}}; overflow: auto;"><div> | |
Ships with access to catapult-launched aircraft often must choose between equipping either a Catapult Fighter or a Spotting Aircraft. Like the Catapult Fighter, a Spotting Aircraft can spot ships if it happens to fly near them, but its primary mission in spotting the fall of main battery shells and passing corrections back to the ship. | Ships with access to catapult-launched aircraft often must choose between equipping either a Catapult Fighter or a Spotting Aircraft. Like the Catapult Fighter, a Spotting Aircraft can spot ships if it happens to fly near them, but its primary mission in spotting the fall of main battery shells and passing corrections back to the ship. | |||
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The common '''Smoke Generator''' emits vision-obscuring smoke that can hide ships or block the view through a choke point. | The common '''Smoke Generator''' emits vision-obscuring smoke that can hide ships or block the view through a choke point. | |||
? | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div>—— '''Details''' —— </div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: | + | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div>—— '''Details''' —— </div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:{{#var:expand}}; overflow: auto;"><div> | |
Please see the [[Ship:Smoke_Screens|Smoke Screens]] article for how smoke is generated, used, and countered. | Please see the [[Ship:Smoke_Screens|Smoke Screens]] article for how smoke is generated, used, and countered. | |||
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With similarities to both the base Smoke Generator and the Exhaust Smoke Generator, the '''Crawler Smoke Generator''' deploys smoke to conceal the ship while the ship moves at up to 1/4 speed. | With similarities to both the base Smoke Generator and the Exhaust Smoke Generator, the '''Crawler Smoke Generator''' deploys smoke to conceal the ship while the ship moves at up to 1/4 speed. | |||
? | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div>—— '''Details''' —— </div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: | + | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div>—— '''Details''' —— </div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:{{#var:expand}}; overflow: auto;"><div> | |
Please see the [[Ship:Smoke Screens|Smoke Screens]] article for the mechanics of smoke. | Please see the [[Ship:Smoke Screens|Smoke Screens]] article for the mechanics of smoke. | |||
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Found on Italian cruisers, the '''Exhaust Smoke Generator''' deploys smoke to conceal the ship. What makes this type of generator unique is that it generates a screen that covers the ship ''while it moves at up to full speed''. Other generators require that the ship move slowly or not at all to stay within the smoke screen. | Found on Italian cruisers, the '''Exhaust Smoke Generator''' deploys smoke to conceal the ship. What makes this type of generator unique is that it generates a screen that covers the ship ''while it moves at up to full speed''. Other generators require that the ship move slowly or not at all to stay within the smoke screen. | |||
? | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div>—— '''Details''' ——</div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: | + | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div>—— '''Details''' ——</div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:{{#var:expand}}; overflow: auto;"><div> | |
Please see the [[Ship:Smoke Screens|Smoke Screens]] article for the mechanics of smoke. | Please see the [[Ship:Smoke Screens|Smoke Screens]] article for the mechanics of smoke. | |||
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=== Engine Boost === | === Engine Boost === | |||
The '''Engine Boost''' consumable enhances the ship's engine power and top speed. | The '''Engine Boost''' consumable enhances the ship's engine power and top speed. | |||
? | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div>—— '''Details''' ——</div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: | + | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div>—— '''Details''' ——</div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:{{#var:expand}}; overflow: auto;"><div> | |
This consumable enhances a ship's engine power and top speed. It is found on all but British destroyers, but it can often be swapped out for {{Defensive AA Fire}} on some late-hull American destroyers and high-tier Russian destroyers. It is also available to French cruisers from tier VI onwards and to French battleships from tier VIII onwards. French ships typically have an enhanced Engine Boost compared to the normal variation. | This consumable enhances a ship's engine power and top speed. It is found on all but British destroyers, but it can often be swapped out for {{Defensive AA Fire}} on some late-hull American destroyers and high-tier Russian destroyers. It is also available to French cruisers from tier VI onwards and to French battleships from tier VIII onwards. French ships typically have an enhanced Engine Boost compared to the normal variation. | |||
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=== Main Battery Reload Booster === | === Main Battery Reload Booster === | |||
A '''Main Battery Reload Booster''' briefly reduces the reload time of the ship's main battery. The quick reload may allow the battery to fire one or more knockout salvos in a critical situation. | A '''Main Battery Reload Booster''' briefly reduces the reload time of the ship's main battery. The quick reload may allow the battery to fire one or more knockout salvos in a critical situation. | |||
? | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div>—— '''Details''' ——</div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: | + | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div>—— '''Details''' ——</div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:{{#var:expand}}; overflow: auto;"><div> | |
{{Ship:Main Battery Reload Booster Data}} | {{Ship:Main Battery Reload Booster Data}} | |||
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Activating a '''Torpedo Reload Booster''' instantly reduces the ship's torpedo reload time. (The Booster will not activate if a mount is not reloading.) A captain can use the Booster immediately after firing all of his torpedoes, then fire a full salvo again in short order. This often surprises an enemy who feels safe after dodging the first salvo. | Activating a '''Torpedo Reload Booster''' instantly reduces the ship's torpedo reload time. (The Booster will not activate if a mount is not reloading.) A captain can use the Booster immediately after firing all of his torpedoes, then fire a full salvo again in short order. This often surprises an enemy who feels safe after dodging the first salvo. | |||
<br /> | <br /> | |||
? | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div>—— '''Details''' ——</div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: | + | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div>—— '''Details''' ——</div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:{{#var:expand}}; overflow: auto;"><div> | |
{{Ship:Torpedo Reload Booster Data}} | {{Ship:Torpedo Reload Booster Data}} | |||
</div></div></div> | </div></div></div> | |||
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=== Hydroacoustic Search === | === Hydroacoustic Search === | |||
The '''Hydroacoustic Search''' consumable increases the ability of the ship to detect other ships and torpedoes. | The '''Hydroacoustic Search''' consumable increases the ability of the ship to detect other ships and torpedoes. | |||
? | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div>—— '''Details''' ——</div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: | + | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div>—— '''Details''' ——</div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:{{#var:expand}}; overflow: auto;"><div> | |
When active, '''Hydroacoustic Search''' will detect any ship within the detection range without regard to obstacles such as smoke screens or terrain. It will also detect torpedoes at roughly double to triple the torpedo's nominal detection range. (The torpedo detection bonus stacks with the [[Ship:List_of_Commander_Skills#B_Vigilance|Vigilance]] commander skill for battleships.) This makes the consumable useful for hunting destroyers, defeating smoke screens, and evading torpedoes. | When active, '''Hydroacoustic Search''' will detect any ship within the detection range without regard to obstacles such as smoke screens or terrain. It will also detect torpedoes at roughly double to triple the torpedo's nominal detection range. (The torpedo detection bonus stacks with the [[Ship:List_of_Commander_Skills#B_Vigilance|Vigilance]] commander skill for battleships.) This makes the consumable useful for hunting destroyers, defeating smoke screens, and evading torpedoes. | |||
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=== Defensive AA Fire === | === Defensive AA Fire === | |||
'''Defensive AA Fire''' temporarily increases the continuous damage of anti-aircraft guns. | '''Defensive AA Fire''' temporarily increases the continuous damage of anti-aircraft guns. | |||
? | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div>—— '''Details''' ——</div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: | + | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div>—— '''Details''' ——</div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:{{#var:expand}}; overflow: auto;"><div> | |
The most vital consumable against aircraft, Defensive AA Fire temporarily increases the damage of anti-aircraft guns. This means bombers are much more likely to be shot down before or after dropping their payload. This consumable is available on non-British cruisers from Tier VI and up, on most American destroyers from Tier V and up, and on alternate Russian destroyer branch Tier VIII and up.<ref>As of 0.8.0 update, aircraft carriers no longer have access to this consumable.</ref> Ships equipped with Defensive AA Fire should escort friendly ships when the threat of an air strike is present. | The most vital consumable against aircraft, Defensive AA Fire temporarily increases the damage of anti-aircraft guns. This means bombers are much more likely to be shot down before or after dropping their payload. This consumable is available on non-British cruisers from Tier VI and up, on most American destroyers from Tier V and up, and on alternate Russian destroyer branch Tier VIII and up.<ref>As of 0.8.0 update, aircraft carriers no longer have access to this consumable.</ref> Ships equipped with Defensive AA Fire should escort friendly ships when the threat of an air strike is present. | |||
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=== Surveillance Radar === | === Surveillance Radar === | |||
Surface-search or '''Surveillance Radar''' expands the range at which the ship can detect other ships, without regard to line-of-sight obstacles such as smoke, terrain, or weather. | Surface-search or '''Surveillance Radar''' expands the range at which the ship can detect other ships, without regard to line-of-sight obstacles such as smoke, terrain, or weather. | |||
? | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div>—— '''Details''' ——</div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: | + | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div>—— '''Details''' ——</div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:{{#var:expand}}; overflow: auto;"><div> | |
This consumable is excellent for hunting down destroyers, as it instantly reveals all enemy ships within the radar's specified radius, regardless of any obstacles such as smoke screens or islands. Additionally, it can extend view range in [[Ship:Cyclone|cyclones]]. For example, the American Tier VIII cruiser ''[[Baltimore]]'' can see enemy ships at 10.00 km during a cyclone, giving her a 1.0 km advantage. Note that this will only work for radars with a range of more than 8.0 km (as cyclones hard cap visibility range at 8.0 km). While active during a cyclone, Surveillance Radar will extend a ship's visibility range out to match the ship's radar range for the duration of the radar consumable. This allows radar-equipped ships to potentially fire their main battery undetected for a time. | This consumable is excellent for hunting down destroyers, as it instantly reveals all enemy ships within the radar's specified radius, regardless of any obstacles such as smoke screens or islands. Additionally, it can extend view range in [[Ship:Cyclone|cyclones]]. For example, the American Tier VIII cruiser ''[[Baltimore]]'' can see enemy ships at 10.00 km during a cyclone, giving her a 1.0 km advantage. Note that this will only work for radars with a range of more than 8.0 km (as cyclones hard cap visibility range at 8.0 km). While active during a cyclone, Surveillance Radar will extend a ship's visibility range out to match the ship's radar range for the duration of the radar consumable. This allows radar-equipped ships to potentially fire their main battery undetected for a time. | |||
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=== Damage Control Party === | === Damage Control Party === | |||
Just as with gunships, a carrier's '''Damage Control Party''' extinguishes fires, halts flooding, repairs damaged modules. It activates at need. | Just as with gunships, a carrier's '''Damage Control Party''' extinguishes fires, halts flooding, repairs damaged modules. It activates at need. | |||
? | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div>—— '''Details''' —— </div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: | + | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div>—— '''Details''' —— </div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:{{#var:expand}}; overflow: auto;"><div> | |
{| class="wikitable sortable" style="text-align:center; margin:auto" width="870px;" | {| class="wikitable sortable" style="text-align:center; margin:auto" width="870px;" | |||
|- | |- | |||
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=== CAP Fighters === | === CAP Fighters === | |||
'''CAP Fighters''' are carrier-based fighters that orbit the ship and attack enemy aircraft that come within range. They are deployed automatically by the carrier in self-defense. | '''CAP Fighters''' are carrier-based fighters that orbit the ship and attack enemy aircraft that come within range. They are deployed automatically by the carrier in self-defense. | |||
? | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div>—— '''Details''' —— </div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: | + | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div>—— '''Details''' —— </div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:{{#var:expand}}; overflow: auto;"><div> | |
Cap Fighters will move to and attack enemy aircraft "within range". That range depends on the relative vectors of the aircraft. Usually their targets are incoming strikes so the range is not important. | Cap Fighters will move to and attack enemy aircraft "within range". That range depends on the relative vectors of the aircraft. Usually their targets are incoming strikes so the range is not important. | |||
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=== Engine Cooling === | === Engine Cooling === | |||
Activating the '''Engine Cooling''' consumable extends the engine boost time of aircraft. It is found on all strike aircraft. | Activating the '''Engine Cooling''' consumable extends the engine boost time of aircraft. It is found on all strike aircraft. | |||
? | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div>—— '''Details''' ——</div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: | + | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div>—— '''Details''' ——</div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:{{#var:expand}}; overflow: auto;"><div> | |
{{Ship:Engine Cooling Data}} | {{Ship:Engine Cooling Data}} | |||
</div></div></div> | </div></div></div> | |||
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=== Aircraft Repair === | === Aircraft Repair === | |||
Partially restores squadron aircraft HP. | Partially restores squadron aircraft HP. | |||
? | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div>—— '''Details''' ——</div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: | + | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div>—— '''Details''' ——</div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:{{#var:expand}}; overflow: auto;"><div> | |
Using this consumable during enemy fighter attacks can save your aircraft from destruction. | Using this consumable during enemy fighter attacks can save your aircraft from destruction. | |||
{{Ship:Aircraft Repair Data}} | {{Ship:Aircraft Repair Data}} | |||
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== Submarines == | == Submarines == | |||
? | ||||
[[Image:Consumable PCY009 CrashCrew.png|right|link=]] | [[Image:Consumable PCY009 CrashCrew.png|right|link=]] | |||
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<div>—— '''Details''' ——</div> | <div>—— '''Details''' ——</div> | |||
<span class="b-tech-nav_arrow"></span></div> | <span class="b-tech-nav_arrow"></span></div> | |||
? | <div class="b-popup_content" style="display: | + | <div class="b-popup_content" style="display:{{#var:expand}}; overflow: auto;"><div> | |
{| class="wikitable sortable" style="text-align:center; margin:auto" width="970px;" | {| class="wikitable sortable" style="text-align:center; margin:auto" width="970px;" | |||
|- | |- | |||
? | ! style="width:600px;" rowspan="2" colspan=" | + | ! style="width:600px;" rowspan="2" colspan="3" | | |
? | ! colspan=" | + | ! colspan="3" | DAMAGE CONTROL PARTY | |
|- | |- | |||
? | ! colspan=" | + | ! colspan="3" | [[Image:Consumable PCY009 CrashCrew.png|link=]] | |
|- | |- | |||
! style="width: 120px; vertical-align:middle;" | Boat | ! style="width: 120px; vertical-align:middle;" | Boat | |||
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|- | |- | |||
| style="vertical-align:middle;" | all | | style="vertical-align:middle;" | all | |||
? | | style="vertical-align:middle;" data-sort-value="600" | | + | | style="vertical-align:middle;" data-sort-value="600" | VI,VIII,X | |
| style="vertical-align:middle;" | [[Image:Wows flag USA.png|50 px|frameless|link=]] [[Image:Wows flag Germany.png|50 px|frameless|link=]] | | style="vertical-align:middle;" | [[Image:Wows flag USA.png|50 px|frameless|link=]] [[Image:Wows flag Germany.png|50 px|frameless|link=]] | |||
? | | style="vertical-align:middle;" | 5 sec | + | | style="vertical-align:middle; background:#f2f2f2;" | 5 sec | |
| style="vertical-align:middle; background:#f2f2f2;" | 40 | | style="vertical-align:middle; background:#f2f2f2;" | 40 | |||
| style="vertical-align:middle; background:#f2f2f2;" | unlimited | | style="vertical-align:middle; background:#f2f2f2;" | unlimited | |||
<!-- |- | <!-- |- | |||
? | ||||
? | ||||
| style="vertical-align:middle;" | [[Image:Wows flag SSSR.png|50 px|frameless|link=]] | | style="vertical-align:middle;" | [[Image:Wows flag SSSR.png|50 px|frameless|link=]] | |||
? | | style="vertical-align:middle;" | | + | --> | |
? | | style="vertical-align:middle;" | | + | |} | |
? | | style="vertical-align:middle; background:#f2f2f2;" | | + | ||
+ | </div></div></div> | |||
+ | ||||
+ | [[Image:Consumable PCY045 Hydrophone.png|right|link=]] | |||
+ | === Hydrophone === | |||
+ | [[File:WIP3 01.png|200 px|center]] | |||
+ | The Hydrophone consumable | |||
+ | <div class="b-popup"> | |||
+ | <div class="b-popup_head js-tech-nav_head"> | |||
+ | <div>—— '''Details''' ——</div> | |||
+ | <span class="b-tech-nav_arrow"></span></div> | |||
+ | <div class="b-popup_content" style="display:{{#var:expand}}; overflow: auto;"><div> | |||
+ | {| class="wikitable sortable" style="text-align:center; margin:auto" width="970px;" | |||
+ | |- | |||
+ | ! style="width:600px;" rowspan="2" colspan="3" | | |||
+ | ! colspan="3" | HYDROPHONE | |||
+ | |- | |||
+ | ! colspan="3" | [[Image:Consumable PCY045 Hydrophone.png|link=]] | |||
+ | |- | |||
+ | ! style="width: 120px; vertical-align:middle;" | Boat | |||
+ | ! style="width: 60px; vertical-align:middle;" | Tier | |||
+ | ! style="vertical-align:middle;" class="unsortable"| Nation(s) | |||
+ | ! style="width: 100px; vertical-align:middle;" | Action Time | |||
+ | ! style="width: 100px; vertical-align:middle;" | Cooldown (seconds) | |||
+ | ! style="Width: 60px; vertical-align:middle;" | Charges | |||
+ | |- | |||
+ | | style="vertical-align:middle;" | all | |||
+ | | style="vertical-align:middle;" data-sort-value="600" | VI,VIII,X | |||
+ | | style="vertical-align:middle;" | [[Image:Wows flag USA.png|50 px|frameless|link=]] [[Image:Wows flag Germany.png|50 px|frameless|link=]] | |||
+ | | style="vertical-align:middle; background:#f2f2f2;" | 40 sec | |||
+ | | style="vertical-align:middle; background:#f2f2f2;" | 60 | |||
| style="vertical-align:middle; background:#f2f2f2;" | 3 | | style="vertical-align:middle; background:#f2f2f2;" | 3 | |||
+ | <!-- |- | |||
+ | | style="vertical-align:middle;" | [[Image:Wows flag SSSR.png|50 px|frameless|link=]] | |||
--> | --> | |||
|} | |} | |||
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=== Enhanced Rudder Gears === | === Enhanced Rudder Gears === | |||
The '''Enhanced Rudder Gears''' consumable decreases the diving plane shift time and thus the dive and ascent times. | The '''Enhanced Rudder Gears''' consumable decreases the diving plane shift time and thus the dive and ascent times. | |||
? | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div>—— '''Details''' ——</div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: | + | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div>—— '''Details''' ——</div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:{{#var:expand}}; overflow: auto;"><div> | |
{| class="wikitable sortable" style="text-align:center; margin:auto" width="970px;" | {| class="wikitable sortable" style="text-align:center; margin:auto" width="970px;" | |||
|- | |- | |||
? | ! style="width:600px;" rowspan="2" colspan=" | + | ! style="width:600px;" rowspan="2" colspan="5" | | |
? | ! colspan=" | + | ! colspan="3" | ENHANCED RUDDER GEARS | |
|- | |- | |||
? | ! colspan=" | + | ! colspan="3" | [[Image:Consumable PCY046 FastDeepRudders.png|link=]] | |
|- | |- | |||
! style="width: 120px; vertical-align:middle;" | Boat | ! style="width: 120px; vertical-align:middle;" | Boat | |||
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|- | |- | |||
| style="vertical-align:middle;" | all | | style="vertical-align:middle;" | all | |||
? | | style="vertical-align:middle;" data-sort-value="600" | | + | | style="vertical-align:middle;" data-sort-value="600" | VI,VIII,X | |
| style="vertical-align:middle;" | [[Image:Wows flag USA.png|50 px|frameless|link=]] | | style="vertical-align:middle;" | [[Image:Wows flag USA.png|50 px|frameless|link=]] | |||
| style="vertical-align:middle;" | -20% | | style="vertical-align:middle;" | -20% | |||
| style="vertical-align:middle;" | +20% | | style="vertical-align:middle;" | +20% | |||
? | | style="vertical-align:middle;" | 20 sec | + | | style="vertical-align:middle; background:#f2f2f2;" | 20 sec | |
| style="vertical-align:middle; background:#f2f2f2;" | 120 | | style="vertical-align:middle; background:#f2f2f2;" | 120 | |||
| style="vertical-align:middle; background:#f2f2f2;" | 2 | | style="vertical-align:middle; background:#f2f2f2;" | 2 | |||
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=== Reserve Battery Unit === | === Reserve Battery Unit === | |||
The '''Reserve Battery Unit''' consumable preserves dive capacity. | The '''Reserve Battery Unit''' consumable preserves dive capacity. | |||
? | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div>—— '''Details''' ——</div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: | + | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div>—— '''Details''' ——</div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:{{#var:expand}}; overflow: auto;"><div> | |
{| class="wikitable sortable" style="text-align: center; margin: auto;" width="970px" | {| class="wikitable sortable" style="text-align: center; margin: auto;" width="970px" | |||
|- | |- | |||
? | ! style="width:550px;" rowspan="2" colspan=" | + | ! style="width:550px;" rowspan="2" colspan="4" | | |
? | ! colspan=" | + | ! colspan="3" | RESERVE BATTERY UNIT | |
|- | |- | |||
? | ! colspan=" | + | ! colspan="3" | [[Image:Consumable PCY047 SubmarineEnergyFreeze.png|link=]] | |
|- | |- | |||
! style="width: 120px; vertical-align:middle;" | Boat | ! style="width: 120px; vertical-align:middle;" | Boat | |||
Line 382: | Line 412: | |||
|- | |- | |||
| style="vertical-align:middle;" | all | | style="vertical-align:middle;" | all | |||
? | | style="vertical-align:middle;" data-sort-value=308 | | + | | style="vertical-align:middle;" data-sort-value=308 | VI,VIII,X | |
| style="vertical-align:middle;" | [[Image:Wows flag Germany.png|50 px|frameless|link=]] | | style="vertical-align:middle;" | [[Image:Wows flag Germany.png|50 px|frameless|link=]] | |||
| style="vertical-align:middle;" | -100% | | style="vertical-align:middle;" | -100% | |||
? | | style="vertical-align:middle;" | 30 | + | | style="vertical-align:middle; background:#f2f2f2;" | 30 | |
| style="vertical-align:middle; background:#f2f2f2;" | 90 | | style="vertical-align:middle; background:#f2f2f2;" | 90 | |||
| style="vertical-align:middle; background:#f2f2f2;" | 2 | | style="vertical-align:middle; background:#f2f2f2;" | 2 | |||
Line 402: | Line 432: | |||
[[de:Ship:Verbrauchsmaterialien]] | [[de:Ship:Verbrauchsmaterialien]] | |||
[[es:Ship:Consumables]] | [[es:Ship:Consumables]] | |||
? | + | [[fr:Consommables_(WoWs)]] | ||
[[ru:Ship:Снаряжение]] | [[ru:Ship:Снаряжение]] | |||
Revision as of 10:48, 16 November 2021
Sometimes you may not be able to expand the tables below. It should work when you accept all cookies (or at least the performance cookies) and reload the page. (If there is no cookies popup and no Cookies Settings link at the bottom, delete the wiki's cookies in your browser and reload the page.) If you still have trouble viewing the tables there is a fully expanded version of this page here.
The tables below contain base values only. Commander skills, signal flags, and upgrades can change these values. For example, the signal flag November Foxtrot () reduces the cooldown times of all consumables by 5%. The Superintendent skill for cruisers and destroyers adds one additional charge for each consumable. Other skills and signals affect only certain consumables. The upgrades Ship Consumables Modification 1 and Squadron Consumables Modification 1 increase the action times of ship and squadron consumables, respectively. Finally, for some consumables, there is also a special upgrade that increases its action time.
Contents
- 1 Gunships
- 1.1 Damage Control Party
- 1.2 Repair Party
- 1.3 Catapult Fighter
- 1.4 Spotting Aircraft
- 1.5 Smoke Generator
- 1.6 Crawling Smoke Generator
- 1.7 Exhaust Smoke Generator
- 1.8 Engine Boost
- 1.9 Main Battery Reload Booster
- 1.10 Torpedo Reload Booster
- 1.11 Hydroacoustic Search
- 1.12 Defensive AA Fire
- 1.13 Surveillance Radar
- 2 Aircraft Carriers
- 3 Carrier Squadrons
- 4 Submarines
- 5 Notes
Gunships
Damage Control Party
Damage Control Party is the basic consumable found on all ships. It instantly repairs all module incapacitations, extinguishes fires, and stops floods.
Repair Party
The ship's Repair Party restores the ship's hit points by repairing damage.
Catapult Fighter
When activated, the Catapult Fighter consumable deploys a group of fighters from the ship's catapult to defend the ship against air attack.
Spotting Aircraft
Similar to the Catapult Fighter consumable, the Spotting Aircraft consumable launches a plane from the ship's catapult. The unarmed Spotting Aircraft increases the range of the ship's main battery and gives an "aerial" perspective when scoping.
Smoke Generator
The common Smoke Generator emits vision-obscuring smoke that can hide ships or block the view through a choke point.
Crawling Smoke Generator
With similarities to both the base Smoke Generator and the Exhaust Smoke Generator, the Crawler Smoke Generator deploys smoke to conceal the ship while the ship moves at up to 1/4 speed.
Exhaust Smoke Generator
Found on Italian cruisers, the Exhaust Smoke Generator deploys smoke to conceal the ship. What makes this type of generator unique is that it generates a screen that covers the ship while it moves at up to full speed. Other generators require that the ship move slowly or not at all to stay within the smoke screen.
Engine Boost
The Engine Boost consumable enhances the ship's engine power and top speed.
Main Battery Reload Booster
A Main Battery Reload Booster briefly reduces the reload time of the ship's main battery. The quick reload may allow the battery to fire one or more knockout salvos in a critical situation.
Torpedo Reload Booster
Activating a Torpedo Reload Booster instantly reduces the ship's torpedo reload time. (The Booster will not activate if a mount is not reloading.) A captain can use the Booster immediately after firing all of his torpedoes, then fire a full salvo again in short order. This often surprises an enemy who feels safe after dodging the first salvo.
Hydroacoustic Search
The Hydroacoustic Search consumable increases the ability of the ship to detect other ships and torpedoes.
Defensive AA Fire
Defensive AA Fire temporarily increases the continuous damage of anti-aircraft guns.
Surveillance Radar
Surface-search or Surveillance Radar expands the range at which the ship can detect other ships, without regard to line-of-sight obstacles such as smoke, terrain, or weather.
Aircraft Carriers
Aircraft carriers have only two consumables, neither of which can be activated by the player. They activate automatically at need.
Damage Control Party
Just as with gunships, a carrier's Damage Control Party extinguishes fires, halts flooding, repairs damaged modules. It activates at need.
CAP Fighters
CAP Fighters are carrier-based fighters that orbit the ship and attack enemy aircraft that come within range. They are deployed automatically by the carrier in self-defense.
Carrier Squadrons
These consumables are accessed from carrier-based strike squadrons. They are all player-controlled.
Engine Cooling
Activating the Engine Cooling consumable extends the engine boost time of aircraft. It is found on all strike aircraft.
Patrol Fighters
Patrol Fighters are carrier-based fighters identical to CAP Fighters but with a different mission — to defend a strike squadron.
Aircraft Repair
Partially restores squadron aircraft HP.
Submarines
Damage Control Party
The Damage Control Party consumable immediately stops fires and floods and repairs damaged modules. While it is active enemy submarine-launched torpedoes cannot home.
Hydrophone
The Hydrophone consumable
Enhanced Rudder Gears
The Enhanced Rudder Gears consumable decreases the diving plane shift time and thus the dive and ascent times.
Reserve Battery Unit
The Reserve Battery Unit consumable preserves dive capacity.
Notes
With Update 0.9.4 all base consumables were removed from the game and all "premium" consumable became free.
As of Update 0.8.0, aircraft can no longer spot enemy torpedoes and players controlling aircraft carriers (not including the strike aircraft) do not have to (i.e. cannot) manually activate their consumables. Aircraft characteristics.